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Mar 23rd, 2013
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C++ 0.64 KB | None | 0 0
  1. enum STATE ‹ NOTSTARTED, STARTED, DRAW, WIN ›;
  2. enum FIELD ‹ CROSS, CIRCLE, EMPTY ›;
  3. enum SIGN ‹ SG_CROSS, SG_CIRCLE ›;
  4.  
  5. class PLAYER
  6.  public:
  7.  std::string Name;
  8.  void GetName(std::string Got) ‹ Name = Got;
  9. ;
  10.  
  11. class GAME
  12.  private:
  13.  PLAYER* Gracz1, Gracz2;
  14.  public:
  15.  FIELD Plansza[3][3];
  16.  STATE GameState;
  17.  SIGN ACTUAL;
  18.  
  19.  GAME()
  20.  ‹
  21.  GameState = NOTSTARTED;
  22.  for (int i=0; i<=3; i++)
  23.  for (int j=0; i<=3; j++)
  24.  Plansza[j] = EMPTY;
  25.  Gracz1 = new PLAYER;
  26.  Gracz2 = new PLAYER;
  27.  std::cout << "Gra stworzona";
  28.  ›
  29.  ~GAME()
  30.  ‹
  31.  delete Gracz1, Gracz2;
  32.  ›
  33.  //Funkcje gry:
  34.  bool StartGry();
  35. ;
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