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Starbound Q&A

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Feb 18th, 2012
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  1. Yrimir asked: Difference in difficulty depending on single- or multiplayer?
  2. Tiy: The whole universe will be available in both single + multiplayer. We're looking at scaling the difficulty for multiplayer, but aside from that there's no difference.
  3. Tiy: the complete story, quests, universe, will all be available in multiplayer
  4.  
  5. -----
  6. ShadeWolf asked: Is there a maximum amount of people you can have on your crew?
  7. Rho_: as far as NPCs go, not really
  8. Rho_: any surplus you can put on your homeworld
  9. Tiy: There is a maximum amount of people on the space station though. Once your space station is full, you can take the rest of your crew to your homeworld
  10. Tiy: where they'll set up base, have needs, and send you on random quests
  11. Rho_: yeah, there's a bunch of set tasks and positions filled by NPC on the station
  12. Tiy: at end game, the hardest planets never become easy. So the random quests are always challenging
  13. Tiy: we never want the game to get so easy that it's boring
  14.  
  15. -----
  16. mgbt asked: Tiy, how many items will be in the game?
  17. Rho_: a lot
  18. Tiy: too many to count, we have a procedural item system that produces items on the fly. I've got the rocket launcher stuff open right now, and there are MILLIONS of combinations of rocket launcher
  19. Tiy: the game even procedurally generates the graphic used for the guns, right now there are 21,000 different visual styles for rocket launcher. Then each of those styles can be coloured individually
  20. Tiy: by release time, there will be many, many more
  21. Tiy: and that's just for rocket launcher
  22. fetalstar: alright, so mgbt had another question relating to what you said about multiplayer
  23.  
  24. -----
  25. mgbt asked: So i can complete story mode with my friend?
  26. Tiy: Yes :)
  27. Tiy: you can experience the whole thing together
  28.  
  29. -----
  30. ToTeMVG asked: How long would we roughly have to wait for beta testing if there will be any
  31. Tiy: It's difficult to tell when the game will go into beta, but we are relatively far along. We're still deciding how to do beta testing :)
  32.  
  33. -----
  34. Combine_Kegan asked: Hi Fetalstar, here's my question: Will we have vanity slots for equipment? If so, can we get a medieval looking knight set as well?
  35. Rho_: yes, and probably
  36. Rho_: vanity slots are a thing and we're probably going to have lots of wacky stuff
  37. Tiy: There are so many different visual styles for armor (we're using the same random generation system as weapons) that you won't need "costumes" as such, because armors will cover everything. But! You can equip armor to be purely visual, just like in world of warcraft
  38. Tiy: many of the armors are fun, so youll be able to find a knight indeed :)
  39.  
  40. -----
  41. Dawn asked: Will there be mining in the game? And How will you manage your city?
  42. Rho_: there'll be mining, lots of it
  43. Tiy: The terrain is fully deformable, so you can go underground. Managing your city is going to be really interesting. You're going to have control over pretty much everything. I can't talk about this too much yet, because we're still looking at whats possible. We're hoping to give the player a UFO that's attached to the homeworld
  44. Tiy: the UFO will let them suck up NPCs and reposition them
  45. Tiy: it'll also let you terraform on a large scale
  46.  
  47. -----
  48. Lazerus asked: will we be able to personalise our weapons?
  49. Tiy: Yes! :) First of all there are ways to obtain weapons beyond just enemy drops, etc. So you'll be able to make sure you get the weapons you want. Then on top of them we're planning for you to be able to paint them
  50. Tiy: hopefully you know what I mean
  51.  
  52. -----
  53. Salidenk asked: Well, Other Question, please answer: Will we can make buildings in crafting or just build block per block?
  54. Rho_: still looking at options really
  55. Rho_: right now we're looking at per block
  56. Rho_: could change, idk
  57. Tiy: There are going to be facilities you can place down, that may take the form of buildings. For example a weather control station on your homeworld. But you can place blocks :)
  58. Tiy: But yeah, Rho is right, we're still looking at it
  59. Tiy: we want your homeworld to be super unique though
  60. Rho_: yeah like...one thing i'm looking forward to is making an underground bunker colony
  61.  
