Advertisement
Guest User

Orions pustoshka castle mission.sqf

a guest
Aug 25th, 2013
198
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 52.25 KB | None | 0 0
  1. activateAddons [
  2. ];
  3.  
  4. activateAddons [];
  5. initAmbientLife;
  6.  
  7. _this = createCenter west;
  8. _center_0 = _this;
  9.  
  10. _group_0 = createGroup _center_0;
  11.  
  12. _vehicle_18982 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_A_Castle_Wall1_20", [3714.4937, 7693.5645, -6.2329602], [], 0, "CAN_COLLIDE"];
  16. _vehicle_18982 = _this;
  17. _this setDir 32.285923;
  18. _this setPos [3714.4937, 7693.5645, -6.2329602];
  19. };
  20.  
  21. _vehicle_18984 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Land_A_Castle_Wall1_20", [3699.7898, 7702.7686, -6.3483644], [], 0, "CAN_COLLIDE"];
  25. _vehicle_18984 = _this;
  26. _this setDir 32.285923;
  27. _this setPos [3699.7898, 7702.7686, -6.3483644];
  28. };
  29.  
  30. _vehicle_18988 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Land_A_Castle_Wall1_20", [3683.3877, 7713.0474, -6.3483644], [], 0, "CAN_COLLIDE"];
  34. _vehicle_18988 = _this;
  35. _this setDir 32.285923;
  36. _this setPos [3683.3877, 7713.0474, -6.3483644];
  37. };
  38.  
  39. _vehicle_18989 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Land_A_Castle_Wall1_20", [3666.688, 7723.6172, -6.3868823], [], 0, "CAN_COLLIDE"];
  43. _vehicle_18989 = _this;
  44. _this setDir 32.285923;
  45. _this setPos [3666.688, 7723.6172, -6.3868823];
  46. };
  47.  
  48. _vehicle_19000 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Land_A_Castle_Wall1_20", [3776.3716, 7654.1504, -6.1022053], [], 0, "CAN_COLLIDE"];
  52. _vehicle_19000 = _this;
  53. _this setDir 32.285923;
  54. _this setPos [3776.3716, 7654.1504, -6.1022053];
  55. };
  56.  
  57. _vehicle_19001 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Land_A_Castle_Wall1_20", [3763.8545, 7662.1411, -5.9585929], [], 0, "CAN_COLLIDE"];
  61. _vehicle_19001 = _this;
  62. _this setDir 32.285923;
  63. _this setPos [3763.8545, 7662.1411, -5.9585929];
  64. };
  65.  
  66. _vehicle_19002 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Land_A_Castle_Wall1_20", [3747.6147, 7672.3672, -6.0072255], [], 0, "CAN_COLLIDE"];
  70. _vehicle_19002 = _this;
  71. _this setDir 32.285923;
  72. _this setPos [3747.6147, 7672.3672, -6.0072255];
  73. };
  74.  
  75. _vehicle_19003 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Land_A_Castle_Wall1_20", [3731.1128, 7682.9214, -5.9373755], [], 0, "CAN_COLLIDE"];
  79. _vehicle_19003 = _this;
  80. _this setDir 32.285923;
  81. _this setPos [3731.1128, 7682.9214, -5.9373755];
  82. };
  83.  
  84. _vehicle_19016 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Land_A_Castle_Wall1_20", [3727.3364, 7674.4282, -5.8904505], [], 0, "CAN_COLLIDE"];
  88. _vehicle_19016 = _this;
  89. _this setDir -147.98578;
  90. _this setPos [3727.3364, 7674.4282, -5.8904505];
  91. };
  92.  
  93. _vehicle_19017 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Land_A_Castle_Wall1_20", [3742.1135, 7665.2002, -5.7966332], [], 0, "CAN_COLLIDE"];
  97. _vehicle_19017 = _this;
  98. _this setDir -147.98578;
  99. _this setPos [3742.1135, 7665.2002, -5.7966332];
  100. };
  101.  
  102. _vehicle_19018 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Land_A_Castle_Wall1_20", [3758.562, 7654.998, -5.7373376], [], 0, "CAN_COLLIDE"];
  106. _vehicle_19018 = _this;
  107. _this setDir -147.98578;
  108. _this setPos [3758.562, 7654.998, -5.7373376];
  109. };
  110.  
  111. _vehicle_19019 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Land_A_Castle_Wall1_20", [3771.7825, 7646.8809, -5.759829], [], 0, "CAN_COLLIDE"];
  115. _vehicle_19019 = _this;
  116. _this setDir -147.98578;
  117. _this setPos [3771.7825, 7646.8809, -5.759829];
  118. };
  119.  
  120. _vehicle_19020 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Land_A_Castle_Wall1_20", [3662.019, 7715.769, -4.7625256], [], 0, "CAN_COLLIDE"];
  124. _vehicle_19020 = _this;
  125. _this setDir -147.1393;
  126. _this setPos [3662.019, 7715.769, -4.7625256];
  127. };
  128.  
  129. _vehicle_19021 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Land_A_Castle_Wall1_20", [3677.8689, 7705.6694, -4.887886], [], 0, "CAN_COLLIDE"];
  133. _vehicle_19021 = _this;
  134. _this setDir -147.1393;
  135. _this setPos [3677.8689, 7705.6694, -4.887886];
  136. };
  137.  
  138. _vehicle_19022 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Land_A_Castle_Wall1_20", [3693.9167, 7695.4819, -5.1517115], [], 0, "CAN_COLLIDE"];
  142. _vehicle_19022 = _this;
  143. _this setDir -147.98578;
  144. _this setPos [3693.9167, 7695.4819, -5.1517115];
  145. };
  146.  
  147. _vehicle_19023 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Land_A_Castle_Wall1_20", [3710.6694, 7684.9946, -5.6394434], [], 0, "CAN_COLLIDE"];
  151. _vehicle_19023 = _this;
  152. _this setDir -147.98578;
  153. _this setPos [3710.6694, 7684.9946, -5.6394434];
  154. };
  155.  
  156. _vehicle_19034 = objNull;
  157. if (true) then
  158. {
  159. _this = createVehicle ["Land_A_Castle_Gate", [3722.3445, 7683.4336, -0.55550671], [], 0, "CAN_COLLIDE"];
  160. _vehicle_19034 = _this;
  161. _this setDir 119.8152;
  162. _this setPos [3722.3445, 7683.4336, -0.55550671];
  163. };
  164.  
  165. _vehicle_19036 = objNull;
  166. if (true) then
  167. {
  168. _this = createVehicle ["Land_A_Castle_Gate", [3659.8533, 7722.73, -1.2167751], [], 0, "CAN_COLLIDE"];
  169. _vehicle_19036 = _this;
  170. _this setDir 121.37141;
  171. _this setPos [3659.8533, 7722.73, -1.2167751];
  172. };
  173.  
  174. _vehicle_19039 = objNull;
  175. if (true) then
  176. {
  177. _this = createVehicle ["Land_A_Castle_Gate", [3683.2529, 7624.0557, -0.68613428], [], 0, "CAN_COLLIDE"];
  178. _vehicle_19039 = _this;
  179. _this setDir 213.09369;
  180. _this setPos [3683.2529, 7624.0557, -0.68613428];
  181. };
  182.  
  183. _vehicle_19044 = objNull;
  184. if (true) then
  185. {
  186. _this = createVehicle ["Land_A_Castle_Wall1_20", [3634.5491, 7653.0688, -1.2863954], [], 0, "CAN_COLLIDE"];
  187. _vehicle_19044 = _this;
  188. _this setDir -147.1393;
  189. _this setPos [3634.5491, 7653.0688, -1.2863954];
  190. };
  191.  
  192. _vehicle_19045 = objNull;
  193. if (true) then
  194. {
  195. _this = createVehicle ["Land_A_Castle_Wall1_20", [3650.5969, 7642.8813, -1.479419], [], 0, "CAN_COLLIDE"];
  196. _vehicle_19045 = _this;
  197. _this setDir -147.98578;
  198. _this setPos [3650.5969, 7642.8813, -1.479419];
  199. };
  200.  
  201. _vehicle_19046 = objNull;
  202. if (true) then
  203. {
  204. _this = createVehicle ["Land_A_Castle_Wall1_20", [3667.3496, 7632.394, -2.0102112], [], 0, "CAN_COLLIDE"];
  205. _vehicle_19046 = _this;
  206. _this setDir -147.98578;
  207. _this setPos [3667.3496, 7632.394, -2.0102112];
  208. };
  209.  
  210. _vehicle_19050 = objNull;
  211. if (true) then
  212. {
  213. _this = createVehicle ["Land_A_Castle_Wall1_20", [3698.1157, 7612.5278, -2.23353], [], 0, "CAN_COLLIDE"];
  214. _vehicle_19050 = _this;
  215. _this setDir -147.1393;
  216. _this setPos [3698.1157, 7612.5278, -2.23353];
  217. };
  218.  
  219. _vehicle_19051 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Land_A_Castle_Wall1_20", [3714.1636, 7602.3403, -2.5802708], [], 0, "CAN_COLLIDE"];
  223. _vehicle_19051 = _this;
  224. _this setDir -147.98578;
  225. _this setPos [3714.1636, 7602.3403, -2.5802708];
  226. };
  227.  
  228. _vehicle_19052 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Land_A_Castle_Wall1_20", [3730.9163, 7591.853, -3.1018467], [], 0, "CAN_COLLIDE"];
  232. _vehicle_19052 = _this;
  233. _this setDir -147.98578;
  234. _this setPos [3730.9163, 7591.853, -3.1018467];
  235. };
  236.  
  237. _vehicle_19063 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["Land_A_Castle_Gate", [3766.939, 7743.9248, -0.97262281], [], 0, "CAN_COLLIDE"];
  241. _vehicle_19063 = _this;
  242. _this setDir 213.09369;
  243. _this setPos [3766.939, 7743.9248, -0.97262281];
  244. };
  245.  
  246. _vehicle_19064 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Land_A_Castle_Wall1_20", [3718.2351, 7772.938, -1.0570955], [], 0, "CAN_COLLIDE"];
  250. _vehicle_19064 = _this;
  251. _this setDir -147.1393;
  252. _this setPos [3718.2351, 7772.938, -1.0570955];
  253. };
  254.  
