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Dec 12th, 2016
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  1. Log file open, 12/12/16 17:38:37
  2. LogInit:Display: Running engine for game: ForwardCaptureCrash
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(-1082238922) SRandInit(-1082238922).
  5. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  6. LogStats: Stats thread started at 0.154514
  7. LogPluginManager: Loaded Plugin Paper2D, From D:/Programy/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
  8. LogPluginManager: Loaded Plugin LightPropagationVolume, From D:/Programy/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
  9. LogPluginManager: Loaded Plugin BlankPlugin, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
  10. LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
  11. LogPluginManager: Loaded Plugin GitSourceControl, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
  12. LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
  13. LogPluginManager: Loaded Plugin NullSourceCodeAccess, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
  14. LogPluginManager: Loaded Plugin OneSkyLocalizationService, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
  15. LogPluginManager: Loaded Plugin PerforceSourceControl, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
  16. LogPluginManager: Loaded Plugin SubversionSourceControl, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
  17. LogPluginManager: Loaded Plugin UObjectPlugin, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
  18. LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
  19. LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From D:/Programy/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
  20. LogPluginManager: Loaded Plugin AudioCapture, From D:/Programy/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
  21. LogPluginManager: Loaded Plugin EpicSurvey, From D:/Programy/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
  22. LogPluginManager: Loaded Plugin MacGraphicsSwitching, From D:/Programy/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
  23. LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From D:/Programy/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
  24. LogPluginManager: Loaded Plugin PluginBrowser, From D:/Programy/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
  25. LogPluginManager: Loaded Plugin SpeedTreeImporter, From D:/Programy/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
  26. LogPluginManager: Loaded Plugin SuperSearchEditor, From D:/Programy/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
  27. LogPluginManager: Loaded Plugin AlembicImporter, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
  28. LogPluginManager: Loaded Plugin BlueprintStats, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
  29. LogPluginManager: Loaded Plugin CharacterAI, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
  30. LogPluginManager: Loaded Plugin CodeEditor, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
  31. LogPluginManager: Loaded Plugin CodeView, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
  32. LogPluginManager: Loaded Plugin HTML5Networking, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
  33. LogPluginManager: Loaded Plugin OSVR, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
  34. LogPluginManager: Loaded Plugin Phya, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
  35. LogPluginManager: Loaded Plugin SignificanceManager, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
  36. LogPluginManager: Loaded Plugin SimpleHMD, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
  37. LogPluginManager: Loaded Plugin StereoPanorama, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
  38. LogPluginManager: Loaded Plugin StructBox, From D:/Programy/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
  39. LogPluginManager: Loaded Plugin AndroidMedia, From D:/Programy/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
  40. LogPluginManager: Loaded Plugin AvfMedia, From D:/Programy/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
  41. LogPluginManager: Loaded Plugin MediaPlayerEditor, From D:/Programy/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
  42. LogPluginManager: Loaded Plugin WmfMedia, From D:/Programy/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
  43. LogPluginManager: Loaded Plugin MessagingDebugger, From D:/Programy/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
  44. LogPluginManager: Loaded Plugin TcpMessaging, From D:/Programy/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
  45. LogPluginManager: Loaded Plugin UdpMessaging, From D:/Programy/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
  46. LogPluginManager: Loaded Plugin LevelSequenceEditor, From D:/Programy/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
  47. LogPluginManager: Loaded Plugin MatineeToLevelSequence, From D:/Programy/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
  48. LogPluginManager: Loaded Plugin NetcodeUnitTest, From D:/Programy/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
  49. LogPluginManager: Loaded Plugin NUTUnrealEngine4, From D:/Programy/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
