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- Bad No S&Q Notes:
- SOL SANCTUM
- R2 Puzzle: Follow right path
- R4 Puzzle: Middle-Middle, then [Middle]-Right, then Left
- R5 Puzzle: Right statue
- R7 Maze: Enter room go right, crossroad go left [get jewel], up at crossroad then first left
- R8 Puzzle: Left most statue for eye, Right most statue for door
- VAULT
- Get the Nut, no reason not to tbh. Get the Mint.
- Sleep bomb (Item shop, barrel on right) has good chance to land on Bandit (center guy). [This isn't useful]
- Bandits
- Atk / Flare / Ray
- When Garet runs out of pp use Atk.
- Isaac can cure if someone gets rekt.
- Get Water of Life
- GOMA CAVE
- WW menu: Equip bandit sword to Isaac
- Ghosts, Skeletons 40% run at Lv2 IG
- Everything else is about 50%
- Kill Ghosts/Skeles, run otherwise and from large mob
- Forge:
- 3 Rays, Flint+Venus and x1 Atk. Defend strategically if in danger of dying. (Blast is a run killer)
- eg. Flint/Atk/Ray - Def/Venus/Ray - Def/Def/Ray
- [Expect LV4 IG LV4 V after Forge]
- BILIBIN
- Take the Inn
- Sell WOL, Bandit Sword buy;
- Bronze Shield x2 (1000)
- Leather Armor x2 (480)
- Open Helm x2 (360)
- Gloves / Robe for V [Selling Game Tickets if we have to]
- Broad Sword (G) (1000)
- Get the Herb next to the Sanctum
- POST BILIBIN
- Mobs are 40% run at Lv4 so fight them. Ray+Lv1 Summon should kill. (Most enemies have around 50 HP)
- Try to use Venus on Skeletons
- Run from 4 mob fights.
- Visit Kolima Forest for the Cutscene, then go get Granite.
- Djinn setup: I: Flint, G: Forge, Granite, V: Gust
- Start using Ramses to kill things, its fast.
- BILIBIN CAVE
- Enemies are ~80 HP. Ray+Ramses or Ray+psynergy+T1 summon
- Get Elven Rapier, on Isaac
- Imil:
- Expected 6/6/6
- Get Fever, don't get any lucky medals etc.
- MERCURY LIGHTHOUSE
- Lizard: Spire/Fever/Ray
- Cure people, then drain pp to 2-3 on Statue before Mia
- Get Mia
- Warp to end of Dungeon (near sleet) [the south door in the room before Mia]
- Enemies have about 100-120 HP. Looking at x1-2 Psynergy + Ramses/Kirin or Ramses/Kirin
- [Save PP with Isaac to be sure to retreat after Sleet]
- Sleet: [note high PP regen room]
- Heal everyone
- Djinn menu:
- SB all, set Fizz/gust/fever, Swap Fizz/Gust (fizz to Ivan, gust to Mia)
- Fever/Kirin/Ramses/Plasma
- Notes: Fizz set allows Ivan to tank Frost Sphere.
- SATUROS
- Saturos menu:
- Isaac's herbs to Ivan, Garets Herbs to Mia, any nuts to Mia
- Djinn:
- Isaac: Fizz [sb]/Granite
- Garet: Flint/Sleet [both SB]
- Ivan: Forge/Fever
- Mia: Gust
- Saturos Pattern: Attack-Heat Flash-Fireball-Attack-Fireball-Heat Flash-Attack-Eruption
- Turn 1: Granite/Ramses/Slash/Nereid
- x4 Defend if T1 is Attack [2/3 chance of AOE incl Eruption]
- Else, after T2 you know where Saturos is in his Pattern.
- Ivan will spend every turn healing with Herbs (you have 7)
- Mia will heal after an AOE turn, otherwise use Prism or Nereid
- Garet will cycle djinn, summoning Ramses in the off turn
- Isaac will cycle djinn, Curing if necessary, otherwise Spire
- Defend is an option if someone might die and can't be healed!
- Use the table below to inform your decision making
- Max Damage Table:
- | Isaac | Garet | Ivan | Mia |
- |-------|-------|------|-----|
- Eruption| 102 | 90 | 96 | 102 |
- Attack | 30 | 26 | 32 | 35 |
- Heat F | 52 | 44 | 57 | 58 |
- Fireball| 74 | 66 | 70 | 74 |
- Optimal Fight is about 7 turns (incl a defend round).
- POST SATUROS [7/7/8/10]
- Djinn: I Merc, G Flint/Forge, V Granite/Fever, M Jupiter
- Summons are still pretty good.
- Run% is about 45%, kill things in Imil overworld, run in Bilibin Cave
- KOLIMA
- Avoid (hotkey over retreat) after Bilibin cave. Avoid works to Tret.
- In Tret, can Avoid R1 (first interior) and R3 (first exterior) for some reason.
- Run% is 60% so just run from everything.
- Breeze:
- Djinn: Swap Isaac and Ivan's djinn. (Isaac: Granite/Fever, Ivan: Merc)
- SB all, set Gust
- Ramses/Def/Kirin/Nereid
- [should outspeed]
- [can't see a way to remove the summons on VM and Ramses with I is faster than Fever]
- TRET [8/7/8/10]
- Firstly, don't try for rainbow kill. Rainbows aren't worth it!! Stalling Summons reduces djinn recovery timeloss. Psynergy with Mia is pointless. Only summon/attack.
- Djinn: SB all, set Fever, Flint
- Goal: 5x 50-60 dmg abilities (Plasma, Spire, Nereid, Flare Wall), x4 Summons, Fever+Flint
- Sample fight:
- Fever/Flint/Atalanta/Def
- Ramses/Flare Wall/Plasma/Nereid
- Kirin/Def/Plasma/Plasma
- Heal [12 PP for double retreat!], Hotkey Retreat and use it
- (Retreat glitch through Tret entrance takes you to entrance in case you mess up)
- FUCHIN FALLS [8/8/8/10]
- Summon rush things:
- Ramses/Def/Plasma/Def for Ooze mobs
- Ramses/Def/Kirin/Def for Maulers
- Ramses/Def/Plasma/Kirin for Lizard Fighter
- Inside Fuchin Falls Cave SB all, set mars on Isaac to outspeed bonefighters
- Ramses/Def/Plasma/Atk-Psy will kill things
- Set up for Zephyr when doing retreat glitch:
- [Heal]
- SB all, Set Fever, Forge trade Gust
- Reorder: Ivan to first slot
- Zephyr [VIGM]: Ramses (UU)/Fever/Kirin/Nereid
- Stormray can OHKO people
- MOGALL FOREST [8/8/8/11]
- Heal with Mia, Zephyr to Garet
- Djinn Setup: V: 2Me, I: Fever/Gust, G: Flint/Granite/Zephyr, M: Forge/Breeze
- Run% is about 40%, rising to 55% at 9/9/9/11
- Strategy: SB all, set merc + forge (mia) [allows Ivan and Mia to outspeed all mobs]
- Procne/Def/Def/Def Moles-Creepers-Bats on edges, and Single enemies
- Plasma/Def/Def/Procne anything else
- Plasma/Def/Something/Procne if not confident in kill
- Quartz: Procne/Def/Kirin/Nereid
- Quartz to Mia [can also set quartz to enable outspeeds, but this allows for faster forge setting]
- Get Elven Shirt, wait until Killer Ape to Equip
- KILLER APE [9/9/9/11]
- Menu: Eshirt to Mia, SB all, set Fever, set Granite, set Zephyr (Garet) trade Breeze (Mia)
- Use Mint on Garet [ensures T3 outspeed]
- [Hard nut (bilibin) on Ivan and Granite to Ivan might make him survive Ransack with good RNG levels]
- Ideal Fight:
- Procne/Fever/Blast/Zephyr
- Plasma/Ramses/Granite/Nereid
- Plasma/Venus/Kirin/Prism
- Ply with Mia on T2 if people get in trouble, use cybele instead of Ramses to avoid the four turn. Ransack can OHKO Ivan T1.
- Ransack dmg: 96/89/85/9X
- XIAN [10/10/10/12]
- Heal after Killer Ape and pray you don't get a fight en route to Xian.
- Nothing for us in Xian except Mist, so we get Mist then leave.
- While waiting for the girl: trade sleet (V) and granite (G), SB all
- Move Isaac to position 1
- After collecting Mist move Isaac back to position 2
- Djinn now: V: granite/fizz, I: fever/mist/gust, G: flint/sleet/breeze, M: Quartz/Forge/Zephyr
- Should just be SB all djinn for fights now.
- Apes here are scary, need Neptune + Procne to kill. Tiamat also works! Otherwise its a T3+T2+psynergy/atk
- Turn order is Ivan > Mia unless Mia has a djinn set.
- Corona: [can kill Ivan with bad luck]
- [risk] Procne/Def/Def/Neptune
- [norisk] Def/Atk/Procne/Neptune
- ALTIN [11/11/10/12]
- Can consider grabbing the psynergy stone in the cave. Basically only useful to repair Ivan's pp if youre getting bad RNG mobs, or Mia's pp for healing. Can also be sold to ensure full buys everywhere. With Cassock on Mia you don't really need this for FD.
