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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.2 - Personal Version
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # SPECIAL CURRENCY
  88. # 0307 # REST
  89. # 0400 # SOCKET/LINK BASED stuff
  90. # 0500 # SKILL GEMS
  91. # 0600 # RARE ITEM HIGHLIGHTING
  92. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  93. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  94. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  95. # 0601 # RARE DAGGERS
  96. # 0602 # RARE CLAWS
  97. # 0603 # RARE WANDS
  98. # 0604 # RARE SWORDS
  99. # 0605 # RARE AXES&MACES (1H)
  100. # 0606 # RARE SCEPTRES
  101. # 0607 # RARE STAVES
  102. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  103. # 0609 # RARE BOWS
  104. # 0610 # RARE QUIVERS
  105. # 0611 # RARE GLOVES, HELMETS, BOOTS
  106. # 0612 # RARE SHIELDS
  107. # 0613 # RARE BODY ARMOR
  108. # 0614 # RARES - LEVELING SPECIFIC RULES
  109. # 0615 # RARES - REMAINING RULES
  110. # 0700 # NORMAL AND MAGIC ITEM RULES
  111. # 0701 # 83+ ITEM CRAFTING
  112. # 0702 # CHROMATIC ORB RECIPE ITEMS
  113. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  114. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  115. # 0705 # MAGIC RINGS, AMULETS, BELTS
  116. # 0706 # MAGIC JEWELS
  117. # 0707 # CHISEL RECIPE ITEMS
  118. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  119. # 0709 # TOP BASES FOR CRAFTING
  120. # 0710 # MARAKETH WEAPONS
  121. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  122. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  123. # 0800 # FLASKS
  124. # 0801 # HIDE OUTDATED FLASKS
  125. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  126. # 0803 # FLASKS - Hybrid Flasks (Normal)
  127. # 0804 # FLASKS - Hybrid Flasks (Magic)
  128. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  129. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  130. # 0807 # SHOW WHATEVER FLASKS REMAIN
  131. # 0900 # LEVELING
  132. # 0901 # LEVELING HIGHLIGHT JEWELRY
  133. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  134. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  135. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  136. # 0905 # LEVELING GENERAL RULES
  137. # 5000 # TEMP AND WIP ENTRIES
  138. # 5001 # WARBAND MODS - DEACTIVATED
  139. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  140. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  141. #
  142. #---------------------------------------------------------------------------------------------------------------
  143. # STYLE DATA FOR EASY SEARCH AND REPLACE
  144. #---------------------------------------------------------------------------------------------------------------
  145. #
  146. ###GENERIC BORDER###
  147. # SetBorderColor 0 0 0
  148. #
  149. ###TALISMAN STYLE###
  150. # SetBorderColor 109 200 130 255
  151. #
  152. ###TOP RARITY STYLE###
  153. # SetBackgroundColor 255 255 255 255
  154. #
  155. ###MEDIUM RARITY UNIQUE BG###
  156. # SetBackgroundColor 175 96 37 255
  157. #
  158. ###HIGH CURRENCY STYLE###
  159. # SetBackgroundColor 213 159 15
  160. #
  161. ###MEDIUM CURRENCY STYLE###
  162. # SetTextColor 190 178 135 255
  163. #
  164. ###DIVINATION CARD TIERS###
  165. # T1: SetTextColor 255 0 175
  166. # T2: SetBackgroundColor 235 15 200
  167. # T3: SetBackgroundColor 220 35 225
  168. # T4: SetBackgroundColor 200 50 250
  169. # T5: SetBackgroundColor 190 65 255
  170. #
  171. ###83/84 CRAFTING BORDER###
  172. # SetBorderColor 255 255 0 255
  173. #
  174. ###REGAL RECIPE RARE INDICATOR###
  175. # SetTextColor 255 190 0
  176. #
  177. ###EXCEPTIONAL RARE INDICATOR###
  178. # SetBorderColor 25 180 25
  179. #
  180. ###GOOD RARE INDICATOR###
  181. # SetBorderColor 30 90 45 230
  182. #
  183. ###BAD RARE INDICATOR###
  184. # SetBackgroundColor 120 20 20 150
  185. #
  186. ###UTILITY/VENDOR INDICATOR###
  187. # SetBackgroundColor 75 75 75
  188. #
  189. ###ALCHEMY/LOWCRAFT INDICATOR###
  190. # SetBorderColor 255 190 0 150
  191. #
  192. ###LOW SIZE CHROM RECIPE INDICATOR###
  193. # SetBorderColor 100 100 100
  194. #
  195. ###MAGIC JEWEL BACKGROUND
  196. # SetBorderColor 0 150 200
  197. #
  198. ###CHANCE ORB ITEM INDICATOR###
  199. # SetBorderColor 0 150 0 150
  200. #
  201. ###ANIMATE WEAPON MODE###
  202. # SetTextColor 150 0 0
  203. # SetBorderColor 150 0 0
  204. #
  205. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  206. # SetTextColor 100 100 255
  207. #
  208. ###HIDDEN ITEMS: normal
  209. # SetBackgroundColor 0 0 0 100
  210. #
  211. ###HIDDEN ITEMS: rare
  212. # SetBackgroundColor 0 0 0 150
  213. #
  214. #---------------------------------------------------------------------------------------------------------------
  215. # SOUND DATA FOR EASY SEARCH AND REPLACE
  216. #---------------------------------------------------------------------------------------------------------------
  217. # Some new entries are not yet added to the list!
  218. #
  219. #The filter only uses 3 sounds:
  220. #
  221. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  222. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  223. #PlayAlertSound 4 300 map drops
  224. #
  225. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  226. #
  227. #
  228. #---------------------------------------------------------------------------------------------------------------
  229. # SCRIPT by NeverSink ( the-dude- in reddit)
  230. #---------------------------------------------------------------------------------------------------------------
  231. #
  232. #---------------------------------------------------------------------------------------------------------------
  233. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  234. #---------------------------------------------------------------------------------------------------------------
  235. #
  236. #---------------------------------------------------------------------------------------------------------------
  237. # Section: ALPHA-a # Talisman league!
  238. #---------------------------------------------------------------------------------------------------------------
  239. # !!!FILTER CODE START!!!
  240.  
  241. Show
  242. BaseType "Talisman"
  243. SetBorderColor 109 200 130 255
  244. SetBackgroundColor 0 0 0 255
  245. SetFontSize 42
  246. PlayAlertSound 6 300
  247. Rarity Unique
  248.  
  249. Show
  250. BaseType "Talisman"
  251. SetBorderColor 109 200 130 255
  252. SetBackgroundColor 0 0 0 255
  253. SetFontSize 40
  254. PlayAlertSound 1 300
  255. Rarity Rare
  256.  
  257. Show
  258. BaseType "Talisman"
  259. SetBorderColor 109 200 130 255
  260. SetBackgroundColor 0 0 0 255
  261. SetFontSize 38
  262. Rarity Magic
  263.  
  264. Show
  265. BaseType "Talisman"
  266. SetBorderColor 109 200 130 255
  267. SetBackgroundColor 0 0 0 255
  268. SetFontSize 36
  269. Rarity Normal
  270.  
  271. #---------------------------------------------------------------------------------------------------------------
  272. # Section: 0000 # UTILITY AND JUST-IN-CASE
  273. #---------------------------------------------------------------------------------------------------------------
  274.  
  275. Show
  276. Class Microtransactions
  277.  
  278. Show
  279. Class Quest Items
  280. SetFontSize 40
  281. SetBorderColor 74 230 58
  282.  
  283. #------------------------------------------------------------------------
  284. # Section: 0001 # LABYRINTH MATERIAL
  285. #------------------------------------------------------------------------
  286.  
  287. Show
  288. BaseType "Offering to the Goddess"
  289. PlayAlertSound 4 300
  290. SetFontSize 40
  291. SetBorderColor 0 0 0
  292. SetTextColor 0 0 0
  293. SetBackgroundColor 180 0 0 255
  294.  
  295. Show
  296. Class "Labyrinth"
  297. SetFontSize 40
  298. SetBorderColor 74 230 58
  299. SetTextColor 74 230 58
  300.  
  301. #------------------------------------------------------------------------
  302. # Section: 0100 # TOP TIER RARITY
  303. #------------------------------------------------------------------------
  304.  
  305. Show
  306. Class "Fishing Rod"
  307. SetTextColor 255 0 0 255
  308. SetBorderColor 255 0 0 255
  309. SetBackgroundColor 255 255 255 255
  310. SetFontSize 45
  311. PlayAlertSound 6 300
  312.  
  313. #Exception for tabula
  314.  
  315. Show
  316. SocketGroup WWWWWW
  317. BaseType "Simple Robe"
  318. Rarity Unique
  319. PlayAlertSound 6 300
  320. SetBackgroundColor 175 96 37 255
  321. SetBorderColor 255 150 000 255
  322. SetTextColor 0 0 0 255
  323. SetFontSize 43
  324.  
  325. Show
  326. LinkedSockets 6
  327. SetTextColor 255 0 0
  328. SetBorderColor 255 0 0
  329. SetBackgroundColor 255 255 255 255
  330. SetFontSize 45
  331. PlayAlertSound 6 300
  332.  
  333. Show
  334. BaseType "Mirror of Kalandra"
  335. SetTextColor 255 0 0 255
  336. SetBorderColor 255 0 0 255
  337. SetBackgroundColor 255 255 255 255
  338. SetFontSize 45
  339. PlayAlertSound 6 300
  340.  
  341. #------------------------------------------------------------------------
  342. # Section: 0200 # UNIQUES AND MAPS
  343. #------------------------------------------------------------------------
  344.  
  345. #----------------------------------------------------
  346. # 0201 # UNIQUE TIER LIST
  347. #----------------------------------------------------
  348.  
  349. Show # T1 - These uniques are have a consistent price of ~0.5++ ex
  350. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Fiend Dagger" "Assassin's Garb" "Penetrating"
  351. Rarity Unique
  352. PlayAlertSound 6 300
  353. SetBackgroundColor 255 255 255 255
  354. SetBorderColor 175 96 37 255
  355. SetTextColor 175 96 37 255
  356. SetFontSize 45
  357.  
  358. Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
  359. BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Sinner Tricorne" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Hubris" "Savant's Robe" "Vaal Regalia" "Reaver Sword" "Silver Flask" "Vaal Axe"
  360. Rarity Unique
  361. PlayAlertSound 6 300
  362. SetBackgroundColor 200 96 37 255
  363. SetBorderColor 0 0 0 255
  364. SetTextColor 0 0 0 255
  365. SetFontSize 43
  366.  
  367. Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
  368. Rarity Unique
  369. PlayAlertSound 6 300
  370. SetBorderColor 175 96 37 254
  371. SetTextColor 175 96 37 254
  372. SetBackgroundColor 0 0 0 254
  373. SetFontSize 39
  374.  
  375. #----------------------------------------------------
  376. # 0202 # MAP TIER LIST
  377. #----------------------------------------------------
  378.  
  379. Show # Maps:Unique
  380. Class Maps
  381. Rarity Unique
  382. SetFontSize 40
  383. PlayAlertSound 6 300
  384.  
  385. Show # Maps:T1
  386. Class Maps
  387. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  388. SetFontSize 34
  389. PlayAlertSound 4 200
  390.  
  391. Show # Maps:T2
  392. Class Maps
  393. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  394. SetFontSize 34
  395. PlayAlertSound 4 200
  396.  
  397. Show # Maps:T3
  398. Class Maps
  399. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  400. SetFontSize 35
  401. PlayAlertSound 4 200
  402.  
  403. Show # Maps:T4
  404. Class Maps
  405. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  406. SetFontSize 35
  407. PlayAlertSound 4 200
  408.  
  409. Show # Maps:T5
  410. Class Maps
  411. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  412. SetFontSize 36
  413. PlayAlertSound 4 200
  414.  
  415. Show # Maps:T6
  416. Class Maps
  417. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  418. SetFontSize 38
  419. PlayAlertSound 4 200
  420.  
  421. Show # Maps:T7
  422. Class Maps
  423. BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
  424. SetFontSize 40
  425. PlayAlertSound 4 300
  426. # SetBackgroundColor 100 100 0 255
  427. # SetBorderColor 200 200 0 255
  428.  
  429. Show # Maps:T8
  430. Class Maps
  431. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  432. SetFontSize 41
  433. PlayAlertSound 4 300
  434. # SetBackgroundColor 100 100 0 255
  435. # SetBorderColor 200 200 0 255
  436.  
  437. Show # Maps:T9
  438. Class Maps
  439. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  440. SetFontSize 41
  441. PlayAlertSound 4 300
  442. # SetBackgroundColor 100 100 0 255
  443. # SetBorderColor 200 200 0 255
  444.  
  445. Show # Maps:T10
  446. Class Maps
  447. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
  448. SetFontSize 42
  449. PlayAlertSound 4 300
  450. # SetBackgroundColor 100 100 0 255
  451. # SetBorderColor 200 200 0 255
  452.  
  453. Show # Maps:T11
  454. Class Maps
  455. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  456. SetFontSize 42
  457. PlayAlertSound 4 300
  458. # SetBorderColor 0 0 0 255
  459. # SetBackgroundColor 255 255 255 255
  460.  
  461. Show # Maps:T12
  462. Class Maps
  463. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  464. SetFontSize 43
  465. PlayAlertSound 4 300
  466. SetTextColor 0 0 0 255
  467. SetBackgroundColor 200 200 200 255
  468. SetBorderColor 0 0 0 255
  469.  
  470.  
  471. Show # Maps:T13
  472. Class Maps
  473. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  474. SetFontSize 44
  475. PlayAlertSound 4 300
  476. SetTextColor 0 0 0 255
  477. SetBackgroundColor 200 200 200 255
  478. SetBorderColor 0 0 0 255
  479.  
  480. Show # Maps:T14
  481. Class Maps
  482. BaseType "Shrine" "Conservatory" "Palace" "Plaza"
  483. SetFontSize 45
  484. PlayAlertSound 4 300
  485. SetTextColor 0 0 0 255
  486. SetBackgroundColor 200 200 200 255
  487. SetBorderColor 0 0 0 255
  488.  
  489. Show # Maps:T15
  490. Class Maps
  491. BaseType "Abyss" "Colosseum" "Core"
  492. SetFontSize 45
  493. PlayAlertSound 6 300
  494. SetTextColor 0 0 0 255
  495. SetBorderColor 0 0 0 255
  496. SetBackgroundColor 255 255 255 255
  497.  
  498. # This shouldn't be happening, but just in case:
  499.  
  500. Show
  501. Class Maps
  502. PlayAlertSound 4 300
  503. SetFontSize 44
  504.  
  505. #----------------------------------------------------
  506. # 0203 # MAP FRAGMENTS
  507. #----------------------------------------------------
  508.  
  509. Show
  510. BaseType "Mortal Hope"
  511. Class "Map Fragments"
  512. PlayAlertSound 6 300
  513. SetFontSize 45
  514. SetTextColor 0 0 0 255
  515. SetBorderColor 0 0 0 255
  516. SetBackgroundColor 255 255 255 255
  517.  
  518. Show
  519. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  520. Class "Map Fragments"
  521. PlayAlertSound 4 300
  522. SetFontSize 40
  523. SetTextColor 0 0 0 255
  524. SetBorderColor 0 0 0 255
  525. SetBackgroundColor 180 0 0 255
  526.  
  527. Show
  528. BaseType "Sacrifice at Midnight"
  529. Class "Map Fragments"
  530. PlayAlertSound 4 300
  531. SetFontSize 40
  532. SetTextColor 0 0 0 255
  533. SetBorderColor 0 0 0 255
  534. SetBackgroundColor 180 0 0 255
  535.  
