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Mar 28th, 2016
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  1.  
  2. #include "zcommon.acs"
  3.  
  4. script 1 ENTER
  5. {
  6. Thing_ChangeTID(0, 1000);
  7. }
  8.  
  9. script "DamageCheck" (void)
  10. {
  11. if (CheckInventory("Gasmaskammo") > 0)
  12. {
  13. GiveActorInventory(1000, "GasMaskDamagetracker", 1);
  14. SetActorState(1000, "Pain2");
  15. ACS_Execute(2,0);
  16. Delay(1);
  17. }
  18. Else
  19. {
  20. SetActorState(1000, "Spawn");
  21. }
  22. }
  23.  
  24.  
  25.  
  26. Script 2 (void)
  27. {
  28. while(true)
  29. {
  30. If (CheckActorInventory(1000, "GasMaskDamagetracker" > 12))
  31. {
  32. Print(s:"Gas mask broken!");
  33. Delay(1);
  34. ACS_Terminate(2,0);
  35. }
  36. Else
  37. {
  38. SetActorState(1000, "Spawn");
  39. }
  40. delay(2); // this could be 1 if you really want to save frames
  41. }
  42. }
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