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Quake Macros?

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Aug 2nd, 2011
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  1. /*
  2. ===============================================================================
  3.  
  4. WORLD WEAPONS
  5.  
  6. ===============================================================================
  7. */
  8.  
  9. $modelname g_shot
  10. $cd id1/models/g_shot
  11. $origin 0 0 -24
  12. $flags 8 // client side rotate
  13. $base base
  14. $skin skin
  15. $frame shot1
  16.  
  17.  
  18. $modelname g_nail
  19. $cd id1/models/g_nail
  20. $flags 8 // client side rotate
  21. $origin 0 0 -24
  22. $base base
  23. $skin skin
  24. $frame shot1
  25.  
  26.  
  27. $modelname g_nail2
  28. $cd id1/models/g_nail2
  29. $flags 8 // client side rotate
  30. $origin 0 0 -24
  31. $base base
  32. $skin skin
  33. $frame shot2
  34.  
  35.  
  36. $modelname g_rock
  37. $cd id1/models/g_rock
  38. $flags 8 // client side rotate
  39. $origin 0 0 -24
  40. $base base
  41. $skin skin
  42. $frame shot1
  43.  
  44.  
  45. $modelname g_rock2
  46. $cd id1/models/g_rock2
  47. $flags 8 // client side rotate
  48. $origin 0 0 -24
  49. $base base
  50. $skin skin
  51. $frame shot1
  52.  
  53. $modelname g_light
  54. $cd id1/models/g_light
  55. $flags 8 // client side rotate
  56. $origin 0 0 -24
  57. $base base
  58. $skin skin
  59. $frame shot1
  60.  
  61. /*
  62. ===============================================================================
  63.  
  64. VIEW WEAPONS
  65.  
  66. ===============================================================================
  67. */
  68.  
  69. $modelname v_axe
  70. $cd id1/models/v_axe
  71. $origin 0 5 54
  72. $base base
  73. $skin skin
  74. $frame frame1 frame2 frame3 frame4 frame5 frame6 frame7 frame8 frame9
  75.  
  76.  
  77. $modelname v_shot
  78. $cd id1/models/v_shot
  79. $origin 0 0 54
  80. $base base
  81. $skin skin
  82. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
  83.  
  84.  
  85. $modelname v_shot2
  86. $cd id1/models/v_shot2
  87. $origin 0 0 56
  88. $base base
  89. $skin skin
  90. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
  91.  
  92.  
  93. $modelname v_rock2
  94. $cd id1/models/v_rock2
  95. $origin 0 0 54
  96. $base base
  97. $skin skin
  98. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot6
  99.  
  100.  
  101. $modelname v_rock
  102. $cd id1/models/v_rock
  103. $origin 0 0 54
  104. $base base
  105. $skin skin
  106. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
  107.  
  108.  
  109. $modelname v_nail2
  110. $cd id1/models/v_nail2
  111. $origin 0 0 54
  112. $base base
  113. $skin skin
  114. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
  115.  
  116.  
  117. $modelname v_nail
  118. $cd id1/models/v_nail
  119. $origin 0 0 54
  120. $base base
  121. $skin skin
  122. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
  123.  
  124. $modelname v_light
  125. $cd id1/models/v_light
  126. $origin 0 0 54
  127. $base base
  128. $skin skin
  129. $frame shot1 shot2 shot3 shot4 shot5
  130.  
  131.  
  132. /*
  133. ===============================================================================
  134.  
  135. ITEMS
  136.  
  137. ===============================================================================
  138. */
  139.  
  140. $modelname w_g_key
  141. $cd id1/models/w_g_key
  142. $flags 8 // client side rotate
  143. $base base
  144. $skin skin
  145. $frame frame1
  146.  
  147. $modelname w_s_key
  148. $cd id1/models/w_s_key
  149. $flags 8 // client side rotate
  150. $base base
  151. $skin skin
  152. $frame frame1
  153.  