- Living Statue:
- Procne/Fever/Tiamat/Ramses
- Fights: Apes are x2 T3 summons, 'weak' things die to Procne, Bonefights psynergy+procne
- Turn order with no djinn set is V->M(->I)
- Heal with Isaac after the second LS fight, equip Frost+Douse to Isaac prior to Frost, retreat glitch through the door prior to LivingStatue3 room to skip Altin.
- LAMA TEMPLE [11/12/11/13]
- Get the free WoL.
- Dont' really need to heal in Lamakan since you're one turning before they're actioning anyway.
- Procne kill table:
- 1st 2nd 2nd w/psy
- Bee Y Y
- Rat Y N Y
- Grub Y Y Y[target]
- Orc Y N Y
- Sala N N N Procne+Nereid for single target, Neptune otherwise
- Get Vulcan Axe
- Get Smog and heal with Isaac after
- Use Thor against Sala's if needed (targetted kills)
- In the nook in the wall on the left hand side (above the skeleton), use reveal THEN retreat glitch to get Ant Lion glitch spawn [use this time to heal with Isaac or Mia]
- Ant Lion: [2 turns so that djinn recover from Thor]
- Thor/Def/Def/Def
- Plasma/Def/Def/Ice
- MANTICORE [12/12/12/13]
- Pattern: Poison Tail - Impair - Mad Blast - Poison Tail - Atk - Curse - Nova - Delude
- Menu: Smog(V) with Breeze(G), then with Gust(I) [so smog ends up on Isaac]
- SB all, set Granite, Breeze, Smog, Zephyr
- Menu: all vials and healing to Isaac, WOL+Vulcan Axe to Garet
- Strategy: use granite on the Mad Blast-Poison Tail or PT-Atk turn (or nova turn), Cybele asap afterwards
- Sample Fight
- T1: Breeze/Smog/Neptune/Zephyr
- T2: Thor/Heal/Tiamat/Heal CP or Tundra
- T3: Granite/CP or Heal/Cutting Edge/Heal CP or Tundra
- T4: Wind Slash/Cybele/Cutting Edge/Drench
- Use Thor to kill intermediate mobs (be sure to recharge out of forest for Vine though!)
- [Procne kills a single enemy]
- Vine:
- Plasma/Def/Def/Thor
- KALAY [12/13/12/14] [Coins: 14515]
- Sell a Psy Crystal [if <16k coins], empty bottle, any other crap you might have that has value
- Buy:
- Mail Cap: VIGM
- Gauntlets: VM
- Chain Mail: IG
- Jerkin: V
- Make sure you have 600g afterwards for the boat ticket!
- [If Kraken Sleep Bomb Strats: Grab the Sleep Bomb from the pot above the armor shop/below the left fountain before scorch]
- BOAT
- Eshirt to Ivan during the Anchor menu, SB all djinn
- Thor-Meteor-Judgement
- KRAKEN [13/13/13/14]
- Strategy: play for the sleep, 78% with current strats, sleep bomb improves to 86%
- [Vulcan axe is 18% to work, sleep bomb is 32% to work]
- Eshirt back to Mia for Kraken
- SB all, set Granite (V), Mist(I), Smog(I), Scorch(G), Zephyr(M)
- Djinn now:
- V: Granite/Corona/Fizz/Breeze
- I: Fever/Mist/Smog
- G: Scorch/Sleet/Gust
- M: Quartz/Forge/Zephyr
- Kraken:
- Granite/Mist/Scorch/Zephyr
- Sleep/Smog/Meteor/Neptune
- Thor/Judgement/Heatwave/Tundra
- T1 sleep = plasma T2 instead of tundra T3 (can atk with mia to eliminate any atk ranges)
- Sleep bomb strats: give to Mia, use it T2 instead of Neptune, Plasma T4 should kill
- ALTMILLER [13/13/13/14]
- Be sure to recover two sets of djinn on the boat [gains access to Thor]
- Don't worry about entering Tolbi, there's nothing that you need here atm (not even Ember)
- [Unless planning on DeathWarp... then enter/exit]
- Fights: T4 summons [Judge: 353, Meteor: 459, Boreas: 516, Thor: 611 framecount].
- Ivan needs the Elven shirt to outspeed. V>I>M>G for agility. Isaac outspeed Earth Golem.
- Dirge doesn't die to Judgement when not targetted [use meteor]
- Earth Golem needs targetted Thor [nothing else kills], plasma/thor kills untargetted
- Dreadhounds are scary. Use Boreas to kill Targetted. Otherwise Ground the non-boreas targetted one + Psynergy/Atk + Boreas.
- Clay Gargoyles die to judgement, resist Thor...
- Hail: Def/Procne/Meteor/Def
- [Sleep is 32% but Hail Prism can kill Ivan]
- Prior to getting Ground, move Ivan into postion 4 and Mia into position 1 (so that Ground goes to Mia).