  255. _vehicle_19065 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["Land_A_Castle_Wall1_20", [3734.283, 7762.7505, -1.5018891], [], 0, "CAN_COLLIDE"];
  259. _vehicle_19065 = _this;
  260. _this setDir -147.98578;
  261. _this setPos [3734.283, 7762.7505, -1.5018891];
  262. };
  263.  
  264. _vehicle_19066 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Land_A_Castle_Wall1_20", [3751.0356, 7752.2632, -2.2272615], [], 0, "CAN_COLLIDE"];
  268. _vehicle_19066 = _this;
  269. _this setDir -147.98578;
  270. _this setPos [3751.0356, 7752.2632, -2.2272615];
  271. };
  272.  
  273. _vehicle_19067 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Land_A_Castle_Wall1_20", [3781.8018, 7732.397, -2.3866551], [], 0, "CAN_COLLIDE"];
  277. _vehicle_19067 = _this;
  278. _this setDir -147.1393;
  279. _this setPos [3781.8018, 7732.397, -2.3866551];
  280. };
  281.  
  282. _vehicle_19068 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["Land_A_Castle_Wall1_20", [3797.8496, 7722.2095, -2.5628331], [], 0, "CAN_COLLIDE"];
  286. _vehicle_19068 = _this;
  287. _this setDir -147.98578;
  288. _this setPos [3797.8496, 7722.2095, -2.5628331];
  289. };
  290.  
  291. _vehicle_19069 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["Land_A_Castle_Wall1_20", [3814.6023, 7711.7222, -2.8543365], [], 0, "CAN_COLLIDE"];
  295. _vehicle_19069 = _this;
  296. _this setDir -147.98578;
  297. _this setPos [3814.6023, 7711.7222, -2.8543365];
  298. };
  299.  
  300. _vehicle_19080 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["Land_A_Castle_Wall1_20", [3794.28, 7658.7778, -1.3380575], [], 0, "CAN_COLLIDE"];
  304. _vehicle_19080 = _this;
  305. _this setDir -234.80832;
  306. _this setPos [3794.28, 7658.7778, -1.3380575];
  307. };
  308.  
  309. _vehicle_19081 = objNull;
  310. if (true) then
  311. {
  312. _this = createVehicle ["Land_A_Castle_Wall1_20", [3804.7341, 7673.6841, -2.9365251], [], 0, "CAN_COLLIDE"];
  313. _vehicle_19081 = _this;
  314. _this setDir -235.21353;
  315. _this setPos [3804.7341, 7673.6841, -2.9365251];
  316. };
  317.  
  318. _vehicle_19082 = objNull;
  319. if (true) then
  320. {
  321. _this = createVehicle ["Land_A_Castle_Wall1_20", [3816.0022, 7689.958, -3.2095356], [], 0, "CAN_COLLIDE"];
  322. _vehicle_19082 = _this;
  323. _this setDir -235.6548;
  324. _this setPos [3816.0022, 7689.958, -3.2095356];
  325. };
  326.  
  327. _vehicle_19086 = objNull;
  328. if (true) then
  329. {
  330. _this = createVehicle ["Land_A_Castle_Wall1_20", [3750.1006, 7594.3936, -1.1256305], [], 0, "CAN_COLLIDE"];
  331. _vehicle_19086 = _this;
  332. _this setDir -235.42593;
  333. _this setPos [3750.1006, 7594.3936, -1.1256305];
  334. };
  335.  
  336. _vehicle_19087 = objNull;
  337. if (true) then
  338. {
  339. _this = createVehicle ["Land_A_Castle_Wall1_20", [3760.7625, 7610.1318, -1.4956868], [], 0, "CAN_COLLIDE"];
  340. _vehicle_19087 = _this;
  341. _this setDir -236.27242;
  342. _this setPos [3760.7625, 7610.1318, -1.4956868];
  343. };
  344.  
  345. _vehicle_19088 = objNull;
  346. if (true) then
  347. {
  348. _this = createVehicle ["Land_A_Castle_Wall1_20", [3771.4292, 7626.3984, -2.4793129], [], 0, "CAN_COLLIDE"];
  349. _vehicle_19088 = _this;
  350. _this setDir -237.08078;
  351. _this setPos [3771.4292, 7626.3984, -2.4793129];
  352. };
  353.  
  354. _vehicle_19092 = objNull;
  355. if (true) then
  356. {
  357. _this = createVehicle ["Land_A_Castle_Wall1_20", [3648.0322, 7703.9702, -2.0386806], [], 0, "CAN_COLLIDE"];
  358. _vehicle_19092 = _this;
  359. _this setDir -57.754581;
  360. _this setPos [3648.0322, 7703.9702, -2.0386806];
  361. };
  362.  
  363. _vehicle_19093 = objNull;
  364. if (true) then
  365. {
  366. _this = createVehicle ["Land_A_Castle_Wall1_20", [3637.9651, 7687.7261, -1.3504933], [], 0, "CAN_COLLIDE"];
  367. _vehicle_19093 = _this;
  368. _this setDir -58.601059;
  369. _this setPos [3637.9651, 7687.7261, -1.3504933];
  370. };
  371.  
  372. _vehicle_19094 = objNull;
  373. if (true) then
  374. {
  375. _this = createVehicle ["Land_A_Castle_Wall1_20", [3627.6582, 7670.8628, -0.99376363], [], 0, "CAN_COLLIDE"];
  376. _vehicle_19094 = _this;
  377. _this setDir -58.601059;
  378. _this setPos [3627.6582, 7670.8628, -0.99376363];
  379. };
  380.  
  381. _vehicle_19098 = objNull;
  382. if (true) then
  383. {
  384. _this = createVehicle ["Land_A_Castle_Wall1_20", [3690.3755, 7769.77, -1.422341], [], 0, "CAN_COLLIDE"];
  385. _vehicle_19098 = _this;
  386. _this setDir -57.827423;
  387. _this setPos [3690.3755, 7769.77, -1.422341];
  388. };
  389.  
  390. _vehicle_19099 = objNull;
  391. if (true) then
  392. {
  393. _this = createVehicle ["Land_A_Castle_Wall1_20", [3680.3826, 7753.606, -1.8175131], [], 0, "CAN_COLLIDE"];
  394. _vehicle_19099 = _this;
  395. _this setDir -58.673897;
  396. _this setPos [3680.3826, 7753.606, -1.8175131];
  397. };
  398.  
  399. _vehicle_19100 = objNull;
  400. if (true) then
  401. {
  402. _this = createVehicle ["Land_A_Castle_Wall1_20", [3670.095, 7736.7251, -2.4657967], [], 0, "CAN_COLLIDE"];
  403. _vehicle_19100 = _this;
  404. _this setDir -58.673897;
  405. _this setPos [3670.095, 7736.7251, -2.4657967];
  406. };
  407.  
  408. _vehicle_19104 = objNull;
  409. if (true) then
  410. {
  411. _this = createVehicle ["Land_A_Castle_Donjon", [3703.8101, 7780.3374], [], 0, "CAN_COLLIDE"];
  412. _vehicle_19104 = _this;
  413. _this setDir -58.305851;
  414. _this setPos [3703.8101, 7780.3374];
  415. };
  416.  
  417. _vehicle_19106 = objNull;
  418. if (true) then
  419. {
  420. _this = createVehicle ["Land_A_Castle_Donjon", [3623.1296, 7663.4063, 0.00012207031], [], 0, "CAN_COLLIDE"];
  421. _vehicle_19106 = _this;
  422. _this setDir -58.305851;
  423. _this setPos [3623.1296, 7663.4063, 0.00012207031];
  424. };
  425.  
  426. _vehicle_19108 = objNull;
  427. if (true) then
  428. {
  429. _this = createVehicle ["Land_A_Castle_Donjon", [3742.9309, 7585.4038, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  430. _vehicle_19108 = _this;
  431. _this setDir -55.945351;
  432. _this setPos [3742.9309, 7585.4038, 6.1035156e-005];
  433. };
  434.  
  435. _vehicle_19110 = objNull;
  436. if (true) then
  437. {
  438. _this = createVehicle ["Land_A_Castle_Donjon", [3823.989, 7702.8701], [], 0, "CAN_COLLIDE"];
  439. _vehicle_19110 = _this;
  440. _this setDir -55.527561;
  441. _this setPos [3823.989, 7702.8701];
  442. };
  443.  
  444. _vehicle_19144 = objNull;
  445. if (true) then
  446. {
  447. _this = createVehicle ["Land_Mil_Barracks_i", [3713.5396, 7744.4517, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  448. _vehicle_19144 = _this;
  449. _this setDir 31.976856;
  450. _this setPos [3713.5396, 7744.4517, 6.1035156e-005];
  451. };
  452.  
  453. _vehicle_19145 = objNull;
  454. if (true) then
  455. {
  456. _this = createVehicle ["USMC_WarfareBFieldhHospital", [3712.9019, 7711.1079, 0.2234311], [], 0, "CAN_COLLIDE"];
  457. _vehicle_19145 = _this;
  458. _this setDir 121.77854;
  459. _this setPos [3712.9019, 7711.1079, 0.2234311];
  460. };
  461.  
  462. _vehicle_19146 = objNull;
  463. if (true) then
  464. {
  465. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3732.4536, 7719.3501, 0.46121216], [], 0, "CAN_COLLIDE"];
  466. _vehicle_19146 = _this;
  467. _this setDir 122.97929;
  468. _this setPos [3732.4536, 7719.3501, 0.46121216];
  469. };
  470.  
  471. _vehicle_19147 = objNull;
  472. if (true) then
  473. {
  474. _this = createVehicle ["MASH_EP1", [3727.9893, 7718.6045, -0.02838096], [], 0, "CAN_COLLIDE"];
  475. _vehicle_19147 = _this;
  476. _this setDir -57.865856;
  477. _this setPos [3727.9893, 7718.6045, -0.02838096];
  478. };
  479.  
  480. _vehicle_19149 = objNull;
  481. if (true) then
  482. {
  483. _this = createVehicle ["MASH_EP1", [3731.9387, 7724.8188, -0.040283673], [], 0, "CAN_COLLIDE"];
  484. _vehicle_19149 = _this;
  485. _this setDir -57.270443;
  486. _this setPos [3731.9387, 7724.8188, -0.040283673];
  487. };
  488.  