  154. $modelname m_g_key
  155. $cd id1/models/m_g_key
  156. $flags 8 // client side rotate
  157. $base base
  158. $skin skin
  159. $frame frame1
  160.  
  161. $modelname m_s_key
  162. $cd id1/models/m_s_key
  163. $flags 8 // client side rotate
  164. $base base
  165. $skin skin
  166. $frame frame1
  167.  
  168. $modelname b_g_key
  169. $cd id1/models/b_g_key
  170. $flags 8 // client side rotate
  171. $base base
  172. $skin skin
  173. $frame frame1
  174.  
  175. $modelname b_s_key
  176. $cd id1/models/b_s_key
  177. $flags 8 // client side rotate
  178. $base base
  179. $skin skin
  180. $frame frame1
  181.  
  182.  
  183. $modelname quaddama
  184. $cd id1/models/quaddama
  185. $flags 8 // client side rotate
  186. $base base
  187. $skin skin
  188. $frame frame1
  189.  
  190. $modelname invisibl
  191. $cd id1/models/invisibl
  192. $flags 8 // client side rotate
  193. $base base
  194. $skin skin
  195. $frame frame1
  196.  
  197. $modelname invulner
  198. $flags 8 // client side rotate
  199. $cd id1/models/invulner
  200. $base base
  201. $skin skin
  202. $frame frame1
  203.  
  204. //modelname jetpack
  205. //cd id1/models/jetpack
  206. //flags 8 // client side rotate
  207. //base base
  208. //skin skin
  209. //frame frame1
  210.  
  211. $modelname cube
  212. $cd id1/models/cube
  213. $flags 8 // client side rotate
  214. $base base
  215. $skin skin
  216. $frame frame1
  217.  
  218. $modelname suit
  219. $cd id1/models/suit
  220. $flags 8 // client side rotate
  221. $base base
  222. $skin skin
  223. $frame frame1
  224.  
  225. $modelname boots
  226. $cd id1/models/boots
  227. $flags 8 // client side rotate
  228. $base base
  229. $skin skin
  230. $frame frame1
  231.  
  232. $modelname end1
  233. $cd id1/models/end1
  234. $flags 8 // client side rotate
  235. $base base
  236. $skin skin
  237. $frame frame1
  238.  
  239. $modelname end2
  240. $cd id1/models/end2
  241. $flags 8 // client side rotate
  242. $base base
  243. $skin skin
  244. $frame frame1
  245.  
  246. $modelname end3
  247. $cd id1/models/end3
  248. $flags 8 // client side rotate
  249. $base base
  250. $skin skin
  251. $frame frame1
  252.  
  253. $modelname end4
  254. $cd id1/models/end4
  255. $flags 8 // client side rotate
  256. $base base
  257. $skin skin
  258. $frame frame1
  259.  
  260.  
  261. /*
  262. ===============================================================================
  263.  
  264. GIBS
  265.  
  266. ===============================================================================
  267. */
  268.  
  269. $modelname gib1
  270. $cd id1/models/gib1
  271. $flags 4 // EF_GIB
  272. $origin 0 0 0
  273. $base base
  274. $skin skin
  275. $frame frame1
  276.  
  277.  
  278. // torso
  279. $modelname gib2
  280. $cd id1/models/gib2
  281. $flags 4 // EF_GIB
  282. $origin 0 0 0
  283. $base base
  284. $skin skin
  285. $frame frame1
  286.  
  287. $modelname gib3
  288. $cd id1/models/gib3
  289. $flags 4 // EF_GIB
  290. $origin 0 0 0
  291. $base base
  292. $skin skin
  293. $frame frame1
  294.  
  295.  
  296. // heads
  297.  
  298. $modelname h_player
  299. $cd id1/models/h_player
  300. $flags 4 // EF_GIB
  301. $origin 0 0 0
  302. $base base
  303. $skin skin
  304. $frame frame1
  305.  