  62. -----
  63. nilsge asked: The question: Are there any plans or personal for music?
  64. Tiy: We've got a couple of awesome musicians working with us. We want it to be retro style using modern synths
  65.  
  66. -----
  67. Raphael asked: How many players can play together?
  68. Rho_: that's really a kyren question
  69. Tiy: Right now we're still looking at that. But it should mostly be up to the specs of the server. Our test server is running on a terrible connection and we've had around 10 people in with zero troubles
  70. Tiy: but that could potentially get much larger, we'll have to wait and see
  71.  
  72. -----
  73. demanrisu asked: Question: How long ago was Chucklefish formed?
  74. Tiy: Chucklefish has been around for a little while now, but this is our first release. We've been together for a few months now and we were all good friends before then
  75.  
  76. -----
  77. Zakkeh asked: What is the dream experience yo uwant players to have? How bad does latency affect gameplay?
  78. Tiy: The dream is for you to be able to get lost in this vast universe, where every time you play, you experience something new with your friends.
  79. Rho_: yeah
  80. Tiy: Latency is pretty well handled atm, I play with a friend from Australia
  81. Tiy: and I'm in the UK
  82. Rho_: ideally we want to give players a purpose, a goal to work towards, rather than just being a sandbox
  83. Tiy: around 600ms ping
  84. Tiy: and it does very well coping with that
  85.  
  86. -----
  87. BlueF0x asked: Hi! Do you plan to release the game on Steam?
  88. Tiy: I hope so, we'd like to make it accessible for everyone. So aside from steam, we'll be looking at other channels too
  89.  
  90. -----
  91. Starbi asked: Can you say the time you need to play until you get the end-game items?
  92. Starbi asked: So basically, the game will be damn awesome?
  93. Tiy: haha we hope it's awesome
  94. Rho_: we're hoping the progression would be reasonably long
  95. Rho_: i mean obviously it depends on the player but yeah
  96. Tiy: gameplay until end game is pretty long. It is sand box based so you could rush through it at breakneck speed if you wanted to. But the concept here is for the end game to be limitless and endlessly entertaining.
  97. Tiy: Each planet in the game has a threat level, from 1 - 100
  98. Tiy: planets with a threat level of 100 will always be difficult, no matter what equipment you have. And when youre at end game, npcs will often send you on quests to threat level 100 planets
  99.  
  100. -----
  101. mgbt asked: What you can say about double mech control? (I control robot, my friend is shooting) ?
  102. mgbt asked: Can we customize our ship?
  103. mgbt asked: If the game will be available on Steam, will be achivments there?
  104. Tiy: If the game is available via steam we want to go the whole nine yards with steam support. Steam friends, achievements, all that good stuff
  105. Rho_: ship customisation, most likely to a degree
  106. Rho_: you'll probably be able to paint it different colors, have different color schemes, attach decals
  107. Tiy: In terms of mech control, we're still looking into if you'll be able to pilot mounts with your friends. It's a technical challenge, but hopefully one we can overcome
  108.  
  109. -----
  110. Gamegamer0 asked: I have a question, will crafting be in the game and how will it work? Also how the Hell do you get the mecha?
  111. Gamegamer0 asked: Also does tiy promise to add the hoverbike to the game and make it paintable? =P
  112. Gamegamer0 asked: Will there be bosses?
  113. Rho_: the crafting system is very deep
  114. Tiy: Crafting is rather different in this game to anything else. NPCs you rescue will have knowledge of certain plans and blueprints.
  115. Tiy: You'll also be able to open a research lap on the space station, which will lead to a tech tree
  116. Tiy: Mechs are part of that tech tree
  117. Tiy: Rho should we add hoverbikes?
  118. Rho_: sure, i don't see why not, i could do that :3
  119. Tiy: ohh what about hoverboards
  120. Tiy: haha
  121. Rho_: hahahahaha, back to the future
  122. Tiy: because we knew we wanted vehicles to work in the game
  123. Tiy: we spent a long time making sure the terrain was easy to navigate
  124. Tiy: things like hills can be walked up and down, no jumping required
  125. Rho_: yeah, that's something we're really proud of actually
  126. Tiy: you can walk up slopes
  127. Rho_: kyren did a really good job with that
  128. Tiy: so it really opens the game up to vehicles for us
  129. Rho_: and should save wear on your space bars
  130.  
