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  1. 13:29:11: Settings::Video: Disabling Aero
  2. 13:30:24: Failed loading CUDA dll
  3. 13:47:02: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
  4. 13:47:02: -------------------------------
  5. 13:47:02: CPU Name: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
  6. 13:47:02: CPU Speed: 2195MHz
  7. 13:47:02: Physical Memory: 8139MB Total, 5166MB Free
  8. 13:47:02: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  9. 13:47:02: monitor 1: pos={0, 0}, size={1600, 900}
  10. 13:47:02: Windows Version: 6.1 Build 7601 S
  11. 13:47:02: Aero is Disabled
  12. 13:47:02: -------------------------------
  13. 13:47:02: OBS Modules:
  14. 13:47:02: Base Address Module
  15. 13:47:02: 000000003F530000 OBS.exe
  16. 13:47:02: 00000000D9C20000 OBSApi.dll
  17. 13:47:02: 00000000F12B0000 DShowPlugin.dll
  18. 13:47:02: 00000000F1280000 GraphicsCapture.dll
  19. 13:47:02: 00000000F1250000 NoiseGate.dll
  20. 13:47:02: 00000000EF400000 PSVPlugin.dll
  21. 13:47:02: ------------------------------------------
  22. 13:47:02: Adapter 1
  23. 13:47:02: Video Adapter: Intel(R) HD Graphics 3000
  24. 13:47:02: Video Adapter Dedicated Video Memory: 1127948288
  25. 13:47:02: Video Adapter Shared System Memory: 3999195136
  26. 13:47:02: Video Adapter Output 1: pos={0, 0}, size={1280, 720}, attached=true
  27. 13:47:02: =====Stream Start: 2014-09-01, 13:47:02===============================================
  28. 13:47:02: Multithreaded optimizations: On
  29. 13:47:02: Base resolution: 1900x1080
  30. 13:47:02: Output resolution: 1900x1080
  31. 13:47:02: ------------------------------------------
  32. 13:47:02: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
  33. 13:47:02: ------------------------------------------
  34. 13:47:02: Audio Format: 48000 Hz
  35. 13:47:02: ------------------------------------------
  36. 13:47:02: Audio Channels: 2 Ch
  37. 13:47:02: Playback device Default
  38. 13:47:02: ------------------------------------------
  39. 13:47:02: Using desktop audio input: Speakers and Headphones (IDT High Definition Audio CODEC)
  40. 13:47:02: Global Audio time adjust: 0
  41. 13:47:02: ------------------------------------------
  42. 13:47:02: Using auxilary audio input: Integrated Microphone Array (IDT High Definition Audio CODEC)
  43. 13:47:03: Mic time offset: 0
  44. 13:47:03: ------------------------------------------
  45. 13:47:03: Audio Encoding: AAC
  46. 13:47:03: bitrate: 192
  47. 13:47:03: Using graphics capture
  48. 13:47:03: Trying to hook process: Isaac.exe
  49. 13:47:03: Scene buffering time set to 700
  50. 13:47:03: ------------------------------------------
  51. 13:47:03: Video Encoding: x264
  52. 13:47:03: fps: 30
  53. 13:47:03: width: 1900, height: 1080
  54. 13:47:03: preset: veryfast
  55. 13:47:03: profile: high
  56. 13:47:03: keyint: 250
  57. 13:47:03: CBR: yes
  58. 13:47:03: CFR: yes
  59. 13:47:03: max bitrate: 2000
  60. 13:47:03: buffer size: 2000
  61. 13:47:03: ------------------------------------------
  62. 13:47:44: Total frames encoded: 1211, total frames duplicated: 0 (0.00%)
  63. 13:47:44: Total frames rendered: 1236, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  64. 13:47:44:
  65. 13:47:44: Profiler time results:
  66. 13:47:44:
  67. 13:47:44: ==============================================================
  68. 13:47:44: video thread frame - [100%] [avg time: 0.611 ms] [children: 26.2%] [unaccounted: 73.8%]
  69. 13:47:44: | scene->Preprocess - [0.655%] [avg time: 0.004 ms]
  70. 13:47:44: | GPU download and conversion - [25.5%] [avg time: 0.156 ms] [children: 23.6%] [unaccounted: 1.96%]
  71. 13:47:44: | | flush - [11.5%] [avg time: 0.07 ms]
  72. 13:47:44: | | CopyResource - [11.8%] [avg time: 0.072 ms]
  73. 13:47:44: | | conversion to 4:2:0 - [0.327%] [avg time: 0.002 ms]
  74. 13:47:44: Convert444Threads - [100%] [avg time: 1.925 ms] [children: 99.4%] [unaccounted: 0.623%]
  75. 13:47:44: | Convert444toNV12 - [99.4%] [avg time: 1.913 ms]
  76. 13:47:44: encoder thread frame - [100%] [avg time: 2.166 ms] [children: 0.416%] [unaccounted: 99.6%]
  77. 13:47:44: | sending stuff out - [0.416%] [avg time: 0.009 ms]
  78. 13:47:44: ==============================================================
  79. 13:47:44:
  80. 13:47:44:
  81. 13:47:44: Profiler CPU results:
  82. 13:47:44:
  83. 13:47:44: ==============================================================
  84. 13:47:44: video thread frame - [cpu time: avg 0.063 ms, total 78 ms] [avg calls per frame: 1]
  85. 13:47:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  86. 13:47:44: | GPU download and conversion - [cpu time: avg 0.037 ms, total 46.8 ms] [avg calls per frame: 1]
  87. 13:47:44: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 13:47:44: | | CopyResource - [cpu time: avg 0.025 ms, total 31.2 ms] [avg calls per frame: 1]
  89. 13:47:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 13:47:44: Convert444Threads - [cpu time: avg 2.052 ms, total 4976.43 ms] [avg calls per frame: 2]
  91. 13:47:44: | Convert444toNV12 - [cpu time: avg 2.052 ms, total 4976.43 ms] [avg calls per frame: 2]
  92. 13:47:44: encoder thread frame - [cpu time: avg 1.378 ms, total 1669.21 ms] [avg calls per frame: 1]
  93. 13:47:44: | sending stuff out - [cpu time: avg 0.012 ms, total 15.6 ms] [avg calls per frame: 1]
  94. 13:47:44: ==============================================================
  95. 13:47:44:
  96. 13:47:44: =====Stream End: 2014-09-01, 13:47:44=================================================
  97. 13:50:39: =====Stream Start: 2014-09-01, 13:50:39===============================================
  98. 13:50:39: Multithreaded optimizations: On
  99. 13:50:39: Base resolution: 1900x1080
  100. 13:50:39: Output resolution: 1900x1080
  101. 13:50:39: ------------------------------------------
  102. 13:50:39: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
  103. 13:50:39: ------------------------------------------
  104. 13:50:39: Audio Format: 48000 Hz
  105. 13:50:39: ------------------------------------------
  106. 13:50:39: Audio Channels: 2 Ch
  107. 13:50:39: Playback device Default
  108. 13:50:39: ------------------------------------------
  109. 13:50:39: Using desktop audio input: Speakers and Headphones (IDT High Definition Audio CODEC)
  110. 13:50:39: Global Audio time adjust: 0
  111. 13:50:39: ------------------------------------------
  112. 13:50:39: Using auxilary audio input: Integrated Microphone Array (IDT High Definition Audio CODEC)
  113. 13:50:39: Mic time offset: 0
  114. 13:50:39: ------------------------------------------
  115. 13:50:39: Audio Encoding: AAC
  116. 13:50:39: bitrate: 192
  117. 13:50:39: Using graphics capture
  118. 13:50:39: Trying to hook process: Isaac.exe
  119. 13:50:39: Scene buffering time set to 700
  120. 13:50:39: ------------------------------------------
  121. 13:50:39: Video Encoding: x264
  122. 13:50:39: fps: 30
  123. 13:50:39: width: 1900, height: 1080
  124. 13:50:39: preset: veryfast
  125. 13:50:39: profile: high
  126. 13:50:39: keyint: 250
  127. 13:50:39: CBR: yes
  128. 13:50:39: CFR: yes
  129. 13:50:39: max bitrate: 2000
  130. 13:50:39: buffer size: 2000
  131. 13:50:39: ------------------------------------------
  132. 13:51:03: Total frames encoded: 687, total frames duplicated: 17 (2.47%)
  133. 13:51:03: Total frames rendered: 698, number of late frames: 5 (0.72%) (it's okay for some frames to be late)
  134. 13:51:03:
  135. 13:51:03: Profiler time results:
  136. 13:51:03:
  137. 13:51:03: ==============================================================
  138. 13:51:03: video thread frame - [100%] [avg time: 1.447 ms] [children: 12%] [unaccounted: 88%]
  139. 13:51:03: | scene->Preprocess - [0.415%] [avg time: 0.006 ms]
  140. 13:51:03: | GPU download and conversion - [11.6%] [avg time: 0.168 ms] [children: 9.88%] [unaccounted: 1.73%]
  141. 13:51:03: | | flush - [4.01%] [avg time: 0.058 ms]
  142. 13:51:03: | | CopyResource - [5.67%] [avg time: 0.082 ms]
  143. 13:51:03: | | conversion to 4:2:0 - [0.207%] [avg time: 0.003 ms]
  144. 13:51:03: Convert444Threads - [100%] [avg time: 1.756 ms] [children: 99.5%] [unaccounted: 0.513%]
  145. 13:51:03: | Convert444toNV12 - [99.5%] [avg time: 1.747 ms]
  146. 13:51:03: encoder thread frame - [100%] [avg time: 2.173 ms] [children: 0.598%] [unaccounted: 99.4%]
  147. 13:51:03: | sending stuff out - [0.598%] [avg time: 0.013 ms]
  148. 13:51:03: ==============================================================
  149. 13:51:03:
  150. 13:51:03:
  151. 13:51:03: Profiler CPU results:
  152. 13:51:03:
  153. 13:51:03: ==============================================================
  154. 13:51:03: video thread frame - [cpu time: avg 0.044 ms, total 31.2 ms] [avg calls per frame: 1]
  155. 13:51:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  156. 13:51:03: | GPU download and conversion - [cpu time: avg 0.022 ms, total 15.6 ms] [avg calls per frame: 1]
  157. 13:51:03: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  158. 13:51:03: | | CopyResource - [cpu time: avg 0.023 ms, total 15.6 ms] [avg calls per frame: 1]
  159. 13:51:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  160. 13:51:03: Convert444Threads - [cpu time: avg 2.005 ms, total 2698.82 ms] [avg calls per frame: 2]
  161. 13:51:03: | Convert444toNV12 - [cpu time: avg 2.005 ms, total 2698.82 ms] [avg calls per frame: 2]
  162. 13:51:03: encoder thread frame - [cpu time: avg 1.528 ms, total 1045.21 ms] [avg calls per frame: 1]
  163. 13:51:03: | sending stuff out - [cpu time: avg 0.045 ms, total 31.2 ms] [avg calls per frame: 1]
  164. 13:51:03: ==============================================================
  165. 13:51:03:
  166. 13:51:03: =====Stream End: 2014-09-01, 13:51:03=================================================
  167.  
  168.  
  169. Last game capture log:
  170. 2014-09-01, 13:50:39: we're booting up:
  171. 13:50:39: CaptureThread: attached to process Isaac.exe
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