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Golden Sun Any% No S&Q Notes

May 8th, 2018
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  1. Bad No S&Q Notes:
  2.  
  3. SOL SANCTUM
  4.  
  5. R2 Puzzle: Follow right path
  6. R4 Puzzle: Middle-Middle, then [Middle]-Right, then Left
  7. R5 Puzzle: Right statue
  8. R7 Maze: Enter room go right, crossroad go left [get jewel], up at crossroad then first left
  9. R8 Puzzle: Left most statue for eye, Right most statue for door
  10.  
  11. VAULT
  12.  
  13. Get the Nut, no reason not to tbh. Get the Mint.
  14. Sleep bomb (Item shop, barrel on right) has good chance to land on Bandit (center guy). [This isn't useful]
  15.  
  16. Bandits
  17. Atk / Flare / Ray
  18.  
  19. When Garet runs out of pp use Atk.
  20. Isaac can cure if someone gets rekt.
  21.  
  22. Get Water of Life
  23.  
  24. GOMA CAVE
  25.  
  26. WW menu: Equip bandit sword to Isaac
  27. Ghosts, Skeletons 40% run at Lv2 IG
  28. Everything else is about 50%
  29. Kill Ghosts/Skeles, run otherwise and from large mob
  30.  
  31. Forge:
  32. 3 Rays, Flint+Venus and x1 Atk. Defend strategically if in danger of dying. (Blast is a run killer)
  33.  
  34. eg. Flint/Atk/Ray - Def/Venus/Ray - Def/Def/Ray
  35. [Expect LV4 IG LV4 V after Forge]
  36.  
  37. BILIBIN
  38.  
  39. Take the Inn
  40.  
  41. Sell WOL, Bandit Sword buy;
  42.  
  43. Bronze Shield x2 (1000)
  44. Leather Armor x2 (480)
  45. Open Helm x2 (360)
  46. Gloves / Robe for V [Selling Game Tickets if we have to]
  47. Broad Sword (G) (1000)
  48.  
  49. Get the Herb next to the Sanctum
  50.  
  51. POST BILIBIN
  52.  
  53. Mobs are 40% run at Lv4 so fight them. Ray+Lv1 Summon should kill. (Most enemies have around 50 HP)
  54. Try to use Venus on Skeletons
  55. Run from 4 mob fights.
  56.  
  57. Visit Kolima Forest for the Cutscene, then go get Granite.
  58.  
  59. Djinn setup: I: Flint, G: Forge, Granite, V: Gust
  60. Start using Ramses to kill things, its fast.
  61.  
  62. BILIBIN CAVE
  63.  
  64. Enemies are ~80 HP. Ray+Ramses or Ray+psynergy+T1 summon
  65.  
  66. Get Elven Rapier, on Isaac
  67.  
  68. Imil:
  69. Expected 6/6/6
  70. Get Fever, don't get any lucky medals etc.
  71.  
  72. MERCURY LIGHTHOUSE
  73.  
  74. Lizard: Spire/Fever/Ray
  75. Cure people, then drain pp to 2-3 on Statue before Mia
  76. Get Mia
  77. Warp to end of Dungeon (near sleet) [the south door in the room before Mia]
  78.  
  79. Enemies have about 100-120 HP. Looking at x1-2 Psynergy + Ramses/Kirin or Ramses/Kirin
  80. [Save PP with Isaac to be sure to retreat after Sleet]
  81.  
  82. Sleet: [note high PP regen room]
  83. Heal everyone
  84. Djinn menu:
  85. SB all, set Fizz/gust/fever, Swap Fizz/Gust (fizz to Ivan, gust to Mia)
  86.  
  87. Fever/Kirin/Ramses/Plasma
  88.  
  89. Notes: Fizz set allows Ivan to tank Frost Sphere.
  90.  
  91. SATUROS
  92.  
  93. Saturos menu:
  94. Isaac's herbs to Ivan, Garets Herbs to Mia, any nuts to Mia
  95. Djinn:
  96. Isaac: Fizz [sb]/Granite
  97. Garet: Flint/Sleet [both SB]
  98. Ivan: Forge/Fever
  99. Mia: Gust
  100.  
  101. Saturos Pattern: Attack-Heat Flash-Fireball-Attack-Fireball-Heat Flash-Attack-Eruption
  102.  
  103. Turn 1: Granite/Ramses/Slash/Nereid
  104.  
  105. x4 Defend if T1 is Attack [2/3 chance of AOE incl Eruption]
  106. Else, after T2 you know where Saturos is in his Pattern.
  107.  