  131. -----
  132. Wired_Ecstatic asked: My question is: Can I safely say that forums has been moved up the priority list due to public request?
  133. Rho_: i don't know, i'm not sure on it
  134. Rho_: i mean, there's already a subreddit
  135. Tiy: A bunch of people have approached us asking to host forums
  136. Tiy: and we're in talks with some of them
  137. Tiy: so it shouldn't be too long!
  138. Rho_: could i elaborate a bit more on the crafting system?
  139. Rho_: there's going to be varying tiers of crafting, and most of it will be done via the manufacturing facility on the station, which will reflect the various tiers of crafting
  140. Rho_: i.e. it will have levels
  141. Rho_: you will be able to craft things on person on worlds, but it'll be very basic and limited, because it'll be pretty stupid if you could make armed mechs from a workbench
  142. Rho_: but stuff like torches, basic tools, the things you need to...do stuff, yeah
  143.  
  144. -----
  145. Yrimir asked: Will there be wiring mechanics?
  146. Rho_: we hope!
  147. Rho_: should be
  148. Tiy: We're looking for a really easy way for players to create their own missions, in the engine.
  149. Tiy: So we're going to have an in game mission editor, that you can use with your friends
  150. Tiy: think.. little big planet
  151. Tiy: then youll be able to play those missions online
  152. Rho_: the editor may or may not be post release though
  153. Rho_: really depends on time constraints
  154.  
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  156. Commissar64 asked: Heya Bro. Will there be politics/factions in the universe that you can gain allegiance/piss off?
  157. Tiy: There are going to be tons of human enemies in the game
  158. Tiy: well, I say human, humanoid?
  159. Rho_: right
  160. Tiy: and we're looking at how we can turn them into factions
  161. Rho_: as far as actual factions existing mechanically...i'm not sure, maybe?
  162. Tiy: but you will definitely see teams / groups of humanoid enemies that share similarities working together on planets
  163.  
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  165. Tivec asked: You mention catalogeuing your finds in the about page - what impact will this have on gameplay? Will the catalogued creatures and finds be usable on other planets?
  166. Tiy: We like the idea of the players feeling as if theyre making discoveries, finding things for the first time. And in many cases they will be!
  167. Tiy: so we want them to go to lengths to log those cool findings so they can show their friends
  168. Tiy: in terms of logging enemies, you will actually be able to CAPTURE enemies
  169. Tiy: and train them to fight for you
  170. Tiy: and those you can take to any planet
  171.  
  172. -----
  173. Tankski asked: My question: How will you navigate from one planet to another, using something like a space map or actually piloting a spaceship?
  174. Tiy: Navigation is via a star map :)
  175.  
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  177. Tankski asked: Will there be reverse engineering as such, where you say, find something in a chest and really want its blueprints, but you can't find them anywhere, so you reverse engineer it and get the blueprints, but destroy the item in the process?
  178. Rho_: i want to say i don't think so, at least it isn't planned
  179. Rho_: it could change, i don't know
  180. Tiy: Reverse engineering wasn't planned
  181. Tiy: but it's actually a really interesting idea
  182. Rho_: yeah
  183. fetalstar: yeah, i agree. that's kind of cool
  184. Rho_: we hadn't really thought about it, if we can incorporate it somehow without breaking the progression, then great
  185. Rho_: the idea was that if you haven't researched weapons, you can use whatever you find, but won't be able to create ammo for it unless that type of weapons researched
  186. Rho_: so that lets us place things at key locations for missions and set pieces
  187. Rho_: we could possibly do something where reverse engineering the weapon boosts the research progress towards it
  188. Rho_: just surmising
  189.  
  190. -----
  191. Beanus asked: Will the player be able to upgrade skills or traits?
  192. Tiy: there wont be skills or traits, but items will give you skills
  193. Tiy: and items will get better as the game progresses
  194.  
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  196. Beanus asked: Will the game be developed to support modding?
