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- function pac.CreateEntity(model)
- local ent = NULL
- effects.Register(
- {
- Init = function(self, p)
- self:SetModel(model)
- ent = self
- end,
- Think = function()
- return true
- end,
- Render = function(self)
- self:DrawModel()
- end
- },
- "pac_model"
- )
- util.Effect("pac_model", EffectData())
- return ent or NULL
- end
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