  50. LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
  51. LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
  52. LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
  53. LogPluginManager: Loaded Plugin OnlineFramework, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
  54. LogPluginManager: Loaded Plugin OnlineSubsystem, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
  55. LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
  56. LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
  57. LogPluginManager: Loaded Plugin OnlineSubsystemNull, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
  58. LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
  59. LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
  60. LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From D:/Programy/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
  61. LogPluginManager: Loaded Plugin IOSTapJoy, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
  62. LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
  63. LogPluginManager: Loaded Plugin AnalyticsMulticast, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
  64. LogPluginManager: Loaded Plugin Apsalar, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
  65. LogPluginManager: Loaded Plugin FileLogging, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
  66. LogPluginManager: Loaded Plugin Flurry, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
  67. LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
  68. LogPluginManager: Loaded Plugin AndroidMoviePlayer, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
  69. LogPluginManager: Loaded Plugin AppleMoviePlayer, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
  70. LogPluginManager: Loaded Plugin ArchVisCharacter, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
  71. LogPluginManager: Loaded Plugin CableComponent, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
  72. LogPluginManager: Loaded Plugin CustomMeshComponent, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
  73. LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
  74. LogPluginManager: Loaded Plugin GearVR, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
  75. LogPluginManager: Loaded Plugin GoogleVRController, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
  76. LogPluginManager: Loaded Plugin GoogleVRHMD, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
  77. LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
  78. LogPluginManager: Loaded Plugin LeapMotion, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
  79. LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
  80. LogPluginManager: Loaded Plugin MIDIDevice, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
  81. LogPluginManager: Loaded Plugin MobilePatchingUtils, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
  82. LogPluginManager: Loaded Plugin Ansel, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
  83. LogPluginManager: Loaded Plugin OculusAudio, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
  84. LogPluginManager: Loaded Plugin OculusInput, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
  85. LogPluginManager: Loaded Plugin OculusLibrary, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
  86. LogPluginManager: Loaded Plugin OculusRift, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
  87. LogPluginManager: Loaded Plugin Oodle, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
  88. LogPluginManager: Loaded Plugin ProceduralMeshComponent, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
  89. LogPluginManager: Loaded Plugin SoundMod, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
  90. LogPluginManager: Loaded Plugin SoundVisualizations, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
  91. LogPluginManager: Loaded Plugin SteamController, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
  92. LogPluginManager: Loaded Plugin SteamVR, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
  93. LogPluginManager: Loaded Plugin WebBrowserWidget, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
  94. LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
  95. LogPluginManager: Loaded Plugin WindowsMoviePlayer, From D:/Programy/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
  96. LogPluginManager: Loaded Plugin ScriptPlugin, From D:/Programy/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
  97. LogPluginManager: Loaded Plugin SlateRemote, From D:/Programy/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
  98. LogPluginManager: Loaded Plugin EditorTests, From D:/Programy/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
  99. LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From D:/Programy/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
  100. LogPluginManager: Loaded Plugin FunctionalTestingEditor, From D:/Programy/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
  101. LogPluginManager: Loaded Plugin RuntimeTests, From D:/Programy/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
  102. LogPluginManager: Loaded Plugin ScreenshotTools, From D:/Programy/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
  103. LogInit: Using libcurl 7.47.1
  104. LogInit: - built for x86_64-pc-win32
  105. LogInit: - supports SSL with OpenSSL/1.0.2g
