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- 10:53:02: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
- 10:53:02: -------------------------------
- 10:53:02: CPU Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
- 10:53:02: CPU Speed: 3200MHz
- 10:53:02: Physical Memory: 16270MB Total, 12422MB Free
- 10:53:02: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 10:53:02: monitor 1: pos={0, 0}, size={2560, 1440}
- 10:53:02: monitor 2: pos={2560, 900}, size={1024, 768}
- 10:53:02: monitor 3: pos={2560, 0}, size={1600, 900}
- 10:53:02: Windows Version: 6.1 Build 7601 S
- 10:53:02: Aero is Disabled
- 10:53:02: -------------------------------
- 10:53:02: OBS Modules:
- 10:53:02: Base Address Module
- 10:53:02: 000000003F690000 OBS.exe
- 10:53:02: 00000000E7C10000 OBSApi.dll
- 10:53:02: 00000000F4290000 DShowPlugin.dll
- 10:53:02: 00000000F4260000 GraphicsCapture.dll
- 10:53:02: 00000000F4230000 NoiseGate.dll
- 10:53:02: 00000000F4200000 PSVPlugin.dll
- 10:53:02: ------------------------------------------
- 10:53:02: Adapter 1
- 10:53:02: Video Adapter: NVIDIA GeForce GTX 670
- 10:53:02: Video Adapter Dedicated Video Memory: 2087387136
- 10:53:02: Video Adapter Shared System Memory: 2147807232
- 10:53:02: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
- 10:53:02: Video Adapter Output 2: pos={2560, 900}, size={1024, 768}, attached=true
- 10:53:02: ------------------------------------------
- 10:53:02: Adapter 2
- 10:53:02: Video Adapter: Intel(R) HD Graphics
- 10:53:02: Video Adapter Dedicated Video Memory: 67108864
- 10:53:02: Video Adapter Shared System Memory: 1711276032
- 10:53:02: Video Adapter Output 1: pos={2560, 0}, size={1600, 900}, attached=true
- 10:53:02: =====Stream Start: 2014-08-18, 10:53:02===============================================
- 10:53:02: Multithreaded optimizations: On
- 10:53:02: Base resolution: 2560x1440
- 10:53:02: Output resolution: 1280x720
- 10:53:02: ------------------------------------------
- 10:53:02: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
- 10:53:03: ------------------------------------------
- 10:53:03: Audio Format: 48000 Hz
- 10:53:03: ------------------------------------------
- 10:53:03: Audio Channels: 2 Ch
- 10:53:03: Playback device Default
- 10:53:03: ------------------------------------------
- 10:53:03: Using desktop audio input: Speakers (Harman/Kardon SoundSticks)
- 10:53:03: Global Audio time adjust: 0
- 10:53:03: ------------------------------------------
- 10:53:03: Using auxilary audio input: Line 1/2 (M-Audio Producer)
- 10:53:03: Mic time offset: 0
- 10:53:03: ------------------------------------------
- 10:53:03: Audio Encoding: AAC
- 10:53:03: bitrate: 128
- 10:53:03: Using Monitor Capture
- 10:53:03: Using bitmap image
- Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\T-Money\Desktop\Tay.png'
- Warning -- BitmapImage::Init: could not create texture 'C:\Users\T-Money\Desktop\Tay.png'
- 10:53:03: Using bitmap image
- 10:53:03: ------------------------------------------
- 10:53:03: device: Logitech HD Pro Webcam C920,
- 10:53:03: device id \\?\usb#vid_046d&pid_082d&mi_00#6&23bef7f5&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
- 10:53:03: chosen type: I420, usingFourCC: false, res: 960x720 - 960x720, frameIntervals: 333333-2000000
- 10:53:03: use buffering: false - 0, fourCC: 'I420'
- 10:53:03: audio device: Disable,
- 10:53:03: audio device id Disabled,
- 10:53:03: audio time offset 0,
- 10:53:03:
- 10:53:03: Using directshow input
- 10:53:03: Scene buffering time set to 700
- 10:53:03: ------------------------------------------
- 10:53:03: Video Encoding: x264
- 10:53:03: fps: 45
- 10:53:03: width: 1280, height: 720
- 10:53:03: preset: veryfast
- 10:53:03: profile: main
- 10:53:03: keyint: 90
- 10:53:03: CBR: yes
- 10:53:03: CFR: yes
- 10:53:03: max bitrate: 3000
- 10:53:03: buffer size: 3000
- 10:53:03: ------------------------------------------
- 10:53:03: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
- 10:53:04: Total frames encoded: 3, total frames duplicated: 0 (0.00%)
- 10:53:04: Total frames rendered: 40, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 10:53:04:
