Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- "swordtypes"
- {
- "default"
- {
- "printname" "bb_swordtype_default"
- "printname_long" "bb_swordtype_default_alt"
- "info" "bb_swordtypeinfo_default"
- "icon" "vgui\swordtypes\swordtype_default"
- "icon_big" "vgui\swordtypes\swordtype_default_big"
- "blockTech" "block"
- "damageX" "1.0" //overall damage multiplier
- "balanceddamageX" "1.0"
- "heavydamageX" "1.0"
- "fastdamageX" "1.0"
- "airdamageX" "1.0"
- "damagedotproductx" "0.0"
- "forwardAttackDamageX" "1.0"
- "sideAttackDamageX" "1.0"
- "thrustDamageX" "1.0"
- "parryDamageX" "1.0"
- "multihitRateForwardX" "1.0"
- "multihitRateSideX" "1.0"
- "multihitMinDamage" "1"
- "mindamagetier1" "0"
- "mindamagetier2" "0"
- "mindamagetier3" "0"
- "interceptTurnSelfX" "1.0" //how much to turn yourself, multiplied by bb_turnanimation_parry_angle and opponent's interceptTurnOpponentX
- "interceptTurnOpponentX" "0.0" //how much to turn opponent, multiplied by bb_turnanimation_parry_angle and opponent's interceptTurnSelfX
- "interceptRecoveryX" "1.0" //how long a tracer parry recovery takes, multiplied by bb_recovery_tier_worse/normal/better
- "interceptForwardRecoveryX" "1.0" //as above, but another multiplier for forward attacks
- "interceptSideRecoveryX" "1.0" //as above, but for side attacks
- "knockbackX" "1.0"
- "recoveryBonusOnHit" "0.0" //how much time to shave off of an attack's lock timer if you land the hit
- "tier3shouldknockdown" "1"
- "tier3shouldbreakblock" "1"
- "tier3shouldbreakparry" "1"
- "chargetime" "1.0" //how much to multiply bb_charge_tier#_time variables by
- "chargerunx" "1.0" //how much bonus for charge run
- "multihitscale" "0.25" //how much to scale attack damage down to each multi-hit
- "cansidecancel" "1"
- "canstancecancel" "0"
- "canhitinterrupt" "1"
- "interruptx" "1"
- "soundhitfast" "Weapon_Blade.Light_Hit"
- "soundhitbalanced" "Weapon_Blade.Balanced_Hit"
- "soundhitheavy" "Weapon_Blade.Heavy_Hit"
- "soundunblockable" "Weapon_Blade.Penetrated"
- "soundblocked" "Weapon_Blade.Blocked"
- "sounddefensiveparry" "Weapon_Blade.Blocked"
- "soundswooshfast" "Weapon_Blade.Reverse"
- "soundswooshbalanced" "Weapon_Blade.Balanced"
- "soundswooshheavy" "Weapon_Blade.Heavy"
- }
- "longsword"
- {
- "extends" "default"
- "printname" "bb_swordtype_longsword"
- "printname_long" "bb_swordtype_longsword_alt"
- "info" "bb_swordtypeinfo_longsword"
- "icon" "vgui\swordtypes\swordtype_longsword"
- "icon_big" "vgui\swordtypes\swordtype_longsword_big"
- "blockTech" "block"
- "forwardAttackDamageX" "0.80"
- "sideAttackDamageX" "0.90"
- "multihitRateForwardX" "0.06"
- "multihitRateSideX" "0.06"
- "multihitMinDamage" "2"
- "knockbackX" "1.0"
- "soundswooshfast" "Longsword.Fast"
- "soundswooshbalanced" "Longsword.Balanced"
- "soundswooshheavy" "Longsword.Heavy"
- }
- "katana"
- {
- "extends" "default"
- "printname" "bb_swordtype_katana"