  106. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  107. LogInit: - other features:
  108. LogInit: CURL_VERSION_SSL
  109. LogInit: CURL_VERSION_LIBZ
  110. LogInit: CURL_VERSION_IPV6
  111. LogInit: CURL_VERSION_ASYNCHDNS
  112. LogInit: CURL_VERSION_LARGEFILE
  113. LogInit: CURL_VERSION_IDN
  114. LogInit: CurlRequestOptions (configurable via config and command line):
  115. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  116. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  117. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  118. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  119. LogInit: Build: ++UE4+Release-4.14-CL-3224400
  120. LogInit: Engine Version: 4.14.1-3224400+++UE4+Release-4.14
  121. LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
  122. LogInit: Net CL: 3195953
  123. LogDevObjectVersion: Number of dev versions registered: 13
  124. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
  125. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  126. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  127. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
  128. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
  129. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  130. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  131. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  132. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  133. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  134. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  135. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
  136. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  137. LogInit: Compiled (64-bit): Dec 7 2016 02:14:32
  138. LogInit: Compiled with Visual C++: 19.00.23026.00
  139. LogInit: Build Configuration: Development
  140. LogInit: Branch Name: ++UE4+Release-4.14
  141. LogInit: Command line:
  142. LogInit: Base directory: D:/Programy/Epic Games/4.14/Engine/Binaries/Win64/
  143. LogInit: Installed Engine Build: 1
  144. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  145. LogInit: Object subsystem initialized
  146. [2016.12.12-16.38.39:518][ 0]LogInit: Selected Device Profile: [Windows]
  147. [2016.12.12-16.38.39:518][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  148. [2016.12.12-16.38.39:676][ 0]LogInit: Computer: SLAVQKOMP
  149. [2016.12.12-16.38.39:676][ 0]LogInit: User: Slavq
  150. [2016.12.12-16.38.39:676][ 0]LogInit: CPU Page size=65536, Cores=4
  151. [2016.12.12-16.38.39:676][ 0]LogInit: High frequency timer resolution =3.320332 MHz
  152. [2016.12.12-16.38.39:676][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
  153. [2016.12.12-16.38.39:687][ 0]LogMemory: Platform Memory Stats for Windows
  154. [2016.12.12-16.38.39:688][ 0]LogMemory: Process Physical Memory: 264.13 MB used, 264.13 MB peak
  155. [2016.12.12-16.38.39:688][ 0]LogMemory: Process Virtual Memory: 262.59 MB used, 262.59 MB peak
  156. [2016.12.12-16.38.39:688][ 0]LogMemory: Physical Memory: 3290.33 MB used, 4848.73 MB free, 8139.06 MB total
  157. [2016.12.12-16.38.39:688][ 0]LogMemory: Virtual Memory: 675.66 MB used, 4848.73 MB free, 134217728.00 MB total
  158. [2016.12.12-16.38.40:720][ 0]LogTextLocalizationManager: No translations for ('pl-PL') exist, falling back to 'en' for localization and internationalization data.
  159. [2016.12.12-16.38.45:682][ 0]LogD3D11RHI: D3D11 adapters:
  160. [2016.12.12-16.38.45:905][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0)
  161. [2016.12.12-16.38.45:905][ 0]LogD3D11RHI: 2017/0/4069 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  162. [2016.12.12-16.38.45:930][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  163. [2016.12.12-16.38.45:930][ 0]LogD3D11RHI: 0/0/4069 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  164. [2016.12.12-16.38.45:930][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  165. [2016.12.12-16.38.45:965][ 0]LogD3D11RHI: Creating new Direct3DDevice
  166. [2016.12.12-16.38.45:965][ 0]LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id")
  167. [2016.12.12-16.38.45:965][ 0]LogWindows: EnumDisplayDevices:
  168. [2016.12.12-16.38.45:965][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:0 D:1)
  169. [2016.12.12-16.38.45:991][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:1 D:1)
  170. [2016.12.12-16.38.45:991][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  171. [2016.12.12-16.38.45:992][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  172. [2016.12.12-16.38.45:992][ 0]LogWindows: DebugString: FoundDriverCount:4
  173. [2016.12.12-16.38.45:992][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
  174. [2016.12.12-16.38.45:992][ 0]LogD3D11RHI: Driver Version: 369.09 (internal:21.21.13.6909, unified:369.09)
  175. [2016.12.12-16.38.45:992][ 0]LogD3D11RHI: Driver Date: 8-1-2016
  176. [2016.12.12-16.38.45:993][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  177. [2016.12.12-16.38.46:023][ 0]LogD3D11RHI: Async texture creation enabled
  178. [2016.12.12-16.38.46:405][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  179. [2016.12.12-16.38.46:573][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (../../../../../../Unreal Projekty/ForwardCaptureCrash/Intermediate/Shaders/WorkingDirectory/7372/).
  180. [2016.12.12-16.38.46:573][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Slavq/AppData/Local/Temp/UnrealShaderWorkingDir/4AAEC3244F34BDC936357E8A0BA263AE/'.
  181. [2016.12.12-16.38.46:582][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  182. [2016.12.12-16.38.51:566][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  183. [2016.12.12-16.38.51:609][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  184. [2016.12.12-16.38.51:650][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  185. [2016.12.12-16.38.51:691][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  186. [2016.12.12-16.38.51:742][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  187. [2016.12.12-16.38.51:784][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  188. [2016.12.12-16.38.51:826][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  189. [2016.12.12-16.38.51:868][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  190. [2016.12.12-16.38.51:904][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  191. [2016.12.12-16.38.51:984][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  192. [2016.12.12-16.38.52:044][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  193. [2016.12.12-16.38.52:121][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  194. [2016.12.12-16.38.52:190][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  195. [2016.12.12-16.38.52:254][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  196. [2016.12.12-16.38.52:311][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  197. [2016.12.12-16.38.52:428][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  198. [2016.12.12-16.38.52:428][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  199. [2016.12.12-16.38.52:498][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  200. [2016.12.12-16.38.52:659][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  201. [2016.12.12-16.38.52:688][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  202. [2016.12.12-16.38.52:733][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  203. [2016.12.12-16.38.52:776][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  204. [2016.12.12-16.38.52:822][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  205. [2016.12.12-16.38.52:892][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  206. [2016.12.12-16.38.52:892][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  207. [2016.12.12-16.38.54:112][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  208. [2016.12.12-16.38.54:696][ 0]LogDerivedDataCache: Loaded boot cache 0.56s 62MB C:/Users/Slavq/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
  209. [2016.12.12-16.38.54:696][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Slavq/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
  210. [2016.12.12-16.38.54:696][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projekty/ForwardCaptureCrash/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  211. [2016.12.12-16.38.54:696][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  212. [2016.12.12-16.38.54:696][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal Projekty/ForwardCaptureCrash/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  213. [2016.12.12-16.38.54:696][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  214. [2016.12.12-16.38.54:766][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  215. [2016.12.12-16.38.54:778][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Slavq/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  216. [2016.12.12-16.39.06:389][ 0]LogInit: Selected Device Profile: [Windows]
  217. [2016.12.12-16.39.07:003][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  218. [2016.12.12-16.39.08:705][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  219. [2016.12.12-16.39.08:831][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  220. [2016.12.12-16.39.08:897][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  221. [2016.12.12-16.39.08:897][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
  222. [2016.12.12-16.39.08:897][ 0]LogMeshUtilities: No automatic mesh merging module available
  223. [2016.12.12-16.39.21:393][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: forwardcapturecrash, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3881962096
  224. [2016.12.12-16.39.21:853][ 0]LogAssetRegistry: FAssetRegistry took 0.1138 seconds to start up
  225. [2016.12.12-16.39.22:010][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.094805 seconds
  226. [2016.12.12-16.39.22:041][ 0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
  227. [2016.12.12-16.39.22:041][ 0]LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
  228. [2016.12.12-16.39.22:041][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  229. [2016.12.12-16.39.22:097][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  230. [2016.12.12-16.39.24:575][ 0]LogSlate: Using Freetype 2.6.0
  231. [2016.12.12-16.39.24:610][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  232. [2016.12.12-16.39.24:610][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  233. [2016.12.12-16.39.37:875][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  234. [2016.12.12-16.39.37:956][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  235. [2016.12.12-16.39.38:980][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
  236. [2016.12.12-16.39.39:033][ 0]LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/BaseColor.BaseColor for platform PCD3D_SM5, Default Material will be used in game.