- 10:53:04: Profiler time results:
- 10:53:04:
- 10:53:04: ==============================================================
- 10:53:04: video thread frame - [100%] [avg time: 2.872 ms] [children: 42.8%] [unaccounted: 57.2%]
- 10:53:04: | scene->Preprocess - [38%] [avg time: 1.09 ms]
- 10:53:04: | GPU download and conversion - [4.87%] [avg time: 0.14 ms] [children: 5.15%] [unaccounted: -0.279%]
- 10:53:04: | | flush - [4.7%] [avg time: 0.135 ms]
- 10:53:04: | | CopyResource - [0.383%] [avg time: 0.011 ms]
- 10:53:04: | | conversion to 4:2:0 - [0.0696%] [avg time: 0.002 ms]
- 10:53:04: Convert444Threads - [100%] [avg time: 0.695 ms] [children: 99.7%] [unaccounted: 0.288%]
- 10:53:04: | Convert444toNV12 - [99.7%] [avg time: 0.693 ms]
- 10:53:04: encoder thread frame - [100%] [avg time: 1.309 ms] [children: 0%] [unaccounted: 100%]
- 10:53:04: | sending stuff out - [0%] [avg time: 0 ms]
- 10:53:04: ==============================================================
- 10:53:04:
- 10:53:04:
- 10:53:04: Profiler CPU results:
- 10:53:04:
- 10:53:04: ==============================================================
- 10:53:04: video thread frame - [cpu time: avg 1.95 ms, total 78 ms] [avg calls per frame: 1]
- 10:53:04: | scene->Preprocess - [cpu time: avg 0.78 ms, total 31.2 ms] [avg calls per frame: 1]
- 10:53:04: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:53:04: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:53:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
- 10:53:04: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
- 10:53:04: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 10:53:04: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 10:53:04: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:53:04: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:53:04: ==============================================================
- 10:53:04:
- 10:53:04: =====Stream End: 2014-08-18, 10:53:04=================================================
- 10:55:29: =====Stream Start: 2014-08-18, 10:55:29===============================================
- 10:55:29: Multithreaded optimizations: On
- 10:55:29: Base resolution: 2560x1440
- 10:55:29: Output resolution: 1280x720
- 10:55:29: ------------------------------------------
- 10:55:29: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
- 10:55:30: ------------------------------------------
- 10:55:30: Audio Format: 48000 Hz
- 10:55:30: ------------------------------------------
- 10:55:30: Audio Channels: 2 Ch
- 10:55:30: Playback device Default
- 10:55:30: ------------------------------------------
- 10:55:30: Using desktop audio input: Speakers (Harman/Kardon SoundSticks)
- 10:55:30: Global Audio time adjust: 0
- 10:55:30: ------------------------------------------
- 10:55:30: Using auxilary audio input: Line 1/2 (M-Audio Producer)
- 10:55:30: Mic time offset: 0
- 10:55:30: ------------------------------------------
- 10:55:30: Audio Encoding: AAC
- 10:55:30: bitrate: 128
- 10:55:30: Using Monitor Capture
- 10:55:30: Using bitmap image
- Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\T-Money\Desktop\Tay.png'
- Warning -- BitmapImage::Init: could not create texture 'C:\Users\T-Money\Desktop\Tay.png'
- 10:55:30: Using bitmap image
- 10:55:30: ------------------------------------------
- 10:55:30: device: Logitech HD Pro Webcam C920,
- 10:55:30: device id \\?\usb#vid_046d&pid_082d&mi_00#6&23bef7f5&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
- 10:55:30: chosen type: I420, usingFourCC: false, res: 960x720 - 960x720, frameIntervals: 333333-2000000
- 10:55:30: use buffering: false - 0, fourCC: 'I420'
- 10:55:30: audio device: Disable,
- 10:55:30: audio device id Disabled,
- 10:55:30: audio time offset 0,
- 10:55:30:
- 10:55:30: Using directshow input
- 10:55:30: Scene buffering time set to 700
- 10:55:30: ------------------------------------------
- 10:55:30: Video Encoding: x264
- 10:55:30: fps: 45
- 10:55:30: width: 1280, height: 720
- 10:55:30: preset: veryfast
- 10:55:30: profile: main
- 10:55:30: keyint: 90
- 10:55:30: CBR: yes
- 10:55:30: CFR: yes
- 10:55:30: max bitrate: 3000
- 10:55:30: buffer size: 3000
- 10:55:30: ------------------------------------------
- 10:55:30: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
- 10:55:32: Total frames encoded: 54, total frames duplicated: 0 (0.00%)
- 10:55:32: Total frames rendered: 76, number of late frames: 1 (1.32%) (it's okay for some frames to be late)
- 10:55:35:
- 10:55:35: Profiler time results:
- 10:55:35:
- 10:55:35: ==============================================================
- 10:55:35: video thread frame - [100%] [avg time: 2.097 ms] [children: 51%] [unaccounted: 49%]
- 10:55:35: | scene->Preprocess - [45.4%] [avg time: 0.953 ms]
- 10:55:35: | GPU download and conversion - [5.58%] [avg time: 0.117 ms] [children: 5.48%] [unaccounted: 0.0954%]
- 10:55:35: | | flush - [4.91%] [avg time: 0.103 ms]
- 10:55:35: | | CopyResource - [0.477%] [avg time: 0.01 ms]
- 10:55:35: | | conversion to 4:2:0 - [0.0954%] [avg time: 0.002 ms]
- 10:55:35: Convert444Threads - [100%] [avg time: 0.512 ms] [children: 99.4%] [unaccounted: 0.586%]
- 10:55:35: | Convert444toNV12 - [99.4%] [avg time: 0.509 ms]
- 10:55:35: encoder thread frame - [100%] [avg time: 0.972 ms] [children: 0.103%] [unaccounted: 99.9%]
- 10:55:35: | sending stuff out - [0.103%] [avg time: 0.001 ms]
- 10:55:35: ==============================================================
- 10:55:35:
- 10:55:35:
- 10:55:35: Profiler CPU results:
- 10:55:35:
- 10:55:35: ==============================================================
- 10:55:35: video thread frame - [cpu time: avg 1.026 ms, total 78 ms] [avg calls per frame: 1]
- 10:55:35: | scene->Preprocess - [cpu time: avg 0.615 ms, total 46.8 ms] [avg calls per frame: 1]
- 10:55:35: | GPU download and conversion - [cpu time: avg 0.205 ms, total 15.6 ms] [avg calls per frame: 1]
- 10:55:35: | | flush - [cpu time: avg 0.205 ms, total 15.6 ms] [avg calls per frame: 1]
- 10:55:35: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:55:35: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:55:35: Convert444Threads - [cpu time: avg 1 ms, total 78 ms] [avg calls per frame: 2]
- 10:55:35: | Convert444toNV12 - [cpu time: avg 1 ms, total 78 ms] [avg calls per frame: 2]
- 10:55:35: encoder thread frame - [cpu time: avg 0.821 ms, total 31.2 ms] [avg calls per frame: 1]
- 10:55:35: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:55:35: ==============================================================
- 10:55:35:
- 10:55:35: =====Stream End: 2014-08-18, 10:55:35=================================================
- Last game capture log:
- 2014-08-15, 14:51:00: we're booting up:
- 14:51:00: CaptureThread: attached to process csgo.exe
- 14:51:00: D3D9 Present
- 14:51:00: D3D9EndScene called
- 14:51:00: D3DPRESENT_PARAMETERS {
- 14:51:00: BackBufferWidth: 2560
- 14:51:00: BackBufferHeight: 1440
- 14:51:00: BackBufferFormat: D3DFMT_A8R8G8B8
- 14:51:00: BackBufferCount: 1
- 14:51:00: MultiSampleType: D3DMULTISAMPLE_NONE
- 14:51:00: MultiSampleQuality: 0
- 14:51:00: SwapEffect: D3DSWAPEFFECT_DISCARD
- 14:51:00: hDeviceWindow: 592622
- 14:51:00: Windowed: true
- 14:51:00: EnableAutoDepthStencil: true
- 14:51:00: AutoDepthStencilFormat: D3DFMT_D24S8
- 14:51:00: Flags: None
- 14:51:00: FullScreen_RefreshRateInHz: 0
- 14:51:00: PresentationInterval: 2147483648
- 14:51:00: };
- 14:51:00: successfully set up d3d9 hooks
- 14:51:00: D3D9Present called
- 14:51:00: DXGI Present
- 14:51:00: GL Present
- 14:51:00: (half life scientist) everything.. seems to be in order
- 14:51:00: DoD3D9GPUHook: success
- 14:51:00: D3DSURFACE_DESC {
- 14:51:00: Format: D3DFMT_A8R8G8B8
- 14:51:00: Type: D3DRTYPE_SURFACE
- 14:51:00: Usage: D3DUSAGE_RENDERTARGET
- 14:51:00: Pool: D3DPOOL_DEFAULT
- 14:51:00: MultiSampleType: D3DMULTISAMPLE_NONE
- 14:51:00: MultiSampleQuality: 0
- 14:51:00: Width: 2560
- 14:51:00: Height: 1440
- 14:51:00: };
- 14:51:00: successfully capturing d3d9 frames via GPU
- 16:03:21: ---------------------- Cleared D3D9 Capture ----------------------
- 16:03:21: D3D9EndScene called
- 16:03:21: D3D9Present called
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