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Gem-Knight Guide v3

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  1. [color="33333"][quote][center][b]Welcome to the Gem-Knight Guide & Discussion Thread![/b][/center][/quote][/color]
  2.  
  3. [indent][center][b]∴ Index ∴ [/b][/center]
  4. [list][*]Introduction
  5. [*]Gems in Action
  6. [*][b][i]Section A[/i][/b]
  7. [list][*]The Main Force
  8. [list][*]The Royal Gem-Knights
  9. [*]The Shining Support
  10. [*]The Hidden Arsenal
  11. [*]The Reigning Commanders[/list][/list]
  12. [*][url=http://www.pojo.biz/board/showpost.php?p=30097121&postcount=3]Section B[/url]
  13. [list][*][i]Allies of the Round Diamond[/i]
  14. [list][*][i]Main Deck[/i]
  15. [*][i]Extra Deck[/i][/list]
  16. [*][i]Rulings[/i][/list]
  17. [*][url=http://pastebin.com/9AQaYbPy]Transcript[/url] [i](updated 3/4/2015)[/i]
  18. [*]Past Guides: [url=http://www.pojo.biz/board/showthread.php?t=1021657]Part I[/url], [url=http://www.pojo.biz/board/showthread.php?t=1054937]Part II[/url], [url=http://www.pojo.biz/board/showthread.php?t=1083159]Part III[/url], [url=http://www.pojo.biz/board/showthread.php?t=1125382]Part IV[/url][/list]
  19.  
  20. Welcome old and new Gem-Knight players! If you're wondering what these cool dudes are and are wondering what they do, then you've come to the right place. Gem-Knights are a swarm archetype that excel at Fusion Summoning. Because of that, we boast a strong beatdown strategy that's capable of OTKing the opponent when they least expect it. Our Fusion Monsters have a variety of effects that can stun your opponent or even put them in a pinch. All the while our smaller Effect Monsters keep the engine rolling through perserverance and self-sacrifice. Like Elemental HEROes where their members are all Warrior-Type with various Attributes, Gem-Knights are all EARTH-Attribute with various Types making them ideal for EARTH-Attribute support cards such as [b]Grandsoil the Elemental Lord[/b] and [b]Redox, Elemental Dragon of Crags[/b].
  21.  
  22. [center][b]∴ Gems in Action ∴[/b][/center]
  23.  
  24. Before we get into the meat of the guide, it's important to showcase how we work in order to get a better understanding on why we choose what we choose. There are many Gem-Knight cards that we don't use simply because they lack speed and coherence. Here's a few videos of the amazing Gem-Knights:
  25.  
  26. [list][*][url=http://www.youtube.com/watch?v=ZB7nr_NMbXg]Rescue Rabbit Gem-Knights[/url] by Aiota
  27. [*][url=http://www.youtube.com/watch?v=lO3_S5SNULs]Lightsworn Gem-Knights[/url] by Aiota
  28. [*][url=https://www.youtube.com/watch?v=JF6ABw7N1ac]Souji Seta's Lightsworn Gem-Knight Deck Profile[/url] by mkohl40
  29. [*][url=http://yugioh.tcgplayer.com/db/deck.asp?deck_id=95918]Souji Seta's Lightsworn Gem-Knight Deck Archive[/url] at TCGPlayer
  30. [*][url=http://www.youtube.com/watch?v=QIwLESFjHaw]Gem-Knight OTK[/url] by Soundwave_2[/list][/indent]
  31.  
  32. ************************* SECTION A ****************************
  33.  
  34. [color="#333333"][quote][center][b]Section A[/b][/center][/quote][/color]
  35.  
  36. [indent][center][b]∴ The Royal Gem-Knights ∴[/b][/center]
  37.  
  38. [color="33333"][quote][color=yellow][b]Gem-Knight Garnet[/b]
  39. **** / EARTH / Pyro-Type
  40. 1900 ATK / 0 DEF[color="#444444"][quote][i]The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.[/i][/quote][/color]Gem-Knight Garnet is the [YGOCARD]Sabersaurus[/YGOCARD] of the deck; a big beater that takes care of [YGOCARD]Thunder King Rai-Oh[/YGOCARD] and clashes with [YGOCARD]Elemental Hero Neos Alius[/YGOCARD] and can also be Special Summoned by [YGOCARD]Rescue Rabbit[/YGOCARD]. Being a Pyro-Type, [YGOCARD]Gem-Knight Garnet[/YGOCARD] can be used as a Fusion Material for [YGOCARD]Gem-Knight Ruby[/YGOCARD] and [YGOCARD]Gem-Knight Citrine[/YGOCARD]. Run 3 in all builds that involve [YGOCARD]Rescue Rabbit[/YGOCARD].[/color][/quote][/color][color="33333"][quote][color=yellow][b]Gem-Knight Sapphire[/b]
  41. **** / EARTH / Aqua-Type
  42. 0 ATK / 2100 DEF[color="#444444"][quote][i]His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.[/i][/quote][/color]The silent protector. [YGOCARD]Gem-Knight Sapphire[/YGOCARD] is the wall of trio. Unfortunately, since this is beatdown deck with a fast swarm play style, there's no room for walls in the deck. [YGOCARD]Gem-Knight Sapphire[/YGOCARD] is a [YGOCARD]Rescue Rabbit[/YGOCARD] target and can be used as a Fusion Material for [YGOCARD]Gem-Knight Aquamarine[/YGOCARD] and [YGOCARD]Gem-Knight Amethyst[/YGOCARD]. Run 3 in Box of Friends builds, otherwise 0.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Tourmaline[/b]
  43. **** / EARTH / Thunder-Type
  44. 1600 ATK / 1800 DEF[color="#444444"][quote][i]He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.[/i][/quote][/color]Gem-Knight Tourmaline is the middle man of offense and defense of the trio. He bolsters a decent amount of DEF along with a moderate amount of ATK. Once again, [YGOCARD]Gem-Knight Tourmaline[/YGOCARD] is a [YGOCARD]Rescue Rabbit[/YGOCARD] target and can be used as a Fusion Material for [YGOCARD]Gem-Knight Topaz[/YGOCARD] and [YGOCARD]Gem-Knight Prismaura[/YGOCARD]. Run 3 in Rescue Rabbit-only builds.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Crystal[/b]
  45. ******* / EARTH / Rock-Type
  46. 2450 ATK / 1950 DEF[color="#444444"][quote][i]A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for [YGOCARD]Solidarity[/YGOCARD] with his comrades.[/i][/quote][/color]Combos well with [YGOCARD]Gem-Knight Alexandrite[/YGOCARD] and [b]Seven Star Sword[/b] but that's about it. He can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Lapis[/b]
  47. *** / EARTH / Rock-Type
  48. 1200 ATK / 100 DEF[color="#444444"][quote][i]The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.[/i][/quote][/color]The newest addition to the crew. Her being a level 3 may seem like she's the odd one out (as the rest of the team are Levels 4 and 7), but don't let that fool you. She can be used for a Fusion Material for Gem-Knight Lady Lapis Lazuli which enables some more power plays and introduces some additional burn to the archetype. Run 1-2 if you run Gem-Knight Lady Lapislazuli.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Amber[/b]
  49. **** / EARTH / Thunder-Type / Gemini
  50. 1600 ATK / 1400 DEF[/color][color="#444444"][quote][i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  51. ● Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.[/i][/quote][/color][color=orange]A great addition to the deck. While it may seem tedious to Gemini Summon, it becomes very easy with the use of [YGOCARD]Gem-Knight Obsidian[/YGOCARD]. [YGOCARD]Gem-Knight Amber[/YGOCARD] can then retrieve your used [YGOCARD]Gem-Knight Obsidian[/YGOCARD] back for another use. Also, because [YGOCARD]Gem-Knight Amber[/YGOCARD] is a Normal Monster is the Graveyard, it is a valid target for [YGOCARD]Gem-Knight Obsidian[/YGOCARD]'s and [YGOCARD]Gem-Knight Lazuli[/YGOCARD]'s effect. He can be used as a Fusion Material for [YGOCARD]Gem-Knight Prismaura[/YGOCARD]. Run 1-2 in all builds. He's probably the main vanilla of the Lightsworn variant and the reason you wouldn't run Tourmaline in Lightsworn.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Sardonyx[/b]
  52. **** / EARTH / Pyro-Type / Gemini
  53. 1800 ATK / 900 DEF[/color][color="#444444"][quote][i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  54. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.[/i][/quote][/color][color=orange]Gem-Knight Sardonyx is a decent card, however, it's a bit slow when it comes to getting it's effect off. Having to take a Normal Summon and destroying an opponent's monster by battle is quite a risk just to search 1 Gem-Knight card from your deck. Not to mention that the deck already has a lot of search power in [YGOCARD]Gem-Armadillo[/YGOCARD], [url=http://yugioh.wikia.com/wiki/Absorb_Fusion]Absorb Fusion[/url], and [YGOCARD]Lavalval Chain[/YGOCARD]. He can be used as Fusion Material for [YGOCARD]Gem-Knight Citrine[/YGOCARD]. Run 0.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Iolite[/b]
  55. **** / EARTH / Aqua-Type / Gemini
  56. 1300 ATK / 2000 DEF[/color][color="#444444"][quote][i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  57. ● Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.[/i][/quote][/color][color=orange]Gem-Knight Iolite is an interesting card. The effect to add one Gem-Knight card from your Graveyard to your hand is nice, but the only good targets will be [YGOCARD]Gem-Knight Obsidian[/YGOCARD] and [YGOCARD]Gem-Knight Lazuli[/YGOCARD] which you should be banishing for [YGOCARD]Gem-Knight Fusion[/YGOCARD] when it's in the Graveyard. He can used as a Fusion Material for [YGOCARD]Gem-Knight Amethyst[/YGOCARD]. Run 0-1 depending on preference.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Knight Alexandrite[/b]
  58. **** / EARTH / Rock-Type
  59. 1800 ATK / 1200 DEF[color="#444444"][quote][i]You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.[/i][/quote][/color][YGOCARD]Gem-Knight Alexandrite[/YGOCARD] has been made obsolete with the creation of [YGOCARD]Rescue Rabbit[/YGOCARD]. He can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Knight Emerald[/b]
  60. **** / EARTH / Rock-Type
  61. 1800 ATK / 800 DEF[color="#444444"][quote][i]You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon
  62. it from the Graveyard.[/i][/quote][/color]Not worth running. Your Normal Summon is very necessary in Gem-Knights, whether it be a Gemini Summon, [YGOCARD]Gem-Armadillo[/YGOCARD], or [YGOCARD]Rescue Rabbit[/YGOCARD]. He can be used as Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Knight Obsidian[/b]
  63. *** / EARTH / Rock-Type
  64. 1500 ATK / 1200 DEF[color="#444444"][quote][i]If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.[/i][/quote][/color]The first recycling Gem-Knight monster and it's exactly what the deck needed. This is one of the cards that makes Gem-Knights as a deck viable and is one of the deck's many resources. Sending this with another Gem-Knight Normal Monster brings back the very same one you used as a Fusion Material. Normally, a Fusion Summon requires three cards: two materials and the fusion card. This results in a -2 in card advantage, but with [YGOCARD]Gem-Knight Fusion[/YGOCARD] returning to your hand, it's a -1, and with [YGOCARD]Gem-Knight Obsidian[/YGOCARD], an even trade. [YGOCARD]Gem-Knight Obsidian[/YGOCARD] can also be used in conjunction with other cards that would normally be a -1 or +0, such as with [YGOCARD]Raigeki Break[/YGOCARD] or [YGOCARD]Lumina, Lightsworn Summoner[/YGOCARD]. He can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 3.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Knight Lazuli[/b]
  65. * / EARTH / Rock-Type
  66. 600 ATK / 100 DEF[color="#444444"][quote][i]If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.[/i][/quote][/color]The second recycling Gem-Knight monster and is one of the deck's many resources. She works almost the same as [YGOCARD]Gem-Knight Obsidian[/YGOCARD], but is a little different. For one, she doesn't Special Summon monsters, but instead adds to your hand. Secondly, [YGOCARD]Gem-Knight Obsidian[/YGOCARD] only works from the hand. [YGOCARD]Gem-Knight Lazuli[/YGOCARD] works anytime it's sent to the Graveyard by a card effect. Like with [YGOCARD]Gem-Knight Obsidian[/YGOCARD], she will turn a Fusion Summon into a +0 or higher and can be used in conjunction with other cards such as [YGOCARD]Lavalval Chain[/YGOCARD] or [YGOCARD]Card Destruction[/YGOCARD]. She can be used as Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 3.[/color][/quote][/color]
  67. [center][b]∴ The Shining Support ∴[/b][/center]
  68. [color="#333333"][quote][color=orange][b]Gem-Armadillo[/b]
  69. **** / EARTH / Rock-Type
  70. 1700 ATK / 500 DEF[color="#444444"][quote][i]When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.[/i][/quote][/color]This Gem card is the main searcher of the deck and is a +1 on its Normal Summon. It's 1700 ATK is not something to overlook either as it might survive on your opponent's turn. It can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 2-3.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Merchant[/b]
  71. *** / EARTH / Spellcaster-Type
  72. 1000 ATK / 1000 DEF[color="#444444"][quote][i]During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase.[/i][/quote][/color]This card would've been great if it wasn't restricted to Normal Monsters. The fact that [YGOCARD]Gem-Merchant[/YGOCARD] is a Spellcaster makes it worse because we can't even use it as a Fusion Material. Sadly it has no place in fusion beatdown Gem-Knights, but maybe it might be useful in other decks. Run 0.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Turtle[/b]
  73. **** / EARTH / Rock-Type
  74. 0 ATK / 2000 DEF[color="#444444"][quote][i]FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.[/i][/quote][/color]One of the older ways to grab [YGOCARD]Gem-Knight Fusion[/YGOCARD] to your hand. Its effectiveness varies depending on the speed of the meta, being a pretty awesome searcher in a slower paced meta, which losing out to [YGOCARD]Lavalval Chain[/YGOCARD] in a faster paced meta. It can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0-1 based on preference.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Elephant[/b]
  75. *** / EARTH / Rock-Type
  76. 400 ATK / 1900 DEF[color="#444444"][quote][i]During your Main Phase: You can [YGOCARD]Return[/YGOCARD] this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.[/i][/quote][/color]It's interesting to note that [YGOCARD]Gem-Elephant[/YGOCARD] is like a reverse Honest except the DEF increase is permanent. Other than that, there's not much to say here. It can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0.[/color][/quote][/color]
  77. [center][b]∴ The Hidden Arsenal ∴[/b][/center]
  78. [color="#333333"][quote][color=lime][b]Gem-Knight Fusion[/b]
  79. Normal Spell Card[color="#444444"][quote][i]Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.[/i][/quote][/color]Run 3. The most powerful Spell Card in this deck. No questions asked. Ever.[/color][/quote][/color][color="#333333"][quote][color=lime][b]Absorb Fusion[/b]
  80. Normal Spell Card[color="#444444"][quote][i]Add 1 "Gem-Knight" card from your Deck to your hand, then you can Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, banishing monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon any monsters the turn you activate this card, except "Gem-Knight" monsters.[/i][/quote][/color]A themed ROTA and Gem-Knight Fusion searcher. This card is the second best Spell Card in the deck. Run 3.[/color][/quote][/color][color="#333333"][quote][color=lime][b]Particle Fusion[/b]
  81. Normal Spell Card[color="#444444"][quote][i]Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.[/i][/quote][/color]Another Polymerization-esque card with an additional effect that powers up your Fusion Monster's ATK. It's funny to note that this card will never be in your Graveyard after you use it as its effect is mandatory. Run 0 unless you're running [YGOCARD]Gem-Knight Topaz[/YGOCARD] OTK.[/color][/quote][/color][color="#333333"][quote][color=pink][b]Pyroxene Fusion[/b]
  82. Normal Trap Card[color="#444444"][quote][i]Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)[/i][/quote][/color][YGOCARD]Polymerization[/YGOCARD] in Trap form. That's all that is. Run 0.[/color][/quote][/color][color="#333333"][quote][color=pink][b]Fragment Fusion[/b]
  83. Normal Trap Card[color="#444444"][quote][i]Banish from your Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.[/i][/quote][/color][YGOCARD]Miracle Fusion[/YGOCARD] in Trap form with a drawback. Honestly, it seems this card was made to be used with the Aqua-Type Fusion Monsters. But since we don't run those, run 0.[/color][/quote][/color][color="#333333"][quote][color=pink][b]Gem-Enhancement[/b]
  84. Normal Trap Card[color="#444444"][quote][i]Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.[/i][/quote][/color]Once again, [YGOCARD]Gem-Knight Topaz[/YGOCARD] OTK comes to mind. Run 0.[/color][/quote][/color]
  85. [center][b]∴ The Reigning Commanders ∴[/b][/center]
  86. [color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Ruby[/b]
  87. ****** / EARTH / Pyro-Type / Fusion
  88. 2500 ATK / 1300 DEF[color="#444444"][quote][i]"Gem-Knight Garnet" + 1 "Gem-Knight" monster
  89. Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.[/i][/quote][/color]One of the only Gem-Knight monsters that can get over big monsters, such as [YGOCARD]Tragoedia[/YGOCARD] or Obelisk the Tormenter. It can also make your opponent's life a nightmare if they're sitting on Defense Position monsters such as [YGOCARD]Spirit Reaper[/YGOCARD] or Tokens. If you're running [YGOCARD]Gem-Knight Garnet[/YGOCARD] in your Main Deck, you should run this. Run 0-1.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Aquamarine[/b]
  90. ****** / EARTH / Aqua / Fusion
  91. 1400 ATK / 2600 DEF[color="#444444"][quote][i]"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
  92. Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; [YGOCARD]Return[/YGOCARD] that target to the hand.[/i][/quote][/color]This is a decent card due to being able to bypass cards that are resistant to destruction such as [YGOCARD]Wind-Up Zenmaines[/YGOCARD] or [YGOCARD]Stardust Dragon[/YGOCARD]. However, if you do not have [YGOCARD]Gem-Knight Sapphire[/YGOCARD] in the Main Deck, there's no point in running this. Run 0-1.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Topaz[/b]
  93. ****** / EARTH / Thunder-Type / Fusion
  94. 1800 ATK / 1800 DEF[color="#444444"][quote][i]"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
  95. Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.[/i][/quote][/color][YGOCARD]Cyber Twin Dragon[/YGOCARD] and [YGOCARD]Armory Arm[/YGOCARD] all in one card. This is a great card to have if you have [YGOCARD]Gem-Knight Tourmaline[/YGOCARD] in your Main Deck due to its burn damage effect. Run 0-1.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Citrine[/b]
