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Oct 22nd, 2014
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  1. "swordtypes"
  2. {
  3. "default"
  4. {
  5. "printname" "bb_swordtype_default"
  6. "printname_long" "bb_swordtype_default_alt"
  7. "info" "bb_swordtypeinfo_default"
  8. "icon" "vgui\swordtypes\swordtype_default"
  9. "icon_big" "vgui\swordtypes\swordtype_default_big"
  10.  
  11. "blockTech" "block"
  12. "damageX" "1.0" //overall damage multiplier
  13. "balanceddamageX" "1.0"
  14. "heavydamageX" "1.0"
  15. "fastdamageX" "1.0"
  16. "airdamageX" "1.0"
  17. "damagedotproductx" "0.0"
  18. "forwardAttackDamageX" "1.0"
  19. "sideAttackDamageX" "1.0"
  20. "thrustDamageX" "1.0"
  21. "parryDamageX" "1.0"
  22. "multihitRateForwardX" "1.0"
  23. "multihitRateSideX" "1.0"
  24. "multihitMinDamage" "1"
  25. "mindamagetier1" "0"
  26. "mindamagetier2" "0"
  27. "mindamagetier3" "0"
  28. "interceptTurnSelfX" "1.0" //how much to turn yourself, multiplied by bb_turnanimation_parry_angle and opponent's interceptTurnOpponentX
  29. "interceptTurnOpponentX" "0.0" //how much to turn opponent, multiplied by bb_turnanimation_parry_angle and opponent's interceptTurnSelfX
  30. "interceptRecoveryX" "1.0" //how long a tracer parry recovery takes, multiplied by bb_recovery_tier_worse/normal/better
  31. "interceptForwardRecoveryX" "1.0" //as above, but another multiplier for forward attacks
  32. "interceptSideRecoveryX" "1.0" //as above, but for side attacks
  33. "knockbackX" "1.0"
  34. "recoveryBonusOnHit" "0.0" //how much time to shave off of an attack's lock timer if you land the hit
  35. "tier3shouldknockdown" "1"
  36. "tier3shouldbreakblock" "1"
  37. "tier3shouldbreakparry" "1"
  38. "chargetime" "1.0" //how much to multiply bb_charge_tier#_time variables by
  39. "chargerunx" "1.0" //how much bonus for charge run
  40. "multihitscale" "0.25" //how much to scale attack damage down to each multi-hit
  41. "cansidecancel" "1"
  42. "canstancecancel" "0"
  43. "canhitinterrupt" "1"
  44. "interruptx" "1"
  45.  
  46. "soundhitfast" "Weapon_Blade.Light_Hit"
  47. "soundhitbalanced" "Weapon_Blade.Balanced_Hit"
  48. "soundhitheavy" "Weapon_Blade.Heavy_Hit"
  49. "soundunblockable" "Weapon_Blade.Penetrated"
  50. "soundblocked" "Weapon_Blade.Blocked"
  51. "sounddefensiveparry" "Weapon_Blade.Blocked"
  52. "soundswooshfast" "Weapon_Blade.Reverse"
  53. "soundswooshbalanced" "Weapon_Blade.Balanced"
  54. "soundswooshheavy" "Weapon_Blade.Heavy"
  55. }
  56.  
  57. "longsword"
  58. {
  59. "extends" "default"
  60. "printname" "bb_swordtype_longsword"
  61. "printname_long" "bb_swordtype_longsword_alt"
  62. "info" "bb_swordtypeinfo_longsword"
  63. "icon" "vgui\swordtypes\swordtype_longsword"
  64. "icon_big" "vgui\swordtypes\swordtype_longsword_big"
  65.  
  66. "blockTech" "block"
  67.  
  68. "forwardAttackDamageX" "0.80"
  69. "sideAttackDamageX" "0.90"
  70.  
  71. "multihitRateForwardX" "0.06"
  72. "multihitRateSideX" "0.06"
  73. "multihitMinDamage" "2"
  74.  
  75. "knockbackX" "1.0"
  76.  
  77. "soundswooshfast" "Longsword.Fast"
  78. "soundswooshbalanced" "Longsword.Balanced"
  79. "soundswooshheavy" "Longsword.Heavy"
  80. }
  81.  
  82. "katana"
  83. {
  84. "extends" "default"
  85. "printname" "bb_swordtype_katana"
  86. "printname_long" "bb_swordtype_katana_alt"
  87. "info" "bb_swordtypeinfo_katana"
  88. "icon" "vgui\swordtypes\swordtype_katana"
  89. "icon_big" "vgui\swordtypes\swordtype_katana_big"
  90.  
  91. "blockTech" "feint"
  92.  