  489. _vehicle_19150 = objNull;
  490. if (true) then
  491. {
  492. _this = createVehicle ["Land_Mil_Barracks_i", [3720.3923, 7755.0439, -0.069763184], [], 0, "CAN_COLLIDE"];
  493. _vehicle_19150 = _this;
  494. _this setDir 33.034496;
  495. _this setPos [3720.3923, 7755.0439, -0.069763184];
  496. };
  497.  
  498. _vehicle_19154 = objNull;
  499. if (true) then
  500. {
  501. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3718.1035, 7763.731, 0.53181279], [], 0, "CAN_COLLIDE"];
  502. _vehicle_19154 = _this;
  503. _this setDir 33.063923;
  504. _this setPos [3718.1035, 7763.731, 0.53181279];
  505. };
  506.  
  507. _vehicle_19155 = objNull;
  508. if (true) then
  509. {
  510. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3730.7554, 7755.4453, 0.53954452], [], 0, "CAN_COLLIDE"];
  511. _vehicle_19155 = _this;
  512. _this setDir 33.273838;
  513. _this setPos [3730.7554, 7755.4453, 0.53954452];
  514. };
  515.  
  516. _vehicle_19156 = objNull;
  517. if (true) then
  518. {
  519. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3742.5781, 7747.7529, 0.46066284], [], 0, "CAN_COLLIDE"];
  520. _vehicle_19156 = _this;
  521. _this setDir 33.212833;
  522. _this setPos [3742.5781, 7747.7529, 0.46066284];
  523. };
  524.  
  525. _vehicle_19157 = objNull;
  526. if (true) then
  527. {
  528. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3744.873, 7738.7432, 0.53436279], [], 0, "CAN_COLLIDE"];
  529. _vehicle_19157 = _this;
  530. _this setDir 123.65542;
  531. _this setPos [3744.873, 7738.7432, 0.53436279];
  532. };
  533.  
  534. _vehicle_19158 = objNull;
  535. if (true) then
  536. {
  537. _this = createVehicle ["MASH_EP1", [3739.4968, 7737.2446, -0.050686829], [], 0, "CAN_COLLIDE"];
  538. _vehicle_19158 = _this;
  539. _this setDir -56.64624;
  540. _this setPos [3739.4968, 7737.2446, -0.050686829];
  541. };
  542.  
  543. _vehicle_19159 = objNull;
  544. if (true) then
  545. {
  546. _this = createVehicle ["MASH_EP1", [3743.105, 7742.9985, -0.055035152], [], 0, "CAN_COLLIDE"];
  547. _vehicle_19159 = _this;
  548. _this setDir -56.670471;
  549. _this setPos [3743.105, 7742.9985, -0.055035152];
  550. };
  551.  
  552. _vehicle_19160 = objNull;
  553. if (true) then
  554. {
  555. _this = createVehicle ["Land_Misc_ConcBox_EP1", [3697.7305, 7707.9819, 0.30487865], [], 0, "CAN_COLLIDE"];
  556. _vehicle_19160 = _this;
  557. _this setDir 212.39944;
  558. _this setPos [3697.7305, 7707.9819, 0.30487865];
  559. };
  560.  
  561. _vehicle_19161 = objNull;
  562. if (true) then
  563. {
  564. _this = createVehicle ["Bleacher_EP1", [3696.5183, 7766.9429, 0.18145487], [], 0, "CAN_COLLIDE"];
  565. _vehicle_19161 = _this;
  566. _this setDir -57.048214;
  567. _this setPos [3696.5183, 7766.9429, 0.18145487];
  568. };
  569.  
  570. _vehicle_19162 = objNull;
  571. if (true) then
  572. {
  573. _this = createVehicle ["Bleacher_EP1", [3693.2644, 7761.834, -0.26718396], [], 0, "CAN_COLLIDE"];
  574. _vehicle_19162 = _this;
  575. _this setDir -56.988438;
  576. _this setPos [3693.2644, 7761.834, -0.26718396];
  577. };
  578.  
  579. _vehicle_19163 = objNull;
  580. if (true) then
  581. {
  582. _this = createVehicle ["Bleacher_EP1", [3690.1636, 7756.8511, -0.39792126], [], 0, "CAN_COLLIDE"];
  583. _vehicle_19163 = _this;
  584. _this setDir -57.163128;
  585. _this setPos [3690.1636, 7756.8511, -0.39792126];
  586. };
  587.  
  588. _vehicle_19164 = objNull;
  589. if (true) then
  590. {
  591. _this = createVehicle ["T72Wreck", [3785.3467, 7747.8784, 0.083448857], [], 0, "CAN_COLLIDE"];
  592. _vehicle_19164 = _this;
  593. _this setDir 94.411507;
  594. _this setPos [3785.3467, 7747.8784, 0.083448857];
  595. };
  596.  
  597. _vehicle_19165 = objNull;
  598. if (true) then
  599. {
  600. _this = createVehicle ["UAZWreck", [3682.6465, 7728.5142, 0.0012817383], [], 0, "CAN_COLLIDE"];
  601. _vehicle_19165 = _this;
  602. _this setDir 141.6506;
  603. _this setPos [3682.6465, 7728.5142, 0.0012817383];
  604. };
  605.  
  606. _vehicle_19166 = objNull;
  607. if (true) then
  608. {
  609. _this = createVehicle ["HeliHRescue", [3727.4451, 7735.5605, 0.21707153], [], 0, "CAN_COLLIDE"];
  610. _vehicle_19166 = _this;
  611. _this setDir 212.22783;
  612. _this setPos [3727.4451, 7735.5605, 0.21707153];
  613. };
  614.  
  615. _vehicle_19167 = objNull;
  616. if (true) then
  617. {
  618. _this = createVehicle ["Land_Ind_TankSmall", [3678.9341, 7728.2285, -0.028167725], [], 0, "CAN_COLLIDE"];
  619. _vehicle_19167 = _this;
  620. _this setDir 251.62189;
  621. _this setPos [3678.9341, 7728.2285, -0.028167725];
  622. };
  623.  
  624. _vehicle_19168 = objNull;
  625. if (true) then
  626. {
  627. _this = createVehicle ["Land_Ind_BoardsPack1", [3702.9961, 7730.0313, -0.10626221], [], 0, "CAN_COLLIDE"];
  628. _vehicle_19168 = _this;
  629. _this setDir 121.76568;
  630. _this setPos [3702.9961, 7730.0313, -0.10626221];
  631. };
  632.  
  633. _vehicle_19170 = objNull;
  634. if (true) then
  635. {
  636. _this = createVehicle ["Land_Fire_barrel_burning", [3757.1602, 7752.6099, -0.069297545], [], 0, "CAN_COLLIDE"];
  637. _vehicle_19170 = _this;
  638. _this setDir 102.62643;
  639. _this setPos [3757.1602, 7752.6099, -0.069297545];
  640. };
  641.  
  642. _vehicle_19172 = objNull;
  643. if (true) then
  644. {
  645. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3693.4392, 7737.9165, -0.35966319], [], 0, "CAN_COLLIDE"];
  646. _vehicle_19172 = _this;
  647. _this setDir 122.06709;
  648. _this setPos [3693.4392, 7737.9165, -0.35966319];
  649. };
  650.  
  651. _vehicle_19173 = objNull;
  652. if (true) then
  653. {
  654. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3700.8833, 7749.9209, -0.37332153], [], 0, "CAN_COLLIDE"];
  655. _vehicle_19173 = _this;
  656. _this setDir 121.70498;
  657. _this setPos [3700.8833, 7749.9209, -0.37332153];
  658. };
  659.  
  660. _vehicle_19174 = objNull;
  661. if (true) then
  662. {
  663. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3708.489, 7761.8994, -0.29083252], [], 0, "CAN_COLLIDE"];
  664. _vehicle_19174 = _this;
  665. _this setDir 123.01147;
  666. _this setPos [3708.489, 7761.8994, -0.29083252];
  667. };
  668.  
  669. _vehicle_19175 = objNull;
  670. if (true) then
  671. {
  672. _this = createVehicle ["Land_Ind_IlluminantTower", [3687.0588, 7748.3633, -0.41245151], [], 0, "CAN_COLLIDE"];
  673. _vehicle_19175 = _this;
  674. _this setDir -53.912365;
  675. _this setPos [3687.0588, 7748.3633, -0.41245151];
  676. };
  677.  
  678. _vehicle_19208 = objNull;
  679. if (true) then
  680. {
  681. _this = createVehicle ["Land_Mil_Barracks_i", [3761.4834, 7691.0225], [], 0, "CAN_COLLIDE"];
  682. _vehicle_19208 = _this;
  683. _this setDir -56.556316;
  684. _this setPos [3761.4834, 7691.0225];
  685. };
  686.  
  687. _vehicle_19209 = objNull;
  688. if (true) then
  689. {
  690. _this = createVehicle ["USMC_WarfareBFieldhHospital", [3795.606, 7690.4824, 0.10231397], [], 0, "CAN_COLLIDE"];
  691. _vehicle_19209 = _this;
  692. _this setDir 125.55708;
  693. _this setPos [3795.606, 7690.4824, 0.10231397];
  694. };
  695.  
  696. _vehicle_19210 = objNull;
  697. if (true) then
  698. {
  699. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3787.0603, 7709.2871, -0.1231843], [], 0, "CAN_COLLIDE"];
  700. _vehicle_19210 = _this;
  701. _this setDir 34.446121;
  702. _this setPos [3787.0603, 7709.2871, -0.1231843];
  703. };
  704.  
  705. _vehicle_19211 = objNull;
  706. if (true) then
  707. {
  708. _this = createVehicle ["MASH_EP1", [3787.7183, 7704.7979, -0.040106729], [], 0, "CAN_COLLIDE"];
  709. _vehicle_19211 = _this;
  710. _this setDir -146.39903;
  711. _this setPos [3787.7183, 7704.7979, -0.040106729];
  712. };
  713.  
  714. _vehicle_19213 = objNull;
  715. if (true) then
  716. {
  717. _this = createVehicle ["MASH_EP1", [3781.5806, 7708.9146, -0.0027039512], [], 0, "CAN_COLLIDE"];
  718. _vehicle_19213 = _this;
  719. _this setDir -145.80362;
  720. _this setPos [3781.5806, 7708.9146, -0.0027039512];
  721. };
  722.  