- Starting in Altmiller, SB all then set Ground (for Dreadhound mobs basically)
- Squall: Ground/Judgement/Def/Procne [honestly, squall could be skippable]
- Stone puzzle: BGWYR is the order
- Death warping to Tolbi is in theory faster... but unlikely to happen without Golem, Clay or Dreadhounds. So I don't think its worth playing around.
- COLOSSO [M:16/I:15/G:14/I:14]
- Isaac needs all V, trade same elm djinn to people.
- Menu: Granite (V) > Smog, Fever > Flint (I), Quartz (M) > Mist, Ground > Isaac
- Azart: [sb all, set Vine] Open with Judgement, Ragnarok + Atk kills. Use Cure if <90 and not killing.
- Satrage: [sb all, set granite] Open with Judgement, Ragnarok until dead. Curing when needed.
- The djinn that are set for these fights give stats to help bend the fight to your favor. e.g. granite gives agility to pass Satrage's 74 agility. Ground or Quartz could be used instead.
- SUHALLA DESERT
- Menu: Fix djinn.
- Squall (V) > Granite (I)
- Quartz (I) > Mia
- Hail (M) > Ground (I)
- Flint (I) > Fever (G)
- Targetted T4 Summon tends to kill enemies, use summon that the other enemy is weak to for kill. *J* indicates it only dies to J. [J V] indiates it wont die to J or V.
- Overworld Suhalla
- Ape: Ma Magicore: *Me* (target)
- Rat: Ma Stone S: Me [Ma]
- Orc: J Dirge: J [V]
- Troll: Ma Roach: Me (J target) [V Ma]
- Bee: J Harridan: *J*
- Douse over R for Storm Lizard, then Reveal over R
- Storm Lizard: Ground/Judgement/Def/Tiamat
- Flash: Ground/Judgement/Def/Boreas
- Trade Flash (I) with Forge (M)
- SUHALLA GATE [17/16/16/16]
- Ghost: J
- Gnome: J
- Golem: *J* (target) [Isaac outspeeds!]
- Siren: *V* (target)
- Dew: Ground/Judgement/Def/Meteor
- Venus 1: Reveal is a great ability
- LALIVERO
- Shopping!
- Sell stuff that isn't useful anymore, Garet's armor
- Mia: Cassock
- Isaac: Mirror Shield
- Garet: Steel Armor
- Ivan: Crown
- TUNNEL RUINS
- Mobs will generally take x2 T4s to kill.
- Start setting Ground and Flash on Mia. Use ground in Mobs of 2 when one dies to a targetted T4 summon, otherwise use Flash. Weaknesses are as follows:
- Chimera Mage: Me [doesn't die] Gargoyle: V
- Manticore: Me Nightmare: V
- Gnome: J Skeleton: V
- Orc: J Willowisp: V
- Gryphon: J [doesn't die] Rat: Ma
- Drain PP on Statue Puzzle prior to Venus 2.
- VENUS 2 [18/17/17/17]
- Same fight strategy as tunnel ruins really. Weaknesses as follows:
- Chimera Mage: Me [doesn't die] Gargoyle: V
- Manticore: Me Thunder Lizard: V
- Boulder Beast: Me Skeleton: V
- Golem: J [doesn't die] Willowisp: V
- Gryphon: J [doesn't die] Rat: Ma
- Spider: Ma
- SATUROS MENARDI FUSION DRAGON [19/19/18/18]
- Items: WOLS any psy crystals to Mia
- Djinn:
- Mia: Forge Fever Corona Scorch Zephyr [4Ma + Zephyr]
- Isaac: Flint Quartz Mist Hail Breeze [2V 2Me Breeze]
- Garet: Vine Ground Fizz Sleet Dew [2V 3Me]
- Ivan: Granite Flash Gust Smog Squall [Granite Flash 3J]
- SB: Flint, Quartz, Vine, all Me except Hail
- T1: Zephyr/Judgement/Boreas/Granite
- T2: Wish/Hail/Mars/Flash
- T3: Wish/Ramses/Ground/Granite
- Now strategy is effectively;
- Mia: Wish, can use Mars on Flash turns [or Drench]
- Isaac: Venus/Ramses/Cybele on Granite turns, use djinn otherwise
- Garet: Summon Boreas when possible, use djinn otherwise, can use Mars on Flash turns
- Ivan: Granite/Flash alternate
- Garet and Isaac will get access to cure poison in Mercury class. Mia will have it natively.
- If Isaac gets to 19 then he'll have revive. Dew is good at reviving people. WOL on Mia can be a life saver.
- Mia recovers 2pp/turn making wish effectively 7pp, i.e. every 5th wish is free.
- Rinse and repeat until things die. Focus one of Saturos/Menardi (probably Mendardi), hopefully no one gets cursed.
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