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Darkest Dungeon Champion Boss Strategies

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Feb 8th, 2016
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  1. Champion boss strategies with Youtube links. More thorough (read: way too long) explanations in Youtube descriptions. I'm confident that these results (minus the Hag) can be replicated if used verbatim, but by all means can just be taken as a guideline when forming your own group. As you can tell from my trinket selection I valued defense and utility very highly; on some bosses I could have certainly got away with playing more offensively, but safely killing these bosses was the goal, and some trinket choices had more to do with getting to the boss safely than the boss itself.
  2.  
  3. Swine God:
  4. Vestal, Plague Doctor, Houndmaster, Man-at-Arms
  5. Plague Doctor just equips Blasphemous Vial and spams Blinding Gas. Bolster spam from the Man-at-Arms will make sure the turn order is in your favor, and should provide some dodges. I'd use Hound's Watch, Tactics, and Weapons Practice at camp.
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  7. https://www.youtube.com/watch?v=v7E2v9qU9iA
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  9. Formless Flesh:
  10. Vestal, Houndmaster, Houndmaster, Man-at-Arms
  11. MaA spams Bolster, Houndmasters spam Hound's Harry. 100% chance to bleed on all pieces of flesh with Spiked Collar, 92% with Bleed Amulet. I used neither trinket and still made quick work of this boss, Hound's Harry is just too strong here not to abuse. Same camp buffs as Swine God, although I'd point out that you technically need 0 offensive buffs for this fight since all the damage is from the bleed.
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  13. https://www.youtube.com/watch?v=yQ5ILI7meSU
  14.  
  15. Necromancer Lord:
  16. Arbalest, Occultist, Hound Master, Man-at-Arms
  17. MaA spams Bolster, Occultist marks and heals, Houndmaster and Arbalest rush the boss down. Stun Chance on the Houndmaster is a bit important here in case he summons a Bone General - the HM has a 65% chance to stun him through the stun resistance debuff, so he could actually lock him down two turns in a row, or you could stun him every other turn since Bolster should be stacked and the boss shouldn't last that long after he gets one attack off anyway.
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  19. https://www.youtube.com/watch?v=AIaFlnmGKkg
  20.  
  21. Gibbering Prophet:
  22. Occultist, Occultist, [any 2 of Hellion, Bounty Hunter, Leper, Crusader, Abomination]
  23. Occultists just spam Weakening Curse with 100% to land and this fight basically becomes a joke. I took along Crusader and Leper for some emergency heals and blight resistance - the only way he can really kill someone is if he spams the AoE blight and it stacks up. Reflection and Bloody Shroud are good here. You can pack some extra Holy Waters and Antivenoms to play it safe.
  24.  
  25. https://www.youtube.com/watch?v=lqO8E5hZCpk
  26.  
  27. Hag Witch:
  28. Arbalest, Occultist, Hound Master, Hellion
  29. I don't really have a "safe" strategy here - I made some attempts to do this boss while keeping people out of the pot, but it didn't seem like it was happening with so much damage going into the pot, 3 people in the party per turn, and someone getting shuffled out of position. So I went with a full damage/crit setup, and you just have to hope that everything falls in your favor to keep someone from dying. A good crit from the Hellion or Arbalest is what you're looking for.
  30.  
  31. https://www.youtube.com/watch?v=PxomEiHy4mw
  32.  
  33. Brigand 16 Pounder:
  34. Vestal, Plague Doctor, Hound Master, Hellion
  35. This plan worked really well, and I think makes this fight very safe. The Plague Doctor stuns the Matchman on the turn it comes out, and then the Houndmaster stuns it on the next turn through the stun debuff while the Plague Doctor blights the back row. Then on the third turn, he should just die to blight. Due to rank order this only works perfectly every other Matchman, unless you want to kill the Fusilier, but with back-up damage from the Houndmaster and Hellion (Iron Swan and If It Bleeds), even if something goes wrong you should always have an out.
  36.  
  37. https://www.youtube.com/watch?v=voPeuSey274
  38.  
  39. Beguiling Siren:
  40. Occultist, Grave Robber, Bounty Hunter, Leper
  41. Drink some Holy Waters and go at it. Pack some Stun Chance and extra debuff resistance on the Bounty Hunter, so if anyone gets charmed you just punch 'em. The Leper gets some extra debuff resistance with Bloody Shroud and can just sit there and go to town on the boss. The Grave Robber can be used as a backup stun, and is there mostly for her strong blight on tanky fish in the dungeon and on potential summons.
  42.  
  43. https://www.youtube.com/watch?v=amN36m1gaE0
  44.  
  45. Drowned Crew:
  46. Occultist, Grave Robber, Bounty Hunter, Crusader
  47. Try to control the Anchorman by stunning him, or making him use Heave To on a Grave Robber buffed with dodge from Shadow Fade. The party is very mobile with the Grave Robber using Shadow Fade and Lunge, and the Crusader using Holy Lance. Move Resistance on the Occultist can help him from getting pulled to rank 1, which would leave the Bounty Hunter in ranks 1-3 at all times - buff him up and let him take care of the damage with some marks from the Occultist.
  48.  
  49. https://www.youtube.com/watch?v=Qfes5hQo1YY
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