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- package mymod.blocks;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- import java.util.ArrayList;
- import java.util.Random;
- import mymod.Main;
- import net.minecraft.block.BlockDirectional;
- import net.minecraft.block.material.Material;
- import net.minecraft.client.renderer.texture.IconRegister;
- import net.minecraft.entity.EntityLivingBase;
- import net.minecraft.item.Item;
- import net.minecraft.item.ItemStack;
- import net.minecraft.util.AxisAlignedBB;
- import net.minecraft.util.Direction;
- import net.minecraft.util.Icon;
- import net.minecraft.util.MathHelper;
- import net.minecraft.world.IBlockAccess;
- import net.minecraft.world.World;
- public class BlockPapaya extends BlockDirectional
- {
- @SideOnly(Side.CLIENT)
- private Icon[] iconArray;
- public BlockPapaya(int par1)
- {
- super(par1, Material.plants);
- this.setTickRandomly(true);
- }
- @SideOnly(Side.CLIENT)
- /**
- * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
- */
- public Icon getIcon(int par1, int par2)
- {
- return this.iconArray[2];
- }
- /**
- * Ticks the block if it's been scheduled
- */
- public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
- {
- if (!this.canBlockStay(par1World, par2, par3, par4))
- {
- this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
- par1World.setBlock(par2, par3, par4, 0, 0, 2);
- }
- else if (par1World.rand.nextInt(5) == 0)
- {
- int l = par1World.getBlockMetadata(par2, par3, par4);
- int i1 = func_72219_c(l);
- if (i1 < 2)
- {
- ++i1;
- par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 << 2 | getDirection(l), 2);
- }
- }
- }
- @SideOnly(Side.CLIENT)
- public Icon getPapayaIcon(int par1)
- {
- if (par1 < 0 || par1 >= this.iconArray.length)
- {
- par1 = this.iconArray.length - 1;
- }
- return this.iconArray[par1];
- }
- /**
- * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
- */
- public boolean canBlockStay(World par1World, int par2, int par3, int par4)
- {
- int l = getDirection(par1World.getBlockMetadata(par2, par3, par4));
- par2 += Direction.offsetX[l];
- par4 += Direction.offsetZ[l];
- int i1 = par1World.getBlockId(par2, par3, par4);
- return i1 == Main.ModLogs.blockID && ModLogs.limitToValidMetadata(par1World.getBlockMetadata(par2, par3, par4)) == 3;
- }
- /**
- * The type of render function that is called for this block
- */
- public int getRenderType()
- {
- return 28;
- }
- /**
- * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
- */
- public boolean renderAsNormalBlock()
- {
- return false;
- }
- /**
- * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
- * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
- */
- public boolean isOpaqueCube()
- {
- return false;
- }
- /**
- * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
- * cleared to be reused)
- */
- public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
- {
- this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
- return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
- }
- @SideOnly(Side.CLIENT)
- /**
- * Returns the bounding box of the wired rectangular prism to render.
- */
- public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
- {
- this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
- return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
- }
- /**
- * Updates the blocks bounds based on its current state. Args: world, x, y, z
- */
- public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
- {
- int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
- int i1 = getDirection(l);
- int j1 = func_72219_c(l);
- int k1 = 4 + j1 * 2;
- int l1 = 5 + j1 * 2;
- float f = (float)k1 / 2.0F;
- switch (i1)
- {
- case 0:
- this.setBlockBounds((8.0F - f) / 16.0F, (12.0F - (float)l1) / 16.0F, (15.0F - (float)k1) / 16.0F, (8.0F + f) / 16.0F, 0.75F, 0.9375F);
- break;
- case 1:
- this.setBlockBounds(0.0625F, (12.0F - (float)l1) / 16.0F, (8.0F - f) / 16.0F, (1.0F + (float)k1) / 16.0F, 0.75F, (8.0F + f) / 16.0F);
- break;
- case 2:
- this.setBlockBounds((8.0F - f) / 16.0F, (12.0F - (float)l1) / 16.0F, 0.0625F, (8.0F + f) / 16.0F, 0.75F, (1.0F + (float)k1) / 16.0F);
- break;
- case 3:
- this.setBlockBounds((15.0F - (float)k1) / 16.0F, (12.0F - (float)l1) / 16.0F, (8.0F - f) / 16.0F, 0.9375F, 0.75F, (8.0F + f) / 16.0F);
- }
- }
- /**
- * Called when the block is placed in the world.
- */
- public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
- {
- int l = ((MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 0) % 4;
- par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);
- }
- /**
- * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
- */
- public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
- {
- if (par5 == 1 || par5 == 0)
- {
- par5 = 2;
- }
- return Direction.rotateOpposite[Direction.facingToDirection[par5]];
- }
- /**
- * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
- * their own) Args: x, y, z, neighbor blockID
- */
- public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
- {
- if (!this.canBlockStay(par1World, par2, par3, par4))
- {
- this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
- par1World.setBlock(par2, par3, par4, 0, 0, 2);
- }
- }
- public static int func_72219_c(int par0)
- {
- return (par0 & 12) >> 2;
- }
- /**
- * Drops the block items with a specified chance of dropping the specified items
- */
- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
- {
- super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
- }
- @Override
- public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
- {
- ArrayList<ItemStack> dropped = super.getBlockDropped(world, x, y, z, metadata, fortune);
- int j1 = func_72219_c(metadata);
- byte b0 = 1;
- if (j1 >= 2)
- {
- b0 = 3;
- }
- for (int k1 = 0; k1 < b0; ++k1)
- {
- dropped.add(new ItemStack(Main.blockPapaya, 1, 3));
- }
- return dropped;
- }
- @SideOnly(Side.CLIENT)
- /**
- * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
- */
- public int idPicked(World par1World, int par2, int par3, int par4)
- {
- return Main.MyFood_1.itemID;
- }
- /**
- * Get the block's damage value (for use with pick block).
- */
- public int getDamageValue(World par1World, int par2, int par3, int par4)
- {
- return 3;
- }
- @SideOnly(Side.CLIENT)
- /**
- * When this method is called, your block should register all the icons it needs with the given IconRegister. This
- * is the only chance you get to register icons.
- */
- public void registerIcons(IconRegister par1IconRegister)
- {
- this.iconArray = new Icon[3];
- for (int i = 0; i < this.iconArray.length; ++i)
- {
- this.iconArray[i] = par1IconRegister.registerIcon("mymod:Papaya" + i);
- }
- }
- @Override
- public int idDropped(int par1, Random par2Random, int par3)
- {
- return 0;
- }
- }
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