  306. $modelname h_dog
  307. $cd id1/models/h_dog
  308. $flags 4 // EF_GIB
  309. $origin 0 0 0
  310. $base base
  311. $skin skin
  312. $frame frame1
  313.  
  314. $modelname h_mega
  315. $cd id1/models/h_mega
  316. $flags 4 // EF_GIB
  317. $origin 0 0 0
  318. $base base
  319. $skin skin
  320. $frame frame1
  321.  
  322. $modelname h_guard
  323. $cd id1/models/h_guard
  324. $flags 4 // EF_GIB
  325. $origin 0 0 0
  326. $base base
  327. $skin skin
  328. $frame frame1
  329.  
  330. $modelname h_wizard
  331. $cd id1/models/h_wizard
  332. $flags 4 // EF_GIB
  333. $origin 0 0 0
  334. $base base
  335. $skin skin
  336. $frame frame1
  337.  
  338. $modelname h_knight
  339. $cd id1/models/h_knight
  340. $flags 4 // EF_GIB
  341. $origin 0 0 0
  342. $base base
  343. $skin skin
  344. $frame frame1
  345.  
  346. $modelname h_hellkn
  347. $cd id1/models/h_hellkn
  348. $flags 4 // EF_GIB
  349. $origin 0 0 0
  350. $base base
  351. $skin skin
  352. $frame frame1
  353.  
  354. $modelname h_zombie
  355. $cd id1/models/h_zombie
  356. $flags 4 // EF_GIB
  357. $origin 0 0 0
  358. $base base
  359. $skin skin
  360. $frame frame1
  361.  
  362. $modelname h_shams
  363. $cd id1/models/h_shams
  364. $flags 4 // EF_GIB
  365. $origin 0 0 0
  366. $base base
  367. $skin skin
  368. $frame frame1
  369.  
  370. $modelname h_shal
  371. $cd id1/models/h_shal
  372. $flags 4 // EF_GIB
  373. $origin 0 0 0
  374. $base base
  375. $skin skin
  376. $frame frame1
  377.  
  378. $modelname h_ogre
  379. $cd id1/models/h_ogre
  380. $flags 4 // EF_GIB
  381. $origin 0 0 0
  382. $base base
  383. $skin skin
  384. $frame frame1
  385.  
  386. $modelname h_demon
  387. $cd id1/models/h_demon
  388. $flags 4 // EF_GIB
  389. $origin 0 0 0
  390. $base base
  391. $skin skin
  392. $frame frame1
  393.  
  394. /*
  395. ===============================================================================
  396.  
  397. MISC
  398.  
  399. ===============================================================================
  400. */
  401.  
  402. $modelname armor
  403. $cd id1/models/armor
  404. $flags 8 // client side rotate
  405. $origin 0 0 -8
  406. $base base
  407. $skin skin
  408. $skin skin2
  409. $skin skin3
  410. $frame armor
  411.  
  412. $modelname s_light // shambler lightning ready
  413. $cd id1/models/s_light
  414. $origin 0 0 24
  415. $base base
  416. $skin skin
  417. $frame frame1 frame2 frame3
  418.  
  419. $modelname bolt3 // lightning towar bolts
  420. $cd id1/models/bolt2
  421. $origin 0 0 0
  422. $base base
  423. $scale 4
  424. $skin skin
  425. $frame light
  426.  
  427. $modelname bolt2
  428. $cd id1/models/bolt2
  429. $origin 0 0 0
  430. $base base
  431. $skin skin
  432. $frame light
  433.  
  434. $modelname bolt
  435. $cd id1/models/bolt
  436. $origin 0 0 0
  437. $base light
  438. $skin light
  439. $frame light
  440.  
  441. $modelname laser
  442. $cd id1/models/laser
  443. $base base
  444. $skin skin
  445. $scale 2
  446. $frame frame1
  447.  
  448. $modelname flame // with torch
  449. $cd id1/models/flame
  450. $origin 0 0 12
  451. $base base
  452. $skin skin
  453. $framegroupstart
  454. $frame flame1 0.1
  455. $frame flame2 0.1
  456. $frame flame3 0.1
  457. $frame flame4 0.1
  458. $frame flame5 0.1
  459. $frame flame6 0.1
  460. $framegroupend
  461.  
  462. $modelname flame2 // standing flame, no torch
  463. $cd id1/models/flame2
  464. $origin 0 0 12
  465. $base base
  466. $skin skin
  467. $framegroupstart
  468. $frame flame1 0.1
  469. $frame flame2 0.1
  470. $frame flame3 0.1
  471. $frame flame4 0.1
  472. $frame flame5 0.1
  473. $frame flame6 0.1
  474. $framegroupend
  475. $framegroupstart
  476. $frame flameb1
  477. $frame flameb2
  478. $frame flameb3
  479. $frame flameb4
  480. $frame flameb5
  481. $frame flameb6
  482. $frame flameb7
  483. $frame flameb8
  484. $frame flameb9
  485. $frame flameb10
  486. $frame flameb11
  487. $framegroupend
  488.  
  489. $modelname zom_gib
  490. $cd id1/models/zom_gib
  491. $flags 32 // EF_ZOMGIB
  492. $base base
  493. $skin skin
  494. $frame frame1
  495.  
  496. $modelname eyes
  497. $cd id1/models/eyes
  498. $origin 0 0 -24
  499. $base base
  500. $skin skin
  501. $frame frame1
  502.  
  503. $modelname spike
  504. $cd id1/models/spike
  505. $origin 0 0 0
  506. $base spike
  507. $skin skin
  508. $frame spike
  509.  
  510. $modelname s_spike
  511. $cd id1/models/s_spike
  512. $origin 0 0 0
  513. $base spike
  514. $skin skin
  515. $frame spike
  516.  
  517. $modelname v_spike
  518. $cd id1/models/v_spike
  519. $flags 128 // EF_TRACER3
  520. $origin 0 0 0
  521. $base base
  522. $skin skin
  523. $frame frame1
  524.  
  525. $modelname w_spike
  526. $cd id1/models/w_spike
  527. $flags 16 // EF_TRACER
  528. $origin 0 0 0
  529. $base base
  530. $skin skin
  531. $framegroupstart
  532. $frame frame1 0.1
  533. $frame frame2 0.1
  534. $frame frame3 0.1
  535. $frame frame4 0.1
  536. $framegroupend
  537.  
  538. $modelname k_spike
  539. $cd id1/models/k_spike
  540. $flags 64 // EF_TRACER2
  541. $origin 0 0 0
  542. $base base
  543. $skin skin
  544. $frame frame1
  545.  
  546. $modelname backpack
  547. $cd id1/models/backpack
  548. $flags 8 // EF_ROTATE
  549. $origin 0 0 0
  550. $base base
  551. $skin skin
  552. $frame frame1
  553.  
  554. $modelname grenade
  555. $cd id1/models/grenade2
  556. $flags 2 // EF_GRENADE
  557. $origin 0 0 0
  558. $base base
  559. $skin skin
  560. $frame grenade
  561.  
  562. $modelname missile
  563. $cd id1/models/missile
  564. $flags 1 // EF_ROCKET
  565. $origin 0 0 0
  566. $base base
  567. $skin skin
  568. $frame missile
  569.  
  570. $modelname lavaball
  571. $cd id1/models/lavaball
  572. $flags 1 // EF_ROCKET
  573. $origin 0 0 0
  574. $base base
  575. $skin skin
  576. $frame frame1
  577.  
  578. $modelname teleport
  579. $cd id1/models/teleport
  580. $origin 0 0 24
  581. $base base
  582. $skin skin
  583. $frame frame1
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