- "printname_long" "bb_swordtype_katana_alt"
- "info" "bb_swordtypeinfo_katana"
- "icon" "vgui\swordtypes\swordtype_katana"
- "icon_big" "vgui\swordtypes\swordtype_katana_big"
- "blockTech" "feint"
- "multihitRateForwardX" "0.1"
- "multihitRateSideX" "0.1"
- "multihitMinDamage" "2"
- "damageX" "0.8"
- "parryDamageX" "2.0" // 1.5
- "interceptSideRecoveryX" "0.7" //as above, but for side attacks
- "interruptx" "1.15"
- "knockbackX" "1.5"
- "chargerunx" "0.6"
- "soundswooshfast" "Katana.Fast"
- "soundswooshbalanced" "Katana.Balanced"
- "soundswooshheavy" "Katana.Heavy"
- }
- "foil"
- {
- "extends" "default"
- "printname" "bb_swordtype_foil"
- "printname_long" "bb_swordtype_foil_alt"
- "info" "bb_swordtypeinfo_foil"
- "icon" "vgui\swordtypes\swordtype_foil"
- "icon_big" "vgui\swordtypes\swordtype_foil_big"
- "blockTech" "guard"
- "damagedotproductx" "1.5"
- "multihitscale" "0.4"
- "multihitRateForwardX" "0.038"
- "multihitRateSideX" "10.0" // never multihit
- "forwardAttackDamageX" "0.50"
- "sideAttackDamageX" "0.6"
- "interceptTurnSelfX" "0.0"
- "interceptTurnOpponentX" "0.75"
- "interceptSideRecoveryX" "0.15"
- "interceptForwardRecoveryX" "1.4"
- "knockbackX" "1.15"
- "heavydamageX" "0.7"
- "mindamagetier1" "2"
- "mindamagetier2" "3"
- "mindamagetier3" "8"
- "soundswooshfast" "Foil.Fast"
- "soundswooshbalanced" "Foil.Balanced"
- "soundswooshheavy" "Foil.Heavy"
- }
- "jian"
- {
- "extends" "default"
- "printname" "bb_swordtype_jian"
- "printname_long" "bb_swordtype_jian_alt"
- "info" "bb_swordtypeinfo_jian"
- "icon" "vgui\swordtypes\swordtype_jian"
- "icon_big" "vgui\swordtypes\swordtype_jian_big"
- "blockTech" "parry"
- "multihitRateForwardX" "0.12"
- "multihitRateSideX" "0.12"
- "multihitscale" "0.35"
- "damageX" "0.75"
- "airdamageX" "1.2"
- "knockbackX" "1.10"
- "interceptTurnOpponentX" "0.25"
- "recoveryBonusOnHit" "0.15"
- "soundswooshfast" "Jian.Fast"
- "soundswooshbalanced" "Jian.Balanced"
- "soundswooshheavy" "Jian.Heavy"
- }
- "scimitar"
- {
- "extends" "default"
- "printname" "bb_swordtype_scimitar"
- "printname_long" "bb_swordtype_scimitar_alt"
- "info" "bb_swordtypeinfo_scimitar"
- "icon" "vgui\swordtypes\swordtype_scimitar"
- "icon_big" "vgui\swordtypes\swordtype_scimitar_big"
- "blockTech" "block"
- "cansidecancel" "1"
- "canstancecancel" "1"
- "multihitscale" ".7"
- "multihitRateForwardX" "0.10"
- "multihitRateSideX" "0.10"
- "multihitMinDamage" "2"
- "damageX" "0.40"
- "knockbackX" ".7"
- "recoveryBonusOnHit" "0.10"
- "airdamageX" "1.5"
- "fastdamageX" "1.5"
- "interceptSideRecoveryX" "2"
- "interceptForwardRecoveryX" "2"
- "tier3shouldknockdown" "0"
- "tier3shouldbreakblock" "0"
- "tier3shouldbreakparry" "0"
- "chargetime" "0.50"
- "chargerunx" "5.0"
- "soundswooshfast" "Scimitar.Fast"
- "soundswooshbalanced" "Scimitar.Balanced"
- "soundswooshheavy" "Scimitar.Heavy"
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement