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  1. 10:53:02: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
  2. 10:53:02: -------------------------------
  3. 10:53:02: CPU Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
  4. 10:53:02: CPU Speed: 3200MHz
  5. 10:53:02: Physical Memory: 16270MB Total, 12422MB Free
  6. 10:53:02: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 10:53:02: monitor 1: pos={0, 0}, size={2560, 1440}
  8. 10:53:02: monitor 2: pos={2560, 900}, size={1024, 768}
  9. 10:53:02: monitor 3: pos={2560, 0}, size={1600, 900}
  10. 10:53:02: Windows Version: 6.1 Build 7601 S
  11. 10:53:02: Aero is Disabled
  12. 10:53:02: -------------------------------
  13. 10:53:02: OBS Modules:
  14. 10:53:02: Base Address Module
  15. 10:53:02: 000000003F690000 OBS.exe
  16. 10:53:02: 00000000E7C10000 OBSApi.dll
  17. 10:53:02: 00000000F4290000 DShowPlugin.dll
  18. 10:53:02: 00000000F4260000 GraphicsCapture.dll
  19. 10:53:02: 00000000F4230000 NoiseGate.dll
  20. 10:53:02: 00000000F4200000 PSVPlugin.dll
  21. 10:53:02: ------------------------------------------
  22. 10:53:02: Adapter 1
  23. 10:53:02: Video Adapter: NVIDIA GeForce GTX 670
  24. 10:53:02: Video Adapter Dedicated Video Memory: 2087387136
  25. 10:53:02: Video Adapter Shared System Memory: 2147807232
  26. 10:53:02: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
  27. 10:53:02: Video Adapter Output 2: pos={2560, 900}, size={1024, 768}, attached=true
  28. 10:53:02: ------------------------------------------
  29. 10:53:02: Adapter 2
  30. 10:53:02: Video Adapter: Intel(R) HD Graphics
  31. 10:53:02: Video Adapter Dedicated Video Memory: 67108864
  32. 10:53:02: Video Adapter Shared System Memory: 1711276032
  33. 10:53:02: Video Adapter Output 1: pos={2560, 0}, size={1600, 900}, attached=true
  34. 10:53:02: =====Stream Start: 2014-08-18, 10:53:02===============================================
  35. 10:53:02: Multithreaded optimizations: On
  36. 10:53:02: Base resolution: 2560x1440
  37. 10:53:02: Output resolution: 1280x720
  38. 10:53:02: ------------------------------------------
  39. 10:53:02: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
  40. 10:53:03: ------------------------------------------
  41. 10:53:03: Audio Format: 48000 Hz
  42. 10:53:03: ------------------------------------------
  43. 10:53:03: Audio Channels: 2 Ch
  44. 10:53:03: Playback device Default
  45. 10:53:03: ------------------------------------------
  46. 10:53:03: Using desktop audio input: Speakers (Harman/Kardon SoundSticks)
  47. 10:53:03: Global Audio time adjust: 0
  48. 10:53:03: ------------------------------------------
  49. 10:53:03: Using auxilary audio input: Line 1/2 (M-Audio Producer)
  50. 10:53:03: Mic time offset: 0
  51. 10:53:03: ------------------------------------------
  52. 10:53:03: Audio Encoding: AAC
  53. 10:53:03: bitrate: 128
  54. 10:53:03: Using Monitor Capture
  55. 10:53:03: Using bitmap image
  56. Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\T-Money\Desktop\Tay.png'
  57. Warning -- BitmapImage::Init: could not create texture 'C:\Users\T-Money\Desktop\Tay.png'
  58. 10:53:03: Using bitmap image
  59. 10:53:03: ------------------------------------------
  60. 10:53:03: device: Logitech HD Pro Webcam C920,
  61. 10:53:03: device id \\?\usb#vid_046d&pid_082d&mi_00#6&23bef7f5&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  62. 10:53:03: chosen type: I420, usingFourCC: false, res: 960x720 - 960x720, frameIntervals: 333333-2000000
  63. 10:53:03: use buffering: false - 0, fourCC: 'I420'
  64. 10:53:03: audio device: Disable,
  65. 10:53:03: audio device id Disabled,
  66. 10:53:03: audio time offset 0,
  67. 10:53:03:
  68. 10:53:03: Using directshow input
  69. 10:53:03: Scene buffering time set to 700
  70. 10:53:03: ------------------------------------------
  71. 10:53:03: Video Encoding: x264
  72. 10:53:03: fps: 45
  73. 10:53:03: width: 1280, height: 720
  74. 10:53:03: preset: veryfast
  75. 10:53:03: profile: main
  76. 10:53:03: keyint: 90
  77. 10:53:03: CBR: yes
  78. 10:53:03: CFR: yes
  79. 10:53:03: max bitrate: 3000
  80. 10:53:03: buffer size: 3000
  81. 10:53:03: ------------------------------------------
  82. 10:53:03: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  83. 10:53:04: Total frames encoded: 3, total frames duplicated: 0 (0.00%)
  84. 10:53:04: Total frames rendered: 40, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  85. 10:53:04:
  86. 10:53:04: Profiler time results:
  87. 10:53:04:
  88. 10:53:04: ==============================================================
  89. 10:53:04: video thread frame - [100%] [avg time: 2.872 ms] [children: 42.8%] [unaccounted: 57.2%]
  90. 10:53:04: | scene->Preprocess - [38%] [avg time: 1.09 ms]
  91. 10:53:04: | GPU download and conversion - [4.87%] [avg time: 0.14 ms] [children: 5.15%] [unaccounted: -0.279%]
  92. 10:53:04: | | flush - [4.7%] [avg time: 0.135 ms]
  93. 10:53:04: | | CopyResource - [0.383%] [avg time: 0.011 ms]
  94. 10:53:04: | | conversion to 4:2:0 - [0.0696%] [avg time: 0.002 ms]
  95. 10:53:04: Convert444Threads - [100%] [avg time: 0.695 ms] [children: 99.7%] [unaccounted: 0.288%]
  96. 10:53:04: | Convert444toNV12 - [99.7%] [avg time: 0.693 ms]
  97. 10:53:04: encoder thread frame - [100%] [avg time: 1.309 ms] [children: 0%] [unaccounted: 100%]
  98. 10:53:04: | sending stuff out - [0%] [avg time: 0 ms]
  99. 10:53:04: ==============================================================
  100. 10:53:04:
  101. 10:53:04:
  102. 10:53:04: Profiler CPU results:
  103. 10:53:04:
  104. 10:53:04: ==============================================================
  105. 10:53:04: video thread frame - [cpu time: avg 1.95 ms, total 78 ms] [avg calls per frame: 1]
  106. 10:53:04: | scene->Preprocess - [cpu time: avg 0.78 ms, total 31.2 ms] [avg calls per frame: 1]
  107. 10:53:04: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  108. 10:53:04: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  109. 10:53:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  110. 10:53:04: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  111. 10:53:04: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  112. 10:53:04: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  113. 10:53:04: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  114. 10:53:04: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  115. 10:53:04: ==============================================================
  116. 10:53:04:
  117. 10:53:04: =====Stream End: 2014-08-18, 10:53:04=================================================
  118. 10:55:29: =====Stream Start: 2014-08-18, 10:55:29===============================================