  723. _vehicle_19214 = objNull;
  724. if (true) then
  725. {
  726. _this = createVehicle ["Land_Mil_Barracks_i", [3799.4043, 7711.5322, -0.029425012], [], 0, "CAN_COLLIDE"];
  727. _vehicle_19214 = _this;
  728. _this setDir -146.5451;
  729. _this setPos [3799.4043, 7711.5322, -0.029425012];
  730. };
  731.  
  732. _vehicle_19219 = objNull;
  733. if (true) then
  734. {
  735. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3750.9338, 7708.5161, -0.085394427], [], 0, "CAN_COLLIDE"];
  736. _vehicle_19219 = _this;
  737. _this setDir -55.259327;
  738. _this setPos [3750.9338, 7708.5161, -0.085394427];
  739. };
  740.  
  741. _vehicle_19220 = objNull;
  742. if (true) then
  743. {
  744. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3758.927, 7720.103, -0.086335517], [], 0, "CAN_COLLIDE"];
  745. _vehicle_19220 = _this;
  746. _this setDir -55.320332;
  747. _this setPos [3758.927, 7720.103, -0.086335517];
  748. };
  749.  
  750. _vehicle_19221 = objNull;
  751. if (true) then
  752. {
  753. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3767.9917, 7722.2021, -0.052559745], [], 0, "CAN_COLLIDE"];
  754. _vehicle_19221 = _this;
  755. _this setDir 35.122234;
  756. _this setPos [3767.9917, 7722.2021, -0.052559745];
  757. };
  758.  
  759. _vehicle_19222 = objNull;
  760. if (true) then
  761. {
  762. _this = createVehicle ["MASH_EP1", [3769.3513, 7716.7866, -0.02664092], [], 0, "CAN_COLLIDE"];
  763. _vehicle_19222 = _this;
  764. _this setDir -145.17941;
  765. _this setPos [3769.3513, 7716.7866, -0.02664092];
  766. };
  767.  
  768. _vehicle_19223 = objNull;
  769. if (true) then
  770. {
  771. _this = createVehicle ["MASH_EP1", [3763.6917, 7720.5439, -0.0535185], [], 0, "CAN_COLLIDE"];
  772. _vehicle_19223 = _this;
  773. _this setDir -145.20364;
  774. _this setPos [3763.6917, 7720.5439, -0.0535185];
  775. };
  776.  
  777. _vehicle_19225 = objNull;
  778. if (true) then
  779. {
  780. _this = createVehicle ["Bleacher_EP1", [3759.1702, 7674.3594, 0.018814141], [], 0, "CAN_COLLIDE"];
  781. _vehicle_19225 = _this;
  782. _this setDir -146.99367;
  783. _this setPos [3759.1702, 7674.3594, 0.018814141];
  784. };
  785.  
  786. _vehicle_19226 = objNull;
  787. if (true) then
  788. {
  789. _this = createVehicle ["Bleacher_EP1", [3763.2041, 7671.4502, -0.053924561], [], 0, "CAN_COLLIDE"];
  790. _vehicle_19226 = _this;
  791. _this setDir -146.9339;
  792. _this setPos [3763.2041, 7671.4502, -0.053924561];
  793. };
  794.  
  795. _vehicle_19227 = objNull;
  796. if (true) then
  797. {
  798. _this = createVehicle ["Bleacher_EP1", [3767.5593, 7668.6484, -0.047688693], [], 0, "CAN_COLLIDE"];
  799. _vehicle_19227 = _this;
  800. _this setDir -148.14775;
  801. _this setPos [3767.5593, 7668.6484, -0.047688693];
  802. };
  803.  
  804. _vehicle_19228 = objNull;
  805. if (true) then
  806. {
  807. _this = createVehicle ["T72Wreck", [3806.7954, 7664.3276, -0.61956787], [], 0, "CAN_COLLIDE"];
  808. _vehicle_19228 = _this;
  809. _this setDir 5.8783259;
  810. _this setPos [3806.7954, 7664.3276, -0.61956787];
  811. };
  812.  
  813. _vehicle_19229 = objNull;
  814. if (true) then
  815. {
  816. _this = createVehicle ["UAZWreck", [3786.2998, 7678.981, -0.028320313], [], 0, "CAN_COLLIDE"];
  817. _vehicle_19229 = _this;
  818. _this setDir 14.09324;
  819. _this setPos [3786.2998, 7678.981, -0.028320313];
  820. };
  821.  
  822. _vehicle_19230 = objNull;
  823. if (true) then
  824. {
  825. _this = createVehicle ["HeliHRescue", [3770.7266, 7704.6968, 0.3230896], [], 0, "CAN_COLLIDE"];
  826. _vehicle_19230 = _this;
  827. _this setDir 123.6946;
  828. _this setPos [3770.7266, 7704.6968, 0.3230896];
  829. };
  830.  
  831. _vehicle_19232 = objNull;
  832. if (true) then
  833. {
  834. _this = createVehicle ["Land_Ind_BoardsPack1", [3775.6301, 7680.1152, -0.12460327], [], 0, "CAN_COLLIDE"];
  835. _vehicle_19232 = _this;
  836. _this setDir 33.232487;
  837. _this setPos [3775.6301, 7680.1152, -0.12460327];
  838. };
  839.  
  840. _vehicle_19233 = objNull;
  841. if (true) then
  842. {
  843. _this = createVehicle ["WarfareBCamp", [3697.9255, 7722.8057, 0.083519794], [], 0, "CAN_COLLIDE"];
  844. _vehicle_19233 = _this;
  845. _this setDir 31.968334;
  846. _this setPos [3697.9255, 7722.8057, 0.083519794];
  847. };
  848.  
  849. _vehicle_19234 = objNull;
  850. if (true) then
  851. {
  852. _this = createVehicle ["Land_Fire_barrel_burning", [3756.3875, 7740.6855, -0.088817626], [], 0, "CAN_COLLIDE"];
  853. _vehicle_19234 = _this;
  854. _this setDir 14.103802;
  855. _this setPos [3756.3875, 7740.6855, -0.088817626];
  856. };
  857.  
  858. _vehicle_19236 = objNull;
  859. if (true) then
  860. {
  861. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3761.8306, 7665.6455, -0.537323], [], 0, "CAN_COLLIDE"];
  862. _vehicle_19236 = _this;
  863. _this setDir 32.121635;
  864. _this setPos [3761.8306, 7665.6455, -0.537323];
  865. };
  866.  
  867. _vehicle_19237 = objNull;
  868. if (true) then
  869. {
  870. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3749.8545, 7673.1611, -0.52778018], [], 0, "CAN_COLLIDE"];
  871. _vehicle_19237 = _this;
  872. _this setDir 31.759493;
  873. _this setPos [3749.8545, 7673.1611, -0.52778018];
  874. };
  875.  
  876. _vehicle_19273 = objNull;
  877. if (true) then
  878. {
  879. _this = createVehicle ["USMC_WarfareBFieldhHospital", [3791.1729, 7669.5664, 0.12113075], [], 0, "CAN_COLLIDE"];
  880. _vehicle_19273 = _this;
  881. _this setDir 34.830997;
  882. _this setPos [3791.1729, 7669.5664, 0.12113075];
  883. };
  884.  
  885. _vehicle_19281 = objNull;
  886. if (true) then
  887. {
  888. _this = createVehicle ["Land_Mil_Barracks_i", [3755.1343, 7637.2446, 0.022556007], [], 0, "CAN_COLLIDE"];
  889. _vehicle_19281 = _this;
  890. _this setDir -148.06007;
  891. _this setPos [3755.1343, 7637.2446, 0.022556007];
  892. };
  893.  
  894. _vehicle_19282 = objNull;
  895. if (true) then
  896. {
  897. _this = createVehicle ["Land_Mil_Barracks_i", [3736.4307, 7607.5039, 0.10994636], [], 0, "CAN_COLLIDE"];
  898. _vehicle_19282 = _this;
  899. _this setDir -148.65605;
  900. _this setPos [3736.4307, 7607.5039, 0.10994636];
  901. };
  902.  
  903. _vehicle_19412 = objNull;
  904. if (true) then
  905. {
  906. _this = createVehicle ["Land_Misc_Cargo2E_EP1", [3723.5344, 7654.5347, 0.094155125], [], 0, "CAN_COLLIDE"];
  907. _vehicle_19412 = _this;
  908. _this setDir -145.63684;
  909. _this setPos [3723.5344, 7654.5347, 0.094155125];
  910. };
  911.  
  912. _vehicle_19413 = objNull;
  913. if (true) then
  914. {
  915. _this = createVehicle ["Land_Misc_Cargo2E_EP1", [3727.2163, 7661.3027, -0.22848511], [], 0, "CAN_COLLIDE"];
  916. _vehicle_19413 = _this;
  917. _this setDir 34.3568;
  918. _this setPos [3727.2163, 7661.3027, -0.22848511];
  919. };
  920.  
  921. _vehicle_19414 = objNull;
  922. if (true) then
  923. {
  924. _this = createVehicle ["Land_Misc_Cargo2E_EP1", [3715.2678, 7646.9409, 0.0051344251], [], 0, "CAN_COLLIDE"];
  925. _vehicle_19414 = _this;
  926. _this setDir 123.9724;
  927. _this setPos [3715.2678, 7646.9409, 0.0051344251];
  928. };
  929.  
  930. _vehicle_19416 = objNull;
  931. if (true) then
  932. {
  933. _this = createVehicle ["Land_Misc_Cargo2E_EP1", [3725.9075, 7652.7617, -0.19351196], [], 0, "CAN_COLLIDE"];
  934. _vehicle_19416 = _this;
  935. _this setDir 34.266712;
  936. _this setPos [3725.9075, 7652.7617, -0.19351196];
  937. };
  938.  
  939. _vehicle_19418 = objNull;
  940. if (true) then
  941. {
  942. _this = createVehicle ["Land_Ind_TankSmall", [3720.4766, 7656.8545, -0.31607056], [], 0, "CAN_COLLIDE"];
  943. _vehicle_19418 = _this;
  944. _this setDir -55.493855;
  945. _this setPos [3720.4766, 7656.8545, -0.31607056];
  946. };
  947.  