  197. Rho_: the modding things a kyren question, she indicated shed like to if she had time, possibly post release
  198. Tiy: Modding is something we'd love to do yeah
  199. Tiy: aside from traditional modding though, we're hoping we can put out the tools we will be using to create missions
  200. Rho_: yeah, i can say if we do modding we'll do it right
  201. Tiy: so players can create their own missions
  202. Tiy: really easily
  203.  
  204. -----
  205. ToTeMVG asked: how large will the worlds/planets be for us in terrain generation?
  206. Tiy: Our engine supports any size for planets, they can even be infinite
  207. Tiy: we're wondering if we should limit it at all
  208. Tiy: hmm!
  209. fetalstar: no limits tiy
  210.  
  211. -----
  212. ToTeMVG asked: can i follow all of the developers on twitter?
  213. Rho_: i think legris and fetal have twitter, as well as tiy obviously
  214. fetalstar: yeah
  215. fetalstar: i'm fetalstar on twitter
  216. Rho_: twitter isn't really my thing, i don't have lot to say hahaha
  217. fetalstar: but i just post about cats
  218. Tiy: i'm on twitter as Tiyuri
  219. fetalstar: maybe i'll actually use my twitter for important things
  220.  
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  222. Cobaltcakes asked: I noticed there are "Tech" slots for your character in one screenshot. What purpose would those serve?
  223. Tiy: Tech slots augment your character in certain ways. Jetpacks, short range teleporters, stomp boots
  224. Tiy: that kind of thing
  225.  
  226. -----
  227. Gamegamer0 asked: Ok will there be bosses and the tiy boss question included in that also the death penaltie
  228. fetalstar: also, can you use fists in the game?
  229. Tiy: Bosses yes
  230. Rho_: there are going to be bosses, though right now in this phase of development we're focusing on normal enemies
  231. Rho_: death penalties have been talked about, it may be something that requires testing
  232. Tiy: Money plays a HUGE role in the game
  233. Tiy: so it might be a monetary loss
  234.  
  235. -----
  236. Starbi asked: Will there be physics that affect gameplay? Like the gravity gun in Half Life 2? Lol.
  237. Rho_: it isn't planned i don't think, but never say never
  238. Tiy: We're probably not going to have half life style physics in there. But we're making the world really interactive
  239. Tiy: Monsters can kick chunks of dirt at you
  240. Tiy: explosions send dirt flying that lands somewhere else
  241. Rho_: yeah, dirt actually gets displaced
  242.  
  243. -----
  244. DarkDXZ_ asked: Are there any "ores" in the game?
  245. Tiy: I'm not sure calling them ores is the right word
  246. Tiy: but
  247. Tiy: there are going to be all sorts of special materials, youll be able to use in your factory
  248. Rho_: in the context of "will there be shiny things for me to mine", yes
  249.  
  250. -----
  251. Moses asked: Will I be able to blow up planets? Planets I don't like, enemy planets, whatever?
  252. Rho_: hahahahaha
  253. Tiy: Destroying the planet entirely? That's an interesting idea
  254. Rho_: that is
  255. Tiy: We haven't planned that yet, but
  256. Tiy: one of the really cool things about starbound is that, because there are so many planets. You won't always get so attached to a planet youre on
  257. Tiy: and so you can happily blow it to pieces :)
  258. Tiy: for example, calling an orbital strike down on the planet
  259. Tiy: that wrecks the surface
  260. Rho_: yeah, orbital strikes for sure are planned
  261. Rho_: just not actually destroying the planet, but im sure we could
  262.  
  263. -----
  264. TheTFEF asked: Are you planning on having any sort of special NPC interaction?
  265. Tiy: Oh there is tons of NPC interaction. Saving npcs is a big part of expanding your space station.
  266. Tiy: There are times you will have to actively carry NPCs off of a planet, and with your hands full you wont be able to use your guns. So your friends will really need to help you
  267. Tiy: NPCs will give you quests
  268. Tiy: rewards
  269. Tiy: have desires
  270. Tiy: they might send you across the entire galaxy to find a special kind of pot plant to decorate their home
  271.  
  272. -----
  273. Marketh asked: can we rename planets? I want to name one Alderaan so I can blow it up
  274. Tiy: youll be able to name your homeworlds for sure
  275. Tiy: other planets we're looking into a "Bookmark" feature
  276. Tiy: so you can find your fav planets again
  277. Tiy: you could name them there
  278.  
  279. -----
  280. Skeleti asked: can you make something like mix the dna of captured enemies with cataloged plants or other things?
  281. Tiy: We were actually discussing picking random elements from 2 different npcs and combining them recently
  282. Tiy: so it's a maybe at the moment
  283.  
  284. -----
  285. hardband asked: Do the story missions feature randomly generated worlds or are they pre constructed?
  286. Tiy: they're pregenerated
  287. Tiy: hand crafted for specific gameplay
  288. Tiy: we want some really good platforming/combat gameplay during the missions
  289. Tiy: quests are like missions but take place on random planets
  290.  
  291. -----
  292. L4mppu asked: My question: Will there be references to other games like Pokémon?
  293. Tiy: I'm not sure about references as such
  294. Tiy: but there is inspiration there from some of my fav games
  295. Tiy: I want the combat to be really tight for instance, similar to castlevania/megaman
  296. Tiy: where you really have to think about the enemy behaviour to combat an enemy
  297.  
  298. -----
  299. DoctorG33K asked: How much can you guys support the community's interaction. E.G. A contest for a weapon sprite, winner's gets in the game.
  300. Tiy: Oh we're going to do all sorts of things like that
  301. Tiy: someone made a suggestion the other day of players making a donation to get themselves into the game as an NPC
  302. Tiy: and I really like the idea of contests
  303. Tiy: community is a huge part of producing games for me
  304.  
  305. -----
  306. Havoc_ asked: will the game have just melee & ranged combat, or will there be some equivalent to magic?
  307. Havoc_ asked: in addition to the teleporters and vehicles, could you add in catapults as a travel option?
  308. Tiy: there is both melee and ranged combat. We're also hoping we can include shields for blocking enemy attacks
  309. Tiy: weapons come in 1 and 2 handed varieties
  310. Tiy: and when you equip two weapons, the left mouse button activates one, the right mouse button activates the other
  311. Tiy: so you could equip say.. a sword and a pistol
  312. Tiy: and use them in combination
  313. Tiy: Some items require battery power
  314. Tiy: which you'll need to recharge
  315. Tiy: also a catapult for getting around sounds hilarious
  316. fetalstar: tiy can we do that
  317. Tiy: reminds me of the boots you find at the beginning of morrowind
  318.  
  319. -----
  320. Wired_Ecstatic asked: In what depth can you train the monsters. E.g Spec's, skill trees, and will they fight with you? & Whats the biggest issue the team have had to over come since begging the project?
  321. Tiy: We wanted to keep the monster system relatively simple to start with. To see how it plays out. Most monsters can be trained to use ranged/melee attacks, some can be taught to fly or swim. They have inbuilt stats like defense, attack damage, speed, etc that will increase with kills
  322.  
  323. -----
  324. Combine_Kegan asked: On the topic of NPCs, can we choose to evict them?
  325. Tiy: yes :)
  326. Tiy: its a secret just how youll do that at the moment ¬_¬
  327. Tiy: but yes
  328.  
  329. -----
  330. Tankski asked: Will there be stellar events and phenomena, like stars in various phases of their lifes, black holes, supernovae and nebulae?
  331. Tiy: not for the initial release, though there are random events, they're more planet focused
  332. Tiy: so maybe something will crash land on a planet youre on
  333. Tiy: that sort of thing
  334. Tiy: but after release we're wondering what we can do with the universe as a whole
  335.  
  336. -----
  337. Kjulo asked: will there be pvp, and if so, will there be gamemodes? (capture the flag, king of the hill etc.)
  338. Tiy: There will be PVP, and we're looking at creating premade "Arena asteroids"
  339. Tiy: that you can visit to play in an organised game mode
  340. Tiy: that will keep score, etc
  341. Tiy: monsters change more than just their colours ;)
  342. Tiy: their behaviour + graphics change too
  343. Tiy: As far as release, hopefully by the end of summer
  344. Tiy: but we arent rushing
  345. Tiy: we want it to be perfect
  346. Tiy: gameplay vids arent far away :)
  347. Tiy: I literally hope to support it for years
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