  93. "multihitRateForwardX" "0.1"
  94. "multihitRateSideX" "0.1"
  95. "multihitMinDamage" "2"
  96.  
  97. "damageX" "0.8"
  98.  
  99. "parryDamageX" "2.0" // 1.5
  100. "interceptSideRecoveryX" "0.7" //as above, but for side attacks
  101.  
  102. "interruptx" "1.15"
  103.  
  104. "knockbackX" "1.5"
  105.  
  106. "chargerunx" "0.6"
  107.  
  108. "soundswooshfast" "Katana.Fast"
  109. "soundswooshbalanced" "Katana.Balanced"
  110. "soundswooshheavy" "Katana.Heavy"
  111. }
  112.  
  113. "foil"
  114. {
  115. "extends" "default"
  116. "printname" "bb_swordtype_foil"
  117. "printname_long" "bb_swordtype_foil_alt"
  118. "info" "bb_swordtypeinfo_foil"
  119. "icon" "vgui\swordtypes\swordtype_foil"
  120. "icon_big" "vgui\swordtypes\swordtype_foil_big"
  121.  
  122. "blockTech" "guard"
  123.  
  124. "damagedotproductx" "1.5"
  125. "multihitscale" "0.4"
  126. "multihitRateForwardX" "0.038"
  127. "multihitRateSideX" "10.0" // never multihit
  128.  
  129. "forwardAttackDamageX" "0.50"
  130. "sideAttackDamageX" "0.6"
  131.  
  132. "interceptTurnSelfX" "0.0"
  133. "interceptTurnOpponentX" "0.75"
  134. "interceptSideRecoveryX" "0.15"
  135. "interceptForwardRecoveryX" "1.4"
  136.  
  137. "knockbackX" "1.15"
  138.  
  139. "heavydamageX" "0.7"
  140.  
  141. "mindamagetier1" "2"
  142. "mindamagetier2" "3"
  143. "mindamagetier3" "8"
  144.  
  145. "soundswooshfast" "Foil.Fast"
  146. "soundswooshbalanced" "Foil.Balanced"
  147. "soundswooshheavy" "Foil.Heavy"
  148. }
  149.  
  150. "jian"
  151. {
  152. "extends" "default"
  153. "printname" "bb_swordtype_jian"
  154. "printname_long" "bb_swordtype_jian_alt"
  155. "info" "bb_swordtypeinfo_jian"
  156. "icon" "vgui\swordtypes\swordtype_jian"
  157. "icon_big" "vgui\swordtypes\swordtype_jian_big"
  158.  
  159. "blockTech" "parry"
  160.  
  161. "multihitRateForwardX" "0.12"
  162. "multihitRateSideX" "0.12"
  163. "multihitscale" "0.35"
  164.  
  165. "damageX" "0.75"
  166. "airdamageX" "1.2"
  167.  
  168. "knockbackX" "1.10"
  169. "interceptTurnOpponentX" "0.25"
  170. "recoveryBonusOnHit" "0.15"
  171.  
  172. "soundswooshfast" "Jian.Fast"
  173. "soundswooshbalanced" "Jian.Balanced"
  174. "soundswooshheavy" "Jian.Heavy"
  175. }
  176.  
  177. "scimitar"
  178. {
  179. "extends" "default"
  180. "printname" "bb_swordtype_scimitar"
  181. "printname_long" "bb_swordtype_scimitar_alt"
  182. "info" "bb_swordtypeinfo_scimitar"
  183. "icon" "vgui\swordtypes\swordtype_scimitar"
  184. "icon_big" "vgui\swordtypes\swordtype_scimitar_big"
  185.  
  186. "blockTech" "block"
  187. "cansidecancel" "1"
  188. "canstancecancel" "1"
  189.  
  190. "multihitscale" ".7"
  191. "multihitRateForwardX" "0.10"
  192. "multihitRateSideX" "0.10"
  193.  
  194. "multihitMinDamage" "2"
  195. "damageX" "0.40"
  196. "knockbackX" ".7"
  197. "recoveryBonusOnHit" "0.10"
  198. "airdamageX" "1.5"
  199. "fastdamageX" "1.5"
  200.  
  201. "interceptSideRecoveryX" "2"
  202. "interceptForwardRecoveryX" "2"
  203.  
  204. "tier3shouldknockdown" "0"
  205. "tier3shouldbreakblock" "0"
  206. "tier3shouldbreakparry" "0"
  207.  
  208. "chargetime" "0.50"
  209. "chargerunx" "5.0"
  210.  
  211. "soundswooshfast" "Scimitar.Fast"
  212. "soundswooshbalanced" "Scimitar.Balanced"
  213. "soundswooshheavy" "Scimitar.Heavy"
  214. }
  215. }
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