  536. Show
  537. Class "Map Fragments"
  538. PlayAlertSound 4 300
  539. SetFontSize 38
  540. SetTextColor 0 0 0 255
  541. SetBorderColor 0 0 0 255
  542. SetBackgroundColor 180 0 0 255
  543.  
  544. #------------------------------------------------------------------------
  545. # Section: 0300 # CURRENCY
  546. #------------------------------------------------------------------------
  547.  
  548. #----------------------------------------------------
  549. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  550. #----------------------------------------------------
  551.  
  552. Show
  553. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  554. SetTextColor 255 0 0 255
  555. SetBorderColor 255 0 0 255
  556. SetBackgroundColor 255 255 255 255
  557. PlayAlertSound 6 300
  558. SetFontSize 45
  559.  
  560. #----------------------------------------------------
  561. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  562. #----------------------------------------------------
  563.  
  564. Show
  565. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  566. SetBackgroundColor 213 159 15
  567. SetTextColor 0 0 0
  568. SetBorderColor 0 0 0
  569. PlayAlertSound 1 150
  570. SetFontSize 40
  571.  
  572. # 200 158 130 this is the old background color, if you like it more use it instead
  573.  
  574. #----------------------------------------------------
  575. # 0303 # MEDIUM-LOW ORBS
  576. #----------------------------------------------------
  577.  
  578. Show
  579. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  580. SetTextColor 190 178 135 255
  581. SetBorderColor 190 178 135 135
  582. SetFontSize 38
  583.  
  584. #----------------------------------------------------
  585. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  586. #----------------------------------------------------
  587.  
  588. Show
  589. BaseType "Portal Scroll" "Scroll of Wisdom"
  590. SetTextColor 170 158 130 220
  591. SetBorderColor 0 0 0 255
  592.  
  593. Show
  594. BaseType "Scroll Fragment"
  595. SetTextColor 170 158 130 165
  596. SetFontSize 29
  597.  
  598. # 170 158 130 default currency color
  599.  
  600. #----------------------------------------------------
  601. # 0305 # DIVINATION CARD TIER LIST
  602. #----------------------------------------------------
  603. # Old puple color: "SetTextColor 150 50 190"
  604.  
  605. #TIER 1: 15C+++
  606.  
  607. #----------------------------------------------------
  608. # 0305 # DIVINATION CARD TIER LIST
  609. #----------------------------------------------------
  610. # Old puple color: "SetTextColor 150 50 190"
  611.  
  612. #TIER 1: 15C+++
  613.  
  614. Show
  615. Class "Divination"
  616. BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "The Spoiled Prince" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "Emperor of Purity"
  617. SetFontSize 45
  618. SetBorderColor 0 0 255 255
  619. SetBackgroundColor 255 255 255 255
  620. SetTextColor 0 0 255 255
  621. PlayAlertSound 6 300
  622.  
  623. #TIER 2: ~7C+
  624.  
  625. Show
  626. Class "Divination"
  627. BaseType "The Aesthete" "The Risk" "Chains that Bind" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "Merciless Armament" "Pride Before the Fall" "The King's Heart" "The Surveyor" "Rats" "Tranquillity" "The Vast" "Chaotic Disposition" "The Throne" "Heterochromia" "Lysah's Respite" "The Harvester" "Cursed King"
  628. SetFontSize 44
  629. SetBorderColor 0 0 255 255
  630. SetBackgroundColor 0 210 255 255
  631. SetTextColor 0 0 0
  632. PlayAlertSound 1 300
  633.  
  634. #TIER 3: ~2C+
  635.  
  636. Show
  637. Class "Divination"
  638. BaseType "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Time-Lost Relic" "Earth Drinker" "The Arena Champion" "The Mercenary" "The Trial" "Grave Knowledge" "The Siren" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Anarchy's Price" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three" "Vinia's Token" "The Sigil" "Boundless Realms" "The Web" "The Stormcaller" "The Lunaris Priestess" "The Jester"
  639. SetFontSize 40
  640. SetBorderColor 0 110 255 255
  641. SetBackgroundColor 110 215 230 235
  642. SetTextColor 0 0 0
  643. PlayAlertSound 1 300
  644.  
  645. #TIER 5: TRASH-tier. <1alt
  646.  
  647. Show
  648. Class "Divination"
  649. BaseType "Carrion Crow" "Other Cheek"
  650. SetBackgroundColor 175 215 230 200
  651. SetTextColor 0 0 0
  652. SetBorderColor 0 0 0
  653. SetFontSize 32
  654.  
  655. #TIER 4: Rest. <2c
  656.  
  657. Show
  658. Class "Divination"
  659. SetBackgroundColor 145 215 230 225
  660. SetBorderColor 0 100 215 255
  661. SetTextColor 0 0 0
  662. SetFontSize 38
  663. PlayAlertSound 1 300
  664.  
  665. #----------------------------------------------------
  666. # 0306 # SPECIAL
  667. #----------------------------------------------------
  668.  
  669. Show
  670. Class Currency
  671. BaseType "Prophecy"
  672. SetBackgroundColor 159 15 213
  673. SetTextColor 0 0 0
  674. SetBorderColor 0 0 0
  675. PlayAlertSound 1 300
  676. SetFontSize 40
  677.  
  678. Show
  679. Class Currency
  680. BaseType "Silver Coin"
  681. SetBackgroundColor 190 178 135
  682. SetTextColor 0 0 0
  683. SetBorderColor 0 0 0
  684. PlayAlertSound 1 100
  685. SetFontSize 40
  686.  
  687. Show
  688. Class Currency
  689. BaseType "Perandus"
  690. SetTextColor 255 178 135 255
  691. SetBorderColor 255 178 135 135
  692. SetFontSize 38
  693.  
  694. #----------------------------------------------------
  695. # 0307 # REST
  696. #----------------------------------------------------
  697.  
  698. Show
  699. Class Currency
  700. SetBorderColor 0 0 0 255
  701.  
  702. Show
  703. Class Stackable Currency
  704. SetBorderColor 0 0 0 255
  705.  
  706. #------------------------------------------------------------------------
  707. # Section: 0400 # SOCKET/LINK BASED stuff
  708. #------------------------------------------------------------------------
  709.  
  710. # 5-links (6 links are handled at the start)
  711. Show
  712. LinkedSockets 5
  713. SetBorderColor 0 255 255
  714. PlayAlertSound 1 300
  715. SetFontSize 39
  716.  
  717. # 6-Sockets
  718. Show
  719. Sockets 6
  720. Rarity Rare
  721. ItemLevel >= 75
  722. SetTextColor 255 190 0
  723. SetBackgroundColor 75 75 75
  724. SetBorderColor 250 250 250
  725. SetFontSize 40
  726. PlayAlertSound 1 300
  727.  
  728. Show
  729. Sockets 6
  730. SetBackgroundColor 75 75 75
  731. SetBorderColor 250 250 250
  732. SetFontSize 39
  733. PlayAlertSound 1 300
  734.  
  735. # Corrupted items with white sockets for offhand gem leveling.
  736. Show
  737. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  738. Sockets >= 3
  739. SocketGroup W
  740.  
  741. #------------------------------------------------------------------------
  742. # Section: 0500 # SKILL GEMS
  743. #------------------------------------------------------------------------
  744.  
  745. Show
  746. Class Gem
  747. BaseType "Empower" "Enlighten"
  748. Quality >= 15
  749. SetBorderColor 30 150 180 255
  750. SetTextColor 30 150 180 255
  751. SetBackgroundColor 255 255 255 255
  752. PlayAlertSound 6 300
  753. SetFontSize 45
  754.  
  755. Show
  756. Class Gem
  757. Quality = 20
  758. SetBorderColor 30 150 180 255
  759. SetTextColor 30 150 180 255
  760. SetBackgroundColor 255 255 255 255
  761. PlayAlertSound 6 300
  762. SetFontSize 45
  763.  
  764. Show # Drop only good gems
  765. Class Gem
  766. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  767. SetBorderColor 30 150 180
  768. PlayAlertSound 6 300
  769. SetFontSize 41
  770.  
  771. Show # Drop only meh gems
  772. Class Gem
  773. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  774. SetBorderColor 30 150 180 150
  775. SetFontSize 38
  776.  
  777. Show
  778. Class "Gems"
  779. Quality >= 15
  780. SetBorderColor 30 150 180 255
  781. SetFontSize 41
  782. PlayAlertSound 1 300
  783.  
  784. Show
  785. Class "Gems"
  786. Quality > 0
  787. SetBorderColor 30 150 180 155
  788. SetFontSize 38
  789.  
  790. Show
  791. Class Gems
  792.  
  793. #------------------------------------------------------------------------
  794. # Section: 0600 # RARE ITEM HIGHLIGHTING
  795. #------------------------------------------------------------------------
  796.  
  797. #------------------------------------------------------------------------
  798. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  799. #------------------------------------------------------------------------
  800.  
  801. Show #$topcrafting, 84
  802. Rarity Rare
  803. ItemLevel >= 84
  804. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  805. SetTextColor 255 190 0
  806. SetBorderColor 255 255 0 255
  807. SetBackgroundColor 30 90 45 230
  808. SetFontSize 38
  809.  
  810. Show #$topcrafting, 84
  811. Rarity Rare
  812. Class Rings Amulet Belts
  813. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  814. ItemLevel >= 84
  815. SetTextColor 255 190 0
  816. SetBackgroundColor 30 90 45 230
  817. SetBorderColor 255 255 0 255
  818. SetFontSize 40
  819.  
  820. Show #$topcrafting, 83
  821. Rarity Rare
  822. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  823. ItemLevel >= 83
  824. SetBorderColor 255 255 0 255
  825. SetFontSize 38
  826. SetTextColor 255 190 0
  827. SetBackgroundColor 30 90 45 230
  828.  
  829. Show #$topcrafting, 83
  830. Rarity Rare
  831. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  832. ItemLevel >= 83
  833. SetBorderColor 255 255 0 255
  834. SetFontSize 38
  835. SetTextColor 255 190 0
  836. SetBackgroundColor 30 90 45 230
  837.  
  838. Show #$topcrafting, 83
  839. Rarity Rare
  840. BaseType "Sai"
  841. ItemLevel >= 83
  842. SetBorderColor 255 255 0 255
  843. SetTextColor 255 190 0
  844. SetBackgroundColor 30 90 45 230
  845. Class Daggers
  846. SetFontSize 38
  847.  
  848. #----------------------------------------------------
  849. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  850. #----------------------------------------------------
  851. #Amulets, rings and jewels don't care much about the droplevel
  852. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  853.  
  854. Show #$great
  855. ItemLevel >= 75
  856. SetTextColor 255 190 0
  857. SetBackgroundColor 30 90 45 230
  858. SetBorderColor 25 180 25
  859. SetFontSize 39
  860. Class Rings Amulets Belts Jewel
  861. Rarity Rare
  862.  
  863. Show #$great
  864. Class Rings Amulets Belts Jewel
  865. Rarity Rare
  866. SetBackgroundColor 30 90 45 230
  867. SetFontSize 39
  868. SetBorderColor 25 180 25
  869.  
  870. #----------------------------------------------------
  871. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  872. #----------------------------------------------------
  873.  
  874. Show #$good, ilvl69, small
  875. Rarity Rare
  876. DropLevel >= 69
  877. ItemLevel >= 75
  878. SetTextColor 255 190 0
  879. SetBackgroundColor 30 90 45 230
  880. SetFontSize 35
  881. SetBorderColor 150 150 150
  882. Height <= 2
  883. Width <= 2
  884.  
  885. Show #$good, ilvl69, small
  886. Rarity Rare
  887. DropLevel >= 69
  888. ItemLevel >= 75
  889. SetTextColor 255 190 0
  890. SetBackgroundColor 30 90 45 230
  891. SetFontSize 35
  892. SetBorderColor 150 150 150
  893. Height <= 3
  894. Width <= 1
  895.  
  896. Show #$good, ilvl69
  897. Rarity Rare
  898. DropLevel >= 69
  899. ItemLevel >= 75
  900. SetTextColor 255 190 0
  901. SetBackgroundColor 30 90 45 230
  902. SetFontSize 35
  903. SetBorderColor 0 0 0
  904.  
  905. Show #$good, ilvl69, small
  906. Rarity Rare
  907. DropLevel >= 69
  908. ItemLevel >= 65
  909. SetBackgroundColor 30 90 45 230
  910. SetFontSize 35
  911. SetBorderColor 150 150 150
  912. Height <= 3
  913. Width <= 1
  914.  
  915. Show #$good, ilvl69, small
  916. Rarity Rare
  917. DropLevel >= 69
  918. ItemLevel >= 65
  919. SetBackgroundColor 30 90 45 230
  920. SetFontSize 35
  921. SetBorderColor 150 150 150
  922. Height <= 2
  923. Width <= 2
  924.  
  925. Show #$good, ilvl69
  926. Rarity Rare
  927. DropLevel >= 69
  928. ItemLevel >= 65
  929. SetBackgroundColor 30 90 45 230
  930. SetFontSize 35
  931. SetBorderColor 0 0 0
  932.  
  933. #----------------------------------------------------
  934. # 0601 # RARE DAGGERS
  935. #----------------------------------------------------
  936. #GOOD DAGGERS
  937. #----------------------------------------------------
  938.  
  939. Show #$good, autosmall
  940. Class Daggers
  941. Rarity Rare
  942. DropLevel >= 60
  943. ItemLevel >= 75
  944. SetTextColor 255 190 0
  945. SetBackgroundColor 30 90 45 230
  946. SetFontSize 35
  947. SetBorderColor 150 150 150
  948.  
  949. Show #$good, autosmall
  950. Class Daggers
  951. Rarity Rare
  952. DropLevel >= 60
  953. ItemLevel >= 65
  954. SetBackgroundColor 30 90 45 230
  955. SetFontSize 35
  956. SetBorderColor 150 150 150
  957.  
  958. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  959. #----------------------------------------------------
  960.  
  961. Show #$good, autosmall
  962. Class Daggers
  963. BaseType "Skean"
  964. Rarity Rare
  965. ItemLevel >= 75
  966. SetBackgroundColor 30 90 45 230
  967. SetFontSize 35
  968. SetBorderColor 150 150 150
  969. SetTextColor 255 190 0
  970.  
  971. Show #$good, autosmall
  972. Class Daggers
  973. BaseType "Skean"
  974. Rarity Rare
  975. ItemLevel >= 65
  976. SetBackgroundColor 30 90 45 230
  977. SetFontSize 35
  978. SetBorderColor 150 150 150
  979.  
  980. #BAD DAGGERS
  981. #----------------------------------------------------
  982. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  983.  
  984. #----------------------------------------------------
  985. # 0602 # RARE CLAWS
  986. #----------------------------------------------------
  987. #GOOD CLAWS
  988. #----------------------------------------------------
  989. #At least earlier most claws were vendor trash
  990. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  991. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  992.  
  993. Show #$good, autosmall
  994. Class Claws
  995. Rarity Rare
  996. DropLevel >= 65
  997. ItemLevel >= 75
  998. SetTextColor 255 190 0
  999. SetBackgroundColor 30 90 45 230
  1000. SetFontSize 35
  1001. SetBorderColor 150 150 150
  1002.  
  1003. Show #$good, autosmall
  1004. Class Claws
  1005. Rarity Rare
  1006. DropLevel >= 65
  1007. ItemLevel >= 65
  1008. SetBackgroundColor 30 90 45 230
  1009. SetFontSize 35
  1010. SetBorderColor 150 150 150
  1011.  
  1012. #BAD CLAWS
  1013. #----------------------------------------------------
  1014.  