  948. _vehicle_19419 = objNull;
  949. if (true) then
  950. {
  951. _this = createVehicle ["Land_Fort_Watchtower", [3702.7991, 7621.0977, 0.306427], [], 0, "CAN_COLLIDE"];
  952. _vehicle_19419 = _this;
  953. _this setDir -56.388676;
  954. _this setPos [3702.7991, 7621.0977, 0.306427];
  955. };
  956.  
  957. _vehicle_19421 = objNull;
  958. if (true) then
  959. {
  960. _this = createVehicle ["Land_Misc_Well_C_EP1", [3701.9966, 7708.9136, 0.034457494], [], 0, "CAN_COLLIDE"];
  961. _vehicle_19421 = _this;
  962. _this setDir -94.568069;
  963. _this setPos [3701.9966, 7708.9136, 0.034457494];
  964. };
  965.  
  966. _vehicle_19432 = objNull;
  967. if (true) then
  968. {
  969. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3709.1316, 7620.0039, -1.5411682], [], 0, "CAN_COLLIDE"];
  970. _vehicle_19432 = _this;
  971. _this setDir -55.493855;
  972. _this setPos [3709.1316, 7620.0039, -1.5411682];
  973. };
  974.  
  975. _vehicle_19433 = objNull;
  976. if (true) then
  977. {
  978. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3717.0986, 7631.73, -1.7585449], [], 0, "CAN_COLLIDE"];
  979. _vehicle_19433 = _this;
  980. _this setDir -55.493855;
  981. _this setPos [3717.0986, 7631.73, -1.7585449];
  982. };
  983.  
  984. _vehicle_19434 = objNull;
  985. if (true) then
  986. {
  987. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3725.1265, 7643.3467, -1.9740295], [], 0, "CAN_COLLIDE"];
  988. _vehicle_19434 = _this;
  989. _this setDir -55.493855;
  990. _this setPos [3725.1265, 7643.3467, -1.9740295];
  991. };
  992.  
  993. _vehicle_19455 = objNull;
  994. if (true) then
  995. {
  996. _this = createVehicle ["Hhedgehog_concreteBig", [3702.0684, 7612.4771, -4.0180969], [], 0, "CAN_COLLIDE"];
  997. _vehicle_19455 = _this;
  998. _this setDir 32.769962;
  999. _this setPos [3702.0684, 7612.4771, -4.0180969];
  1000. };
  1001.  
  1002. _vehicle_19456 = objNull;
  1003. if (true) then
  1004. {
  1005. _this = createVehicle ["Hhedgehog_concreteBig", [3704.0679, 7610.9009, -4.4658203], [], 0, "CAN_COLLIDE"];
  1006. _vehicle_19456 = _this;
  1007. _this setDir 30.257265;
  1008. _this setPos [3704.0679, 7610.9009, -4.4658203];
  1009. };
  1010.  
  1011. _vehicle_19458 = objNull;
  1012. if (true) then
  1013. {
  1014. _this = createVehicle ["Land_Misc_GContainer_Big", [3728.0601, 7666.7305, -0.30207732], [], 0, "CAN_COLLIDE"];
  1015. _vehicle_19458 = _this;
  1016. _this setDir -147.44289;
  1017. _this setPos [3728.0601, 7666.7305, -0.30207732];
  1018. };
  1019.  
  1020. _vehicle_19459 = objNull;
  1021. if (true) then
  1022. {
  1023. _this = createVehicle ["Misc_cargo_cont_small", [3744.1675, 7671.3394, -0.27462411], [], 0, "CAN_COLLIDE"];
  1024. _vehicle_19459 = _this;
  1025. _this setDir -58.298054;
  1026. _this setPos [3744.1675, 7671.3394, -0.27462411];
  1027. };
  1028.  
  1029. _vehicle_19460 = objNull;
  1030. if (true) then
  1031. {
  1032. _this = createVehicle ["Land_Misc_Cargo2E_EP1", [3729.999, 7659.5327, -0.054229736], [], 0, "CAN_COLLIDE"];
  1033. _vehicle_19460 = _this;
  1034. _this setDir 34.189762;
  1035. _this setPos [3729.999, 7659.5327, -0.054229736];
  1036. };
  1037.  
  1038. _vehicle_19461 = objNull;
  1039. if (true) then
  1040. {
  1041. _this = createVehicle ["Land_Barrel_water", [3696.645, 7623.2017, -0.14665148], [], 0, "CAN_COLLIDE"];
  1042. _vehicle_19461 = _this;
  1043. _this setDir -55.493855;
  1044. _this setPos [3696.645, 7623.2017, -0.14665148];
  1045. };
  1046.  
  1047. _vehicle_19462 = objNull;
  1048. if (true) then
  1049. {
  1050. _this = createVehicle ["Land_Misc_Coil_EP1", [3720.1277, 7615.5747, -0.062965244], [], 0, "CAN_COLLIDE"];
  1051. _vehicle_19462 = _this;
  1052. _this setDir -115.78933;
  1053. _this setPos [3720.1277, 7615.5747, -0.062965244];
  1054. };
  1055.  
  1056. _vehicle_19464 = objNull;
  1057. if (true) then
  1058. {
  1059. _this = createVehicle ["Land_Misc_ConcOutlet_EP1", [3694.0564, 7646.4619, 0.12819213], [], 0, "CAN_COLLIDE"];
  1060. _vehicle_19464 = _this;
  1061. _this setDir -115.78933;
  1062. _this setPos [3694.0564, 7646.4619, 0.12819213];
  1063. };
  1064.  
  1065. _vehicle_19465 = objNull;
  1066. if (true) then
  1067. {
  1068. _this = createVehicle ["Misc_concrete_High", [3696.3052, 7633.5908, -0.078032658], [], 0, "CAN_COLLIDE"];
  1069. _vehicle_19465 = _this;
  1070. _this setDir -100.97208;
  1071. _this setPos [3696.3052, 7633.5908, -0.078032658];
  1072. };
  1073.  
  1074. _vehicle_19466 = objNull;
  1075. if (true) then
  1076. {
  1077. _this = createVehicle ["Land_Misc_ConcPipeline_EP1", [3707.5347, 7644.644, -0.092040338], [], 0, "CAN_COLLIDE"];
  1078. _vehicle_19466 = _this;
  1079. _this setDir -115.78933;
  1080. _this setPos [3707.5347, 7644.644, -0.092040338];
  1081. };
  1082.  
  1083. _vehicle_19467 = objNull;
  1084. if (true) then
  1085. {
  1086. _this = createVehicle ["Land_Misc_ConcPipeline_EP1", [3704.02, 7651.4429, -0.29704246], [], 0, "CAN_COLLIDE"];
  1087. _vehicle_19467 = _this;
  1088. _this setDir -76.287964;
  1089. _this setPos [3704.02, 7651.4429, -0.29704246];
  1090. };
  1091.  
  1092. _vehicle_19468 = objNull;
  1093. if (true) then
  1094. {
  1095. _this = createVehicle ["Land_Misc_ConcPipeline_EP1", [3717.4368, 7651.4209, -0.16110557], [], 0, "CAN_COLLIDE"];
  1096. _vehicle_19468 = _this;
  1097. _this setDir -79.108536;
  1098. _this setPos [3717.4368, 7651.4209, -0.16110557];
  1099. };
  1100.  
  1101. _vehicle_19469 = objNull;
  1102. if (true) then
  1103. {
  1104. _this = createVehicle ["Land_Toilet", [3711.2605, 7649.6001, -0.079842888], [], 0, "CAN_COLLIDE"];
  1105. _vehicle_19469 = _this;
  1106. _this setDir -235.83882;
  1107. _this setPos [3711.2605, 7649.6001, -0.079842888];
  1108. };
  1109.  
  1110. _vehicle_19470 = objNull;
  1111. if (true) then
  1112. {
  1113. _this = createVehicle ["FlagCarrierCDF_EP1", [3790.491, 7647.8823, 0.08838293], [], 0, "CAN_COLLIDE"];
  1114. _vehicle_19470 = _this;
  1115. _this setDir -115.60189;
  1116. _this setPos [3790.491, 7647.8823, 0.08838293];
  1117. };
  1118.  
  1119. _vehicle_19471 = objNull;
  1120. if (true) then
  1121. {
  1122. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [3725.0669, 7662.2441, 0.10021973], [], 0, "CAN_COLLIDE"];
  1123. _vehicle_19471 = _this;
  1124. _this setDir -115.78933;
  1125. _this setPos [3725.0669, 7662.2441, 0.10021973];
  1126. };
  1127.  
  1128. _vehicle_19473 = objNull;
  1129. if (true) then
  1130. {
  1131. _this = createVehicle ["Garbage_container", [3722.0239, 7665.5967, -0.14370728], [], 0, "CAN_COLLIDE"];
  1132. _vehicle_19473 = _this;
  1133. _this setDir -115.78933;
  1134. _this setPos [3722.0239, 7665.5967, -0.14370728];
  1135. };
  1136.  
  1137. _vehicle_19475 = objNull;
  1138. if (true) then
  1139. {
  1140. _this = createVehicle ["Land_Misc_IronPipes_EP1", [3688.8403, 7680.5723, -0.083963133], [], 0, "CAN_COLLIDE"];
  1141. _vehicle_19475 = _this;
  1142. _this setDir -115.78933;
  1143. _this setPos [3688.8403, 7680.5723, -0.083963133];
  1144. };
  1145.  
  1146. _vehicle_19476 = objNull;
  1147. if (true) then
  1148. {
  1149. _this = createVehicle ["Land_bags_stack_EP1", [3697.6973, 7674.1445, 0.06081713], [], 0, "CAN_COLLIDE"];
  1150. _vehicle_19476 = _this;
  1151. _this setDir -115.78933;
  1152. _this setPos [3697.6973, 7674.1445, 0.06081713];
  1153. };
  1154.  
  1155. _vehicle_19477 = objNull;
  1156. if (true) then
  1157. {
  1158. _this = createVehicle ["Paleta2", [3697.99, 7676.897, -0.37282503], [], 0, "CAN_COLLIDE"];
  1159. _vehicle_19477 = _this;
  1160. _this setDir -115.78933;
  1161. _this setPos [3697.99, 7676.897, -0.37282503];
  1162. };
  1163.  