  96. ******* / EARTH / Pyro-Type / Fusion
  97. 2200 ATK / 1950 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 Pyro-Type monster
  98. Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.[/i][/quote][/color]Probably one of the best Fusion Monsters in the game. The fact that your opponent cannot activate anything when [YGOCARD]Gem-Knight Citrine[/YGOCARD] battles puts this at instant staple status in the Extra Deck. There will be a small sample list of cards that [YGOCARD]Gem-Knight Citrine[/YGOCARD] prevents a little further in the guide. Run 2-3, but I would suggest running max copies if you have Volcanic Shells in the Main Deck.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Prismaura[/b]
  99. ******* / EARTH / Thunder-Type / Fusion
  100. 2450 ATK / 1400 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 Thunder-Type monster
  101. Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.[/i][/quote][/color][YGOCARD]Gem-Knight Prismaura[/YGOCARD] is great at spot removal. The fact that you can use any Gem-Knight card for the cost makes it even better. Use it to get over big monsters like [YGOCARD]Scrap Dragon[/YGOCARD] or [YGOCARD]Crimson Blader[/YGOCARD] or use it to get rid of pesky backrow such as [YGOCARD]Dimensional Fissure[/YGOCARD] and [YGOCARD]Messenger of Peace[/YGOCARD]. Run 2-3.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Amethyst[/b]
  102. ******* / EARTH / Aqua-Type / Fusion
  103. 1950 ATK / 2450 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 Aqua-Type monster
  104. Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: [YGOCARD]Return[/YGOCARD] all Set Spell and Trap Cards on the field to the hand.[/i][/quote][/color][YGOCARD]Gem-Knight Amethyst[/YGOCARD] is a psuedo-Giant Trunade on legs. What's more to ask for? Run 0-1 depending if you have any Aqua-Types in the Main Deck to spare.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Zirconia[/b]
  105. ******** / EARTH / Rock-Type / Fusion
  106. 2900 ATK / 2500 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 Rock-Type monster[/i][/quote][/color]Gem-Knight Zirconia is big... really big. He's pretty much the go-to Fusion Monster if you want to get over a boss monster and he's pretty easy to get out since he only requires a generic Rock-Type monster as one of the Fusion Materials. Run 2-3.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Seraphinite[/b]
  107. ***** / EARTH / Fairy-Type / Fusion
  108. 2300 ATK / 1400 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 LIGHT monster
  109. Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)[/i][/quote][/color]The oddball Fusion Monster of the archetype as she's a Fairy-Type. But what makes this card shine is the fact that she requires one LIGHT-Attribute monster as one of the Fusion Materials. That opens a lot of possibilities of what you can put in your Main Deck... and [YGOCARD]Super Polymerization[/YGOCARD]. [YGOCARD]Gem-Knight Seraphinite[/YGOCARD] will definitely win you games. Run 0-1 depending if you have LIGHT-Attribute monsters in the Main Deck.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Lady Lapis Lazuli[/b]
  110. ***** / EARTH / Rock-Type / Fusion
  111. 2400 ATK / 1000 DEF[color="#444444"][quote][i]“Gem-Knight Lapis” + 1 "Gem-Knight" monster
  112. Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.[/i][/quote][/color]Gem-Knight Lady Lapis Lazuli rounds out the final “Type-” Fusion in the archetype, requiring Gem-Knight Lapis as a Fusion Material. She may not look like much, but that extra burn can help push towards a winning game. Not to mention her “Foolish Burial”-esque effect allows us to continue with our looping, primarily sending Gem-Knight Lazuli for more Fusion fodder. Run 0-1 depending if you're using Gem-Knight Lapis in the Main Deck.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Master Diamond[/b]
  113. ********* / EARTH / Rock-Type / Fusion
  114. 2900 ATK / 2500 DEF[color="#444444"][quote][i]3 "Gem-Knight" monsters
  115. Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's.[/i][/quote][/color]Gem-Knight Master Diamond was awesome with [YGOCARD]Future Fusion[/YGOCARD]. Now... not so much. If you're suspecting the mirror match, you can possibly fit one in your Side Deck along with [YGOCARD]Super Polymerization[/YGOCARD]. Other than that, run 0.[/color][/quote][/color][color="#333333"][quote][color=silver][b]Gem-Knight Pearl[/b]
  116. R**** / EARTH / Rock-Type / Xyz
  117. 2600 ATK / 1900 DEF[color="#444444"][quote][i]2 Level 4 monsters[/i][/quote][/color]Frieza! Oh, wait... [YGOCARD]Gem-Knight Pearl[/YGOCARD] is a great addition to any deck due to his very nice ATK value. Run 0-1.[/color][/quote][/color][/indent]
  118.  
  119. ************************* SECTION B ****************************
  120.  
  121. [color="#333333"][quote][center][b]Section B[/b][/center][/quote][/color]
  122.  
  123. [indent][center][b]∴ Index ∴ [/b][/center]
  124. [list][*]Introduction
  125. [*]Gems in Action
  126. [*][url=http://www.pojo.biz/board/showpost.php?p=30097098&postcount=1]Section A[/url]
  127. [list][*]The Main Force
  128. [list][*]The Royal Gem-Knights
  129. [*]The Shining Support
  130. [*]The Hidden Arsenal
  131. [*]The Reigning Commanders[/list][/list]
  132. [*][b][i]Section B[/i][/b]
  133. [list][*][i]Allies of the Round Diamond[/i]
  134. [list][*][i]Main Deck[/i]
  135. [*][i]Extra Deck[/i][/list]
  136. [*][i]Rulings[/i][/list]
  137. [*][url=http://pastebin.com/9AQaYbPy]Transcript[/url] [i](updated 8/12/2014)[/i]
  138. [*]Past Guides: [url=http://www.pojo.biz/board/showthread.php?t=1021657]Part I[/url], [url=http://www.pojo.biz/board/showthread.php?t=1054937]Part II[/url], [url=http://www.pojo.biz/board/showthread.php?t=1083159]Part III[/url], [url=http://www.pojo.biz/board/showthread.php?t=1125382]Part IV[/url][/list]
  139.  
  140. [center][b]∴ Allies of the Round Diamond / Main Deck ∴ [/b][/center]
  141.  