  108. Ivan will spend every turn healing with Herbs (you have 7)
  109. Mia will heal after an AOE turn, otherwise use Prism or Nereid
  110. Garet will cycle djinn, summoning Ramses in the off turn
  111. Isaac will cycle djinn, Curing if necessary, otherwise Spire
  112.  
  113. Defend is an option if someone might die and can't be healed!
  114. Use the table below to inform your decision making
  115.  
  116. Max Damage Table:
  117. | Isaac | Garet | Ivan | Mia |
  118. |-------|-------|------|-----|
  119. Eruption| 102 | 90 | 96 | 102 |
  120. Attack | 30 | 26 | 32 | 35 |
  121. Heat F | 52 | 44 | 57 | 58 |
  122. Fireball| 74 | 66 | 70 | 74 |
  123.  
  124. Optimal Fight is about 7 turns (incl a defend round).
  125.  
  126. POST SATUROS [7/7/8/10]
  127.  
  128. Djinn: I Merc, G Flint/Forge, V Granite/Fever, M Jupiter
  129. Summons are still pretty good.
  130. Run% is about 45%, kill things in Imil overworld, run in Bilibin Cave
  131.  
  132. KOLIMA
  133.  
  134. Avoid (hotkey over retreat) after Bilibin cave. Avoid works to Tret.
  135. In Tret, can Avoid R1 (first interior) and R3 (first exterior) for some reason.
  136. Run% is 60% so just run from everything.
  137.  
  138. Breeze:
  139. Djinn: Swap Isaac and Ivan's djinn. (Isaac: Granite/Fever, Ivan: Merc)
  140. SB all, set Gust
  141. Ramses/Def/Kirin/Nereid
  142. [should outspeed]
  143. [can't see a way to remove the summons on VM and Ramses with I is faster than Fever]
  144.  
  145. TRET [8/7/8/10]
  146.  
  147. Firstly, don't try for rainbow kill. Rainbows aren't worth it!! Stalling Summons reduces djinn recovery timeloss. Psynergy with Mia is pointless. Only summon/attack.
  148.  
  149. Djinn: SB all, set Fever, Flint
  150.  
  151. Goal: 5x 50-60 dmg abilities (Plasma, Spire, Nereid, Flare Wall), x4 Summons, Fever+Flint
  152.  
  153. Sample fight:
  154. Fever/Flint/Atalanta/Def
  155. Ramses/Flare Wall/Plasma/Nereid
  156. Kirin/Def/Plasma/Plasma
  157.  
  158. Heal [12 PP for double retreat!], Hotkey Retreat and use it
  159. (Retreat glitch through Tret entrance takes you to entrance in case you mess up)
  160.  
  161. FUCHIN FALLS [8/8/8/10]
  162. Summon rush things:
  163. Ramses/Def/Plasma/Def for Ooze mobs
  164. Ramses/Def/Kirin/Def for Maulers
  165. Ramses/Def/Plasma/Kirin for Lizard Fighter
  166.  
  167. Inside Fuchin Falls Cave SB all, set mars on Isaac to outspeed bonefighters
  168. Ramses/Def/Plasma/Atk-Psy will kill things
  169.  
  170. Set up for Zephyr when doing retreat glitch:
  171. [Heal]
  172. SB all, Set Fever, Forge trade Gust
  173. Reorder: Ivan to first slot
  174.  
  175. Zephyr [VIGM]: Ramses (UU)/Fever/Kirin/Nereid
  176. Stormray can OHKO people
  177.  
  178. MOGALL FOREST [8/8/8/11]
  179.  
  180. Heal with Mia, Zephyr to Garet
  181. Djinn Setup: V: 2Me, I: Fever/Gust, G: Flint/Granite/Zephyr, M: Forge/Breeze
  182.  
  183. Run% is about 40%, rising to 55% at 9/9/9/11
  184.  
  185. Strategy: SB all, set merc + forge (mia) [allows Ivan and Mia to outspeed all mobs]
  186.  
  187. Procne/Def/Def/Def Moles-Creepers-Bats on edges, and Single enemies
  188. Plasma/Def/Def/Procne anything else
  189. Plasma/Def/Something/Procne if not confident in kill
  190.  
  191. Quartz: Procne/Def/Kirin/Nereid
  192. Quartz to Mia [can also set quartz to enable outspeeds, but this allows for faster forge setting]
  193.  
  194. Get Elven Shirt, wait until Killer Ape to Equip
  195.  