  119. 10:55:29: Multithreaded optimizations: On
  120. 10:55:29: Base resolution: 2560x1440
  121. 10:55:29: Output resolution: 1280x720
  122. 10:55:29: ------------------------------------------
  123. 10:55:29: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
  124. 10:55:30: ------------------------------------------
  125. 10:55:30: Audio Format: 48000 Hz
  126. 10:55:30: ------------------------------------------
  127. 10:55:30: Audio Channels: 2 Ch
  128. 10:55:30: Playback device Default
  129. 10:55:30: ------------------------------------------
  130. 10:55:30: Using desktop audio input: Speakers (Harman/Kardon SoundSticks)
  131. 10:55:30: Global Audio time adjust: 0
  132. 10:55:30: ------------------------------------------
  133. 10:55:30: Using auxilary audio input: Line 1/2 (M-Audio Producer)
  134. 10:55:30: Mic time offset: 0
  135. 10:55:30: ------------------------------------------
  136. 10:55:30: Audio Encoding: AAC
  137. 10:55:30: bitrate: 128
  138. 10:55:30: Using Monitor Capture
  139. 10:55:30: Using bitmap image
  140. Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\T-Money\Desktop\Tay.png'
  141. Warning -- BitmapImage::Init: could not create texture 'C:\Users\T-Money\Desktop\Tay.png'
  142. 10:55:30: Using bitmap image
  143. 10:55:30: ------------------------------------------
  144. 10:55:30: device: Logitech HD Pro Webcam C920,
  145. 10:55:30: device id \\?\usb#vid_046d&pid_082d&mi_00#6&23bef7f5&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  146. 10:55:30: chosen type: I420, usingFourCC: false, res: 960x720 - 960x720, frameIntervals: 333333-2000000
  147. 10:55:30: use buffering: false - 0, fourCC: 'I420'
  148. 10:55:30: audio device: Disable,
  149. 10:55:30: audio device id Disabled,
  150. 10:55:30: audio time offset 0,
  151. 10:55:30:
  152. 10:55:30: Using directshow input
  153. 10:55:30: Scene buffering time set to 700
  154. 10:55:30: ------------------------------------------
  155. 10:55:30: Video Encoding: x264
  156. 10:55:30: fps: 45
  157. 10:55:30: width: 1280, height: 720
  158. 10:55:30: preset: veryfast
  159. 10:55:30: profile: main
  160. 10:55:30: keyint: 90
  161. 10:55:30: CBR: yes
  162. 10:55:30: CFR: yes
  163. 10:55:30: max bitrate: 3000
  164. 10:55:30: buffer size: 3000
  165. 10:55:30: ------------------------------------------
  166. 10:55:30: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  167. 10:55:32: Total frames encoded: 54, total frames duplicated: 0 (0.00%)
  168. 10:55:32: Total frames rendered: 76, number of late frames: 1 (1.32%) (it's okay for some frames to be late)
  169. 10:55:35:
  170. 10:55:35: Profiler time results:
  171. 10:55:35:
  172. 10:55:35: ==============================================================
  173. 10:55:35: video thread frame - [100%] [avg time: 2.097 ms] [children: 51%] [unaccounted: 49%]
  174. 10:55:35: | scene->Preprocess - [45.4%] [avg time: 0.953 ms]
  175. 10:55:35: | GPU download and conversion - [5.58%] [avg time: 0.117 ms] [children: 5.48%] [unaccounted: 0.0954%]
  176. 10:55:35: | | flush - [4.91%] [avg time: 0.103 ms]
  177. 10:55:35: | | CopyResource - [0.477%] [avg time: 0.01 ms]
  178. 10:55:35: | | conversion to 4:2:0 - [0.0954%] [avg time: 0.002 ms]
  179. 10:55:35: Convert444Threads - [100%] [avg time: 0.512 ms] [children: 99.4%] [unaccounted: 0.586%]