  142. [i]These are some monsters you can use in the Main Deck in your Gem-Knight build to help your deck become a force to be reckoned with. Some monsters are staples while others are personal tech. Keep in mind the style of your deck and use your best judgment in order to build appropriately to your local meta![/i]
  143. [color="#333333"][quote][color=orange][b]Rescue Rabbit[/b]
  144. It's pretty obvious why you would run [YGOCARD]Rescue Rabbit[/YGOCARD] in Gem-Knights. [YGOCARD]Rescue Rabbit[/YGOCARD] will thin your deck, set up power plays, and grab your win condition via [YGOCARD]Lavalval Chain[/YGOCARD]. This was hit hard by the September 2013 banlist. If you feel like you can make it consistent, run 1 in builds with Normal Monsters.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Fire Hand / Ice Hand[/b]
  145. A pretty neat splashable engine and gives Gem-Knights a better grind game. Not to mention they're both compatible as Fusion Materials for Gem-Knight Citrine and Gem-Knight Amethyst, respectively. Run 0-3 of each.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Artifact Moralltach[/color] / [color=pink]Artifact Sanctum[/color][/b][color=orange]
  146. Another splashable engine that takes advantage of the chainability of Artifact Sanctum and the Attribute of Artifact Moralltach. An easy way to disrupt your opponent's plays as well as getting a nice 2100 ATK beatstick that's also a compatible Fusion Material for Gem-Knight Seraphinite. If you choose to play with this engine, run 3 of each and also looking into adding in some Call of the Haunted.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Summoner Monk[/b]
  147. [YGOCARD]Summoner Monk[/YGOCARD] plays a similar role as [YGOCARD]Rescue Rabbit[/YGOCARD], setting up plays and grabbing our win condition. Run 0 or 2.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Box of Friends[/b]
  148. * / LIGHT / Machine-Type
  149. 0 ATK / 0 DEF[color="#444444"][quote][i]If this card is destroyed and sent to the Graveyard: You can Special Summon 2 Normal Monsters with different names with 0 ATK or DEF from your Deck in face-up Defense Position. You can only use this effect of "Box of Friends" once per turn. The monsters Special Summoned by this effect cannot be used as [YGOCARD]Synchro Material[/YGOCARD] Monsters, and they are destroyed during your next End Phase.[/i][/quote][/color]A new type of variant that came out in Number Hunters. [YGOCARD]Box of Friends[/YGOCARD] fills the role of [YGOCARD]Rescue Rabbit[/YGOCARD] to an extent, allowing you to go for Rank 4 plays in the next turn. Because you can only Special Summon Normal Monsters with different names, you must run another vanilla with either 0 ATK or DEF. [YGOCARD]Gem-Knight Sapphire[/YGOCARD] is a great selection for this card and it enables [YGOCARD]Gem-Knight Aquamarine[/YGOCARD] and [YGOCARD]Gem-Knight Amethyst[/YGOCARD] in the Extra Deck. [YGOCARD]Box of Friends[/YGOCARD] is also a LIGHT-Type for [YGOCARD]Gem-Knight Seraphinite[/YGOCARD] and is searchable with [YGOCARD]One for One[/YGOCARD].[/color][/quote][/color][color="#333333"][quote][color=orange][b]Snipe Hunter[/b]
  150. **** / DARK / Fiend-Type
  151. 1500 ATK / 600 DEF[color="#444444"][quote][i]You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6.[/i][/quote][/color]Destroy cards for free when used with [YGOCARD]Gem-Knight Fusion[/YGOCARD], so long as you have Gem-Knight monsters in your Graveyard. [YGOCARD]Snipe Hunter[/YGOCARD] is great tech which should at least be tried out. Run 0-1.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Lyla, Lightsworn Sorceress[/b] / [b]Lumina, Lightsworn Summoner[/b] / [b]Ryko, Lightsworn Hunter[/b]
  152. The Lightsworn trinity and the core to the Lightsworn engine. Playing Lightsworns grants Gem-Knights with well appreciated draw power, access to Rank 3 Xyz Monsters and [YGOCARD]Gem-Knight Seraphinite[/YGOCARD], additional destruction, and also faster thinning of the deck through random milling. If you choose to go with the Lightsworn engine in your Gem-Knight, the following ratios are recommended:
  153.  
  154. 2-3 [YGOCARD]Lyla, Lightsworn Sorceress[/YGOCARD]
  155. 2-3 [YGOCARD]Ryko, Lightsworn Hunter[/YGOCARD]
  156. 3 Lumina, Lightsworn Summoner[/color][/quote][/color][color="#333333"][quote][color=orange][b]Volcanic Shell[/b]
  157. * / FIRE / Pyro-Type
  158. 100 ATK / 0 DEF[color="#444444"][quote][i]Once per turn: You can pay 500 Life Points; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the Graveyard to activate and to resolve this effect.[/i][/quote][/color]A Pyro-Type that replenishes itself whenever it's in the Graveyard. Volcanic Shells are a great way to spam out three Citrines for little to no cost at all, and it can be used for other things such as costs for [YGOCARD]Raigeki Break[/YGOCARD]. Run 0 or 3.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Card Trooper[/b]
  159. This card is pretty decent too. It has the ability to mill Gem-Knights and [YGOCARD]Gem-Knight Fusion[/YGOCARD]. Works in the Lightsworn build too, but the Lightsworns are enough, honestly. Remember that [YGOCARD]Gem-Knight Lazuli[/YGOCARD] doesn't work with Trooper. Run 0-2.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Photon Thrasher[/b]
  160. A LIGHT-Attribute for [YGOCARD]Gem-Knight Seraphinite[/YGOCARD] and an easy Xyz Summon [YGOCARD]Lavalval Chain[/YGOCARD]. It's just that important. Run 0-2, but it's mostly down to preference.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Thunder King Rai-Oh[/b]
  161. Even with [YGOCARD]Thunder King Rai-Oh[/YGOCARD] on the limited list, it's still a great choice to include in your deck whether you like it Mained or Sided. The fact that it bars searching from the Deck and stops one inherent Summon is fairly strong. Not to mention that it being a Thunder-Type and LIGHT-Attribute for [YGOCARD]Gem-Knight Prismaura[/YGOCARD] and [YGOCARD]Gem-Knight Seraphinite[/YGOCARD] is a plus![/color][/quote][/color][color="#333333"][quote][color=orange][b]Grandsoil the Elemental Lord[/b]
  162. ******** / EARTH / Beast-Warrior-Type
  163. 2800 ATK / 2200 DEF[color="#444444"][quote][i]Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster in either player's Graveyard; Special Summon that target to your side of the field. If this card leaves the field, skip the Battle Phase of your next turn.[/i][/quote][/color]If you're really feeling adventurous, you can try out [YGOCARD]Grandsoil the Elemental Lord[/YGOCARD]. Because [YGOCARD]Gem-Knight Obsidian[/YGOCARD], [YGOCARD]Gem-Knight Lazuli[/YGOCARD], and [YGOCARD]Gem-Knight Fusion[/YGOCARD] have a lot of control of the Graveyard, [YGOCARD]Grandsoil the Elemental Lord[/YGOCARD] may or may not be easy to get out. The Special Summoning effect is really nice too.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Redox, Elemental Dragon of Crags[/b]
  164. ******* / EARTH / Dragon-Type
  165. 1600 ATK / 3000 DEF[color="#444444"][quote][i]You can banish 2 Dragon-Type and/or EARTH monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: [YGOCARD]Return[/YGOCARD] it to the hand. You can discard this card and 1 other EARTH monster to the Graveyard to target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Elemental Dragon of Crags" effect per turn, and only once that turn.[/i][/quote][/color]Great card for Gem-Knights due to the discarding effect which can be combo'd with [YGOCARD]Gem-Knight Obsidian[/YGOCARD]. Remember that when you use this effect, Redox, Elemental Dragon of Crags will already be in the Graveyard when you proceed to target, so it can be Special Summoned through this effect. The fact that it is Level 7 is also nice to go into [YGOCARD]Number 11: Big Eye[/YGOCARD] or [YGOCARD]Mecha Phantom Beast Dracossack[/YGOCARD]. 3000 DEF isn't anything to laugh at either.[/color][/quote][/color][color="#333333"][quote][color=lime][b]Solar Recharge[/b] / [b]Charge of the Light Brigade[/b]
  166. If you decide to include the Lightsworn engine in your Gem-Knight build, these two cards are a must. Both provide milling power as well as draw power and additional search power. The ratios are up to you, but it's recommended to run the following:
  167.  
  168. 2-3 [YGOCARD]Solar Recharge[/YGOCARD]
  169. 1 Charge of the Light Brigade[/color][/quote][/color][color="#333333"][quote][color=lime][b]Mind Control[/b]
  170. Possibly the most underrated card in the format at the moment. This card will win you games simply because it can be an out to even the toughest of monsters and can be used to grab [YGOCARD]Gem-Knight Fusion[/YGOCARD] faster via [YGOCARD]Lavalval Chain[/YGOCARD].[/color][/quote][/color][color="#333333"][quote][color=lime][b]An Unexpected Guy[/b]
  171. If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from your Deck. [/i][/quote][/color]Short, simple, and to the point. This card enables more ways to bring out Lavalval Chain to dig for that Gem-Knight Fusion, or it could just be used to get out specific Fusion Materials; your choice![/color][/quote][/color][color="#333333"][quote][color=lime][b]Fusion Conscription[/b]
  172. Reveal 1 Fusion Monster from your Extra Deck, and if you do, add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, or activate the effects of monsters, with the same name as that monster added to your hand by this effect. You can only activate 1 "Fusion Conscription" per turn. [/i][/quote][/color]With the anime having Fusions as a main focus, it's not surprising that new Fusion support would be released; this is one of them! Fusion Conscription acts as another searcher, although for only the Normal Gem-Knight Monsters. Just be aware that the searched monster can't be summoned on that same turn.[/color][/quote][/color][color="#333333"][quote][color=lime][b]White Elephant's Gift[/b]
  173. Send 1 face-up non-Effect Monster you control to the Graveyard; draw 2 cards.[/i][/quote][/color]Sacrifice field presence for draw power. With “An Unexpected Guy” out in the wild now, it doesn't hurt to look at the card once again as the mentioned card allows this card to become live more.[/color][/quote][/color]
  174. Other monsters that don't need an explanation but should be run in your deck to go against the current meta: [YGOCARD]Effect Veiler[/YGOCARD], [YGOCARD]Maxx "C"[/YGOCARD], [YGOCARD]Gorz the Emissary of Darkness[/YGOCARD], and [YGOCARD]Tragoedia[/YGOCARD].
  175.  
  176. [center][b]∴ Allies of the Round Diamond / Extra Deck ∴[/b][/center]
  177. [color="#333333"][quote][color=silver][b]Lavalval Chain[/b]
  178. R**** / FIRE / Sea Serpent-Type / Xyz
  179. 1800 ATK / 1000 DEF[color="#444444"][quote][i]2 Level 4 monsters
  180. Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
  181. ● Send 1 card from your Deck to the Graveyard.