  1015. Show #$bad, autosmall
  1016. Class Claws
  1017. Rarity Rare
  1018. DropLevel < 50
  1019. ItemLevel >= 75
  1020. SetBackgroundColor 120 20 20 150
  1021. SetBorderColor 150 150 150 150
  1022. SetFontSize 28
  1023. SetTextColor 255 190 0
  1024.  
  1025. Show #$bad, autosmall
  1026. Class Claws
  1027. Rarity Rare
  1028. DropLevel < 50
  1029. ItemLevel >= 65
  1030. SetBackgroundColor 120 20 20 150
  1031. SetBorderColor 150 150 150 150
  1032. SetFontSize 28
  1033.  
  1034. #----------------------------------------------------
  1035. # 0603 # RARE WANDS
  1036. #----------------------------------------------------
  1037.  
  1038. #As spellcaster weapons, wands are good pick-ups if they're rare
  1039. #High level wands get highlighted, because of their multi-purpose potential
  1040.  
  1041. #GOOD WANDS
  1042. #----------------------------------------------------
  1043.  
  1044. Show #$good, autosmall
  1045. Class Wands
  1046. Rarity Rare
  1047. DropLevel >= 59
  1048. ItemLevel >= 75
  1049. SetTextColor 255 190 0
  1050. SetBackgroundColor 30 90 45 230
  1051. SetFontSize 35
  1052. SetBorderColor 150 150 150
  1053.  
  1054. Show #$good, autosmall
  1055. Class Wands
  1056. Rarity Rare
  1057. DropLevel >= 59
  1058. ItemLevel >= 65
  1059. SetBackgroundColor 30 90 45 230
  1060. SetFontSize 35
  1061. SetBorderColor 150 150 150
  1062.  
  1063. #BAD WANDS
  1064. #----------------------------------------------------
  1065. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  1066.  
  1067. #----------------------------------------------------
  1068. # 0604 # RARE SWORDS
  1069. #----------------------------------------------------
  1070.  
  1071. #Worthwhile swords are physical or elemental weapons
  1072. #First one require a decent droplevel, second one the highest attack speed base types
  1073. #We can bad-highlight the rest, because they are way too clunky
  1074. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  1075.  
  1076. #GOOD SWORDS
  1077. #----------------------------------------------------
  1078.  
  1079. Show #$good, small
  1080. Class "One Hand Swords"
  1081. Rarity Rare
  1082. DropLevel >= 60
  1083. ItemLevel >= 75
  1084. SetTextColor 255 190 0
  1085. SetBackgroundColor 30 90 45 230
  1086. SetFontSize 35
  1087. SetBorderColor 150 150 150
  1088. Height <= 3
  1089. Width <= 1
  1090.  
  1091. Show #$good
  1092. Class "One Hand Swords"
  1093. Rarity Rare
  1094. DropLevel >= 60
  1095. ItemLevel >= 75
  1096. SetTextColor 255 190 0
  1097. SetBackgroundColor 30 90 45 230
  1098. SetFontSize 35
  1099. SetBorderColor 0 0 0
  1100.  
  1101. Show #$good, small
  1102. Class "One Hand Swords"
  1103. Rarity Rare
  1104. DropLevel >= 60
  1105. ItemLevel >= 65
  1106. SetBackgroundColor 30 90 45 230
  1107. SetFontSize 35
  1108. SetBorderColor 150 150 150
  1109. Height <= 3
  1110. Width <= 1
  1111.  
  1112. Show #$good
  1113. Class "One Hand Swords"
  1114. Rarity Rare
  1115. DropLevel >= 60
  1116. ItemLevel >= 65
  1117. SetBackgroundColor 30 90 45 230
  1118. SetFontSize 35
  1119. SetBorderColor 0 0 0
  1120.  
  1121. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1122. #These are some of the best ele ST weapons bases.
  1123.  
  1124. Show #$good
  1125. Class "One Hand"
  1126. BaseType "Jewelled Foil" "Spiraled Foil"
  1127. Rarity Rare
  1128. ItemLevel >= 75
  1129. SetTextColor 255 190 0
  1130. SetBackgroundColor 30 90 45 230
  1131. SetFontSize 35
  1132. SetBorderColor 0 0 0
  1133.  
  1134. Show #$good
  1135. Class "One Hand"
  1136. BaseType "Jewelled Foil" "Spiraled Foil"
  1137. Rarity Rare
  1138. ItemLevel >= 65
  1139. SetBackgroundColor 30 90 45 230
  1140. SetFontSize 35
  1141. SetBorderColor 0 0 0
  1142.  
  1143. #BAD SWORDS
  1144. #One Hand swords with with such low base drop level are rarely anything interesting.
  1145. #High attack speed bases for viable ele weapons are filtered out above.
  1146.  
  1147. Show #$bad, small
  1148. Class "One Hand Swords"
  1149. Rarity Rare
  1150. DropLevel <= 54
  1151. ItemLevel >= 75
  1152. SetTextColor 255 190 0
  1153. SetBackgroundColor 120 20 20 150
  1154. SetBorderColor 150 150 150 150
  1155. Height <= 3
  1156. Width <= 1
  1157. SetFontSize 28
  1158.  
  1159. Show #$bad
  1160. Class "One Hand Swords"
  1161. Rarity Rare
  1162. DropLevel <= 54
  1163. ItemLevel >= 75
  1164. SetTextColor 255 190 0
  1165. SetBackgroundColor 120 20 20 150
  1166. SetBorderColor 0 0 0 220
  1167. SetFontSize 28
  1168.  
  1169. Show #$bad, small
  1170. Class "One Hand Swords"
  1171. Rarity Rare
  1172. DropLevel <= 54
  1173. ItemLevel >= 65
  1174. SetBackgroundColor 120 20 20 150
  1175. SetBorderColor 150 150 150 150
  1176. Height <= 3
  1177. Width <= 1
  1178. SetFontSize 28
  1179.  
  1180. Show #$bad, small
  1181. Class "One Hand Swords"
  1182. Rarity Rare
  1183. DropLevel <= 54
  1184. ItemLevel >= 65
  1185. SetBackgroundColor 120 20 20 150
  1186. SetBorderColor 150 150 150 150
  1187. Height <= 2
  1188. Width <= 2
  1189. SetFontSize 28
  1190.  
  1191. Show #$bad
  1192. Class "One Hand Swords"
  1193. Rarity Rare
  1194. DropLevel <= 54
  1195. ItemLevel >= 65
  1196. SetBackgroundColor 120 20 20 150
  1197. SetBorderColor 0 0 0 220
  1198. SetFontSize 28
  1199.  
  1200. #----------------------------------------------------
  1201. # 0605 # RARE AXES&MACES (1H)
  1202. #----------------------------------------------------
  1203. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1204. #GOOD 1H AXES&MACES
  1205.  
  1206. Show #$good
  1207. Class "One Hand Axes"
  1208. BaseType "Siege Axe" "Vaal Hatchet"
  1209. Rarity Rare
  1210. ItemLevel >= 75
  1211. SetTextColor 255 190 0
  1212. SetBackgroundColor 30 90 45 230
  1213. SetFontSize 35
  1214. SetBorderColor 0 0 0
  1215.  
  1216. Show #$good
  1217. Class "One Hand Axes"
  1218. BaseType "Siege Axe" "Vaal Hatchet"
  1219. Rarity Rare
  1220. ItemLevel >= 65
  1221. SetBackgroundColor 30 90 45 230
  1222. SetFontSize 35
  1223. SetBorderColor 0 0 0
  1224.  
  1225. Show #$good, small
  1226. Class "One Hand Maces"
  1227. Rarity Rare
  1228. DropLevel >= 66
  1229. ItemLevel >= 75
  1230. SetTextColor 255 190 0
  1231. SetBackgroundColor 30 90 45 230
  1232. SetFontSize 35
  1233. SetBorderColor 150 150 150
  1234. Height <= 3
  1235. Width <= 1
  1236.  
  1237. Show #$good
  1238. Class "One Hand Maces"
  1239. Rarity Rare
  1240. DropLevel >= 66
  1241. ItemLevel >= 75
  1242. SetTextColor 255 190 0
  1243. SetBackgroundColor 30 90 45 230
  1244. SetFontSize 35
  1245. SetBorderColor 0 0 0
  1246.  
  1247. Show #$good, small
  1248. Class "One Hand Maces"
  1249. Rarity Rare
  1250. DropLevel >= 66
  1251. ItemLevel >= 65
  1252. SetBackgroundColor 30 90 45 230
  1253. SetFontSize 35
  1254. SetBorderColor 150 150 150
  1255. Height <= 3
  1256. Width <= 1
  1257.  
  1258. Show #$good
  1259. Class "One Hand Maces"
  1260. Rarity Rare
  1261. DropLevel >= 66
  1262. ItemLevel >= 65
  1263. SetBackgroundColor 30 90 45 230
  1264. SetFontSize 35
  1265. SetBorderColor 0 0 0
  1266.  
  1267. #----------------------------------------------------
  1268. #BAD 1H MACES/AXES
  1269. #Anything with a <50lvl base won't be a priority pickup while maping.
  1270.  
  1271. Show #$bad, small
  1272. Class "One Hand Maces" "One Hand Axes"
  1273. Rarity Rare
  1274. DropLevel <= 54
  1275. ItemLevel >= 75
  1276. SetTextColor 255 190 0
  1277. SetBackgroundColor 120 20 20 150
  1278. SetBorderColor 150 150 150 150
  1279. Height <= 3
  1280. Width <= 1
  1281. SetFontSize 28
  1282.  
  1283. Show #$bad
  1284. Class "One Hand Maces" "One Hand Axes"
  1285. Rarity Rare
  1286. DropLevel <= 54
  1287. ItemLevel >= 75
  1288. SetTextColor 255 190 0
  1289. SetBackgroundColor 120 20 20 150
  1290. SetBorderColor 0 0 0 220
  1291. SetFontSize 28
  1292.  
  1293. Show #$bad, small
  1294. Class "One Hand Maces" "One Hand Axes"
  1295. Rarity Rare
  1296. DropLevel <= 54
  1297. ItemLevel >= 65
  1298. SetBackgroundColor 120 20 20 150
  1299. SetBorderColor 150 150 150 150
  1300. Height <= 3
  1301. Width <= 1
  1302. SetFontSize 28
  1303.  
  1304. Show #$bad
  1305. Class "One Hand Maces" "One Hand Axes"
  1306. Rarity Rare
  1307. DropLevel <= 54
  1308. ItemLevel >= 65
  1309. SetBackgroundColor 120 20 20 150
  1310. SetBorderColor 0 0 0 220
  1311. SetFontSize 28
  1312.  
  1313. #----------------------------------------------------
  1314. # 0606 # RARE SCEPTRES
  1315. #----------------------------------------------------
  1316. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1317. #GOOD SCEPTRES
  1318.  
  1319. Show #$good
  1320. Class "Sceptres"
  1321. Rarity Rare
  1322. DropLevel >= 64
  1323. ItemLevel >= 75
  1324. SetTextColor 255 190 0
  1325. SetBackgroundColor 30 90 45 230
  1326. SetFontSize 35
  1327. SetBorderColor 0 0 0
  1328.  
  1329. Show #$good
  1330. Class "Sceptres"
  1331. Rarity Rare
  1332. DropLevel >= 64
  1333. ItemLevel >= 65
  1334. SetBackgroundColor 30 90 45 230
  1335. SetFontSize 35
  1336. SetBorderColor 0 0 0
  1337.  
  1338. #Lets's also highlight the high base spell damage sceptres
  1339.  
  1340. Show #$good, spelldamage
  1341. BaseType "Opal Sceptre" "Crystal Sceptre"
  1342. Class "Sceptres"
  1343. Rarity Rare
  1344. ItemLevel >= 75
  1345. SetTextColor 255 190 0
  1346. SetBackgroundColor 30 90 45 230
  1347. SetFontSize 35
  1348. SetBorderColor 0 0 0
  1349.  
  1350. Show #$good, spelldamage
  1351. BaseType "Opal Sceptre" "Crystal Sceptre"
  1352. Class "Sceptres"
  1353. Rarity Rare
  1354. ItemLevel >= 65
  1355. SetBackgroundColor 30 90 45 230
  1356. SetFontSize 35
  1357. SetBorderColor 0 0 0
  1358.  
  1359. #BAD SCEPTRES
  1360. #Noone here :O
  1361.  
  1362. #----------------------------------------------------
  1363. # 0607 # RARE STAVES
  1364. #----------------------------------------------------
  1365.  
  1366. #Now staves are a bit tricky.
  1367. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1368. #They can also roll high base damage stats
  1369. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1370.  
  1371. Show #$good, clunky
  1372. Class "Staves"
  1373. Rarity Rare
  1374. DropLevel >= 68
  1375. ItemLevel >= 75
  1376. SetTextColor 255 190 0
  1377. SetBackgroundColor 30 90 45 230
  1378. SetFontSize 35
  1379. SetBorderColor 0 0 0
  1380.  
  1381. Show #$good, clunky
  1382. Class "Staves"
  1383. Rarity Rare
  1384. DropLevel >= 68
  1385. ItemLevel >= 65
  1386. SetBackgroundColor 30 90 45 230
  1387. SetFontSize 35
  1388. SetBorderColor 0 0 0
  1389.  
  1390. Show #$good, clunky
  1391. Class "Staves"
  1392. BaseType "Lathi"
  1393. Rarity Rare
  1394. ItemLevel >= 75
  1395. SetTextColor 255 190 0
  1396. SetBackgroundColor 30 90 45 230
  1397. SetFontSize 35
  1398. SetBorderColor 0 0 0
  1399.  
  1400. Show #$good, clunky
  1401. BaseType "Lathi"
  1402. Class "Staves"
  1403. Rarity Rare
  1404. ItemLevel >= 65
  1405. SetBackgroundColor 30 90 45 230
  1406. SetFontSize 35
  1407. SetBorderColor 0 0 0
  1408.  
  1409. #BAD STAVES
  1410. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1411. #However, chances are you won't find anything amazing around here.
  1412.  
  1413. Show #$bad, clunky
  1414. Class "Staves"
  1415. Rarity Rare
  1416. DropLevel <= 56
  1417. ItemLevel >= 75
  1418. SetTextColor 255 190 0
  1419. SetBackgroundColor 120 20 20 150
  1420. SetBorderColor 0 0 0 220
  1421. SetFontSize 28
  1422.  
  1423. Show #$bad, clunky
  1424. Class "Staves"
  1425. Rarity Rare
  1426. DropLevel <= 56
  1427. ItemLevel >= 65
  1428. SetBackgroundColor 120 20 20 150
  1429. SetBorderColor 0 0 0 220
  1430. SetFontSize 28
  1431.  
  1432. #----------------------------------------------------
  1433. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1434. #----------------------------------------------------
  1435. #These are usually pretty bad
  1436. #High drop level bases have a small chance to be decent
  1437. #Everything else is usually too clunky
  1438.  
  1439. Show #$good, clunky
  1440. Class "Two Hand"
  1441. Rarity Rare
  1442. DropLevel >= 64
  1443. ItemLevel >= 75
  1444. SetTextColor 255 190 0
  1445. SetBackgroundColor 30 90 45 230
  1446. SetFontSize 35
  1447. SetBorderColor 0 0 0
  1448.  
  1449. Show #$good, clunky
  1450. Class "Two Hand"
  1451. Rarity Rare
  1452. DropLevel >= 64
  1453. ItemLevel >= 65
  1454. SetBackgroundColor 30 90 45 230
  1455. SetFontSize 35
  1456. SetBorderColor 0 0 0
  1457.  
  1458. #BAD TWO HANDED WEAPONS
  1459. #Chances are you won't find anything amazing around here.
  1460.  
  1461. Show #$bad, clunky
  1462. Class "Two Hand"
  1463. Rarity Rare
  1464. DropLevel <= 56
  1465. ItemLevel >= 75
  1466. SetTextColor 255 190 0
  1467. SetBackgroundColor 120 20 20 150
  1468. SetBorderColor 0 0 0 220
  1469. SetFontSize 28
  1470.  
  1471. Show #$bad, clunky
  1472. Class "Two Hand"
  1473. Rarity Rare
  1474. DropLevel <= 56
  1475. ItemLevel >= 65
  1476. SetBackgroundColor 120 20 20 150
  1477. SetBorderColor 0 0 0 220
  1478. SetFontSize 28
  1479.  
  1480. #----------------------------------------------------
  1481. # 0609 # RARE BOWS
  1482. #----------------------------------------------------
  1483. #With the huge demand for good bows, it's worth checking out quite some of those
  1484.  
  1485. Show #$good, clunky
  1486. Class "Bows"
  1487. Rarity Rare
  1488. DropLevel >= 62
  1489. ItemLevel >= 75
  1490. SetTextColor 255 190 0
  1491. SetBackgroundColor 30 90 45 230
  1492. SetFontSize 35
  1493. SetBorderColor 0 0 0
  1494.  
  1495. Show #$good, clunky
  1496. Class "Bows"
  1497. Rarity Rare
  1498. DropLevel >= 62
  1499. ItemLevel >= 65
  1500. SetBackgroundColor 30 90 45 230
  1501. SetFontSize 35
  1502. SetBorderColor 0 0 0
  1503.  
  1504. #BAD BOWS!
  1505. #----------------------------------------------
  1506. #The low level one are usually just clunky
  1507.  
  1508. Show #$bad, clunky
  1509. Class "Bows"
  1510. Rarity Rare
  1511. DropLevel <= 50
  1512. ItemLevel >= 75
  1513. SetTextColor 255 190 0
  1514. SetBackgroundColor 120 20 20 150
  1515. SetBorderColor 0 0 0 220
  1516. SetFontSize 28
  1517.  
  1518. Show #$bad, clunky
  1519. Class "Bows"
  1520. Rarity Rare
  1521. DropLevel <= 50
  1522. ItemLevel >= 65
  1523. SetBackgroundColor 120 20 20 150
  1524. SetBorderColor 0 0 0 220
  1525. SetFontSize 28
  1526.  
  1527. #----------------------------------------------------
  1528. # 0610 # RARE QUIVERS
  1529. #----------------------------------------------------
  1530. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1531.  
  1532. Show #$good
  1533. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1534. Class "Quivers"
  1535. Rarity Rare
  1536. ItemLevel >= 75
  1537. SetTextColor 255 190 0
  1538. SetBackgroundColor 30 90 45 230
  1539. SetFontSize 35
  1540. SetBorderColor 0 0 0
  1541.  
  1542. Show #$good
  1543. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1544. Class "Quivers"
  1545. Rarity Rare
  1546. ItemLevel >= 65
  1547. SetBackgroundColor 30 90 45 230
  1548. SetFontSize 35
  1549. SetBorderColor 0 0 0
  1550.  
  1551. #----------------------------------------------------
  1552. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1553. #----------------------------------------------------
  1554. #Most bases are getting highlighted (around 75% of all drops)
  1555. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1556.  
  1557. Show #$good, autosmall
  1558. Class "Gloves" "Boots" "Helmets"
  1559. Rarity Rare
  1560. ItemLevel >= 75
  1561. DropLevel >= 44
  1562. SetTextColor 255 190 0
  1563. SetBackgroundColor 30 90 45 230
  1564. SetFontSize 35
  1565. SetBorderColor 150 150 150
  1566.  
  1567. Show #$good, autosmall
  1568. Class "Gloves" "Boots" "Helmets"
  1569. Rarity Rare
  1570. ItemLevel >= 65
  1571. DropLevel >= 44
  1572. SetBackgroundColor 30 90 45 230
  1573. SetFontSize 35
  1574. SetBorderColor 150 150 150
  1575.  
  1576. Show #$bad, autosmall
  1577. Class "Gloves" "Boots" "Helmets"
  1578. Rarity Rare
  1579. ItemLevel >= 75
  1580. DropLevel <= 15
  1581. SetTextColor 255 190 0
  1582. SetBackgroundColor 120 20 20 150
  1583. SetBorderColor 150 150 150 150
  1584. SetFontSize 28
  1585.  
  1586. Show #$bad, autosmall
  1587. Class "Gloves" "Boots" "Helmets"
  1588. Rarity Rare
  1589. ItemLevel >= 65
  1590. DropLevel <= 15
  1591. SetBackgroundColor 120 20 20 150
  1592. SetBorderColor 150 150 150 150
  1593. SetFontSize 28
  1594.  
  1595. #----------------------------------------------------
  1596. # 0612 # RARE SHIELDS
  1597. #----------------------------------------------------
  1598. #Shields are by far the hardest category to sort
  1599. #Here's my philosophy:
  1600.  
  1601. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1602. #----------------------------------------------------
  1603.  
  1604. Show #$good, small
  1605. Class "Shields"
  1606. Rarity Rare
  1607. ItemLevel >= 75
  1608. DropLevel >= 66
  1609. SetTextColor 255 190 0
  1610. SetBackgroundColor 30 90 45 230
  1611. SetFontSize 35
  1612. SetBorderColor 150 150 150
  1613. Height <= 2
  1614. Width <= 2
  1615.  
  1616. Show #$good
  1617. Class "Shields"
  1618. Rarity Rare
  1619. ItemLevel >= 75
  1620. DropLevel >= 66
  1621. SetTextColor 255 190 0
  1622. SetBackgroundColor 30 90 45 230
  1623. SetFontSize 35
  1624. SetBorderColor 0 0 0
  1625.  
  1626. Show #$good, small
  1627. Class "Shields"
  1628. Rarity Rare
  1629. ItemLevel >= 65
  1630. DropLevel >= 66
  1631. SetBackgroundColor 30 90 45 230
  1632. SetFontSize 35
  1633. SetBorderColor 150 150 150
  1634. Height <= 2
  1635. Width <= 2
  1636.  
  1637. Show #$good
  1638. Class "Shields"
  1639. Rarity Rare
  1640. ItemLevel >= 65
  1641. DropLevel >= 66
  1642. SetBackgroundColor 30 90 45 230
  1643. SetFontSize 35
  1644. SetBorderColor 0 0 0
  1645.  
  1646. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1647. #----------------------------------------------------
  1648.  
  1649. Show #$good, autosmall
  1650. BaseType "Spirit Shield"
  1651. Class "Shields"
  1652. Rarity Rare
  1653. ItemLevel >= 75
  1654. DropLevel >= 55
  1655. SetTextColor 255 190 0
  1656. SetBackgroundColor 30 90 45 230
  1657. SetFontSize 35
  1658. SetBorderColor 150 150 150
  1659.  
  1660. Show #$good, autosmall
  1661. BaseType "Spirit Shield"
  1662. Class "Shields"
  1663. Rarity Rare
  1664. ItemLevel >= 65
  1665. DropLevel >= 55
  1666. SetBackgroundColor 30 90 45 230
  1667. SetFontSize 35
  1668. SetBorderColor 150 150 150
  1669.  
  1670. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1671. #-----------------------------------------------------
  1672.  
  1673. Show #$ok, autosmall
  1674. BaseType "Spirit Shield"
  1675. Class "Shields"
  1676. Rarity Rare
  1677. ItemLevel >= 75
  1678. SetTextColor 255 190 0
  1679. SetFontSize 31
  1680. SetBorderColor 150 150 150 200
  1681.  
  1682. Show #$ok, autosmall
  1683. BaseType "Spirit Shield"
  1684. Class "Shields"
  1685. Rarity Rare
  1686. ItemLevel >= 65
  1687. SetFontSize 31
  1688. SetBorderColor 150 150 150 200
  1689.  
  1690. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1691. #-----------------------------------------------------
  1692.  
  1693. Show #$good
  1694. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1695. Class "Shields"
  1696. Rarity Rare
  1697. ItemLevel >= 75
  1698. SetTextColor 255 190 0
  1699. SetBackgroundColor 30 90 45 230
  1700. SetFontSize 35
  1701. SetBorderColor 0 0 0
  1702.  
  1703. Show #$good
  1704. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1705. Class "Shields"
  1706. Rarity Rare
  1707. ItemLevel >= 65
  1708. SetBackgroundColor 30 90 45 230
  1709. SetFontSize 35
  1710. SetBorderColor 0 0 0
  1711.  
  1712. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1713. #-----------------------------------------------------
  1714.  
  1715. Show #$good, autosmall
  1716. BaseType "Buckler" "Spiked Shield"
  1717. Class "Shields"
  1718. Rarity Rare
  1719. ItemLevel >= 75
  1720. DropLevel >= 60
  1721. SetTextColor 255 190 0
  1722. SetBackgroundColor 30 90 45 230
  1723. SetFontSize 35
  1724. SetBorderColor 150 150 150
  1725.  
  1726. Show #$good, autosmall
  1727. BaseType "Buckler" "Spiked Shield"
  1728. Class "Shields"
  1729. Rarity Rare
  1730. ItemLevel >= 65
  1731. DropLevel >= 60
  1732. SetBackgroundColor 30 90 45 230
  1733. SetFontSize 35
  1734. SetBorderColor 150 150 150
  1735.  
  1736. #6) Now lets mark some of the remaining low level shields as bad
  1737. #-----------------------------------------------------
  1738.  
  1739. Show #$bad, small
  1740. Class "Shields"
  1741. Rarity Rare
  1742. ItemLevel >= 75
  1743. DropLevel <= 50
  1744. SetTextColor 255 190 0
  1745. SetBackgroundColor 120 20 20 150
  1746. SetBorderColor 150 150 150 150
  1747. Height <= 2
  1748. Width <= 2
  1749. SetFontSize 28
  1750.  
  1751. Show #$bad
  1752. Class "Shields"
  1753. Rarity Rare
  1754. ItemLevel >= 75
  1755. DropLevel <= 50
  1756. SetTextColor 255 190 0
  1757. SetBackgroundColor 120 20 20 150
  1758. SetBorderColor 0 0 0 220
  1759. SetFontSize 28
  1760.  
  1761. Show #$bad, small
  1762. Class "Shields"
  1763. Rarity Rare
  1764. ItemLevel >= 65
  1765. DropLevel <= 50
  1766. SetBackgroundColor 120 20 20 150
  1767. SetBorderColor 150 150 150 150
  1768. Height <= 2
  1769. Width <= 2
  1770. SetFontSize 28
  1771.  
  1772. Show #$bad
  1773. Class "Shields"
  1774. Rarity Rare
  1775. ItemLevel >= 65
  1776. DropLevel <= 50
  1777. SetBackgroundColor 120 20 20 150
  1778. SetBorderColor 0 0 0 220
  1779. SetFontSize 28
  1780.  
  1781. #----------------------------------------------------
  1782. # 0613 # RARE BODY ARMOR
  1783. #----------------------------------------------------
  1784. #Highlight high level tiers
  1785. #Mark really low level ones. Easy enough.
  1786.  
  1787. Show #ok, hybrid
  1788. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1789. Class "Body Armour"
  1790. Rarity Rare
  1791. ItemLevel >= 75
  1792. DropLevel >= 60
  1793. SetTextColor 255 190 0
  1794. SetBorderColor 0 0 0
  1795.  
  1796. Show #ok, hybrid
  1797. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1798. Class "Body Armour"
  1799. Rarity Rare
  1800. ItemLevel >= 65
  1801. DropLevel >= 60
  1802. SetBorderColor 0 0 0
  1803.  
  1804. Show #$good
  1805. Class "Body Armour"
  1806. Rarity Rare
  1807. ItemLevel >= 75
  1808. DropLevel >= 60
  1809. SetTextColor 255 190 0
  1810. SetBackgroundColor 30 90 45 230
  1811. SetFontSize 35
  1812. SetBorderColor 0 0 0
  1813.  
  1814. Show #$good
  1815. Class "Body Armour"
  1816. Rarity Rare
  1817. ItemLevel >= 65
  1818. DropLevel >= 60
  1819. SetBackgroundColor 30 90 45 230
  1820. SetFontSize 35
  1821. SetBorderColor 0 0 0
  1822.  
  1823. Show #$bad
  1824. Class "Body Armour"
  1825. Rarity Rare
  1826. ItemLevel >= 75
  1827. DropLevel <= 47
  1828. SetTextColor 255 190 0
  1829. SetBackgroundColor 120 20 20 150
  1830. SetBorderColor 0 0 0 220
  1831. SetFontSize 28
  1832.  
  1833. Show #$bad
  1834. Class "Body Armour"
  1835. Rarity Rare
  1836. ItemLevel >= 65
  1837. DropLevel <= 47
  1838. SetBackgroundColor 120 20 20 150
  1839. SetBorderColor 0 0 0 220
  1840. SetFontSize 28
  1841.  
  1842. #------------------------------------------------------------------------
  1843. # 0614 # RARES - LEVELING SPECIFIC RULES
  1844. #------------------------------------------------------------------------
  1845.  
  1846.  
  1847. Show #$leveling, autosmall, bhg, great
  1848. Class "Boots"
  1849. ItemLevel < 30
  1850. Rarity Rare
  1851. SetBackgroundColor 30 90 45 230
  1852. SetFontSize 39
  1853. SetBorderColor 25 180 25
  1854.  
  1855. Show #$leveling, autosmall, bhg, great
  1856. Class "Boots" "Helmets" "Gloves"
  1857. ItemLevel < 65
  1858. Rarity Rare
  1859. SetBackgroundColor 30 90 45 230
  1860. SetFontSize 39
  1861. SetBorderColor 25 180 25
  1862.  
  1863. Show #$leveling, small, good
  1864. Rarity Rare
  1865. ItemLevel < 10
  1866. SetBackgroundColor 30 90 45 230
  1867. SetFontSize 37
  1868. ItemLevel < 65
  1869. SetBorderColor 150 150 150
  1870. Height <= 2
  1871. Width <= 2
  1872.  
  1873. Show #$leveling, small, good
  1874. Rarity Rare
  1875. ItemLevel < 10
  1876. SetBackgroundColor 30 90 45 230
  1877. SetFontSize 37
  1878. ItemLevel < 65
  1879. SetBorderColor 150 150 150
  1880. Height <= 3
  1881. Width <= 1
  1882.  
  1883. Show #$leveling, good
  1884. Rarity Rare
  1885. ItemLevel < 10
  1886. SetBackgroundColor 30 90 45 230
  1887. SetFontSize 37
  1888. ItemLevel < 65
  1889. SetBorderColor 0 0 0
  1890.  
  1891. Show #$leveling, small, good
  1892. Rarity Rare
  1893. ItemLevel < 15
  1894. DropLevel > 5
  1895. SetBackgroundColor 30 90 45 230
  1896. SetFontSize 37
  1897. ItemLevel < 65
  1898. SetBorderColor 150 150 150
  1899. Height <= 2
  1900. Width <= 2
  1901.  
  1902. Show #$leveling, small, good
  1903. Rarity Rare
  1904. ItemLevel < 15
  1905. DropLevel > 5
  1906. SetBackgroundColor 30 90 45 230
  1907. SetFontSize 37
  1908. ItemLevel < 65
  1909. SetBorderColor 150 150 150
  1910. Height <= 3
  1911. Width <= 1
  1912.  
  1913. Show #$leveling, good
  1914. Rarity Rare
  1915. ItemLevel < 15
  1916. DropLevel > 5
  1917. SetBackgroundColor 30 90 45 230
  1918. SetFontSize 37
  1919. ItemLevel < 65
  1920. SetBorderColor 0 0 0
  1921.  
  1922. Show #$leveling, small, good
  1923. Rarity Rare
  1924. ItemLevel < 20
  1925. DropLevel > 10
  1926. SetBackgroundColor 30 90 45 230
  1927. SetFontSize 37
  1928. ItemLevel < 65
  1929. SetBorderColor 150 150 150
  1930. Height <= 2
  1931. Width <= 2
  1932.  
  1933. Show #$leveling, small, good
  1934. Rarity Rare
  1935. ItemLevel < 20
  1936. DropLevel > 10
  1937. SetBackgroundColor 30 90 45 230
  1938. SetFontSize 37
  1939. ItemLevel < 65
  1940. SetBorderColor 150 150 150
  1941. Height <= 3
  1942. Width <= 1
  1943.  
  1944. Show #$leveling, good
  1945. Rarity Rare
  1946. ItemLevel < 20
  1947. DropLevel > 10
  1948. SetBackgroundColor 30 90 45 230
  1949. SetFontSize 37
  1950. ItemLevel < 65
  1951. SetBorderColor 0 0 0
  1952.  
  1953. Show #$leveling, small, good
  1954. Rarity Rare
  1955. ItemLevel < 25
  1956. DropLevel > 15
  1957. SetBackgroundColor 30 90 45 230
  1958. SetFontSize 37
  1959. ItemLevel < 65
  1960. SetBorderColor 150 150 150
  1961. Height <= 2
  1962. Width <= 2
  1963.  
  1964. Show #$leveling, small, good
  1965. Rarity Rare
  1966. ItemLevel < 25
  1967. DropLevel > 15
  1968. SetBackgroundColor 30 90 45 230
  1969. SetFontSize 37
  1970. ItemLevel < 65
  1971. SetBorderColor 150 150 150
  1972. Height <= 3
  1973. Width <= 1
  1974.  
  1975. Show #$leveling, good
  1976. Rarity Rare
  1977. ItemLevel < 25
  1978. DropLevel > 15
  1979. SetBackgroundColor 30 90 45 230
  1980. SetFontSize 37
  1981. ItemLevel < 65
  1982. SetBorderColor 0 0 0
  1983.  
  1984. Show #$leveling, small, good
  1985. Rarity Rare
  1986. ItemLevel < 30
  1987. DropLevel > 20
  1988. SetBackgroundColor 30 90 45 230
  1989. SetFontSize 37
  1990. ItemLevel < 65
  1991. SetBorderColor 150 150 150
  1992. Height <= 2
  1993. Width <= 2
  1994.  
  1995. Show #$leveling, small, good
  1996. Rarity Rare
  1997. ItemLevel < 30
  1998. DropLevel > 20
  1999. SetBackgroundColor 30 90 45 230
  2000. SetFontSize 37
  2001. ItemLevel < 65
  2002. SetBorderColor 150 150 150
  2003. Height <= 3
  2004. Width <= 1
  2005.  
  2006. Show #$leveling, good
  2007. Rarity Rare
  2008. ItemLevel < 30
  2009. DropLevel > 20
  2010. SetBackgroundColor 30 90 45 230
  2011. SetFontSize 37
  2012. ItemLevel < 65
  2013. SetBorderColor 0 0 0
  2014.  
  2015. Show #$leveling, small, good
  2016. Rarity Rare
  2017. ItemLevel < 35
  2018. DropLevel > 25
  2019. SetBackgroundColor 30 90 45 230
  2020. SetFontSize 37
  2021. ItemLevel < 65
  2022. SetBorderColor 150 150 150
  2023. Height <= 2
  2024. Width <= 2
  2025.  
  2026. Show #$leveling, small, good
  2027. Rarity Rare
  2028. ItemLevel < 35
  2029. DropLevel > 25
  2030. SetBackgroundColor 30 90 45 230
  2031. SetFontSize 37
  2032. ItemLevel < 65
  2033. SetBorderColor 150 150 150
  2034. Height <= 3
  2035. Width <= 1
  2036.  
  2037. Show #$leveling, good
  2038. Rarity Rare
  2039. ItemLevel < 35
  2040. DropLevel > 25
  2041. SetBackgroundColor 30 90 45 230
  2042. SetFontSize 37
  2043. ItemLevel < 65
  2044. SetBorderColor 0 0 0
  2045.  
  2046. Show #$leveling, small, good
  2047. Rarity Rare
  2048. ItemLevel < 40
  2049. DropLevel > 30
  2050. SetBackgroundColor 30 90 45 230
  2051. SetFontSize 37
  2052. ItemLevel < 65
  2053. SetBorderColor 150 150 150
  2054. Height <= 2
  2055. Width <= 2
  2056.  
  2057. Show #$leveling, small, good
  2058. Rarity Rare
  2059. ItemLevel < 40
  2060. DropLevel > 30
  2061. SetBackgroundColor 30 90 45 230
  2062. SetFontSize 37
  2063. ItemLevel < 65
  2064. SetBorderColor 150 150 150
  2065. Height <= 3
  2066. Width <= 1
  2067.  
  2068. Show #$leveling, good
  2069. Rarity Rare
  2070. ItemLevel < 40
  2071. DropLevel > 30
  2072. SetBackgroundColor 30 90 45 230
  2073. SetFontSize 37
  2074. ItemLevel < 65
  2075. SetBorderColor 0 0 0
  2076.  
  2077. Show #$leveling, small, good
  2078. Rarity Rare
  2079. ItemLevel < 45
  2080. DropLevel > 35
  2081. SetBackgroundColor 30 90 45 230
  2082. SetFontSize 37
  2083. ItemLevel < 65
  2084. SetBorderColor 150 150 150
  2085. Height <= 2
  2086. Width <= 2
  2087.  
  2088. Show #$leveling, small, good
  2089. Rarity Rare
  2090. ItemLevel < 45
  2091. DropLevel > 35
  2092. SetBackgroundColor 30 90 45 230
  2093. SetFontSize 37
  2094. ItemLevel < 65
  2095. SetBorderColor 150 150 150
  2096. Height <= 3
  2097. Width <= 1
  2098.  
  2099. Show #$leveling, good
  2100. Rarity Rare
  2101. ItemLevel < 45
  2102. DropLevel > 35
  2103. SetBackgroundColor 30 90 45 230
  2104. SetFontSize 37
  2105. ItemLevel < 65
  2106. SetBorderColor 0 0 0
  2107.  
  2108. Show #$leveling, small, good
  2109. Rarity Rare
  2110. ItemLevel < 50
  2111. DropLevel > 40
  2112. SetBackgroundColor 30 90 45 230
  2113. SetFontSize 37
  2114. ItemLevel < 65
  2115. SetBorderColor 150 150 150
  2116. Height <= 3
  2117. Width <= 1
  2118.  
  2119. Show #$leveling, small, good
  2120. Rarity Rare
  2121. ItemLevel < 50
  2122. DropLevel > 40
  2123. SetBackgroundColor 30 90 45 230
  2124. SetFontSize 37
  2125. ItemLevel < 65
  2126. SetBorderColor 150 150 150
  2127. Height <= 2
  2128. Width <= 2
  2129.  
  2130. Show #$leveling, good
  2131. Rarity Rare
  2132. ItemLevel < 50
  2133. DropLevel > 40
  2134. SetBackgroundColor 30 90 45 230
  2135. SetFontSize 37
  2136. ItemLevel < 65
  2137. SetBorderColor 0 0 0
  2138.  
  2139. Show #$leveling, small, good
  2140. Rarity Rare
  2141. ItemLevel < 55
  2142. DropLevel > 45
  2143. SetBackgroundColor 30 90 45 230
  2144. SetFontSize 37
  2145. ItemLevel < 65
  2146. SetBorderColor 150 150 150
  2147. Height <= 2
  2148. Width <= 2
  2149.  
  2150. Show #$leveling, small, good
  2151. Rarity Rare
  2152. ItemLevel < 55
  2153. DropLevel > 45
  2154. SetBackgroundColor 30 90 45 230
  2155. SetFontSize 37
  2156. ItemLevel < 65
  2157. SetBorderColor 150 150 150
  2158. Height <= 3
  2159. Width <= 1
  2160.  
  2161. Show #$leveling, good
  2162. Rarity Rare
  2163. ItemLevel < 55
  2164. DropLevel > 45
  2165. SetBackgroundColor 30 90 45 230
  2166. SetFontSize 37
  2167. ItemLevel < 65
  2168. SetBorderColor 0 0 0
  2169.  
  2170. Show #$leveling, small, good
  2171. Rarity Rare
  2172. ItemLevel < 60
  2173. DropLevel > 50
  2174. SetBackgroundColor 30 90 45 230
  2175. SetFontSize 37
  2176. ItemLevel < 65
  2177. SetBorderColor 150 150 150
  2178. Height <= 2
  2179. Width <= 2
  2180.  
  2181. Show #$leveling, small, good
  2182. Rarity Rare
  2183. ItemLevel < 60
  2184. DropLevel > 50
  2185. SetBackgroundColor 30 90 45 230
  2186. SetFontSize 37
  2187. ItemLevel < 65
  2188. SetBorderColor 150 150 150
  2189. Height <= 3
  2190. Width <= 1
  2191.  
  2192. Show #$leveling, good
  2193. Rarity Rare
  2194. ItemLevel < 60
  2195. DropLevel > 50
  2196. SetBackgroundColor 30 90 45 230
  2197. SetFontSize 37
  2198. ItemLevel < 65
  2199. SetBorderColor 0 0 0
  2200.  
  2201. Show #$leveling, small, good
  2202. Rarity Rare
  2203. ItemLevel < 65
  2204. DropLevel > 55
  2205. SetBackgroundColor 30 90 45 230
  2206. SetFontSize 37
  2207. ItemLevel < 65
  2208. SetBorderColor 150 150 150
  2209. Height <= 2
  2210. Width <= 2
  2211.  
  2212. Show #$leveling, small, good
  2213. Rarity Rare
  2214. ItemLevel < 65
  2215. DropLevel > 55
  2216. SetBackgroundColor 30 90 45 230
  2217. SetFontSize 37
  2218. ItemLevel < 65
  2219. SetBorderColor 150 150 150
  2220. Height <= 3
  2221. Width <= 1
  2222.  
  2223. Show #$leveling, good
  2224. Rarity Rare
  2225. ItemLevel < 65
  2226. DropLevel > 55
  2227. SetBackgroundColor 30 90 45 230
  2228. SetFontSize 37
  2229. ItemLevel < 65
  2230. SetBorderColor 0 0 0
  2231.  
  2232. Show #$leveling, small, good
  2233. Rarity Rare
  2234. SetBorderColor 150 150 150
  2235. Height <= 3
  2236. Width <= 1
  2237. SetBackgroundColor 0 0 0 225
  2238. SetFontSize 35
  2239. ItemLevel < 65
  2240.  
  2241. Show #$leveling, small, good
  2242. Rarity Rare
  2243. SetBorderColor 150 150 150
  2244. Height <= 2
  2245. Width <= 2
  2246. SetBackgroundColor 0 0 0 225
  2247. SetFontSize 35
  2248. ItemLevel < 65
  2249.  
  2250. Show #leveling, ok, small
  2251. Rarity Rare
  2252. SetBorderColor 150 150 150 200
  2253. SetBackgroundColor 0 0 0 225
  2254. SetFontSize 35
  2255. Height <= 2
  2256. Width <= 2
  2257. ItemLevel < 65
  2258.  
  2259. Show #leveling, ok, small
  2260. Rarity Rare
  2261. SetBorderColor 150 150 150 200
  2262. SetBackgroundColor 0 0 0 225
  2263. SetFontSize 35
  2264. Height <= 3
  2265. Width <= 1
  2266. ItemLevel < 65
  2267.  
  2268. Show #leveling, ok
  2269. Rarity Rare
  2270. SetBorderColor 0 0 0
  2271. SetBackgroundColor 0 0 0 225
  2272. SetFontSize 35
  2273. ItemLevel < 65
  2274.  
  2275. #------------------------------------------------------------------------
  2276. # 0615 # RARES - REMAINING RULES
  2277. #------------------------------------------------------------------------
  2278. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  2279. #Just without any priority highlighting
  2280.  
  2281. Show #$small, ok
  2282. Rarity Rare
  2283. ItemLevel >= 75
  2284. SetTextColor 255 190 0
  2285. SetBorderColor 150 150 150 200
  2286. Height <= 2
  2287. Width <= 2
  2288. SetBackgroundColor 0 0 0 225
  2289. SetFontSize 31
  2290.  
  2291. Show #$small, ok
  2292. Rarity Rare
  2293. ItemLevel >= 75
  2294. SetTextColor 255 190 0
  2295. SetBorderColor 150 150 150 200
  2296. Height <= 3
  2297. Width <= 1
  2298. SetBackgroundColor 0 0 0 225
  2299. SetFontSize 31
  2300.  
  2301. Show #$ok
  2302. Rarity Rare
  2303. ItemLevel >= 75
  2304. SetTextColor 255 190 0
  2305. SetBorderColor 0 0 0
  2306. SetBackgroundColor 0 0 0 225
  2307. SetFontSize 31
  2308.  
  2309. Show #$small, ok
  2310. Rarity Rare
  2311. SetBorderColor 150 150 150 200
  2312. Height <= 2
  2313. Width <= 2
  2314. SetBackgroundColor 0 0 0 225
  2315. SetFontSize 31
  2316.  
  2317. Show #$small, ok
  2318. Rarity Rare
  2319. SetBorderColor 150 150 150 200
  2320. Height <= 3
  2321. Width <= 1
  2322. SetBackgroundColor 0 0 0 225
  2323. SetFontSize 31
  2324.  
  2325. Show #$ok
  2326. Rarity Rare
  2327. SetBorderColor 0 0 0
  2328. SetBackgroundColor 0 0 0 225
  2329. SetFontSize 31
  2330.  
  2331. #------------------------------------------------------------------------
  2332. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  2333. #------------------------------------------------------------------------
  2334.  
  2335. #------------------------------------------------------------------------
  2336. # 0701 # 83+ ITEM CRAFTING
  2337. #------------------------------------------------------------------------
  2338.  
  2339. Show
  2340. ItemLevel >= 84
  2341. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  2342. SetBorderColor 255 255 0 255
  2343. SetFontSize 38
  2344.  
  2345. Show # Endgame: Show normal ilvl 83+ rings/amulets
  2346. Class Rings Amulet Belts
  2347. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2348. ItemLevel >= 84
  2349. SetBorderColor 255 255 0 255
  2350. SetFontSize 38
  2351.  
  2352. Show
  2353. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  2354. ItemLevel >= 83
  2355. SetBorderColor 255 255 0 255
  2356. SetFontSize 38
  2357.  
  2358. Show
  2359. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  2360. ItemLevel >= 83
  2361. SetBorderColor 255 255 0 255
  2362. SetFontSize 38
  2363.  
  2364. Show
  2365. BaseType "Sai"
  2366. ItemLevel >= 83
  2367. SetBorderColor 255 255 0 255
  2368. Class Daggers
  2369. SetFontSize 38
  2370.  
  2371. #------------------------------------------------------------------------
  2372. # 0702 # CHROMATIC ORB RECIPE ITEMS
  2373. #------------------------------------------------------------------------
  2374.  
  2375. Show
  2376. SocketGroup RGB
  2377. SetBackgroundColor 75 75 75
  2378. SetBorderColor 150 150 150
  2379. SetFontSize 36
  2380. Height <= 2
  2381. Width <= 2
  2382.  
  2383. Show
  2384. SocketGroup RGB
  2385. SetBackgroundColor 75 75 75
  2386. SetBorderColor 150 150 150
  2387. SetFontSize 36
  2388. Height <= 3
  2389. Width <= 1
  2390.  
  2391. Show
  2392. SocketGroup RGB
  2393. SetBackgroundColor 75 75 75
  2394. SetBorderColor 0 0 0
  2395.  
  2396. #------------------------------------------------------------------------
  2397. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  2398. #-------------------------------------------------------------------------
  2399. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  2400. # Enable this line for improved detection of chance bases (like sorcerer boots)
  2401.  
  2402. # Sorcerer Boots - Skyforth
  2403.  
  2404. ### PRIORITY CHANCE ITGEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ###
  2405. Show # SKYFORTH - You can add your own items here. The items will cause a drop sound.
  2406. BaseType "Sorcerer Boots"
  2407. SetBorderColor 0 210 0 210
  2408. SetTextColor 255 255 255 255
  2409. Rarity Normal
  2410. SetFontSize 38
  2411. PlayAlertSound 7 300
  2412.  
  2413. # Occultists' Vestment - Shavronne's Armor
  2414. # Imperial Bow - Windripper (uncommon, rare)/Lionseye (common, cheap)
  2415. # Prophecy wand - Void Battery
  2416. # Judgement Staff - Hegemony's/Pledge of Hands
  2417. # Desert Brigandine - Can be chanced into Lightning Coil
  2418. # Assassin's Garb - Corspri's Will
  2419.  
  2420. ### REGULAR CHANCE BASES ###
  2421. Show # T2 UNIQUES:
  2422. BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Leather Belt"
  2423. SetBorderColor 0 150 0 150
  2424. SetTextColor 255 255 255 255
  2425. Rarity Normal
  2426.  
  2427. ### LEGACY UNIQUE CHANCE BASES ###
  2428. ### THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS ###
  2429. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2430. # Lapis/Amber Amulet - can be sold together to creater agate amulets
  2431. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2432.  
  2433. Show
  2434. BaseType "Sacrificial Garb"
  2435. SetTextColor 255 255 255 255
  2436. SetBorderColor 0 150 0 150
  2437. Rarity Normal
  2438.  
  2439.  
  2440. #------------------------------------------------------------------------
  2441. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  2442. #-------------------------------------------------------------------------
  2443.  
  2444. Show # Endgame: Show normal ilvl 75+ rings/amulets
  2445. Class Rings Amulet Belts
  2446. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2447. ItemLevel >= 75
  2448. SetBorderColor 255 190 0 150
  2449. Rarity Normal
  2450. SetFontSize 32
  2451.  
  2452. Show # Endgame: Show normal ilvl 60+ rings/amulets
  2453. Class Rings Amulet Belts
  2454. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2455. Rarity Normal
  2456. SetBorderColor 0 0 0
  2457. ItemLevel >= 62
  2458. ItemLevel < 75
  2459. SetFontSize 32
  2460.  
  2461. #------------------------------------------------------------------------
  2462. # 0705 # MAGIC RINGS, AMULETS, BELTS
  2463. #------------------------------------------------------------------------
  2464. #Once we reach mapping we only want to see the top tiers of magic items
  2465. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  2466. #Pixel
  2467.  
  2468. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  2469. Class Rings Amulets Belts
  2470. Rarity Magic
  2471. ItemLevel >= 78
  2472. SetFontSize 30
  2473.  
  2474. #------------------------------------------------------------------------
  2475. # 0706 # MAGIC JEWELS
  2476. #------------------------------------------------------------------------
  2477.  
  2478. Show
  2479. Class Jewel
  2480. SetFontSize 36
  2481. SetBackgroundColor 75 75 75
  2482. SetBorderColor 0 150 200
  2483.  
  2484. #------------------------------------------------------------------------
  2485. # 0707 # CHISEL RECIPE ITEMS
  2486. #-------------------------------------------------------------------------
  2487.  
  2488. Show # Chisel Recipe: Magic Gavels with 20 qual
  2489. Quality = 20
  2490. Rarity Magic
  2491. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2492. SetBackgroundColor 75 75 75
  2493. SetBorderColor 250 250 250
  2494. SetTextColor 100 100 255 255
  2495. SetFontSize 38
  2496.  
  2497. Show # Chisel Recipe: White Gavels with 20 qual
  2498. Quality = 20
  2499. Rarity Normal
  2500. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2501. SetBackgroundColor 75 75 75
  2502. SetBorderColor 250 250 250 255
  2503. SetTextColor 255 255 255 255
  2504. SetFontSize 38
  2505.  
  2506. Show # Chisel Recipe: Magic Gavels with 18+ qual
  2507. Quality > 17
  2508. Rarity Magic
  2509. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2510. SetBackgroundColor 75 75 75
  2511. SetBorderColor 135 135 135
  2512. SetFontSize 36
  2513.  
  2514. Show # Chisel Recipe: White Gavels with 15+ qual
  2515. Quality > 14
  2516. Rarity Normal
  2517. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2518. SetBackgroundColor 75 75 75
  2519. SetBorderColor 135 135 135
  2520. SetFontSize 36
  2521.  
  2522. Show # Chisel Recipe: Magic Gavels with 12+ qual
  2523. Quality > 11
  2524. Rarity Magic
  2525. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2526. SetBackgroundColor 75 75 75
  2527. SetBorderColor 0 0 0
  2528. SetFontSize 32
  2529.  
  2530. Show # Chisel Recipe: White Gavels
  2531. Rarity Normal
  2532. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2533. SetBackgroundColor 75 75 75
  2534. SetBorderColor 0 0 0
  2535. SetFontSize 32
  2536.  
  2537. #------------------------------------------------------------------------
  2538. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2539. #-------------------------------------------------------------------------
  2540.  
  2541. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  2542. Class "Boots" "Gloves" "Body Armour" "Helmets"
  2543. DropLevel >= 64
  2544. ItemLevel < 72
  2545. LinkedSockets >= 4
  2546. SetFontSize 32
  2547. Rarity <= Magic
  2548.  
  2549. #------------------------------------------------------------------------
  2550. # 0709 # TOP BASES FOR CRAFTING
  2551. #-------------------------------------------------------------------------
  2552.  
  2553. Show # Weapons: Show Ambusher CRAFTING
  2554. BaseType "Ambusher"
  2555. SetFontSize 32
  2556. Rarity <= Magic
  2557.  
  2558. Show # Weapons: Show Harbinger Bow CRAFTING
  2559. BaseType "Harbinger Bow"
  2560. SetFontSize 32
  2561. Rarity <= Magic
  2562.  
  2563. #
  2564. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  2565. #BaseType "Hubris Circlet"
  2566. #SetFontSize 32
  2567. #Rarity <= Magic
  2568.  
  2569. #Hide # Weapons: Show Platinum Kris CRAFTING
  2570. #BaseType "Platinum Kris"
  2571. #SetFontSize 32
  2572. #Rarity <= Magic
  2573. #
  2574. #Hide # Weapons: Show Vaal Axe CRAFTING
  2575. #BaseType "Vaal Axe"
  2576. #SetFontSize 32
  2577. #Rarity <= Magic
  2578. #
  2579. #Hide # Weapons: Show Imperial Skean CRAFTING
  2580. #BaseType "Imperial Skean"
  2581. #SetFontSize 32
  2582. #Rarity <= Magic
  2583. #
  2584. #Hide # Weapons: Show Demon Dagger CRAFTING
  2585. #BaseType "Demon Dagger"
  2586. #SetFontSize 32
  2587. #Rarity <= Magic
  2588. #
  2589. #Hide # Weapons: Show Vaal Rapier CRAFTING
  2590. #BaseType "Vaal Rapier"
  2591. #SetFontSize 32
  2592. #Rarity <= Magic
  2593. #
  2594. #Hide # Weapons: Show Jewelled Foil CRAFTING
  2595. #BaseType "Jewelled Foil"
  2596. #SetFontSize 32
  2597. #Rarity <= Magic
  2598. #
  2599. #Hide # Weapons: Show Opal Sceptre CRAFTING
  2600. #BaseType "Opal Sceptre"
  2601. #SetFontSize 32
  2602. #Rarity <= Magic
  2603. #
  2604. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  2605. #BaseType "Imbued Wand"
  2606. #SetFontSize 32
  2607. #Rarity <= Magic
  2608. #
  2609. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  2610. #BaseType "Prophecy Wand"
  2611. #SetFontSize 32
  2612. #Rarity <= Magic
  2613. #
  2614. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  2615. #BaseType "Carnal Armour"
  2616. #SetFontSize 32
  2617. #Rarity <= Magic
  2618. #
  2619. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  2620. #BaseType "Saint's Hauberk"
  2621. #SetFontSize 32
  2622. #Rarity <= Magic
  2623. #
  2624. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  2625. #BaseType "Saintly Chainmail"
  2626. #SetFontSize 32
  2627. #Rarity <= Magic
  2628. #
  2629. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  2630. #BaseType "Triumphant Lamellar"
  2631. #SetFontSize 32
  2632. #Rarity <= Magic
  2633. #
  2634. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  2635. #BaseType "General's Brigandine"
  2636. #SetFontSize 32
  2637. #Rarity <= Magic
  2638. #
  2639. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  2640. #BaseType "Full Dragonscale"
  2641. #SetFontSize 32
  2642. #Rarity <= Magic
  2643. #
  2644. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  2645. #BaseType "Assassin's Garb"
  2646. #SetFontSize 32
  2647. #Rarity <= Magic
  2648. #
  2649. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  2650. #BaseType "Zodiac Leather"
  2651. #SetFontSize 32
  2652. #Rarity <= Magic
  2653. #
  2654. #Hide # Armour: Show Astral Plate AR CRAFTING
  2655. #BaseType "Astral Plate"
  2656. #SetFontSize 32
  2657. #Rarity <= Magic
  2658. #
  2659. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  2660. #BaseType "Glorious Plate"
  2661. #SetFontSize 32
  2662. #Rarity <= Magic
  2663. #
  2664. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  2665. #BaseType "Vaal Regalia"
  2666. #SetFontSize 32
  2667. #Rarity <= Magic
  2668. #
  2669. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  2670. #BaseType "Titanium Spirit Shield"
  2671. #SetFontSize 32
  2672. #Rarity <= Magic
  2673. #
  2674. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  2675. #BaseType "Sorcerer Gloves"
  2676. #SetFontSize 32
  2677. #Rarity <= Magic
  2678. #
  2679. #------------------------------------------------------------------------
  2680. # 0710 # MARAKETH WEAPONS
  2681. #-------------------------------------------------------------------------
  2682. # All maraketh weapon bases are visible once their itemlevel is 83+
  2683. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  2684. # Feel free to enable additional weapons
  2685.  
  2686. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  2687. BaseType "Gemini Claw"
  2688. SetFontSize 32
  2689. Rarity <= Magic
  2690. ItemLevel < 78
  2691.  
  2692. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  2693. BaseType "Exquisite Blade"
  2694. SetFontSize 32
  2695. Rarity <= Magic
  2696. ItemLevel < 78
  2697.  
  2698. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  2699. #BaseType "Profane Wand"
  2700. #SetFontSize 32
  2701. #Rarity <= Magic
  2702. #ItemLevel < 78
  2703.  
  2704. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  2705. #BaseType "Behemoth Mace"
  2706. #SetFontSize 32
  2707. #Rarity <= Magic
  2708. #ItemLevel < 77
  2709.  
  2710. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  2711. #BaseType "Sai"
  2712. #Class Daggers
  2713. #SetFontSize 32
  2714. #Rarity <= Magic
  2715. #ItemLevel < 78
  2716.  
  2717. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  2718. #BaseType "Tiger Hook"
  2719. #SetFontSize 32
  2720. #Rarity <= Magic
  2721. #ItemLevel < 77
  2722.  
  2723. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  2724. #BaseType "Dragoon Sword"
  2725. #SetFontSize 32
  2726. #Rarity <= Magic
  2727. #ItemLevel < 77
  2728.  
  2729. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  2730. #BaseType "Runic Hatchet"
  2731. #SetFontSize 32
  2732. #Rarity <= Magic
  2733. #ItemLevel < 77
  2734.  
  2735. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  2736. #BaseType "Maraketh Bow"
  2737. #SetFontSize 32
  2738. #Rarity <= Magic
  2739. #ItemLevel < 77
  2740.  
  2741. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  2742. #BaseType "Eclipse Staff"
  2743. #SetFontSize 32
  2744. #Rarity <= Magic
  2745. #ItemLevel < 78
  2746.  
  2747. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  2748. #BaseType "Fleshripper"
  2749. #SetFontSize 32
  2750. #Rarity <= Magic
  2751. #ItemLevel < 77
  2752.  
  2753. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  2754. #BaseType "Coronal Maul"
  2755. #SetFontSize 32
  2756. #Rarity <= Magic
  2757. #ItemLevel < 77
  2758.  
  2759. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  2760. #BaseType "Sambar Sceptre"
  2761. #SetFontSize 32
  2762. #Rarity <= Magic
  2763. #ItemLevel < 78
  2764.  
  2765. #------------------------------------------------------------------------
  2766. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2767. #------------------------------------------------------------------------
  2768. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2769.  
  2770. # You can uncomment these lines to show quality items in maps.
  2771. #Show
  2772. # Quality = 20
  2773. # Rarity <= Magic
  2774. # SetBackgroundColor 75 75 75
  2775. # SetBorderColor 0 0 0
  2776.  
  2777. Show
  2778. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2779. Quality = 20
  2780. Rarity <= Magic
  2781. ItemLevel <= 60
  2782. SetBackgroundColor 75 75 75
  2783. SetBorderColor 0 0 0
  2784.  
  2785. #------------------------------------------------------------------------
  2786. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2787. #------------------------------------------------------------------------
  2788. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2789.  
  2790. #Show
  2791. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2792. # Rarity Normal
  2793. # SetBackgroundColor 0 0 0
  2794. # SetTextColor 150 0 0
  2795. # SetBorderColor 150 0 0
  2796. # SetFontSize 36
  2797.  
  2798. #------------------------------------------------------------------------
  2799. # Section: 0800 # FLASKS
  2800. #------------------------------------------------------------------------
  2801.  
  2802. Show
  2803. BaseType "Flask"
  2804. Rarity Normal
  2805. Quality = 20
  2806. SetBackgroundColor 75 75 75
  2807. SetBorderColor 250 250 250
  2808. SetTextColor 255 255 255 255
  2809. SetFontSize 38
  2810.  
  2811. Show
  2812. BaseType "Flask"
  2813. Rarity Magic
  2814. Quality = 20
  2815. SetBackgroundColor 75 75 75
  2816. SetBorderColor 250 250 250
  2817. SetTextColor 100 100 255 255
  2818. SetFontSize 38
  2819.  
  2820. Show
  2821. BaseType "Flask"
  2822. Quality >= 15
  2823. SetBackgroundColor 75 75 75
  2824. SetBorderColor 150 150 150
  2825. SetFontSize 36
  2826.  
  2827. Show #
  2828. BaseType "Quicksilver Flask" "Silver Flask"
  2829. Rarity <= Magic
  2830. ItemLevel >= 5
  2831. ItemLevel < 60
  2832. Quality >= 1
  2833. SetFontSize 40
  2834. SetBorderColor 250 250 250
  2835. SetBackgroundColor 75 75 75
  2836.  
  2837. Show #
  2838. BaseType "Quicksilver Flask" "Silver Flask"
  2839. Rarity <= Magic
  2840. ItemLevel < 60
  2841. SetFontSize 38
  2842. SetBorderColor 150 150 150
  2843. SetBackgroundColor 75 75 75
  2844.  
