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  1. *Abomasnow Balance*
  2.  
  3. -I had an abomasnow day(lets describe it like that),I never used abomasnow before and I wanted to finally try it out after getting inspired by Carcy(shotout to carcy for that), so i built 2 teams around it, both are variations around the same core and look very similar, ill start with balance first.
  4. Core to start with was Abomasnow+Floatzel+Lanturn... Abomasnow is really good wallbreaker, its not used that much simply beause its not easy to build around it,it took me longer time to think about the core than team itself, Floatzel gives team speed control,late game cleaner while Lanturn switches into everything that bothers the core(from mantine,faster pokemon like Zard, common water checks like opposing lanturn vs floatzel).
  5. Whirlpool Lanturn also traps other lanturns to help floatzel late game clean easier, which is a really cool move.
  6. Defensive core started with Weezing, steelix was added as obvious rocker, and team was patched by Skuntank which covers ghost weakness and adds Defog support to the team, you can experiment with Metang/Mawile because metang gives you great ice check, altough its not gonna appreciate hail damage so passive recovery on steelix is usually better.
  7.  
  8.  
  9. Abomasnow @ Life Orb
  10. Ability: Snow Warning
  11. EVs: 4 Atk / 252 SpA / 252 Spe
  12. Hasty Nature
  13. - Blizzard
  14. - Ice Shard
  15. - Giga Drain
  16. - Focus Blast
  17.  
  18. Floatzel @ Life Orb
  19. Ability: Water Veil
  20. EVs: 252 SpA / 4 SpD / 252 Spe
  21. Timid Nature
  22. IVs: 0 Atk
  23. - Hydro Pump
  24. - Ice Beam
  25. - Focus Blast
  26. - Baton Pass
  27.  
  28. Lanturn @ Leftovers
  29. Ability: Volt Absorb
  30. EVs: 104 HP / 232 Def / 172 SpD
  31. Calm Nature
  32. IVs: 0 Atk
  33. - Volt Switch
  34. - Scald
  35. - Heal Bell
  36. - Whirlpool
  37.  
  38. Steelix @ Leftovers
  39. Ability: Sturdy
  40. EVs: 244 HP / 128 Atk / 128 SpD / 8 Spe
  41. Adamant Nature
  42. - Stealth Rock
  43. - Heavy Slam
  44. - Earthquake
  45. - Toxic
  46.  
  47. Weezing @ Black Sludge
  48. Ability: Levitate
  49. EVs: 248 HP / 148 Def / 112 Spe
  50. Bold Nature
  51. IVs: 0 Atk
  52. - Will-O-Wisp
  53. - Taunt
  54. - Sludge Bomb
  55. - Pain Split
  56.  
  57. Skuntank @ Black Sludge
  58. Ability: Aftermath
  59. EVs: 252 SpA / 108 SpD / 148 Spe
  60. Modest Nature
  61. IVs: 0 Atk / 30 SpA
  62. - Dark Pulse
  63. - Fire Blast
  64. - Hidden Power [Grass]
  65. - Defog
  66.  
  67.  
  68.  
  69. *Abomasnow offense*
  70.  
  71. -team started the same as abomasnow balance, except this one leads into more offensive way.
  72. Abomasnow+Floatzel+Lanturn is pretty cool together as floatzel offers baton pass and Lanturn offers volt switch, this team is all about momentum and every single pokemon except my defoger and Abomasnow have momentum moves.
  73. Rotom was added for a great steelix switchin, crippling balance,flying check and normal check,mesprit is fighting check,another ground immunity and slow pivot of the team, and skuntank is once again,patching the weakness with ghost immunity, Defog and Acid spray which allows it to deal with more defensive builds easier.
  74.  
  75. Abomasnow @ Life Orb
  76. Ability: Snow Warning
  77. EVs: 4 Atk / 252 SpA / 252 Spe
  78. Hasty Nature
  79. - Blizzard
  80. - Ice Shard
  81. - Giga Drain
  82. - Focus Blast
  83.  
  84. Floatzel @ Life Orb
  85. Ability: Water Veil
  86. EVs: 252 SpA / 4 SpD / 252 Spe
  87. Timid Nature
  88. IVs: 0 Atk
  89. - Hydro Pump
  90. - Ice Beam
  91. - Focus Blast
  92. - Baton Pass
  93.  
  94. Lanturn @ Assault Vest
  95. Ability: Volt Absorb
  96. EVs: 252 SpA / 148 SpD / 108 Spe
  97. Modest Nature
  98. IVs: 0 Atk
  99. - Volt Switch
  100. - Hydro Pump
  101. - Ice Beam
  102. - Whirlpool
  103.  
  104. Mesprit @ Colbur Berry
  105. Ability: Levitate
  106. EVs: 248 HP / 244 Def / 16 Spe
  107. Bold Nature
  108. - Stealth Rock
  109. - U-turn
  110. - Psychic
  111. - Energy Ball
  112.  
  113. Rotom @ Leftovers
  114. Ability: Levitate
  115. EVs: 248 HP / 8 SpA / 252 Spe
  116. Timid Nature
  117. IVs: 0 Atk
  118. - Will-O-Wisp
  119. - Hex
  120. - Volt Switch
  121. - Pain Split
  122.  
  123. Skuntank @ Expert Belt
  124. Ability: Aftermath
  125. EVs: 252 SpA / 108 SpD / 148 Spe
  126. Modest Nature
  127. IVs: 0 Atk
  128. - Acid Spray
  129. - Dark Pulse
  130. - Fire Blast
  131. - Defog
  132.  
  133.  
  134. *Jumpluff Spikes* (Vega/Dantete)
  135.  
  136. This team is built around Jumpluff, which is pretty cool late game sweeper and really works well on spikes, Dantete wanted a jumpluff team so yea, I accepted the challenge. Hariyama is a nice partner to jumpluff,it destroys steel types, its a special glue to the team, and Guts hariyama is excellent lure to weaken many things that jumpluff doesnt like. Garbodor is best spiker in tier so we decided to go with that, Mismagius is one standard spinblocker/taunt user, Lanturn is again a nice water/fire check/pivot and piloswine is choice of rocker/ice shard is great priority move and ice check for the team.
  137.  
  138. Jumpluff
  139. Ability: Chlorophyll
  140. EVs: 252 Atk / 4 Def / 252 Spe
  141. Jolly Nature
  142. - Sleep Powder
  143. - Swords Dance
  144. - Acrobatics
  145. - Seed Bomb
  146.  
  147. Hariyama @ Assault Vest
  148. Ability: Guts
  149. EVs: 252 Atk / 216 SpD / 40 Spe
  150. Adamant Nature
  151. - Close Combat
  152. - Knock Off
  153. - Earthquake
  154. - Bullet Punch
  155.  
  156. Lanturn @ Assault Vest
  157. Ability: Volt Absorb
  158. EVs: 252 SpA / 144 SpD / 112 Spe
  159. Modest Nature
  160. IVs: 0 Atk / 30 SpA / 30 Spe
  161. - Volt Switch
  162. - Hydro Pump
  163. - Ice Beam
  164. - Hidden Power [Fire]
  165.  
  166. Piloswine @ Eviolite
  167. Ability: Thick Fat
  168. EVs: 216 HP / 252 Atk / 40 Spe
  169. Adamant Nature
  170. - Stealth Rock
  171. - Icicle Crash
  172. - Ice Shard
  173. - Earthquake
  174.  
  175. Mismagius @ Colbur Berry
  176. Ability: Levitate
  177. EVs: 248 HP / 8 Def / 252 Spe
  178. Timid Nature
  179. IVs: 0 Atk
  180. - Will-O-Wisp
  181. - Hex
  182. - Taunt
  183. - Pain Split
  184.  
  185. Garbodor @ Rocky Helmet
  186. Ability: Aftermath
  187. EVs: 248 HP / 164 Def / 96 Spe
  188. Impish Nature
  189. - Toxic Spikes
  190. - Spikes
  191. - Gunk Shot
  192. - Seed Bomb
  193.  
  194. *Grumpig Balance*
  195.  
  196. Wanted to build around set i liked recently, CM sub grumpig,team is built in very short time and looks pretty standard,grumpig is wincond and ice/fire check, steelix/weezing is great defensive core overall and Lanturn was ofc added as a decent glue, Pyroar checks ghost for team and its a good wallbreaker, and archeops is a bulky defogger.
  197.  
  198. Grumpig @ Leftovers
  199. Ability: Thick Fat
  200. EVs: 252 HP / 200 SpA / 56 Spe
  201. Modest Nature
  202. IVs: 0 Atk
  203. - Substitute
  204. - Calm Mind
  205. - Psychic
  206. - Focus Blast
  207.  
  208. Steelix @ Leftovers
  209. Ability: Sturdy
  210. EVs: 244 HP / 128 Atk / 128 SpD / 8 Spe
  211. Adamant Nature
  212. - Stealth Rock
  213. - Heavy Slam
  214. - Earthquake
  215. - Toxic
  216.  
  217. Weezing @ Black Sludge
  218. Ability: Levitate
  219. EVs: 248 HP / 152 Def / 108 Spe
  220. Bold Nature
  221. IVs: 0 Atk
  222. - Will-O-Wisp
  223. - Sludge Bomb
  224. - Taunt
  225. - Pain Split
  226.  
  227. Lanturn @ Leftovers
  228. Ability: Volt Absorb
  229. EVs: 40 HP / 156 Def / 204 SpD / 108 Spe
  230. Calm Nature
  231. IVs: 0 Atk
  232. - Scald
  233. - Volt Switch
  234. - Heal Bell
  235. - Whirlpool
  236.  
  237. Pyroar @ Life Orb
  238. Ability: Unnerve
  239. EVs: 252 SpA / 4 SpD / 252 Spe
  240. Timid Nature
  241. IVs: 0 Atk / 30 SpA
  242. - Fire Blast
  243. - Hyper Voice
  244. - Hidden Power [Grass]
  245. - Will-O-Wisp
  246.  
  247. Archeops
  248. Ability: Defeatist
  249. EVs: 248 HP / 8 Atk / 252 Spe
  250. Jolly Nature
  251. - Acrobatics
  252. - Earthquake
  253. - Defog
  254. - Roost
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