  1164. _vehicle_19478 = objNull;
  1165. if (true) then
  1166. {
  1167. _this = createVehicle ["Paleta2", [3698.0007, 7664.127, 0.040432546], [], 0, "CAN_COLLIDE"];
  1168. _vehicle_19478 = _this;
  1169. _this setDir -115.78933;
  1170. _this setPos [3698.0007, 7664.127, 0.040432546];
  1171. };
  1172.  
  1173. _vehicle_19480 = objNull;
  1174. if (true) then
  1175. {
  1176. _this = createVehicle ["Land_Barrel_water", [3730.061, 7685.9976, 0.13232422], [], 0, "CAN_COLLIDE"];
  1177. _vehicle_19480 = _this;
  1178. _this setDir -115.78933;
  1179. _this setPos [3730.061, 7685.9976, 0.13232422];
  1180. };
  1181.  
  1182. _vehicle_19483 = objNull;
  1183. if (true) then
  1184. {
  1185. _this = createVehicle ["Land_Misc_Rubble_EP1", [3713.374, 7637.894, -0.41135919], [], 0, "CAN_COLLIDE"];
  1186. _vehicle_19483 = _this;
  1187. _this setDir -115.78933;
  1188. _this setPos [3713.374, 7637.894, -0.41135919];
  1189. };
  1190.  
  1191. _vehicle_19484 = objNull;
  1192. if (true) then
  1193. {
  1194. _this = createVehicle ["Land_Misc_Rubble_EP1", [3710.5139, 7657.1948, -0.18943539], [], 0, "CAN_COLLIDE"];
  1195. _vehicle_19484 = _this;
  1196. _this setDir -115.8391;
  1197. _this setPos [3710.5139, 7657.1948, -0.18943539];
  1198. };
  1199.  
  1200. _vehicle_19486 = objNull;
  1201. if (true) then
  1202. {
  1203. _this = createVehicle ["Land_Crates_stack_EP1", [3703.2432, 7664.2339, -0.039890174], [], 0, "CAN_COLLIDE"];
  1204. _vehicle_19486 = _this;
  1205. _this setDir -115.78933;
  1206. _this setPos [3703.2432, 7664.2339, -0.039890174];
  1207. };
  1208.  
  1209. _vehicle_19487 = objNull;
  1210. if (true) then
  1211. {
  1212. _this = createVehicle ["Land_Ind_Timbers", [3709.1086, 7668.2681, -0.29873687], [], 0, "CAN_COLLIDE"];
  1213. _vehicle_19487 = _this;
  1214. _this setDir -115.78933;
  1215. _this setPos [3709.1086, 7668.2681, -0.29873687];
  1216. };
  1217.  
  1218. _vehicle_19488 = objNull;
  1219. if (true) then
  1220. {
  1221. _this = createVehicle ["Misc_TyreHeapEP1", [3697.2512, 7657.7935, -0.24253316], [], 0, "CAN_COLLIDE"];
  1222. _vehicle_19488 = _this;
  1223. _this setDir -115.78933;
  1224. _this setPos [3697.2512, 7657.7935, -0.24253316];
  1225. };
  1226.  
  1227. _vehicle_19489 = objNull;
  1228. if (true) then
  1229. {
  1230. _this = createVehicle ["Misc_TyreHeapEP1", [3682.9353, 7661.8989, -0.28040701], [], 0, "CAN_COLLIDE"];
  1231. _vehicle_19489 = _this;
  1232. _this setDir -115.78933;
  1233. _this setPos [3682.9353, 7661.8989, -0.28040701];
  1234. };
  1235.  
  1236. _vehicle_19490 = objNull;
  1237. if (true) then
  1238. {
  1239. _this = createVehicle ["Misc_TyreHeap", [3706.9443, 7670.9009, -0.26782227], [], 0, "CAN_COLLIDE"];
  1240. _vehicle_19490 = _this;
  1241. _this setDir -115.78933;
  1242. _this setPos [3706.9443, 7670.9009, -0.26782227];
  1243. };
  1244.  
  1245. _vehicle_19491 = objNull;
  1246. if (true) then
  1247. {
  1248. _this = createVehicle ["Land_tires_EP1", [3675.3164, 7677.0518, 0.038106054], [], 0, "CAN_COLLIDE"];
  1249. _vehicle_19491 = _this;
  1250. _this setDir -115.78933;
  1251. _this setPos [3675.3164, 7677.0518, 0.038106054];
  1252. };
  1253.  
  1254. _vehicle_19492 = objNull;
  1255. if (true) then
  1256. {
  1257. _this = createVehicle ["Land_tires_EP1", [3717.5173, 7660.7412, -0.084702462], [], 0, "CAN_COLLIDE"];
  1258. _vehicle_19492 = _this;
  1259. _this setDir -115.78933;
  1260. _this setPos [3717.5173, 7660.7412, -0.084702462];
  1261. };
  1262.  
  1263. _vehicle_19493 = objNull;
  1264. if (true) then
  1265. {
  1266. _this = createVehicle ["Land_transport_crates_EP1", [3719.5864, 7722.2329, 0.0032645934], [], 0, "CAN_COLLIDE"];
  1267. _vehicle_19493 = _this;
  1268. _this setDir -115.78933;
  1269. _this setPos [3719.5864, 7722.2329, 0.0032645934];
  1270. };
  1271.  
  1272. _vehicle_19496 = objNull;
  1273. if (true) then
  1274. {
  1275. _this = createVehicle ["Fort_Barricade", [3685.6157, 7690.9082, -0.20565335], [], 0, "CAN_COLLIDE"];
  1276. _vehicle_19496 = _this;
  1277. _this setDir -181.69662;
  1278. _this setPos [3685.6157, 7690.9082, -0.20565335];
  1279. };
  1280.  
  1281. _vehicle_19497 = objNull;
  1282. if (true) then
  1283. {
  1284. _this = createVehicle ["Land_Fire_barrel_burning", [3709.9792, 7684.7852, 0.57513428], [], 0, "CAN_COLLIDE"];
  1285. _vehicle_19497 = _this;
  1286. _this setDir -115.78933;
  1287. _this setPos [3709.9792, 7684.7852, 0.57513428];
  1288. };
  1289.  
  1290. _vehicle_19499 = objNull;
  1291. if (true) then
  1292. {
  1293. _this = createVehicle ["Barrels", [3720.0994, 7695.7217, -0.021458084], [], 0, "CAN_COLLIDE"];
  1294. _vehicle_19499 = _this;
  1295. _this setDir -115.78933;
  1296. _this setPos [3720.0994, 7695.7217, -0.021458084];
  1297. };
  1298.  
  1299. _vehicle_19501 = objNull;
  1300. if (true) then
  1301. {
  1302. _this = createVehicle ["Misc_TyreHeapEP1", [3760.5449, 7709.3125, -0.17137229], [], 0, "CAN_COLLIDE"];
  1303. _vehicle_19501 = _this;
  1304. _this setDir -115.71262;
  1305. _this setPos [3760.5449, 7709.3125, -0.17137229];
  1306. };
  1307.  
  1308. _vehicle_19502 = objNull;
  1309. if (true) then
  1310. {
  1311. _this = createVehicle ["Land_Hangar_2", [3658.1946, 7668.2456, -0.14064491], [], 0, "CAN_COLLIDE"];
  1312. _vehicle_19502 = _this;
  1313. _this setDir -57.011189;
  1314. _this setPos [3658.1946, 7668.2456, -0.14064491];
  1315. };
  1316.  
  1317. _vehicle_19503 = objNull;
  1318. if (true) then
  1319. {
  1320. _this = createVehicle ["Land_Fire_barrel_burning", [3682.0815, 7659.2432, -0.29246145], [], 0, "CAN_COLLIDE"];
  1321. _vehicle_19503 = _this;
  1322. _this setDir -78.442719;
  1323. _this setPos [3682.0815, 7659.2432, -0.29246145];
  1324. };
  1325.  
  1326. _vehicle_19504 = objNull;
  1327. if (true) then
  1328. {
  1329. _this = createVehicle ["SKODAWreck", [3686.0681, 7652.728, -0.19063176], [], 0, "CAN_COLLIDE"];
  1330. _vehicle_19504 = _this;
  1331. _this setDir -136.52466;
  1332. _this setPos [3686.0681, 7652.728, -0.19063176];
  1333. };
  1334.  
  1335. _vehicle_19505 = objNull;
  1336. if (true) then
  1337. {
  1338. _this = createVehicle ["UAZWreck", [3681.6145, 7659.8145, 0.023944985], [], 0, "CAN_COLLIDE"];
  1339. _vehicle_19505 = _this;
  1340. _this setDir -78.442719;
  1341. _this setPos [3681.6145, 7659.8145, 0.023944985];
  1342. };
  1343.  
  1344. _vehicle_19506 = objNull;
  1345. if (true) then
  1346. {
  1347. _this = createVehicle ["UralWreck", [3677.7195, 7650.313, -0.073699653], [], 0, "CAN_COLLIDE"];
  1348. _vehicle_19506 = _this;
  1349. _this setDir -235.6776;
  1350. _this setPos [3677.7195, 7650.313, -0.073699653];
  1351. };
  1352.  
  1353. _vehicle_19507 = objNull;
  1354. if (true) then
  1355. {
  1356. _this = createVehicle ["SKODAWreck", [3685.0339, 7665.832, -0.010295769], [], 0, "CAN_COLLIDE"];
  1357. _vehicle_19507 = _this;
  1358. _this setDir -204.383;
  1359. _this setPos [3685.0339, 7665.832, -0.010295769];
  1360. };
  1361.  
  1362. _vehicle_19508 = objNull;
  1363. if (true) then
  1364. {
  1365. _this = createVehicle ["UAZWreck", [3677.8569, 7663.3848, -0.10578525], [], 0, "CAN_COLLIDE"];
  1366. _vehicle_19508 = _this;
  1367. _this setDir -146.30106;
  1368. _this setPos [3677.8569, 7663.3848, -0.10578525];
  1369. };
  1370.  