  182. ● Choose 1 monster from your Deck and place it on top of your Deck.[/i][/quote][/color]This is the card that starts all of your plays. Summon it using [YGOCARD]Rescue Rabbit[/YGOCARD], [YGOCARD]Summoner Monk[/YGOCARD], or [YGOCARD]Photon Thrasher[/YGOCARD], and you should be all set to explode next turn. Even better if this thing lives. It sends [YGOCARD]Gem-Knight Fusion[/YGOCARD], [YGOCARD]Volcanic Shell[/YGOCARD] and [YGOCARD]Gem-Knight Lazuli[/YGOCARD]. Amazing card. Run 1-2.[/color][/quote][/color][color="#333333"][quote][color=silver][b]Daigusto Emeral[/b]
  183. R**** / WIND / Rock-Type / Xyz
  184. 1800 ATK / 800 DEF[color="#444444"][quote][i]2 Level 4 monsters
  185. Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
  186. ● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
  187. ● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.[/i][/quote][/color]Another great Rank 4 monster. [YGOCARD]Daigusto Emeral[/YGOCARD] can Special Summon non-Effect Monsters from the Graveyard and recycle Normal Monsters back for [YGOCARD]Rescue Rabbit[/YGOCARD]. It can also be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0-1.[/color][/quote][/color][color="#333333"][quote][color=silver][b]Number 11: Big Eye[/b]
  188. R******* / DARK / Spellcaster-Type / Xyz
  189. 2600 ATK / 2000 DEF[color="#444444"][quote][i]2 Level 7 monsters
  190. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.[/i][/quote][/color]The best Rank 7 Xyz Monster in the game and it can be made so easily. [YGOCARD]Gem-Knight Citrine[/YGOCARD] and [YGOCARD]Gem-Knight Prismaura[/YGOCARD] are both Level 7 and can be spammed easily, making this guy a breeze to get out. You can use it to take their [YGOCARD]Wind-Up Zenmaines[/YGOCARD], [YGOCARD]Black Luster Soldier - Envoy of the Beginning[/YGOCARD], [YGOCARD]Gachi Gachi Gantetsu[/YGOCARD] (which can be fused for Zirconia)... anything! Run 1. You won't regret it.[/color][/quote][/color][color="#333333"][quote][color=silver][b]Mecha Phantom Beast Dracossack[/b]
  191. R******* / WIND / Machine-Type / Xyz
  192. 2600 ATK / 2200 DEF[color="#444444"][quote][i]2 Level 7 monsters
  193. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.[/i][/quote][/color]Another great addition to the Extra Deck and one of the only good generic Rank 7 Xyz Monsters in the game. If you end up with a pretty nice field of [YGOCARD]Gem-Knight Citrine[/YGOCARD] and [YGOCARD]Gem-Knight Prismaura[/YGOCARD], but you don't have enough damage on board to go for game, Xyz Summon this guy. [YGOCARD]Mecha Phantom Beast Dracossack[/YGOCARD] is a hard boss monster to get rid of due to its destruction resistance. It can destroy things also! Run 1.[/color][/quote][/color][color="#333333"][quote][b]Crimson Blader[/b]
  194. ******** / FIRE / Warrior-Type / Synchro
  195. 2800 ATK / 2600 DEF[color="#444444"][quote][i]1 Tuner + 1 or more non-Tuner monsters
  196. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.[/i][/quote][/color]If you run [YGOCARD]Effect Veiler[/YGOCARD] in the Main Deck, this guy is a pretty nice choice to consider. He's pretty easy to make since [YGOCARD]Gem-Knight Citrine[/YGOCARD] and [YGOCARD]Gem-Knight Prismaura[/YGOCARD] are Level 7. Unfortunately, [YGOCARD]Crimson Blader[/YGOCARD] is only relevant in formats where high Level boss monsters reign, which currently isn't the case pre-Lord of the Tachyon Galaxy. He may see a spot later on though.[/quote][/color][color="#333333"][quote][b]Angel of Zera[/b] [i]([url=http://yugioh.wikia.com/wiki/Angel_of_Zera]wikia[/url])[/i]
  197. ******** / LIGHT / Fairy-Type / Synchro
  198. 2800 ATK / 2300 DEF[color="#444444"][quote][i]1 Tuner + 1 or more non-Tuner monsters
  199. This card gains 100 ATK for each of your opponent's banished card. During the Standby Phase of the next turn this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.[/i][/quote][/color]A new exclusive card from Judgment of the Light and one easy Synchro option that's effectively immune to banishing. It could open up extra doors on how we deal with the common [YGOCARD]Macro Cosmos[/YGOCARD]. Not to mention it's also a LIGHT-type for [YGOCARD]Gem-Knight Seraphinite[/YGOCARD].[/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Wyrm the Genesis Dragon[/b] [i]([url=http://yugioh.wikia.com/wiki/Wyrm_the_Genesis_Dragon]wikia[/url])[/i]
  200. ******** / DARK / Dragon-Type / Fusion
  201. 2700 ATK / 2000 DEF[color="#444444"][quote][i]2 Normal Monsters
  202. Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle except with a Normal Monster, also it is unaffected by other monster effects. You can only control 1 "Wyrm the Genesis Dragon". [/i][/quote][/color]Now this is a pretty nifty fusion that's coming out The New Challengers set. It's a giant flying “IDGAF” dragon with a 2700 ATK body that's nearly unkillable.[/color][/quote][/color]
  203. Other Extra Deck cards that don't need much explanation but can be used anyway:
  204.  
  205. [YGOCARD]Number 39: Utopia[/YGOCARD]
  206. [YGOCARD]Maestroke the Symphony Djinn[/YGOCARD]
  207. [YGOCARD]Gagaga Cowboy[/YGOCARD]
  208. [YGOCARD]Number 50: Blackship of Corn[/YGOCARD]
  209. [YGOCARD]Wind-Up Zenmaines[/YGOCARD]
  210. [YGOCARD]Leviair the Sea Dragon[/YGOCARD]
  211. [YGOCARD]Scrap Dragon[/YGOCARD]
  212.  
  213. [center][b]∴ Rulings ∴[/b][/center]
  214.  
  215. >> [i][b]Gem-Knight Citrine vs. Fast Effects in the Damage Step[/b][/i]
  216.  
  217. [color=gray]Gem-Knight Citrine's effect is a [i]continuous effect[/i] (signified by the absence of a colon/semi-colon in the effect) that is immediately applied the moment the game state enters the Damage Step and is immediately lifted the moment the game state [i]moves out of[/i] the Damage Step in battles involving [YGOCARD]Gem-Knight Citrine[/YGOCARD].
  218.  
  219. What does this mean for your opponent? During this time frame, this means your opponent:
  220. - Cannot activate a card/effect in response to your attack ([YGOCARD]Mirror Force[/YGOCARD], [YGOCARD]Battle Fader[/YGOCARD], etc.).
  221. - Cannot activate cards/effects that would alter ATK/DEF ([YGOCARD]Forbidden Chalice[/YGOCARD], Honest, etc.).
  222. - Cannot activate cards/effects that would negate cards/effects ([YGOCARD]Evolzar Laggia[/YGOCARD], [YGOCARD]Evolzar Dolkka[/YGOCARD], etc.).
  223. - Cannot activate the effects of recruiters or searchers ([YGOCARD]Giant Rat[/YGOCARD], [YGOCARD]Sangan[/YGOCARD], etc.).
  224. - Cannot activate the effects of [YGOCARD]Gorz the Emissary of Darkness[/YGOCARD] and [YGOCARD]Tragoedia[/YGOCARD].
  225.  
  226. If your opponent wishes to prevent [YGOCARD]Gem-Knight Citrine[/YGOCARD] from attacking, they must do so [b]before[/b] [YGOCARD]Gem-Knight Citrine[/YGOCARD] declares an attack.[/color]
  227.  
  228. >> [i][b]Gem-Knight Citrine vs. Continuous Effects in the Damage Step[/b][/i]
  229.  
