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  1. [thread ffffffff][I][0]: Log system initialised
  2. [thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 1024.
  3. [thread ffffffff][I][0]: Current memlock limit is 1048576.
  4. [thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
  5. [thread 00000001][I][19]: OpenGL information:
  6. [thread 00000001][I][19]: renderer: GeForce GT 710M/PCIe/SSE2
  7. [thread 00000001][I][19]: vendor: NVIDIA Corporation
  8. [thread 00000001][I][19]: version: 3.2.0 NVIDIA 340.32
  9. [thread 00000001][I][19]: GLSL version: 1.50 NVIDIA via Cg compiler
  10. [thread 00000004][W][362]: Game is trying to enable termination on heap corruption. We don't have it implemented at the moment, implement it? This warning will be issued only once per run.
  11. [thread 00000004][W][397]: eON_LoadLibraryEx() couldn't load 'C:\opt\gog\the-witcher-2-assassins-of-kings\game\bin\telemetry32.dll', returning NULL!
  12. [thread 00000004][W][12423]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = SOFTWARE\PersonalAudio\MyEars
  13. [thread 00000004][W][17782]: eON_LoadLibraryEx() couldn't load 'LightFX.dll', returning NULL!
  14. [thread 00000004][W][17783]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
  15. [thread 00000004][W][17836]: eON_LoadLibraryEx() couldn't load 'wintab32.dll', returning NULL!
  16. [thread 00000004][I][17872]: Available video memory: 0
  17. [thread 00000004][I][17872]: Available texture memory: 0
  18. [thread 0000000d][I][17875]: OPENGL: OpenGL thread start
  19. [thread 0000000d][I][17891]: OpenGL backend to Direct3D9: SUMMARY OF FALLBACKS AND INEFFICIENCIES:
  20. [thread 0000000d][I][17891]: - Anisotropic texture filtering not supported in OpenGL! This may produce incorrect rendering results in game, as other texture filtering modes will be used instead.
  21. [thread 0000000d][I][17891]: OpenGL backend to Direct3D9: END OF SUMMARY
  22. [thread 0000000d][I][17903]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048576
  23. [thread 0000000d][I][17903]: Recommended max number of indices addressed in one glDrawRangeElements() call: 1048576
  24. [thread 0000000d][I][17903]: Shader precompilation start: unprepared shaders: 225, unlinked programs: 154
  25. [thread 00000004][I][17912]: Max D3D9 surface size is now 3145728
  26. [thread 00000004][I][18171]: This OpenGL driver in this OpenGL context version has no support for texture mirror clamp, and thus may not simulate MIRRORONCE sampling mode!
  27. [thread 0000000d][I][18940]: Shader precompilation finished
  28. [thread 00000004][W][18974]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
  29. [thread 00000004][W][18974]: Unsupported State D3DRS_LASTPIXEL Value: 0
  30. [thread 00000004][I][18977]: Max D3D9 surface size is now 6291456
  31. [thread 00000004][I][18977]: Max D3D9 surface size is now 12582912
  32. [thread 00000004][W][24560]: Game wants keyboard to be EXCLUSIVE. Currently it doesn't work this way in eON.
  33. [thread 00000004][W][24564]: DirectInputKeyboardDevice8Imp::GetDeviceData() returning DIERR_NOTACQUIRED.
  34. [thread 00000004][W][24567]: DirectInputMouseDevice8Imp::GetDeviceState() returning DIERR_NOTACQUIRED.
  35. [thread 0000000d][I][26016]: Uniform buffer 0xf1a65328 now has 2 internal buffers, taking 8192000 bytes
  36. [thread 0000000d][I][26020]: Uniform buffer 0xf1a65368 now has 2 internal buffers, taking 8192000 bytes
  37. [thread 0000000e][W][51616]: Unsupported texture format D3DFMT_L6V5U5
  38. [thread 0000000e][W][51638]: Unsupported texture format D3DFMT_X8L8V8U8
  39. [thread 0000000e][W][51701]: Unsupported texture format D3DFMT_A2W10V10U10
  40. [thread 0000000e][W][51722]: Unsupported texture format D3DFMT_Q16W16V16U16
  41. [thread 0000000e][W][51743]: Unsupported texture format D3DFMT_CxV8U8
  42. [thread 0000000e][W][51765]: Unsupported texture format D3DFMT_UYVY
  43. [thread 0000000e][W][51785]: Unsupported texture format D3DFMT_R8G8_B8G8
  44. [thread 0000000e][W][51807]: Unsupported texture format D3DFMT_YUY2
  45. [thread 0000000e][W][51828]: Unsupported texture format D3DFMT_G8R8_G8B8
  46. [thread 0000000e][E][56064]: Opening of precompiled shader file to save fragment program failed! Disabling precompiled shader usage.
  47. [thread 0000000d][I][59650]: Uniform buffer 0xf1a65328 now has 3 internal buffers, taking 12288000 bytes
  48. [thread 0000000d][I][59657]: Uniform buffer 0xf1a65328 now has 4 internal buffers, taking 16384000 bytes
  49. [thread 0000000d][I][59665]: Uniform buffer 0xf1a65328 now has 5 internal buffers, taking 20480000 bytes
  50. [thread 0000000d][I][60040]: Uniform buffer 0xf1a65328 now has 6 internal buffers, taking 24576000 bytes
  51. [thread 0000000d][I][60430]: Uniform buffer 0xf1a654e8 now has 2 internal buffers, taking 294912 bytes
  52. [thread 0000000d][I][68223]: Uniform buffer 0xf1a65328 now has 7 internal buffers, taking 28672000 bytes
  53. [thread 00000004][W][252127]: Game wants keyboard to be EXCLUSIVE. Currently it doesn't work this way in eON.
  54. [thread 00000004][W][252635]: DirectInputKeyboardDevice8Imp::GetDeviceData() returning DIERR_NOTACQUIRED.
  55. [thread 00000004][W][252768]: DirectInputMouseDevice8Imp::GetDeviceState() returning DIERR_NOTACQUIRED.
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