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May 29th, 2015
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  1. #include <macro.h>
  2. /*
  3. File: fn_spawnPointCfg.sqf
  4. Author: Bryan "Tonic" Boardwine
  5.  
  6. Description:
  7. Master configuration for available spawn points depending on the units side.
  8.  
  9. Return:
  10. [Spawn Marker,Spawn Name,Image Path]
  11. */
  12. private["_side","_ret"];
  13. _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
  14.  
  15. //Spawn Marker, Spawn Name, PathToImage
  16. switch (_side) do
  17. {
  18. case west:
  19. {
  20. _ret = [
  21. ["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
  22. ["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
  23. ["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
  24. ["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
  25. ["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
  26. ];
  27. };
  28.  
  29. case civilian:
  30. {
  31. _ret = [
  32. ["civ_spawn_1","Kavala","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
  33. ["civ_spawn_2","Pyrgos","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
  34. ["civ_spawn_3","Athira","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
  35. ["civ_spawn_4","Sofia","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
  36. ];
  37.  
  38. if(__GETC__(life_donator) > 0) then {
  39. _ret = _ret + [["donator_spawn_1","Donator Spawn 1","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],["donator_spawn_2","Donator Spawn 2","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]];
  40. };
  41. };
  42. };
  43.  
  44. _ret;
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