  237. [2016.12.12-16.39.39:033][ 0]LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  238. [2016.12.12-16.39.39:381][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  239. [2016.12.12-16.39.39:535][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
  240. [2016.12.12-16.39.39:535][ 0]LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/LightingModel.LightingModel for platform PCD3D_SM5, Default Material will be used in game.
  241. [2016.12.12-16.39.39:536][ 0]LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  242. [2016.12.12-16.39.39:620][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
  243. [2016.12.12-16.39.39:620][ 0]LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/MaterialAO.MaterialAO for platform PCD3D_SM5, Default Material will be used in game.
  244. [2016.12.12-16.39.39:620][ 0]LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  245. [2016.12.12-16.39.39:692][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
  246. [2016.12.12-16.39.39:693][ 0]LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Metallic.Metallic for platform PCD3D_SM5, Default Material will be used in game.
  247. [2016.12.12-16.39.39:693][ 0]LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  248. [2016.12.12-16.39.39:743][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
  249. [2016.12.12-16.39.39:744][ 0]LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Opacity.Opacity for platform PCD3D_SM5, Default Material will be used in game.
  250. [2016.12.12-16.39.39:744][ 0]LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  251. [2016.12.12-16.39.39:791][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
  252. [2016.12.12-16.39.39:792][ 0]LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Roughness.Roughness for platform PCD3D_SM5, Default Material will be used in game.
  253. [2016.12.12-16.39.39:792][ 0]LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  254. [2016.12.12-16.39.39:947][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
  255. [2016.12.12-16.39.39:947][ 0]LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Specular.Specular for platform PCD3D_SM5, Default Material will be used in game.
  256. [2016.12.12-16.39.39:947][ 0]LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  257. [2016.12.12-16.39.39:986][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
  258. [2016.12.12-16.39.39:987][ 0]LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor for platform PCD3D_SM5, Default Material will be used in game.
  259. [2016.12.12-16.39.39:987][ 0]LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  260. [2016.12.12-16.39.40:012][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
  261. [2016.12.12-16.39.40:012][ 0]LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/WorldNormal.WorldNormal for platform PCD3D_SM5, Default Material will be used in game.
  262. [2016.12.12-16.39.40:012][ 0]LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  263. [2016.12.12-16.39.41:097][ 0]SourceControl: Info Source control is disabled
  264. [2016.12.12-16.39.41:127][ 0]SourceControl: Info Source control is disabled
  265. [2016.12.12-16.39.41:201][ 0]SourceControl: Info Source control is disabled
  266. [2016.12.12-16.39.41:273][ 0]SourceControl: Info Source control is disabled
  267. [2016.12.12-16.39.44:492][ 0]LogEngine: Initializing Engine...
  268. [2016.12.12-16.39.44:523][ 0]LogHMD: Failed to initialize OpenVR with code 110
  269. [2016.12.12-16.39.47:456][ 0]LogAIModule: Creating AISystem for world Untitled
  270. [2016.12.12-16.39.47:634][ 0]LogInit: XAudio2 using 'Głośniki (AudioBox USB Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  271. [2016.12.12-16.39.47:717][ 0]LogInit: FAudioDevice initialized.
