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- *Abomasnow Balance*
- -I had an abomasnow day(lets describe it like that),I never used abomasnow before and I wanted to finally try it out after getting inspired by Carcy(shotout to carcy for that), so i built 2 teams around it, both are variations around the same core and look very similar, ill start with balance first.
- Core to start with was Abomasnow+Floatzel+Lanturn... Abomasnow is really good wallbreaker, its not used that much simply beause its not easy to build around it,it took me longer time to think about the core than team itself, Floatzel gives team speed control,late game cleaner while Lanturn switches into everything that bothers the core(from mantine,faster pokemon like Zard, common water checks like opposing lanturn vs floatzel).
- Whirlpool Lanturn also traps other lanturns to help floatzel late game clean easier, which is a really cool move.
- Defensive core started with Weezing, steelix was added as obvious rocker, and team was patched by Skuntank which covers ghost weakness and adds Defog support to the team, you can experiment with Metang/Mawile because metang gives you great ice check, altough its not gonna appreciate hail damage so passive recovery on steelix is usually better.
- Abomasnow @ Life Orb
- Ability: Snow Warning
- EVs: 4 Atk / 252 SpA / 252 Spe
- Hasty Nature
- - Blizzard
- - Ice Shard
- - Giga Drain
- - Focus Blast
- Floatzel @ Life Orb
- Ability: Water Veil
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Hydro Pump
- - Ice Beam
- - Focus Blast
- - Baton Pass
- Lanturn @ Leftovers
- Ability: Volt Absorb
- EVs: 104 HP / 232 Def / 172 SpD
- Calm Nature
- IVs: 0 Atk
- - Volt Switch
- - Scald
- - Heal Bell
- - Whirlpool
- Steelix @ Leftovers
- Ability: Sturdy
- EVs: 244 HP / 128 Atk / 128 SpD / 8 Spe
- Adamant Nature
- - Stealth Rock
- - Heavy Slam
- - Earthquake
- - Toxic
- Weezing @ Black Sludge
- Ability: Levitate
- EVs: 248 HP / 148 Def / 112 Spe
- Bold Nature
- IVs: 0 Atk
- - Will-O-Wisp
- - Taunt
- - Sludge Bomb
- - Pain Split
- Skuntank @ Black Sludge
- Ability: Aftermath
- EVs: 252 SpA / 108 SpD / 148 Spe
- Modest Nature
- IVs: 0 Atk / 30 SpA
- - Dark Pulse
- - Fire Blast
- - Hidden Power [Grass]
- - Defog
- *Abomasnow offense*
- -team started the same as abomasnow balance, except this one leads into more offensive way.
- Abomasnow+Floatzel+Lanturn is pretty cool together as floatzel offers baton pass and Lanturn offers volt switch, this team is all about momentum and every single pokemon except my defoger and Abomasnow have momentum moves.
- Rotom was added for a great steelix switchin, crippling balance,flying check and normal check,mesprit is fighting check,another ground immunity and slow pivot of the team, and skuntank is once again,patching the weakness with ghost immunity, Defog and Acid spray which allows it to deal with more defensive builds easier.
- Abomasnow @ Life Orb
- Ability: Snow Warning
- EVs: 4 Atk / 252 SpA / 252 Spe
- Hasty Nature
- - Blizzard
- - Ice Shard
- - Giga Drain
- - Focus Blast
- Floatzel @ Life Orb
- Ability: Water Veil
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Hydro Pump
- - Ice Beam
- - Focus Blast
- - Baton Pass
- Lanturn @ Assault Vest
- Ability: Volt Absorb
- EVs: 252 SpA / 148 SpD / 108 Spe
- Modest Nature
- IVs: 0 Atk
- - Volt Switch
- - Hydro Pump
- - Ice Beam
- - Whirlpool
- Mesprit @ Colbur Berry
- Ability: Levitate
- EVs: 248 HP / 244 Def / 16 Spe
- Bold Nature
- - Stealth Rock
- - U-turn
- - Psychic
- - Energy Ball
- Rotom @ Leftovers
- Ability: Levitate
- EVs: 248 HP / 8 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Will-O-Wisp
- - Hex
- - Volt Switch
- - Pain Split
- Skuntank @ Expert Belt
- Ability: Aftermath
- EVs: 252 SpA / 108 SpD / 148 Spe
- Modest Nature
- IVs: 0 Atk
- - Acid Spray
- - Dark Pulse
- - Fire Blast
- - Defog
- *Jumpluff Spikes* (Vega/Dantete)
- This team is built around Jumpluff, which is pretty cool late game sweeper and really works well on spikes, Dantete wanted a jumpluff team so yea, I accepted the challenge. Hariyama is a nice partner to jumpluff,it destroys steel types, its a special glue to the team, and Guts hariyama is excellent lure to weaken many things that jumpluff doesnt like. Garbodor is best spiker in tier so we decided to go with that, Mismagius is one standard spinblocker/taunt user, Lanturn is again a nice water/fire check/pivot and piloswine is choice of rocker/ice shard is great priority move and ice check for the team.
- Jumpluff
- Ability: Chlorophyll
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Sleep Powder
- - Swords Dance
- - Acrobatics
- - Seed Bomb
- Hariyama @ Assault Vest
- Ability: Guts
- EVs: 252 Atk / 216 SpD / 40 Spe
- Adamant Nature
- - Close Combat
- - Knock Off
- - Earthquake
- - Bullet Punch
- Lanturn @ Assault Vest
- Ability: Volt Absorb
- EVs: 252 SpA / 144 SpD / 112 Spe
- Modest Nature
- IVs: 0 Atk / 30 SpA / 30 Spe
- - Volt Switch
- - Hydro Pump
- - Ice Beam
- - Hidden Power [Fire]
- Piloswine @ Eviolite
- Ability: Thick Fat
- EVs: 216 HP / 252 Atk / 40 Spe
- Adamant Nature
- - Stealth Rock
- - Icicle Crash
- - Ice Shard
- - Earthquake
- Mismagius @ Colbur Berry
- Ability: Levitate
- EVs: 248 HP / 8 Def / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Will-O-Wisp
- - Hex
- - Taunt
- - Pain Split
- Garbodor @ Rocky Helmet
- Ability: Aftermath
- EVs: 248 HP / 164 Def / 96 Spe
- Impish Nature
- - Toxic Spikes
- - Spikes
- - Gunk Shot
- - Seed Bomb
- *Grumpig Balance*
- Wanted to build around set i liked recently, CM sub grumpig,team is built in very short time and looks pretty standard,grumpig is wincond and ice/fire check, steelix/weezing is great defensive core overall and Lanturn was ofc added as a decent glue, Pyroar checks ghost for team and its a good wallbreaker, and archeops is a bulky defogger.
- Grumpig @ Leftovers
- Ability: Thick Fat
- EVs: 252 HP / 200 SpA / 56 Spe
- Modest Nature
- IVs: 0 Atk
- - Substitute
- - Calm Mind
- - Psychic
- - Focus Blast
- Steelix @ Leftovers
- Ability: Sturdy
- EVs: 244 HP / 128 Atk / 128 SpD / 8 Spe
- Adamant Nature
- - Stealth Rock
- - Heavy Slam
- - Earthquake
- - Toxic
- Weezing @ Black Sludge
- Ability: Levitate
- EVs: 248 HP / 152 Def / 108 Spe
- Bold Nature
- IVs: 0 Atk
- - Will-O-Wisp
- - Sludge Bomb
- - Taunt
- - Pain Split
- Lanturn @ Leftovers
- Ability: Volt Absorb
- EVs: 40 HP / 156 Def / 204 SpD / 108 Spe
- Calm Nature
- IVs: 0 Atk
- - Scald
- - Volt Switch
- - Heal Bell
- - Whirlpool
- Pyroar @ Life Orb
- Ability: Unnerve
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk / 30 SpA
- - Fire Blast
- - Hyper Voice
- - Hidden Power [Grass]
- - Will-O-Wisp
- Archeops
- Ability: Defeatist
- EVs: 248 HP / 8 Atk / 252 Spe
- Jolly Nature
- - Acrobatics
- - Earthquake
- - Defog
- - Roost
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