  196. KILLER APE [9/9/9/11]
  197.  
  198. Menu: Eshirt to Mia, SB all, set Fever, set Granite, set Zephyr (Garet) trade Breeze (Mia)
  199. Use Mint on Garet [ensures T3 outspeed]
  200. [Hard nut (bilibin) on Ivan and Granite to Ivan might make him survive Ransack with good RNG levels]
  201.  
  202. Ideal Fight:
  203. Procne/Fever/Blast/Zephyr
  204. Plasma/Ramses/Granite/Nereid
  205. Plasma/Venus/Kirin/Prism
  206.  
  207. Ply with Mia on T2 if people get in trouble, use cybele instead of Ramses to avoid the four turn. Ransack can OHKO Ivan T1.
  208.  
  209. Ransack dmg: 96/89/85/9X
  210.  
  211. XIAN [10/10/10/12]
  212.  
  213. Heal after Killer Ape and pray you don't get a fight en route to Xian.
  214. Nothing for us in Xian except Mist, so we get Mist then leave.
  215.  
  216. While waiting for the girl: trade sleet (V) and granite (G), SB all
  217. Move Isaac to position 1
  218. After collecting Mist move Isaac back to position 2
  219.  
  220. Djinn now: V: granite/fizz, I: fever/mist/gust, G: flint/sleet/breeze, M: Quartz/Forge/Zephyr
  221.  
  222. Should just be SB all djinn for fights now.
  223. Apes here are scary, need Neptune + Procne to kill. Tiamat also works! Otherwise its a T3+T2+psynergy/atk
  224. Turn order is Ivan > Mia unless Mia has a djinn set.
  225.  
  226. Corona: [can kill Ivan with bad luck]
  227. [risk] Procne/Def/Def/Neptune
  228. [norisk] Def/Atk/Procne/Neptune
  229.  
  230. ALTIN [11/11/10/12]
  231.  
  232. Can consider grabbing the psynergy stone in the cave. Basically only useful to repair Ivan's pp if youre getting bad RNG mobs, or Mia's pp for healing. Can also be sold to ensure full buys everywhere. With Cassock on Mia you don't really need this for FD.
  233.  
  234. Living Statue:
  235. Procne/Fever/Tiamat/Ramses
  236.  
  237. Fights: Apes are x2 T3 summons, 'weak' things die to Procne, Bonefights psynergy+procne
  238. Turn order with no djinn set is V->M(->I)
  239.  
  240. Heal with Isaac after the second LS fight, equip Frost+Douse to Isaac prior to Frost, retreat glitch through the door prior to LivingStatue3 room to skip Altin.
  241.  
  242. LAMA TEMPLE [11/12/11/13]
  243.  
  244. Get the free WoL.
  245. Dont' really need to heal in Lamakan since you're one turning before they're actioning anyway.
  246.  
  247. Procne kill table:
  248. 1st 2nd 2nd w/psy
  249. Bee Y Y
  250. Rat Y N Y
  251. Grub Y Y Y[target]
  252. Orc Y N Y
  253. Sala N N N Procne+Nereid for single target, Neptune otherwise
  254.  
  255. Get Vulcan Axe
  256. Get Smog and heal with Isaac after
  257. Use Thor against Sala's if needed (targetted kills)
  258. In the nook in the wall on the left hand side (above the skeleton), use reveal THEN retreat glitch to get Ant Lion glitch spawn [use this time to heal with Isaac or Mia]
  259.  
  260. Ant Lion: [2 turns so that djinn recover from Thor]
  261. Thor/Def/Def/Def
  262. Plasma/Def/Def/Ice
  263.  
  264. MANTICORE [12/12/12/13]
  265.  
  266. Pattern: Poison Tail - Impair - Mad Blast - Poison Tail - Atk - Curse - Nova - Delude
  267.  
  268. Menu: Smog(V) with Breeze(G), then with Gust(I) [so smog ends up on Isaac]
  269. SB all, set Granite, Breeze, Smog, Zephyr
  270. Menu: all vials and healing to Isaac, WOL+Vulcan Axe to Garet
  271.  
  272. Strategy: use granite on the Mad Blast-Poison Tail or PT-Atk turn (or nova turn), Cybele asap afterwards
  273.  
  274. Sample Fight
  275. T1: Breeze/Smog/Neptune/Zephyr
  276. T2: Thor/Heal/Tiamat/Heal CP or Tundra
  277. T3: Granite/CP or Heal/Cutting Edge/Heal CP or Tundra
  278. T4: Wind Slash/Cybele/Cutting Edge/Drench
  279.  