  2845. Show
  2846. BaseType "Flask"
  2847. Quality >= 1
  2848. SetBackgroundColor 75 75 75
  2849. SetBorderColor 0 0 0
  2850.  
  2851. Show
  2852. Class "Utility Flasks"
  2853. SetBackgroundColor 75 75 75
  2854. SetBorderColor 0 0 0
  2855. ItemLevel < 74
  2856.  
  2857. #------------------------------------------------------------------------
  2858. # 0801 # HIDE OUTDATED FLASKS
  2859. #------------------------------------------------------------------------
  2860.  
  2861. Hide
  2862. Class "Life Flask" "Mana Flask"
  2863. BaseType Flask
  2864. ItemLevel >= 35
  2865. BaseType Small Medium Large Greater Grand
  2866. SetFontSize 20
  2867.  
  2868. Hide
  2869. Class "Life Flask" "Mana Flask"
  2870. BaseType Flask
  2871. ItemLevel >= 53
  2872. BaseType Giant Colossal Sacred
  2873. SetFontSize 20
  2874.  
  2875. #----------------------------------------------------
  2876. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2877. #----------------------------------------------------
  2878.  
  2879. Hide # Endgame: Hide non quality flasks in maps
  2880. BaseType Flask
  2881. ItemLevel >= 69
  2882. SetFontSize 20
  2883.  
  2884. #----------------------------------------------------
  2885. # 0803 # FLASKS - Hybrid Flasks (Normal)
  2886. #----------------------------------------------------
  2887.  
  2888. Show
  2889. Class "Hybrid Flask"
  2890. BaseType "Small"
  2891. Rarity Normal
  2892. ItemLevel <= 15
  2893. SetTextColor 255 255 255 255
  2894. SetBorderColor 100 100 100
  2895. SetFontSize 36
  2896.  
  2897. Show
  2898. Class "Hybrid Flask"
  2899. BaseType "Medium"
  2900. Rarity Normal
  2901. ItemLevel <= 25
  2902. SetTextColor 255 255 255 255
  2903. SetBorderColor 100 100 100
  2904. SetFontSize 36
  2905.  
  2906. Show
  2907. Class "Hybrid Flask"
  2908. BaseType "Large"
  2909. Rarity Normal
  2910. ItemLevel <= 35
  2911. SetTextColor 255 255 255 255
  2912. SetBorderColor 100 100 100
  2913. SetFontSize 36
  2914.  
  2915. Show
  2916. Class "Hybrid Flask"
  2917. BaseType "Colossal"
  2918. Rarity Normal
  2919. ItemLevel <= 45
  2920. SetTextColor 255 255 255 255
  2921. SetBorderColor 100 100 100
  2922. SetFontSize 36
  2923.  
  2924. Show
  2925. Class "Hybrid Flask"
  2926. BaseType "Sacred"
  2927. Rarity Normal
  2928. ItemLevel <= 55
  2929. SetTextColor 255 255 255 255
  2930. SetBorderColor 100 100 100
  2931. SetFontSize 36
  2932.  
  2933. Show
  2934. Class "Hybrid Flask"
  2935. BaseType "Hallowed"
  2936. Rarity Normal
  2937. ItemLevel <= 67
  2938. SetTextColor 255 255 255 255
  2939. SetBorderColor 100 100 100
  2940. SetFontSize 36
  2941.  
  2942. #----------------------------------------------------
  2943. # 0804 # FLASKS - Hybrid Flasks (Magic)
  2944. #----------------------------------------------------
  2945.  
  2946. Show
  2947. Class "Hybrid Flask"
  2948. BaseType "Small"
  2949. Rarity Magic
  2950. ItemLevel <= 15
  2951. SetTextColor 100 100 255 255
  2952. SetBorderColor 100 100 100
  2953. SetFontSize 36
  2954.  
  2955. Show
  2956. Class "Hybrid Flask"
  2957. BaseType "Medium"
  2958. Rarity Magic
  2959. ItemLevel <= 25
  2960. SetTextColor 100 100 255 255
  2961. SetBorderColor 100 100 100
  2962. SetFontSize 36
  2963.  
  2964. Show
  2965. Class "Hybrid Flask"
  2966. BaseType "Large"
  2967. Rarity Magic
  2968. ItemLevel <= 35
  2969. SetTextColor 100 100 255 255
  2970. SetBorderColor 100 100 100
  2971. SetFontSize 36
  2972.  
  2973. Show
  2974. Class "Hybrid Flask"
  2975. BaseType "Colossal"
  2976. Rarity Magic
  2977. ItemLevel <= 45
  2978. SetTextColor 100 100 255 255
  2979. SetBorderColor 100 100 100
  2980. SetFontSize 36
  2981.  
  2982. Show
  2983. Class "Hybrid Flask"
  2984. BaseType "Sacred"
  2985. Rarity Magic
  2986. ItemLevel <= 55
  2987. SetTextColor 100 100 255 255
  2988. SetBorderColor 100 100 100
  2989. SetFontSize 36
  2990.  
  2991. Show
  2992. Class "Hybrid Flask"
  2993. BaseType "Hallowed"
  2994. Rarity Magic
  2995. ItemLevel <= 66
  2996. SetTextColor 100 100 255 255
  2997. SetBorderColor 100 100 100
  2998. SetFontSize 36
  2999.  
  3000. #----------------------------------------------------
  3001. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  3002. #----------------------------------------------------
  3003.  
  3004. Show
  3005. Class Flask
  3006. Rarity Normal
  3007. ItemLevel <= 5
  3008. BaseType "Small"
  3009. SetTextColor 255 255 255 255
  3010. SetBorderColor 100 100 100
  3011. SetFontSize 36
  3012.  
  3013. Show
  3014. Class Flask
  3015. Rarity Normal
  3016. ItemLevel <= 8
  3017. ItemLevel >= 3
  3018. BaseType "Medium"
  3019. SetTextColor 255 255 255 255
  3020. SetBorderColor 100 100 100
  3021. SetFontSize 36
  3022.  
  3023. Show
  3024. Class Flask
  3025. Rarity Normal
  3026. ItemLevel <= 12
  3027. ItemLevel >= 5
  3028. BaseType "Large"
  3029. SetTextColor 255 255 255 255
  3030. SetBorderColor 100 100 100
  3031. SetFontSize 36
  3032.  
  3033. Show
  3034. Class Flask
  3035. Rarity Normal
  3036. ItemLevel <= 18
  3037. ItemLevel >= 12
  3038. BaseType "Greater"
  3039. SetTextColor 255 255 255 255
  3040. SetBorderColor 100 100 100
  3041. SetFontSize 36
  3042.  
  3043. Show
  3044. Class Flask
  3045. Rarity Normal
  3046. ItemLevel <= 24
  3047. ItemLevel >= 18
  3048. BaseType "Grand"
  3049. SetTextColor 255 255 255 255
  3050. SetBorderColor 100 100 100
  3051. SetFontSize 36
  3052.  
  3053. Show
  3054. Class Flask
  3055. Rarity Normal
  3056. ItemLevel <= 30
  3057. ItemLevel >= 24
  3058. BaseType "Giant"
  3059. SetTextColor 255 255 255 255
  3060. SetBorderColor 100 100 100
  3061. SetFontSize 36
  3062.  
  3063. Show
  3064. Class Flask
  3065. Rarity Normal
  3066. ItemLevel <= 37
  3067. ItemLevel >= 30
  3068. BaseType "Colossal"
  3069. SetTextColor 255 255 255 255
  3070. SetBorderColor 100 100 100
  3071. SetFontSize 36
  3072.  
  3073. Show
  3074. Class Flask
  3075. Rarity Normal
  3076. ItemLevel <= 42
  3077. ItemLevel >= 36
  3078. BaseType "Sacred"
  3079. SetTextColor 255 255 255 255
  3080. SetBorderColor 100 100 100
  3081. SetFontSize 36
  3082.  
  3083. Show
  3084. Class Flask
  3085. Rarity Normal
  3086. ItemLevel <= 48
  3087. ItemLevel >= 42
  3088. BaseType "Hallowed"
  3089. SetTextColor 255 255 255 255
  3090. SetBorderColor 100 100 100
  3091. SetFontSize 36
  3092.  
  3093. Show
  3094. Class Flask
  3095. Rarity Normal
  3096. ItemLevel <= 55
  3097. ItemLevel >= 48
  3098. BaseType "Sanctified"
  3099. SetTextColor 255 255 255 255
  3100. SetBorderColor 100 100 100
  3101. SetFontSize 36
  3102.  
  3103. Show
  3104. Class Flask
  3105. Rarity Normal
  3106. ItemLevel <= 66
  3107. ItemLevel >= 60
  3108. BaseType "Divine"
  3109. SetTextColor 255 255 255 255
  3110. SetBorderColor 100 100 100
  3111. SetFontSize 36
  3112.  
  3113. Show
  3114. Class Flask
  3115. Rarity Normal
  3116. ItemLevel <= 66
  3117. ItemLevel >= 65
  3118. BaseType "Eternal"
  3119. SetTextColor 255 255 255 255
  3120. SetBorderColor 100 100 100
  3121. SetFontSize 36
  3122.  
  3123. #----------------------------------------------------
  3124. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  3125. #----------------------------------------------------
  3126.  
  3127. Show
  3128. Class Flask
  3129. Rarity Magic
  3130. ItemLevel <= 5
  3131. BaseType "Small"
  3132. SetTextColor 100 100 255 255
  3133. SetBorderColor 100 100 100
  3134. SetFontSize 36
  3135.  
  3136. Show
  3137. Class Flask
  3138. Rarity Magic
  3139. ItemLevel <= 8
  3140. ItemLevel >= 3
  3141. BaseType "Medium"
  3142. SetTextColor 100 100 255 255
  3143. SetBorderColor 100 100 100
  3144. SetFontSize 36
  3145.  
  3146. Show
  3147. Class Flask
  3148. Rarity Magic
  3149. ItemLevel <= 12
  3150. ItemLevel >= 5
  3151. BaseType "Large"
  3152. SetTextColor 100 100 255 255
  3153. SetBorderColor 100 100 100
  3154. SetFontSize 36
  3155.  
  3156. Show
  3157. Class Flask
  3158. Rarity Magic
  3159. ItemLevel <= 18
  3160. ItemLevel >= 12
  3161. BaseType "Greater"
  3162. SetTextColor 100 100 255 255
  3163. SetBorderColor 100 100 100
  3164. SetFontSize 36
  3165.  
  3166. Show
  3167. Class Flask
  3168. Rarity Magic
  3169. ItemLevel <= 24
  3170. ItemLevel >= 18
  3171. BaseType "Grand"
  3172. SetTextColor 100 100 255 255
  3173. SetBorderColor 100 100 100
  3174. SetFontSize 36
  3175.  
  3176. Show
  3177. Class Flask
  3178. Rarity Magic
  3179. ItemLevel <= 30
  3180. ItemLevel >= 24
  3181. BaseType "Giant"
  3182. SetTextColor 100 100 255 255
  3183. SetBorderColor 100 100 100
  3184. SetFontSize 36
  3185.  
  3186. Show
  3187. Class Flask
  3188. Rarity Magic
  3189. ItemLevel <= 37
  3190. ItemLevel >= 30
  3191. BaseType "Colossal"
  3192. SetTextColor 100 100 255 255
  3193. SetBorderColor 100 100 100
  3194. SetFontSize 36
  3195.  
  3196. Show
  3197. Class Flask
  3198. Rarity Magic
  3199. ItemLevel <= 42
  3200. ItemLevel >= 36
  3201. BaseType "Sacred"
  3202. SetTextColor 100 100 255 255
  3203. SetBorderColor 100 100 100
  3204. SetFontSize 36
  3205.  
  3206. Show
  3207. Class Flask
  3208. Rarity Magic
  3209. ItemLevel <= 48
  3210. ItemLevel >= 42
  3211. BaseType "Hallowed"
  3212. SetTextColor 100 100 255 255
  3213. SetBorderColor 100 100 100
  3214. SetFontSize 36
  3215.  
  3216. Show
  3217. Class Flask
  3218. Rarity Magic
  3219. ItemLevel <= 55
  3220. ItemLevel >= 48
  3221. BaseType "Sanctified"
  3222. SetTextColor 100 100 255 255
  3223. SetBorderColor 100 100 100
  3224. SetFontSize 36
  3225.  
  3226. Show
  3227. Class Flask
  3228. Rarity Magic
  3229. ItemLevel <= 67
  3230. ItemLevel >= 60
  3231. BaseType "Divine"
  3232. SetTextColor 100 100 255 255
  3233. SetBorderColor 100 100 100
  3234. SetFontSize 36
  3235.  
  3236. Show
  3237. Class Flask
  3238. Rarity Magic
  3239. ItemLevel <= 66
  3240. ItemLevel >= 65
  3241. BaseType "Eternal"
  3242. SetTextColor 100 100 255 255
  3243. SetBorderColor 100 100 100
  3244. SetFontSize 36
  3245. #------------------------------------------------------------------------
  3246. # 0807 # SHOW WHATEVER FLASKS REMAIN
  3247. #------------------------------------------------------------------------
  3248.  
  3249. Show
  3250. BaseType Flask
  3251. SetFontSize 29
  3252. Rarity <= Magic
  3253.  
  3254. #------------------------------------------------------------------------
  3255. # Section: 0900 # LEVELING
  3256. #------------------------------------------------------------------------
  3257. #Until itemlevel 12 you will see everything
  3258. #Then NORMAL items under your level will start getting filtered out.
  3259. #We will still see all 3L's until level 30 and all 4L's until level 69
  3260. #All magic items will be visible without further filtering until level 67
  3261. #
  3262. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  3263. #Low level boots (can roll movementspeed)
  3264. #Low level sceptre+wands (if blue/3L)
  3265. #Low level jewelery
  3266. #Low level Quicksilver flasks (handled in a different section)
  3267.  
  3268. #------------------------------------------------------------------------
  3269. # 0901 # HIGHLIGHT LEVELING JEWELRY
  3270. #------------------------------------------------------------------------
  3271.  
  3272. Show
  3273. Rarity Normal
  3274. ItemLevel < 15
  3275. Class "Rings" "Amulets" "Belts"
  3276. SetBorderColor 100 100 100
  3277. SetTextColor 255 255 255 255
  3278. SetFontSize 36
  3279.  
  3280. Show
  3281. Rarity Magic
  3282. ItemLevel < 20
  3283. Class "Rings" "Amulets" "Belts"
  3284. SetTextColor 100 100 255 255
  3285. SetBorderColor 100 100 100
  3286. SetFontSize 36
  3287.  
  3288. Show
  3289. Rarity Normal
  3290. ItemLevel < 35
  3291. Class "Rings" "Amulets" "Belts"
  3292. SetTextColor 255 255 255 255
  3293.  
  3294. Show
  3295. Rarity Magic
  3296. ItemLevel < 45
  3297. Class "Rings" "Amulets" "Belts"
  3298. SetTextColor 100 100 255 255
  3299. SetBorderColor 100 100 100
  3300.  
  3301. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  3302. Class Rings Amulets Belts Quivers
  3303. Rarity Magic
  3304. ItemLevel <= 66
  3305.  
  3306. #------------------------------------------------------------------------
  3307. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  3308. #------------------------------------------------------------------------
  3309. Show
  3310. Class "Boots"
  3311. LinkedSockets = 4
  3312. Rarity = Magic
  3313. ItemLevel < 68
  3314. SetFontSize 38
  3315. SetTextColor 100 100 255 255
  3316. SetBorderColor 100 100 100 255
  3317.  