  272. [2016.12.12-16.39.47:788][ 0]LogDerivedDataCache: Saved boot cache 0.07s 62MB C:/Users/Slavq/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
  273. [2016.12.12-16.39.47:804][ 0]LogInit: Texture streaming: Enabled
  274. [2016.12.12-16.39.48:260][ 0]LogInit: Transaction tracking system initialized
  275. [2016.12.12-16.39.48:972][ 0]BlueprintLog: New page: Editor Load
  276. [2016.12.12-16.39.51:991][ 0]LocalizationService: Info Localization service is disabled
  277. [2016.12.12-16.39.53:283][ 0]LogConsoleResponse:Display:
  278. [2016.12.12-16.39.56:384][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projekty/ForwardCaptureCrash/Content/' took 0.07s
  279. [2016.12.12-16.39.56:384][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  280. [2016.12.12-16.39.56:402][ 0]LogCook:Display: Mobile HDR setting 1
  281. [2016.12.12-16.39.58:772][ 0]SourceControl: Info Source control is disabled
  282. [2016.12.12-16.39.58:838][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  283. [2016.12.12-16.39.58:887][ 0]LightingResults: New page: Lighting Build
  284. [2016.12.12-16.39.59:132][ 0]MapCheck: New page: Map Check
  285. [2016.12.12-16.39.59:132][ 0]LightingResults: New page: Lighting Build
  286. [2016.12.12-16.40.02:006][ 0]LogAIModule: Creating AISystem for world Untitled_1
  287. [2016.12.12-16.40.02:036][ 0]LogActorComponent: RegisterComponentWithWorld: (/Temp/Untitled_1.Untitled_1:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
  288. [2016.12.12-16.40.03:035][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  289. [2016.12.12-16.40.03:222][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  290. [2016.12.12-16.40.03:435][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 213.204ms to complete.
  291. [2016.12.12-16.40.03:435][ 0]LogFileHelpers: Loading map 'Template_Default' took 4.615
  292. [2016.12.12-16.40.06:258][ 0]LogCollectionManager: Loaded 0 collections in 0.001955 seconds
  293. [2016.12.12-16.40.06:791][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projekty/ForwardCaptureCrash/Saved/Collections/' took 0.11s
  294. [2016.12.12-16.40.06:791][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projekty/ForwardCaptureCrash/Content/Developers/Slavq/Collections/' took 0.01s
  295. [2016.12.12-16.40.06:791][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projekty/ForwardCaptureCrash/Content/Collections/' took 0.01s
  296. [2016.12.12-16.40.06:791][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  297. [2016.12.12-16.40.06:808][ 0]LogContentBrowser: Native class hierarchy populated in 0.0094 seconds. Added 2191 classes and 430 folders.
  298. [2016.12.12-16.40.06:875][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  299. [2016.12.12-16.40.06:883][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.008 s
  300. [2016.12.12-16.40.06:884][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 13 classes and 0 folders.
  301. [2016.12.12-16.40.06:966][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
  302. [2016.12.12-16.40.07:804][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
  303. [2016.12.12-16.40.07:887][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  304. [2016.12.12-16.40.08:046][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  305. [2016.12.12-16.40.08:226][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
  306. [2016.12.12-16.40.08:226][ 0]LogLoad: (Engine Initialization) Total time: 95.94 seconds
  307. [2016.12.12-16.40.08:226][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.77 seconds
  308. [2016.12.12-16.40.08:234][ 0]LogExternalProfiler: Found external profiler: VSPerf
  309. [2016.12.12-16.40.08:234][ 0]LogExternalProfiler: Using external profiler: VSPerf
  310. [2016.12.12-16.40.08:573][ 0]LogOcInput: OculusInput pre-init called
  311. [2016.12.12-16.40.09:020][ 0]LogContentStreaming: Texture pool size now 1000 MB
  312. [2016.12.12-16.40.10:138][ 0]LogRenderer: Reallocating scene render targets to support 1264x688 NumSamples 1 (Frame:2).
  313. [2016.12.12-16.40.11:305][ 2]LogAssetRegistry: Asset discovery search completed in 49.5548 seconds
  314. [2016.12.12-16.40.11:322][ 2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  315. [2016.12.12-16.40.11:322][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.016748 seconds (updated 0 objects)
  316. [2016.12.12-16.43.31:760][536]LogEditor: Attempting to add actor of class 'SceneCapture2D' to level at 180.00,-530.00,110.00
  317. [2016.12.12-16.43.32:187][537]LogEditor: Attempting to add actor of class 'SceneCapture2D' to level at 90.00,-120.00,20.00
  318. [2016.12.12-16.43.43:803][776]LogWindows: Windows GetLastError: Operacja ukończona pomyślnie. (0)
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