  280. Use Thor to kill intermediate mobs (be sure to recharge out of forest for Vine though!)
  281. [Procne kills a single enemy]
  282. Vine:
  283. Plasma/Def/Def/Thor
  284.  
  285. KALAY [12/13/12/14] [Coins: 14515]
  286.  
  287. Sell a Psy Crystal [if <16k coins], empty bottle, any other crap you might have that has value
  288. Buy:
  289. Mail Cap: VIGM
  290. Gauntlets: VM
  291. Chain Mail: IG
  292. Jerkin: V
  293. Make sure you have 600g afterwards for the boat ticket!
  294.  
  295. [If Kraken Sleep Bomb Strats: Grab the Sleep Bomb from the pot above the armor shop/below the left fountain before scorch]
  296.  
  297. BOAT
  298.  
  299. Eshirt to Ivan during the Anchor menu, SB all djinn
  300. Thor-Meteor-Judgement
  301.  
  302. KRAKEN [13/13/13/14]
  303.  
  304. Strategy: play for the sleep, 78% with current strats, sleep bomb improves to 86%
  305. [Vulcan axe is 18% to work, sleep bomb is 32% to work]
  306.  
  307. Eshirt back to Mia for Kraken
  308. SB all, set Granite (V), Mist(I), Smog(I), Scorch(G), Zephyr(M)
  309.  
  310. Djinn now:
  311. V: Granite/Corona/Fizz/Breeze
  312. I: Fever/Mist/Smog
  313. G: Scorch/Sleet/Gust
  314. M: Quartz/Forge/Zephyr
  315.  
  316. Kraken:
  317. Granite/Mist/Scorch/Zephyr
  318. Sleep/Smog/Meteor/Neptune
  319. Thor/Judgement/Heatwave/Tundra
  320.  
  321. T1 sleep = plasma T2 instead of tundra T3 (can atk with mia to eliminate any atk ranges)
  322. Sleep bomb strats: give to Mia, use it T2 instead of Neptune, Plasma T4 should kill
  323.  
  324. ALTMILLER [13/13/13/14]
  325.  
  326. Be sure to recover two sets of djinn on the boat [gains access to Thor]
  327. Don't worry about entering Tolbi, there's nothing that you need here atm (not even Ember)
  328. [Unless planning on DeathWarp... then enter/exit]
  329.  
  330. Fights: T4 summons [Judge: 353, Meteor: 459, Boreas: 516, Thor: 611 framecount].
  331. Ivan needs the Elven shirt to outspeed. V>I>M>G for agility. Isaac outspeed Earth Golem.
  332.  
  333. Dirge doesn't die to Judgement when not targetted [use meteor]
  334. Earth Golem needs targetted Thor [nothing else kills], plasma/thor kills untargetted
  335. Dreadhounds are scary. Use Boreas to kill Targetted. Otherwise Ground the non-boreas targetted one + Psynergy/Atk + Boreas.
  336. Clay Gargoyles die to judgement, resist Thor...
  337.  
  338. Hail: Def/Procne/Meteor/Def
  339. [Sleep is 32% but Hail Prism can kill Ivan]
  340.  
  341. Prior to getting Ground, move Ivan into postion 4 and Mia into position 1 (so that Ground goes to Mia).
  342. Starting in Altmiller, SB all then set Ground (for Dreadhound mobs basically)
  343.  
  344. Squall: Ground/Judgement/Def/Procne [honestly, squall could be skippable]
  345.  
  346. Stone puzzle: BGWYR is the order
  347.  
  348. Death warping to Tolbi is in theory faster... but unlikely to happen without Golem, Clay or Dreadhounds. So I don't think its worth playing around.
  349.  
  350. COLOSSO [M:16/I:15/G:14/I:14]
  351.  
  352. Isaac needs all V, trade same elm djinn to people.
  353.  
  354. Menu: Granite (V) > Smog, Fever > Flint (I), Quartz (M) > Mist, Ground > Isaac
  355.  
  356. Azart: [sb all, set Vine] Open with Judgement, Ragnarok + Atk kills. Use Cure if <90 and not killing.
  357. Satrage: [sb all, set granite] Open with Judgement, Ragnarok until dead. Curing when needed.
  358.  
  359. The djinn that are set for these fights give stats to help bend the fight to your favor. e.g. granite gives agility to pass Satrage's 74 agility. Ground or Quartz could be used instead.
  360.  
  361. SUHALLA DESERT
  362.  
  363. Menu: Fix djinn.
  364. Squall (V) > Granite (I)
  365. Quartz (I) > Mia
  366. Hail (M) > Ground (I)
  367. Flint (I) > Fever (G)
  368.  
  369. Targetted T4 Summon tends to kill enemies, use summon that the other enemy is weak to for kill. *J* indicates it only dies to J. [J V] indiates it wont die to J or V.
  370.  
  371. Overworld Suhalla
  372. Ape: Ma Magicore: *Me* (target)
  373. Rat: Ma Stone S: Me [Ma]
  374. Orc: J Dirge: J [V]
  375. Troll: Ma Roach: Me (J target) [V Ma]
  376. Bee: J Harridan: *J*
  377.  
  378. Douse over R for Storm Lizard, then Reveal over R
  379. Storm Lizard: Ground/Judgement/Def/Tiamat
  380. Flash: Ground/Judgement/Def/Boreas
  381. Trade Flash (I) with Forge (M)
  382.  
  383. SUHALLA GATE [17/16/16/16]
  384.  
  385. Ghost: J
  386. Gnome: J
  387. Golem: *J* (target) [Isaac outspeeds!]
  388. Siren: *V* (target)
  389.  
  390. Dew: Ground/Judgement/Def/Meteor
  391.  
  392. Venus 1: Reveal is a great ability
  393.  
  394. LALIVERO
  395.  
  396. Shopping!
  397. Sell stuff that isn't useful anymore, Garet's armor
  398. Mia: Cassock
  399. Isaac: Mirror Shield
  400. Garet: Steel Armor
  401. Ivan: Crown
  402.  
  403. TUNNEL RUINS
  404.  
  405. Mobs will generally take x2 T4s to kill.
  406. Start setting Ground and Flash on Mia. Use ground in Mobs of 2 when one dies to a targetted T4 summon, otherwise use Flash. Weaknesses are as follows:
  407.  
  408. Chimera Mage: Me [doesn't die] Gargoyle: V
  409. Manticore: Me Nightmare: V
  410. Gnome: J Skeleton: V
  411. Orc: J Willowisp: V
  412. Gryphon: J [doesn't die] Rat: Ma
  413.  
  414. Drain PP on Statue Puzzle prior to Venus 2.
  415.  
  416. VENUS 2 [18/17/17/17]
  417.  
  418. Same fight strategy as tunnel ruins really. Weaknesses as follows:
  419.  
  420. Chimera Mage: Me [doesn't die] Gargoyle: V
  421. Manticore: Me Thunder Lizard: V
  422. Boulder Beast: Me Skeleton: V
  423. Golem: J [doesn't die] Willowisp: V
  424. Gryphon: J [doesn't die] Rat: Ma
  425. Spider: Ma
  426.  
  427.  
  428. SATUROS MENARDI FUSION DRAGON [19/19/18/18]
  429.  
  430. Items: WOLS any psy crystals to Mia
  431. Djinn:
  432. Mia: Forge Fever Corona Scorch Zephyr [4Ma + Zephyr]
  433. Isaac: Flint Quartz Mist Hail Breeze [2V 2Me Breeze]
  434. Garet: Vine Ground Fizz Sleet Dew [2V 3Me]
  435. Ivan: Granite Flash Gust Smog Squall [Granite Flash 3J]
  436.  
  437. SB: Flint, Quartz, Vine, all Me except Hail
  438.  
  439. T1: Zephyr/Judgement/Boreas/Granite
  440. T2: Wish/Hail/Mars/Flash
  441. T3: Wish/Ramses/Ground/Granite
  442.  
  443. Now strategy is effectively;
  444. Mia: Wish, can use Mars on Flash turns [or Drench]
  445. Isaac: Venus/Ramses/Cybele on Granite turns, use djinn otherwise
  446. Garet: Summon Boreas when possible, use djinn otherwise, can use Mars on Flash turns
  447. Ivan: Granite/Flash alternate
  448.  
  449. Garet and Isaac will get access to cure poison in Mercury class. Mia will have it natively.
  450.  
  451. If Isaac gets to 19 then he'll have revive. Dew is good at reviving people. WOL on Mia can be a life saver.
  452.  
  453. Mia recovers 2pp/turn making wish effectively 7pp, i.e. every 5th wish is free.
  454.  
  455. Rinse and repeat until things die. Focus one of Saturos/Menardi (probably Mendardi), hopefully no one gets cursed.
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