  1371. _vehicle_19509 = objNull;
  1372. if (true) then
  1373. {
  1374. _this = createVehicle ["UralWreck", [3683.6016, 7655.8262, -0.052110247], [], 0, "CAN_COLLIDE"];
  1375. _vehicle_19509 = _this;
  1376. _this setDir -303.61139;
  1377. _this setPos [3683.6016, 7655.8262, -0.052110247];
  1378. };
  1379.  
  1380. _vehicle_19510 = objNull;
  1381. if (true) then
  1382. {
  1383. _this = createVehicle ["Land_Fire_barrel_burning", [3684.645, 7666.8232, -0.093211994], [], 0, "CAN_COLLIDE"];
  1384. _vehicle_19510 = _this;
  1385. _this setDir -78.442719;
  1386. _this setPos [3684.645, 7666.8232, -0.093211994];
  1387. };
  1388.  
  1389. _vehicle_19511 = objNull;
  1390. if (true) then
  1391. {
  1392. _this = createVehicle ["Land_Fire_barrel_burning", [3696.9863, 7701.9961, -0.014026011], [], 0, "CAN_COLLIDE"];
  1393. _vehicle_19511 = _this;
  1394. _this setDir -78.442719;
  1395. _this setPos [3696.9863, 7701.9961, -0.014026011];
  1396. };
  1397.  
  1398. _vehicle_19512 = objNull;
  1399. if (true) then
  1400. {
  1401. _this = createVehicle ["SKODAWreck", [3681.1357, 7711.8301, -0.037910189], [], 0, "CAN_COLLIDE"];
  1402. _vehicle_19512 = _this;
  1403. _this setDir -61.489967;
  1404. _this setPos [3681.1357, 7711.8301, -0.037910189];
  1405. };
  1406.  
  1407. _vehicle_19513 = objNull;
  1408. if (true) then
  1409. {
  1410. _this = createVehicle ["UAZWreck", [3687.2529, 7743.1221, -0.017228799], [], 0, "CAN_COLLIDE"];
  1411. _vehicle_19513 = _this;
  1412. _this setDir -78.442719;
  1413. _this setPos [3687.2529, 7743.1221, -0.017228799];
  1414. };
  1415.  
  1416. _vehicle_19515 = objNull;
  1417. if (true) then
  1418. {
  1419. _this = createVehicle ["SKODAWreck", [3694.741, 7712.7021, -0.10340994], [], 0, "CAN_COLLIDE"];
  1420. _vehicle_19515 = _this;
  1421. _this setDir -204.383;
  1422. _this setPos [3694.741, 7712.7021, -0.10340994];
  1423. };
  1424.  
  1425. _vehicle_19516 = objNull;
  1426. if (true) then
  1427. {
  1428. _this = createVehicle ["UAZWreck", [3690.4827, 7714.8506, 0.010394982], [], 0, "CAN_COLLIDE"];
  1429. _vehicle_19516 = _this;
  1430. _this setDir -146.30106;
  1431. _this setPos [3690.4827, 7714.8506, 0.010394982];
  1432. };
  1433.  
  1434. _vehicle_19517 = objNull;
  1435. if (true) then
  1436. {
  1437. _this = createVehicle ["UralWreck", [3643.3828, 7740.2466, 0.050791897], [], 0, "CAN_COLLIDE"];
  1438. _vehicle_19517 = _this;
  1439. _this setDir -303.61139;
  1440. _this setPos [3643.3828, 7740.2466, 0.050791897];
  1441. };
  1442.  
  1443. _vehicle_19518 = objNull;
  1444. if (true) then
  1445. {
  1446. _this = createVehicle ["Land_Fire_barrel_burning", [3694.354, 7713.6919, -0.67489219], [], 0, "CAN_COLLIDE"];
  1447. _vehicle_19518 = _this;
  1448. _this setDir -78.442719;
  1449. _this setPos [3694.354, 7713.6919, -0.67489219];
  1450. };
  1451.  
  1452. _vehicle_19519 = objNull;
  1453. if (true) then
  1454. {
  1455. _this = createVehicle ["LADAWreck", [3715.0347, 7699.9072, -0.23526098], [], 0, "CAN_COLLIDE"];
  1456. _vehicle_19519 = _this;
  1457. _this setDir -58.453602;
  1458. _this setPos [3715.0347, 7699.9072, -0.23526098];
  1459. };
  1460.  
  1461. _vehicle_19520 = objNull;
  1462. if (true) then
  1463. {
  1464. _this = createVehicle ["hiluxWreck", [3794.3635, 7630.5313, -0.020721734], [], 0, "CAN_COLLIDE"];
  1465. _vehicle_19520 = _this;
  1466. _this setDir -57.958305;
  1467. _this setPos [3794.3635, 7630.5313, -0.020721734];
  1468. };
  1469.  
  1470. _vehicle_19521 = objNull;
  1471. if (true) then
  1472. {
  1473. _this = createVehicle ["datsun01Wreck", [3705.1047, 7691.5391, 0.14685647], [], 0, "CAN_COLLIDE"];
  1474. _vehicle_19521 = _this;
  1475. _this setDir -59.198727;
  1476. _this setPos [3705.1047, 7691.5391, 0.14685647];
  1477. };
  1478.  
  1479. _vehicle_19522 = objNull;
  1480. if (true) then
  1481. {
  1482. _this = createVehicle ["datsun02Wreck", [3708.7339, 7704.0718, -0.10020911], [], 0, "CAN_COLLIDE"];
  1483. _vehicle_19522 = _this;
  1484. _this setDir -78.462631;
  1485. _this setPos [3708.7339, 7704.0718, -0.10020911];
  1486. };
  1487.  
  1488. _vehicle_19524 = objNull;
  1489. if (true) then
  1490. {
  1491. _this = createVehicle ["LADAWreck", [3702.0415, 7681.499, -0.1142665], [], 0, "CAN_COLLIDE"];
  1492. _vehicle_19524 = _this;
  1493. _this setDir -134.12314;
  1494. _this setPos [3702.0415, 7681.499, -0.1142665];
  1495. };
  1496.  
  1497. _vehicle_19525 = objNull;
  1498. if (true) then
  1499. {
  1500. _this = createVehicle ["hiluxWreck", [3701.1387, 7678.3442, -0.074030079], [], 0, "CAN_COLLIDE"];
  1501. _vehicle_19525 = _this;
  1502. _this setDir -78.462631;
  1503. _this setPos [3701.1387, 7678.3442, -0.074030079];
  1504. };
  1505.  
  1506. _vehicle_19526 = objNull;
  1507. if (true) then
  1508. {
  1509. _this = createVehicle ["datsun02Wreck", [3672.4607, 7683.7637, 0.040786773], [], 0, "CAN_COLLIDE"];
  1510. _vehicle_19526 = _this;
  1511. _this setDir -78.462631;
  1512. _this setPos [3672.4607, 7683.7637, 0.040786773];
  1513. };
  1514.  
  1515. _vehicle_19527 = objNull;
  1516. if (true) then
  1517. {
  1518. _this = createVehicle ["SKODAWreck", [3694.2813, 7682.3818, -0.0076154498], [], 0, "CAN_COLLIDE"];
  1519. _vehicle_19527 = _this;
  1520. _this setDir -136.54462;
  1521. _this setPos [3694.2813, 7682.3818, -0.0076154498];
  1522. };
  1523.  
  1524. _vehicle_19528 = objNull;
  1525. if (true) then
  1526. {
  1527. _this = createVehicle ["UH1Wreck", [3663.0427, 7600.0791, -0.19764166], [], 0, "CAN_COLLIDE"];
  1528. _vehicle_19528 = _this;
  1529. _this setDir -115.78933;
  1530. _this setPos [3663.0427, 7600.0791, -0.19764166];
  1531. };
  1532.  
  1533. _vehicle_19530 = objNull;
  1534. if (true) then
  1535. {
  1536. _this = createVehicle ["Mass_grave", [3681.8857, 7679.6299, -0.13580121], [], 0, "CAN_COLLIDE"];
  1537. _vehicle_19530 = _this;
  1538. _this setDir -115.78933;
  1539. _this setPos [3681.8857, 7679.6299, -0.13580121];
  1540. };
  1541.  
  1542. _vehicle_19531 = objNull;
  1543. if (true) then
  1544. {
  1545. _this = createVehicle ["Land_Misc_deerstand", [3723.4717, 7645.5923, -0.078094482], [], 0, "CAN_COLLIDE"];
  1546. _vehicle_19531 = _this;
  1547. _this setDir -235.50435;
  1548. _this setPos [3723.4717, 7645.5923, -0.078094482];
  1549. };
  1550.  
  1551. _vehicle_19533 = objNull;
  1552. if (true) then
  1553. {
  1554. _this = createVehicle ["Body", [3694.8311, 7662.2393, -0.0092801088], [], 0, "CAN_COLLIDE"];
  1555. _vehicle_19533 = _this;
  1556. _this setDir -89.294914;
  1557. _this setPos [3694.8311, 7662.2393, -0.0092801088];
  1558. };
  1559.  
  1560. _vehicle_19534 = objNull;
  1561. if (true) then
  1562. {
  1563. _this = createVehicle ["Body", [3694.4756, 7660.4307, 0.022179779], [], 0, "CAN_COLLIDE"];
  1564. _vehicle_19534 = _this;
  1565. _this setDir -74.976494;
  1566. _this setPos [3694.4756, 7660.4307, 0.022179779];
  1567. };
  1568.  
  1569. _vehicle_19535 = objNull;
  1570. if (true) then
  1571. {
  1572. _this = createVehicle ["Hanged", [3693.1829, 7662.2563, 0.82165247], [], 0, "CAN_COLLIDE"];
  1573. _vehicle_19535 = _this;
  1574. _this setDir -127.48466;
  1575. _this setPos [3693.1829, 7662.2563, 0.82165247];
  1576. };
  1577.  
  1578. _vehicle_19536 = objNull;
  1579. if (true) then
  1580. {
  1581. _this = createVehicle ["Land_Ind_IlluminantTower", [3698.4006, 7516.0381, -21.748627], [], 0, "CAN_COLLIDE"];
  1582. _vehicle_19536 = _this;
  1583. _this setDir -55.726673;
  1584. _this setPos [3698.4006, 7516.0381, -21.748627];
  1585. };
  1586.  