  230. [color=gray]Gem-Knight Citrine cannot prevent Continuous Effects from applying in the Battle Step. This is due to the fact that Continuous Effects do not activate and [YGOCARD]Gem-Knight Citrine[/YGOCARD] can only prevent card/effect activations.
  231.  
  232. Examples of this are:
  233. - [YGOCARD]Wind-Up Zenmaines[/YGOCARD]
  234. - [YGOCARD]Gachi Gachi Gantetsu[/YGOCARD]
  235. - Monsters that cannot by destroyed by battle.[/color]
  236.  
  237. >> [i][b]Gem-Knight Fusion vs. Summon Negation[/b][/i]
  238.  
  239. [color=gray]If your opponent wishes to negate an attempted Fusion Summon, they must do so when [YGOCARD]Gem-Knight Fusion[/YGOCARD] is activated. This means your opponent must activate [YGOCARD]Solemn Warning[/YGOCARD] (and friends) in response to [YGOCARD]Gem-Knight Fusion[/YGOCARD], [b]not[/b] in response to the successful Fusion Summon. This is because of the way Chains work:
  240.  
  241. Start of Chain Resolution
  242. Chain Link 1: [YGOCARD]Gem-Knight Fusion[/YGOCARD]
  243. End of Chain Resolution
  244.  
  245. The above chain implies that a successful Fusion Summon will occur at Chain Link 1 which cannot be interrupted. [YGOCARD]Solemn Warning[/YGOCARD] cannot be activated in response to the Summon because it has missed its timing to do so.
  246.  
  247. Also, [YGOCARD]Thunder King Rai-Oh[/YGOCARD] and [YGOCARD]Black Horn of Heaven[/YGOCARD] cannot negate [YGOCARD]Gem-Knight Fusion[/YGOCARD], nor Fusion Summons carried out by [YGOCARD]Gem-Knight Fusion[/YGOCARD], as they can only negate inherent Summons (Summons that do not use the Chain).[/color]
  248.  
  249. >> [i][b]Gem-Knight Fusion vs. [YGOCARD]Naturia Beast[/YGOCARD]/[YGOCARD]Legendary Six Samurai - Shi En[/YGOCARD]/etc.[/b][/i]
  250.  
  251. [color=gray]The effect of [YGOCARD]Gem-Knight Fusion[/YGOCARD] that activates in the Graveyard cannot be negated by [YGOCARD]Naturia Beast[/YGOCARD]/[YGOCARD]Legendary Six Samurai - Shi En[/YGOCARD]/etc. These cards can only negate the physical activation of a Spell Card, not the activation of a Spell Card's effect.[/color]
  252.  
  253. >> [i][b]Gem-Knight Fusion: Does it have a cost?[/b][/i]
  254.  
  255. [color=gray]Sending Fusion Material monsters to the Graveyard is not a cost. This can be easily seen by noticing the lack of a semi-colon (denoting a cost) in its Summoning effect:
  256.  
  257. [i]Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.)[/i]
  258.  
  259. This means that you do not have to send your Fusion Material Monsters to the Graveyard if the activation of [YGOCARD]Gem-Knight Fusion[/YGOCARD] is negated. Also, this means that [YGOCARD]Gem-Knight Fusion[/YGOCARD] can be activated and will resolve normally if there is a face-up card that banishes monsters instead ([YGOCARD]Dimensional Fissure[/YGOCARD], [YGOCARD]Macro Cosmos[/YGOCARD], etc.).[/color]
  260.  
  261. >> [i][b]Gem-Knight Obsidian/[YGOCARD]Gem-Knight Lazuli[/YGOCARD] vs. Missing the Timing[/b][/i]
  262.  
  263. [color=gray]Both [YGOCARD]Gem-Knight Obsidian[/YGOCARD] and [YGOCARD]Gem-Knight Lazuli[/YGOCARD] contain "If... you can" effects. These types of Optional Trigger Effects cannot miss its timing to activate. They will simply activate in a new Chain after the current Chain has finished resolving. If multiple [YGOCARD]Gem-Knight Obsidian[/YGOCARD] or [YGOCARD]Gem-Knight Lazuli[/YGOCARD] (and any other Trigger Effects) are activated at the same time, they will chain with each other.[/color]
  264.  
  265. >> [i][b]Gem-Knight Obsidian's Activation Scenarios[/b][/i]
  266.  
  267. [color=gray]If you know how Fabled monsters work, then [YGOCARD]Gem-Knight Obsidian[/YGOCARD] is no different. [YGOCARD]Gem-Knight Obsidian[/YGOCARD]'s effect will activate in [i]any[/i] scenario that sends it from the hand to the Graveyard. This means:
  268.  
  269. - Costs ([YGOCARD]Raigeki Break[/YGOCARD], [YGOCARD]Divine Wrath[/YGOCARD], etc.)
  270. - Effects ([YGOCARD]Card Destruction[/YGOCARD], [YGOCARD]Hand Destruction[/YGOCARD], etc.)
  271. - Game Mechanics (Hand size limit)[/color]
  272.  
  273. >> [i][b]Gem-Knight Lazuli's Activation Scenarios[/b][/i]
  274.  
  275. [color=gray]Gem-Knight Lazuli's effect can only activate if it's sent to the Graveyard by an effect ([YGOCARD]Foolish Burial[/YGOCARD], [YGOCARD]Lavalval Chain[/YGOCARD], [YGOCARD]Gem-Knight Fusion[/YGOCARD], etc.). It will not activate if it's send to the Graveyard by a cost or by game mechanics.[/color]
  276.  
  277. >> [i][b]Gem-Knight Zirconia vs. Effects That Specify Normal Monsters[/b][/i]
  278.  
  279. [color=gray]Gem-Knight Zirconia is a [i]non-Effect Fusion Monster[/i], not a Normal Monster. He cannot be used for effects that specifically use Normal Monsters.[/color]
  280.  
  281. >> [i][b]Gem-Knight Master Diamond's Ignition Effect[/b][/i]
  282.  
  283. [color=gray]When [YGOCARD]Gem-Knight Master Diamond[/YGOCARD] activates his Ignition Effect to copy another effect, the copied effect will only replace the original Ignition Effect, not the Continuous Effect that increases his ATK.
  284.  
  285. His Ignition Effect [i]does not target[/i].[/color][/indent]
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