  3318. Show
  3319. Class "Boots"
  3320. Rarity = Magic
  3321. ItemLevel < 25
  3322. SetFontSize 38
  3323. SetTextColor 100 100 255 255
  3324. SetBorderColor 100 100 100 255
  3325.  
  3326. Show
  3327. Class "Sceptres" "Wands"
  3328. Rarity = Magic
  3329. LinkedSockets = 3
  3330. ItemLevel < 35
  3331. SetFontSize 38
  3332. SetBorderColor 100 100 100 255
  3333.  
  3334. Show
  3335. Class "Sceptres" "Wands"
  3336. Rarity = Magic
  3337. ItemLevel < 25
  3338. SetFontSize 38
  3339. SetBorderColor 100 100 100 255
  3340.  
  3341. #------------------------------------------------------------------------
  3342. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  3343. #------------------------------------------------------------------------
  3344.  
  3345. Show
  3346. LinkedSockets >= 4
  3347. ItemLevel <= 66
  3348. Rarity Normal
  3349. SetTextColor 255 255 255 255
  3350. SetBorderColor 100 100 100
  3351. SetFontSize 36
  3352.  
  3353. Show
  3354. LinkedSockets >= 4
  3355. ItemLevel <= 66
  3356. Rarity Magic
  3357. SetTextColor 100 100 255 255
  3358. SetBorderColor 100 100 100
  3359. SetFontSize 36
  3360.  
  3361. Show
  3362. Class "Gloves" "Boots" "Helmets" "Shields"
  3363. LinkedSockets >= 3
  3364. ItemLevel <= 25
  3365. Rarity Normal
  3366. SetTextColor 255 255 255 255
  3367. SetBorderColor 100 100 100
  3368. SetFontSize 36
  3369.  
  3370. Show
  3371. Class "Gloves" "Boots" "Helmets" "Shields"
  3372. LinkedSockets >= 3
  3373. ItemLevel <= 25
  3374. Rarity Magic
  3375. SetTextColor 100 100 255 255
  3376. SetBorderColor 100 100 100
  3377. SetFontSize 36
  3378.  
  3379. #------------------------------------------------------------------------
  3380. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  3381. #------------------------------------------------------------------------
  3382.  
  3383. Show
  3384. ItemLevel < 12
  3385. SetBorderColor 0 0 0
  3386.  
  3387. Show
  3388. Rarity Normal
  3389. ItemLevel < 13
  3390. DropLevel >= 2
  3391. SetBorderColor 0 0 0
  3392.  
  3393. Show
  3394. Rarity Normal
  3395. ItemLevel < 14
  3396. DropLevel >= 4
  3397. SetBorderColor 0 0 0
  3398.  
  3399. Show
  3400. Rarity Normal
  3401. ItemLevel < 16
  3402. DropLevel >= 6
  3403. SetBorderColor 0 0 0
  3404.  
  3405. Show
  3406. Rarity Normal
  3407. ItemLevel < 18
  3408. DropLevel >= 8
  3409. SetBorderColor 0 0 0
  3410.  
  3411. Show
  3412. Rarity Normal
  3413. ItemLevel < 20
  3414. DropLevel >= 10
  3415. SetBorderColor 0 0 0
  3416.  
  3417. Show
  3418. Rarity Normal
  3419. ItemLevel < 22
  3420. DropLevel >= 13
  3421. SetBorderColor 0 0 0
  3422.  
  3423. Show
  3424. Rarity Normal
  3425. ItemLevel < 24
  3426. DropLevel >= 16
  3427. SetBorderColor 0 0 0
  3428.  
  3429. Show
  3430. Rarity Normal
  3431. ItemLevel < 26
  3432. DropLevel >= 19
  3433. SetBorderColor 0 0 0
  3434.  
  3435. Show
  3436. Rarity Normal
  3437. ItemLevel < 28
  3438. DropLevel >= 22
  3439. SetBorderColor 0 0 0
  3440.  
  3441. Show
  3442. LinkedSockets >= 3
  3443. ItemLevel < 30
  3444. DropLevel >= 24
  3445. SetFontSize 32
  3446. Rarity <= Magic
  3447. SetBorderColor 75 75 75
  3448.  
  3449. Show
  3450. Rarity <= Magic
  3451. ItemLevel < 30
  3452. DropLevel >= 28
  3453. SetFontSize 32
  3454. SetBorderColor 0 0 0
  3455.  
  3456. Show
  3457. LinkedSockets >= 3
  3458. ItemLevel < 32
  3459. DropLevel >= 26
  3460. SetFontSize 32
  3461. Rarity <= Magic
  3462. SetBorderColor 75 75 75
  3463.  
  3464. Show
  3465. Rarity <= Magic
  3466. ItemLevel < 32
  3467. DropLevel >= 30
  3468. SetFontSize 32
  3469. SetBorderColor 0 0 0
  3470.  
  3471. Show
  3472. LinkedSockets >= 3
  3473. ItemLevel < 34
  3474. DropLevel >= 28
  3475. SetFontSize 32
  3476. Rarity <= Magic
  3477. SetBorderColor 75 75 75
  3478.  
  3479. Show
  3480. Rarity <= Magic
  3481. ItemLevel < 34
  3482. DropLevel >= 32
  3483. SetFontSize 32
  3484. SetBorderColor 0 0 0
  3485.  
  3486. Show
  3487. LinkedSockets >= 3
  3488. ItemLevel < 36
  3489. DropLevel >= 32
  3490. SetFontSize 32
  3491. Rarity <= Magic
  3492. SetBorderColor 75 75 75
  3493.  
  3494. Show
  3495. Rarity <= Magic
  3496. ItemLevel < 36
  3497. DropLevel >= 34
  3498. SetFontSize 32
  3499. SetBorderColor 0 0 0
  3500.  
  3501. Show
  3502. LinkedSockets >= 3
  3503. ItemLevel < 38
  3504. DropLevel >= 34
  3505. SetFontSize 32
  3506. Rarity <= Magic
  3507. SetBorderColor 75 75 75
  3508.  
  3509. Show
  3510. Rarity <= Magic
  3511. ItemLevel < 38
  3512. DropLevel >= 37
  3513. SetFontSize 32
  3514. SetBorderColor 0 0 0
  3515.  
  3516. Show
  3517. LinkedSockets >= 3
  3518. ItemLevel < 40
  3519. DropLevel >= 37
  3520. SetFontSize 32
  3521. Rarity <= Magic
  3522. SetBorderColor 75 75 75
  3523.  
  3524. Show
  3525. Rarity <= Magic
  3526. ItemLevel < 40
  3527. DropLevel >= 39
  3528. SetFontSize 32
  3529. SetBorderColor 0 0 0
  3530.  
  3531. Show
  3532. LinkedSockets >= 3
  3533. ItemLevel < 42
  3534. DropLevel >= 39
  3535. SetFontSize 32
  3536. Rarity <= Magic
  3537. SetBorderColor 75 75 75
  3538.  
  3539. Show
  3540. Rarity <= Magic
  3541. ItemLevel < 42
  3542. DropLevel >= 41
  3543. SetFontSize 32
  3544. SetBorderColor 0 0 0
  3545.  
  3546. Show
  3547. LinkedSockets >= 3
  3548. ItemLevel < 46
  3549. DropLevel >= 43
  3550. SetFontSize 32
  3551. Rarity <= Magic
  3552. SetBorderColor 75 75 75
  3553.  
  3554. Show
  3555. Rarity <= Magic
  3556. ItemLevel < 46
  3557. DropLevel >= 45
  3558. SetFontSize 32
  3559. SetBorderColor 0 0 0
  3560.  
  3561. Show
  3562. LinkedSockets >= 3
  3563. ItemLevel < 48
  3564. DropLevel >= 46
  3565. SetFontSize 32
  3566. Rarity <= Magic
  3567. SetBorderColor 75 75 75
  3568.  
  3569. Show
  3570. Rarity <= Magic
  3571. ItemLevel < 48
  3572. DropLevel >= 47
  3573. SetFontSize 32
  3574. SetBorderColor 0 0 0
  3575.  
  3576. Show
  3577. LinkedSockets >= 3
  3578. ItemLevel < 50
  3579. DropLevel >= 48
  3580. SetFontSize 32
  3581. Rarity <= Magic
  3582. SetBorderColor 75 75 75
  3583.  
  3584. Show
  3585. Rarity <= Magic
  3586. ItemLevel < 50
  3587. DropLevel >= 49
  3588. SetFontSize 32
  3589. SetBorderColor 0 0 0
  3590.  
  3591. Show
  3592. LinkedSockets >= 3
  3593. ItemLevel < 52
  3594. DropLevel >= 50
  3595. SetFontSize 32
  3596. Rarity <= Magic
  3597. SetBorderColor 75 75 75
  3598.  
  3599. Show
  3600. Rarity <= Magic
  3601. ItemLevel < 52
  3602. DropLevel >= 52
  3603. SetFontSize 32
  3604. SetBorderColor 0 0 0
  3605.  
  3606. Show
  3607. LinkedSockets >= 3
  3608. ItemLevel < 54
  3609. DropLevel >= 52
  3610. SetFontSize 32
  3611. Rarity <= Magic
  3612. SetBorderColor 75 75 75
  3613.  
  3614. Show
  3615. Rarity <= Magic
  3616. ItemLevel < 54
  3617. DropLevel >= 54
  3618. SetFontSize 32
  3619. SetBorderColor 0 0 0
  3620.  
  3621. Show
  3622. LinkedSockets >= 3
  3623. ItemLevel < 56
  3624. DropLevel >= 54
  3625. SetFontSize 32
  3626. Rarity <= Magic
  3627. SetBorderColor 75 75 75
  3628.  
  3629. Show
  3630. Rarity <= Magic
  3631. ItemLevel < 56
  3632. DropLevel >= 56
  3633. SetFontSize 32
  3634. SetBorderColor 0 0 0
  3635.  
  3636. Show
  3637. LinkedSockets >= 3
  3638. ItemLevel < 58
  3639. DropLevel >= 56
  3640. SetFontSize 32
  3641. Rarity <= Magic
  3642. SetBorderColor 75 75 75
  3643.  
  3644. Show
  3645. Rarity <= Magic
  3646. ItemLevel < 58
  3647. DropLevel >= 58
  3648. SetFontSize 32
  3649. SetBorderColor 0 0 0
  3650.  
  3651. Show
  3652. LinkedSockets >= 3
  3653. ItemLevel < 60
  3654. DropLevel >= 58
  3655. SetFontSize 32
  3656. Rarity <= Magic
  3657. SetBorderColor 75 75 75
  3658.  
  3659. Show
  3660. Rarity <= Magic
  3661. ItemLevel < 60
  3662. DropLevel >= 60
  3663. SetFontSize 32
  3664. SetBorderColor 0 0 0
  3665.  
  3666. Show
  3667. LinkedSockets >= 3
  3668. ItemLevel < 62
  3669. DropLevel >= 60
  3670. SetFontSize 32
  3671. Rarity <= Magic
  3672. SetBorderColor 75 75 75
  3673.  
  3674. Show
  3675. Rarity <= Magic
  3676. ItemLevel < 62
  3677. DropLevel >= 62
  3678. SetFontSize 32
  3679. SetBorderColor 0 0 0
  3680.  
  3681. Show
  3682. LinkedSockets >= 3
  3683. ItemLevel < 64
  3684. DropLevel >= 63
  3685. SetFontSize 32
  3686. Rarity <= Magic
  3687. SetBorderColor 75 75 75
  3688.  
  3689. Show
  3690. Rarity <= Magic
  3691. ItemLevel < 64
  3692. DropLevel >= 64
  3693. SetFontSize 32
  3694. SetBorderColor 0 0 0
  3695.  
  3696. Show
  3697. LinkedSockets >= 3
  3698. ItemLevel < 66
  3699. DropLevel >= 65
  3700. SetFontSize 32
  3701. Rarity <= Magic
  3702. SetBorderColor 75 75 75
  3703.  
  3704. Show
  3705. Rarity <= Magic
  3706. ItemLevel < 66
  3707. DropLevel >= 66
  3708. SetFontSize 32
  3709. SetBorderColor 0 0 0
  3710.  
  3711. #------------------------------------------------------------------------
  3712. # 0905 # LEVELING GENERAL RULES
  3713. #------------------------------------------------------------------------
  3714.  
  3715. Show
  3716. Class "Sceptres" "Wands" "Daggers"
  3717. Rarity = Magic
  3718. ItemLevel < 66
  3719.  
  3720. Show
  3721. ItemLevel < 30
  3722. Rarity Magic
  3723. SetBorderColor 0 0 0
  3724.  
  3725. Show
  3726. ItemLevel < 45
  3727. Rarity Magic
  3728. SetBorderColor 0 0 0
  3729. SetFontSize 25
  3730.  
  3731. #------------------------------------------------------------------------
  3732. # Section: 5000 # TEMP AND WIP ENTRIES
  3733. #------------------------------------------------------------------------
  3734. #Work-in-progress entries are added here
  3735.  
  3736. #------------------------------------------------------------------------
  3737. # 5001 # WARBAND MODS - DEACTIVATED
  3738. #------------------------------------------------------------------------
  3739.  
  3740. #Hide
  3741. #Rarity Magic
  3742. #Class "Helmets"
  3743. #SetBorderColor 175 30 30
  3744. #SetBackgroundColor 200 60 0 175
  3745. #SetFontSize 29
  3746.  
  3747. #Hide
  3748. #Rarity Magic
  3749. #Class "Gloves"
  3750. #SetBorderColor 30 0 175
  3751. #SetBackgroundColor 50 25 150 175
  3752. #SetFontSize 29
  3753.  
  3754. #Hide
  3755. #Rarity Magic
  3756. #Class "Boots"
  3757. #SetBorderColor 25 150 90
  3758. #SetBackgroundColor 50 125 125 175
  3759. #SetFontSize 29
  3760.  
  3761. #---------------------------------------------------------------------------------------------------------------
  3762. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3763. #---------------------------------------------------------------------------------------------------------------
  3764. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3765.  
  3766. #------------------------------------------------------------------------
  3767. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3768. #------------------------------------------------------------------------
  3769. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3770.  
  3771. Hide # Minimize junk instead of hiding (if "Show")
  3772. Rarity Magic
  3773. SetFontSize 23
  3774. SetBackgroundColor 0 0 0 150
  3775. SetBorderColor 0 0 0 150
  3776.  
  3777. Hide # Minimize junk instead of hiding (if "Show")
  3778. Rarity Normal
  3779. SetFontSize 20
  3780. SetBackgroundColor 0 0 0 100
  3781. SetBorderColor 0 0 0 100
  3782.  
  3783. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after over a year of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3784. # Still I doubt it'll ever happen. However, if it will, please inform me!
  3785. Show # SafetyLine!
  3786. SetFontSize 45
  3787. SetBorderColor 255 0 0 255
  3788.  
  3789. #---------------------------------------------------------------------------------------------------------------
  3790. # THANKS TO:
  3791. #---------------------------------------------------------------------------------------------------------------
  3792. # SCRIPT by NeverSink ( the-dude- on reddit )
  3793. #
  3794. # COMMUNITY:
  3795. # Special highlight for my Streamviewers, Redditors and Forum Pals
  3796. #
  3797. # DEVELOPERS:
  3798. # GGG - Thanks for the awesome game!
  3799. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  3800. #
  3801. # FRIENDS:
  3802. # "c4pture" - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
  3803. # "Haggis & Tobnac" - Thanks for being good pals and POE-Teammembers
  3804. # "Malchron" - for helping out with his advice. And stuff.
  3805. #
  3806. # SUGGESTIONS / HELP:
  3807. # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
  3808. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3809. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  3810. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  3811. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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