  180. 10:55:35: | Convert444toNV12 - [99.4%] [avg time: 0.509 ms]
  181. 10:55:35: encoder thread frame - [100%] [avg time: 0.972 ms] [children: 0.103%] [unaccounted: 99.9%]
  182. 10:55:35: | sending stuff out - [0.103%] [avg time: 0.001 ms]
  183. 10:55:35: ==============================================================
  184. 10:55:35:
  185. 10:55:35:
  186. 10:55:35: Profiler CPU results:
  187. 10:55:35:
  188. 10:55:35: ==============================================================
  189. 10:55:35: video thread frame - [cpu time: avg 1.026 ms, total 78 ms] [avg calls per frame: 1]
  190. 10:55:35: | scene->Preprocess - [cpu time: avg 0.615 ms, total 46.8 ms] [avg calls per frame: 1]
  191. 10:55:35: | GPU download and conversion - [cpu time: avg 0.205 ms, total 15.6 ms] [avg calls per frame: 1]
  192. 10:55:35: | | flush - [cpu time: avg 0.205 ms, total 15.6 ms] [avg calls per frame: 1]
  193. 10:55:35: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  194. 10:55:35: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  195. 10:55:35: Convert444Threads - [cpu time: avg 1 ms, total 78 ms] [avg calls per frame: 2]
  196. 10:55:35: | Convert444toNV12 - [cpu time: avg 1 ms, total 78 ms] [avg calls per frame: 2]
  197. 10:55:35: encoder thread frame - [cpu time: avg 0.821 ms, total 31.2 ms] [avg calls per frame: 1]
  198. 10:55:35: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  199. 10:55:35: ==============================================================
  200. 10:55:35:
  201. 10:55:35: =====Stream End: 2014-08-18, 10:55:35=================================================
  202.  
  203.  
  204. Last game capture log:
  205. 2014-08-15, 14:51:00: we're booting up:
  206. 14:51:00: CaptureThread: attached to process csgo.exe
  207. 14:51:00: D3D9 Present
  208. 14:51:00: D3D9EndScene called
  209. 14:51:00: D3DPRESENT_PARAMETERS {
  210. 14:51:00: BackBufferWidth: 2560
  211. 14:51:00: BackBufferHeight: 1440
  212. 14:51:00: BackBufferFormat: D3DFMT_A8R8G8B8
  213. 14:51:00: BackBufferCount: 1
  214. 14:51:00: MultiSampleType: D3DMULTISAMPLE_NONE
  215. 14:51:00: MultiSampleQuality: 0
  216. 14:51:00: SwapEffect: D3DSWAPEFFECT_DISCARD
  217. 14:51:00: hDeviceWindow: 592622
  218. 14:51:00: Windowed: true
  219. 14:51:00: EnableAutoDepthStencil: true
  220. 14:51:00: AutoDepthStencilFormat: D3DFMT_D24S8
  221. 14:51:00: Flags: None
  222. 14:51:00: FullScreen_RefreshRateInHz: 0
  223. 14:51:00: PresentationInterval: 2147483648
  224. 14:51:00: };
  225. 14:51:00: successfully set up d3d9 hooks
  226. 14:51:00: D3D9Present called
  227. 14:51:00: DXGI Present
  228. 14:51:00: GL Present
  229. 14:51:00: (half life scientist) everything.. seems to be in order
  230. 14:51:00: DoD3D9GPUHook: success
  231. 14:51:00: D3DSURFACE_DESC {
  232. 14:51:00: Format: D3DFMT_A8R8G8B8
  233. 14:51:00: Type: D3DRTYPE_SURFACE
  234. 14:51:00: Usage: D3DUSAGE_RENDERTARGET
  235. 14:51:00: Pool: D3DPOOL_DEFAULT
  236. 14:51:00: MultiSampleType: D3DMULTISAMPLE_NONE
  237. 14:51:00: MultiSampleQuality: 0
  238. 14:51:00: Width: 2560
  239. 14:51:00: Height: 1440
  240. 14:51:00: };
  241. 14:51:00: successfully capturing d3d9 frames via GPU
  242. 16:03:21: ---------------------- Cleared D3D9 Capture ----------------------
  243. 16:03:21: D3D9EndScene called
  244. 16:03:21: D3D9Present called
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