  1587. _vehicle_19538 = objNull;
  1588. if (true) then
  1589. {
  1590. _this = createVehicle ["FlagCarrierCDF_EP1", [3661.573, 7729.8926, 8.500308], [], 0, "CAN_COLLIDE"];
  1591. _vehicle_19538 = _this;
  1592. _this setDir -115.78933;
  1593. _this setPos [3661.573, 7729.8926, 8.500308];
  1594. };
  1595.  
  1596. _vehicle_19542 = objNull;
  1597. if (true) then
  1598. {
  1599. _this = createVehicle ["CampEast_EP1", [3742.0093, 7615.4043, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1600. _vehicle_19542 = _this;
  1601. _this setDir 122.12672;
  1602. _this setPos [3742.0093, 7615.4043, 3.0517578e-005];
  1603. };
  1604.  
  1605. _vehicle_19543 = objNull;
  1606. if (true) then
  1607. {
  1608. _this = createVehicle ["CampEast_EP1", [3746.4282, 7622.0469, 0.16059785], [], 0, "CAN_COLLIDE"];
  1609. _vehicle_19543 = _this;
  1610. _this setDir 122.6925;
  1611. _this setPos [3746.4282, 7622.0469, 0.16059785];
  1612. };
  1613.  
  1614. _vehicle_19547 = objNull;
  1615. if (true) then
  1616. {
  1617. _this = createVehicle ["CampEast_EP1", [3750.4153, 7628.4224, 0.055589832], [], 0, "CAN_COLLIDE"];
  1618. _vehicle_19547 = _this;
  1619. _this setDir 122.71758;
  1620. _this setPos [3750.4153, 7628.4224, 0.055589832];
  1621. };
  1622.  
  1623. _vehicle_19553 = objNull;
  1624. if (true) then
  1625. {
  1626. _this = createVehicle ["CampEast_EP1", [3729.6472, 7623.4702, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1627. _vehicle_19553 = _this;
  1628. _this setDir 122.372;
  1629. _this setPos [3729.6472, 7623.4702, 3.0517578e-005];
  1630. };
  1631.  
  1632. _vehicle_19554 = objNull;
  1633. if (true) then
  1634. {
  1635. _this = createVehicle ["CampEast_EP1", [3734.0938, 7630.0952, -0.1550056], [], 0, "CAN_COLLIDE"];
  1636. _vehicle_19554 = _this;
  1637. _this setDir 122.93777;
  1638. _this setPos [3734.0938, 7630.0952, -0.1550056];
  1639. };
  1640.  
  1641. _vehicle_19555 = objNull;
  1642. if (true) then
  1643. {
  1644. _this = createVehicle ["CampEast_EP1", [3738.1082, 7636.4531, 0.073486328], [], 0, "CAN_COLLIDE"];
  1645. _vehicle_19555 = _this;
  1646. _this setDir 122.96287;
  1647. _this setPos [3738.1082, 7636.4531, 0.073486328];
  1648. };
  1649.  
  1650. _vehicle_19567 = objNull;
  1651. if (true) then
  1652. {
  1653. _this = createVehicle ["Land_Fire_barrel", [3728.5537, 7703.0986, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1654. _vehicle_19567 = _this;
  1655. _this setDir 31.02696;
  1656. _this setPos [3728.5537, 7703.0986, -3.0517578e-005];
  1657. };
  1658.  
  1659. _vehicle_19568 = objNull;
  1660. if (true) then
  1661. {
  1662. _this = createVehicle ["INS_WarfareBFieldhHospital", [3708.3066, 7733.3086, -0.011306638], [], 0, "CAN_COLLIDE"];
  1663. _vehicle_19568 = _this;
  1664. _this setDir 210.58305;
  1665. _this setPos [3708.3066, 7733.3086, -0.011306638];
  1666. };
  1667.  
  1668. _vehicle_19569 = objNull;
  1669. if (true) then
  1670. {
  1671. _this = createVehicle ["Land_A_Castle_Bergfrit", [3737.0774, 7683.9414, -10.484979], [], 0, "CAN_COLLIDE"];
  1672. _vehicle_19569 = _this;
  1673. _this setDir 122.32226;
  1674. _this setPos [3737.0774, 7683.9414, -10.484979];
  1675. };
  1676.  
  1677. _vehicle_19576 = objNull;
  1678. if (true) then
  1679. {
  1680. _this = createVehicle ["INS_WarfareBFieldhHospital", [3769.3418, 7685.1323, -0.088267468], [], 0, "CAN_COLLIDE"];
  1681. _vehicle_19576 = _this;
  1682. _this setDir 124.96117;
  1683. _this setPos [3769.3418, 7685.1323, -0.088267468];
  1684. };
  1685.  
  1686. _vehicle_19580 = objNull;
  1687. if (true) then
  1688. {
  1689. _this = createVehicle ["HeliHCivil", [3668.6533, 7695.1206, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1690. _vehicle_19580 = _this;
  1691. _this setPos [3668.6533, 7695.1206, 9.1552734e-005];
  1692. };
  1693.  
  1694. _vehicle_19581 = objNull;
  1695. if (true) then
  1696. {
  1697. _this = createVehicle ["Land_A_Castle_Wall1_Corner_2", [3654.3958, 7713.9258, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1698. _vehicle_19581 = _this;
  1699. _this setPos [3654.3958, 7713.9258, 9.1552734e-005];
  1700. };
  1701.  
  1702. _vehicle_19589 = objNull;
  1703. if (true) then
  1704. {
  1705. _this = createVehicle ["Bleacher_EP1", [3750.825, 7679.6533, -0.22796717], [], 0, "CAN_COLLIDE"];
  1706. _vehicle_19589 = _this;
  1707. _this setDir -147.61195;
  1708. _this setPos [3750.825, 7679.6533, -0.22796717];
  1709. };
  1710.  
  1711. _vehicle_19590 = objNull;
  1712. if (true) then
  1713. {
  1714. _this = createVehicle ["Bleacher_EP1", [3754.9458, 7677.0664, -0.016982965], [], 0, "CAN_COLLIDE"];
  1715. _vehicle_19590 = _this;
  1716. _this setDir -148.14775;
  1717. _this setPos [3754.9458, 7677.0664, -0.016982965];
  1718. };
  1719.  
  1720. _vehicle_19594 = objNull;
  1721. if (true) then
  1722. {
  1723. _this = createVehicle ["Land_Misc_Well_L_EP1", [3753.9424, 7698.6187, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1724. _vehicle_19594 = _this;
  1725. _this setPos [3753.9424, 7698.6187, -3.0517578e-005];
  1726. };
  1727.  
  1728. _vehicle_19595 = objNull;
  1729. if (true) then
  1730. {
  1731. _this = createVehicle ["Land_Misc_Well_L_EP1", [3697.3008, 7756.2876, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1732. _vehicle_19595 = _this;
  1733. _this setPos [3697.3008, 7756.2876, -6.1035156e-005];
  1734. };
  1735.  
  1736. _unit_0 = objNull;
  1737. if (true) then
  1738. {
  1739. _this = _group_0 createUnit ["GER_Soldier_EP1", [3811.1321, 7628.0718], [], 0, "CAN_COLLIDE"];
  1740. _unit_0 = _this;
  1741. _this setUnitAbility 0.60000002;
  1742. if (true) then {_group_0 selectLeader _this;};
  1743. if (true) then {selectPlayer _this;};
  1744. if (true) then {setPlayable _this;};
  1745. };
  1746.  
  1747. _vehicle_19600 = objNull;
  1748. if (true) then
  1749. {
  1750. _this = createVehicle ["Land_A_Castle_Wall1_Corner_2", [3692.196, 7661.2563, -1.9999146], [], 0, "CAN_COLLIDE"];
  1751. _vehicle_19600 = _this;
  1752. _this setDir 77.728699;
  1753. _this setPos [3692.196, 7661.2563, -1.9999146];
  1754. };
  1755.  
  1756. _vehicle_19605 = objNull;
  1757. if (true) then
  1758. {
  1759. _this = createVehicle ["Body", [3694.5005, 7664.3027], [], 0, "CAN_COLLIDE"];
  1760. _vehicle_19605 = _this;
  1761. _this setDir -109.34071;
  1762. _this setPos [3694.5005, 7664.3027];
  1763. };
  1764.  
  1765. _vehicle_19609 = objNull;
  1766. if (true) then
  1767. {
  1768. _this = createVehicle ["Land_A_Castle_Wall1_Corner_2", [3780.9583, 7640.7041, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1769. _vehicle_19609 = _this;
  1770. _this setDir 104.05782;
  1771. _this setPos [3780.9583, 7640.7041, 3.0517578e-005];
  1772. };
  1773.  
  1774. _vehicle_19611 = objNull;
  1775. if (true) then
  1776. {
  1777. _this = createVehicle ["Land_A_Castle_Wall1_Corner_2", [3779.6189, 7636.3833, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1778. _vehicle_19611 = _this;
  1779. _this setDir 153.47565;
  1780. _this setPos [3779.6189, 7636.3833, 3.0517578e-005];
  1781. };
  1782.  
  1783. _vehicle_19613 = objNull;
  1784. if (true) then
  1785. {
  1786. _this = createVehicle ["Land_A_Castle_Wall1_Corner_2", [3786.3091, 7648.1812, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1787. _vehicle_19613 = _this;
  1788. _this setDir 184.68869;
  1789. _this setPos [3786.3091, 7648.1812, 3.0517578e-005];
  1790. };
  1791.  
  1792. _vehicle_19615 = objNull;
  1793. if (true) then
  1794. {
  1795. _this = createVehicle ["Land_A_Castle_Wall1_Corner_2", [3789.3127, 7650.9707, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1796. _vehicle_19615 = _this;
  1797. _this setDir 147.17159;
  1798. _this setPos [3789.3127, 7650.9707, 6.1035156e-005];
  1799. };
  1800.  
  1801. _vehicle_19618 = objNull;
  1802. if (true) then
  1803. {
  1804. _this = createVehicle ["Land_A_Castle_Gate", [3789.4971, 7641.085, -0.5417484], [], 0, "CAN_COLLIDE"];
  1805. _vehicle_19618 = _this;
  1806. _this setDir 124.65261;
  1807. _this setPos [3789.4971, 7641.085, -0.5417484];
  1808. };
  1809.  
  1810. processInitCommands;
  1811. runInitScript;
  1812. finishMissionInit;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement