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- scriptName "Functions\misc\fn_selfActions.sqf";
- /***********************************************************
- ADD ACTIONS FOR SELF
- - Function
- - [] call fnc_usec_selfActions;
- ************************************************************/
- private["_isPZombie","_vehicle","_inVehicle","_bag","_classbag","_isWater","_hasAntiB","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_hasTent","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_canmove","_Unlock","_lock","_allFixed","_hitpoints","_damage","_part","_cmpt","_color","_string","_handle","_trader_id","_category","_buy","_buy2","_buy3","_buy1","_buy4","_buy5","_cantrader","_cantrader1","_buy6","_zparts1","_zparts2","_zparts3","_zparts4","_metals1","_metals2","_metals4","_metals3","_metals5","_dogHandle","_lieDown","_warn"];
- _vehicle = vehicle player;
- _isPZombie = player isKindOf "PZombie_VB";
- _inVehicle = (_vehicle != player);
- _bag = unitBackpack player;
- _classbag = typeOf _bag;
- _isWater = (surfaceIsWater (position player)) or dayz_isSwimming;
- _hasAntiB = "ItemAntibiotic" in magazines player;
- _hasFuelE = "ItemJerrycanEmpty" in magazines player;
- //boiled Water
- _hasbottleitem = "ItemWaterbottle" in magazines player;
- _hastinitem = false;
- {
- if (_x in magazines player) then {
- _hastinitem = true;
- };
- } forEach boil_tin_cans;
- _hasKnife = "ItemKnife" in items player;
- _hasToolbox = "ItemToolbox" in items player;
- //_hasTent = "ItemTent" in items player;
- _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
- _nearLight = nearestObject [player,"LitObject"];
- _canPickLight = false;
- if (!isNull _nearLight) then {
- if (_nearLight distance player < 4) then {
- _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
- };
- };
- _isAirdrop = cursorTarget isKindOf "Notebook";
- if ((speed player <= 1) && _isAirdrop && _canDo && (player distance cursorTarget < 4)) then {
- if (s_player_Airdrop < 0) then {
- s_player_Airdrop = player addAction [("<t color=""#0096ff"">" + ("Fix Notebook (Airdrop)") +"</t>"),"Scripts\airdrop\Airdropp.sqf",cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_Airdrop;
- s_player_Airdrop = -1;
- };
- _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
- //##### BASE BUILDING 1.2 Custom Actions (CROSSHAIR IS TARGETING NOTHING) #####
- // #### START1 ####
- _currentSkin = typeOf(player);
- // Get closest camonet since we cannot target with crosshair Base Building Script, got lazy here, didnt fix with array
- camoNetB_East = nearestObject [player, "Land_CamoNetB_EAST"];
- camoNetVar_East = nearestObject [player, "Land_CamoNetVar_EAST"];
- camoNet_East = nearestObject [player, "Land_CamoNet_EAST"];
- camoNetB_Nato = nearestObject [player, "Land_CamoNetB_NATO"];
- camoNetVar_Nato = nearestObject [player, "Land_CamoNetVar_NATO"];
- camoNet_Nato = nearestObject [player, "Land_CamoNet_NATO"];
- // Check mags in player inventory to show build recipe menu
- _mags = magazines player;
- if ("ItemTankTrap" in _mags || "ItemSandbag" in _mags || "ItemWire" in _mags || "PartWoodPile" in _mags || "PartGeneric" in _mags) then {
- hasBuildItem = true;
- } else { hasBuildItem = false;};
- //Build Recipe Menu Action
- if((speed player <= 1) && hasBuildItem && _canDo) then {
- if (s_player_recipeMenu < 0) then {
- s_player_recipeMenu = player addaction [("<t color=""#0074E8"">" + ("Build Recipes") +"</t>"),"buildRecipeBook\build_recipe_dialog.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_recipeMenu;
- s_player_recipeMenu = -1;
- };
- //Add in custom eventhandlers or whatever on skin change
- if (_currentSkin != globalSkin) then {
- globalSkin = _currentSkin;
- player removeMPEventHandler ["MPHit", 0];
- player removeEventHandler ["AnimChanged", 0];
- ehWall = player addEventHandler ["AnimChanged", { player call antiWall; } ];
- };
- // Remove CamoNets, (Not effecient but works)
- if((isNull cursorTarget) && _hasToolbox && _canDo && !remProc && !procBuild &&
- (camoNetB_East distance player < 10 or
- camoNetVar_East distance player < 10 or
- camoNet_East distance player < 10 or
- camoNetB_Nato distance player < 10 or
- camoNetVar_Nato distance player < 10 or
- camoNet_Nato distance player < 10)) then {
- if (s_player_deleteCamoNet < 0) then {
- s_player_deleteCamoNet = player addaction [("<t color=""#F01313"">" + ("Remove Netting") +"</t>"),"dayz_code\actions\player_remove.sqf","",1,true,true,"",""];
- };
- } else {
- player removeAction s_player_deleteCamoNet;
- s_player_deleteCamoNet = -1;
- };
- //##### BASE BUILDING 1.2 Custom Actions (CROSSHAIR IS TARGETING NOTHING) #####
- // #### END1 ####
- //Grab Flare
- if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
- if (s_player_grabflare < 0) then {
- _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
- s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
- s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
- };
- } else {
- player removeAction s_player_grabflare;
- player removeAction s_player_removeflare;
- s_player_grabflare = -1;
- s_player_removeflare = -1;
- };
- if(DZEdebug) then {
- hint str(typeOf cursorTarget);
- if (s_player_debuglootpos < 0) then {
- s_player_debuglootpos = player addAction ["Save to arma2.rpt", "\z\addons\dayz_code\actions\debug\Make_lootPos.sqf", ["save"], 99, false, true, "",""];
- };
- };
- if(_isPZombie) then {
- //_state = animationState player;
- //hint str(_state);
- if (s_player_callzombies < 0) then {
- s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
- };
- if (s_player_pzombiesattack < 0) then {
- s_player_pzombiesattack = player addAction ["Attack", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf",cursorTarget, 6, true, false, "",""];
- };
- if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target
- _isAnimal = cursorTarget isKindOf "Animal";
- _isZombie = cursorTarget isKindOf "zZombie_base";
- _isHarvested = cursorTarget getVariable["meatHarvested",false];
- _isMan = cursorTarget isKindOf "Man";
- // Pzombie Gut human corpse or animal
- if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested and _canDo) then {
- if (s_player_pzombiesfeed < 0) then {
- s_player_pzombiesfeed = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
- };
- } else {
- player removeAction s_player_pzombiesfeed;
- s_player_pzombiesfeed = -1;
- };
- } else {
- player removeAction s_player_pzombiesfeed;
- s_player_pzombiesfeed = -1;
- };
- };
- // Increase distance only if AIR OR SHIP
- _allowedDistance = 4;
- _isAir = cursorTarget isKindOf "Air";
- _isShip = cursorTarget isKindOf "Ship";
- if(_isAir or _isShip) then {
- _allowedDistance = 6;
- };
- if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance)) then { //Has some kind of target
- _isHarvested = cursorTarget getVariable["meatHarvested",false];
- _isVehicle = cursorTarget isKindOf "AllVehicles";
- _isVehicletype = typeOf cursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
- _isMan = cursorTarget isKindOf "Man";
- _traderType = typeOf cursorTarget;
- _ownerID = cursorTarget getVariable ["characterID","0"];
- _isAnimal = cursorTarget isKindOf "Animal";
- _isDog = (cursorTarget isKindOf "DZ_Pastor" || cursorTarget isKindOf "DZ_Fin");
- _isZombie = cursorTarget isKindOf "zZombie_base";
- _isDestructable = cursorTarget isKindOf "BuiltItems";
- _isTent = cursorTarget isKindOf "TentStorage";
- _isFuel = false;
- _isAlive = alive cursorTarget;
- _canmove = canmove cursorTarget;
- _text = getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName");
- _rawmeat = meatraw;
- _hasRawMeat = false;
- {
- if (_x in magazines player) then {
- _hasRawMeat = true;
- };
- } forEach _rawmeat;
- if (_hasFuelE) then {
- _isFuel = (cursorTarget isKindOf "Land_Ind_TankSmall") or (cursorTarget isKindOf "Land_fuel_tank_big") or (cursorTarget isKindOf "Land_fuel_tank_stairs") or (cursorTarget isKindOf "Land_fuel_tank_stairs_ep1") or (cursorTarget isKindOf "Land_wagon_tanker") or (cursorTarget isKindOf "Land_fuelstation") or (cursorTarget isKindOf "Land_fuelstation_army");
- };
- // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
- //##### BASE BUILDING 1.2 Custom Actions (CROSSHAIR HAS A TARGET) #####
- // ##### START #####
- // Operate Gates
- if ((dayz_myCursorTarget != cursorTarget) && (cursorTarget isKindOf "Infostand_2_EP1") && keyValid) then {
- _lever = cursorTarget;
- {dayz_myCursorTarget removeAction _x} forEach s_player_gateActions;s_player_gateActions = [];
- dayz_myCursorTarget = _lever;
- _gates = nearestObjects [_lever, ["Concrete_Wall_EP1"], 100];
- if (count _gates > 0) then {
- _handle = dayz_myCursorTarget addAction ["Operate Gate", "dayz_code\external\keypad\fnc_keyPad\operate_gates.sqf", _lever, 1, false, true, "", ""];
- s_player_gateActions set [count s_player_gateActions,_handle];
- };
- };
- // Remove Object Custom removal test
- if((typeOf(cursortarget) in allremovables) && _hasToolbox && _canDo && !remProc && !procBuild && !removeObject) then {
- if (s_player_deleteBuild < 0) then {
- s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "dayz_code\actions\player_remove.sqf",cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_deleteBuild;
- s_player_deleteBuild = -1;
- };
- // Enter Code to Operate Gates Action
- if((speed player <= 1) && !keyValid && (typeOf(cursortarget) == "Infostand_2_EP1") && cursorTarget distance player < 5 && _canDo) then {
- if (s_player_enterCode < 0) then {
- s_player_enterCode = player addaction [("<t color=""#4DFF0D"">" + ("Enter Key Code to Operate Gate") +"</t>"),"dayz_code\external\keypad\fnc_keyPad\enterCode.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_enterCode;
- s_player_enterCode = -1;
- };
- // Enter Code to remove object
- if((speed player <= 1) && !removeObject && (typeOf(cursortarget) in allbuildables_class) && cursorTarget distance player < 5 && _canDo) then {
- if (s_player_codeObject < 0) then {
- s_player_codeObject = player addaction [("<t color=""#8E11F5"">" + ("Enter Code of Object to remove") +"</t>"),"dayz_code\external\keypad\fnc_keyPad\enterCode.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_codeObject;
- s_player_codeObject = -1;
- };
- // Remove Object from code
- if((typeOf(cursortarget) in allbuildables_class) && _canDo && removeObject && !procBuild && !remProc) then {
- _validObject = cursortarget getVariable ["validObject",false];
- if (_validObject) then {
- if (s_player_codeRemove < 0) then {
- s_player_codeRemove = player addaction [("<t color=""#8E11F5"">" + ("Base Owners Remove Object") +"</t>"),"dayz_code\actions\player_remove.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_codeRemove;
- s_player_codeRemove = -1;
- };
- } else {
- player removeAction s_player_codeRemove;
- s_player_codeRemove = -1;
- };
- // Disarm Booby Trap Action
- if(_hasToolbox && _canDo && !remProc && !procBuild && (cursortarget iskindof "Grave" && cursortarget distance player < 2.5 && !(cursortarget iskindof "Body" || cursortarget iskindof "GraveCross1" || cursortarget iskindof "GraveCross2" || cursortarget iskindof "GraveCrossHelmet" || cursortarget iskindof "Land_Church_tomb_1" || cursortarget iskindof "Land_Church_tomb_2" || cursortarget iskindof "Land_Church_tomb_3" || cursortarget iskindof "Mass_grave"))) then {
- if (s_player_disarmBomb < 0) then {
- s_player_disarmBomb = player addaction [("<t color=""#F01313"">" + ("Disarm Bomb") +"</t>"),"dayz_code\actions\player_disarmBomb.sqf","",1,true,true,"", ""];
- };
- } else {
- player removeAction s_player_disarmBomb;
- s_player_disarmBomb = -1;
- };
- // ------------------------------------------------------------------------kikyou2 Edit Button Start---------------------------------------------------------------------
- if((typeOf(cursortarget) in allbuildables_class) && _canDo && !procBuild && !remProc && (_ownerID == dayz_playerUID)) then {
- if (true) then {
- if (s_player_codeEdit < 0) then {
- s_player_codeEdit = player addaction [("<t color=""#00ffff"">" + ("Edit Code") +"</t>"),"dayz_code\external\keypad\fnc_keyPad\editCode.sqf"];
- };
- } else {
- player removeAction s_player_codeEdit;
- s_player_codeEdit = -1;
- };
- } else {
- player removeAction s_player_codeEdit;
- s_player_codeEdit = -1;
- };
- // ------------------------------------------------------------------------kikyou2 Edit Button End-----------------------------------------------------------------------
- //##### BASE BUILDING 1.2 Custom Actions (CROSSHAIR HAS A TARGET) #####
- // ##### END #####
- // Allow Owner to lock and unlock vehicle
- if(_isVehicle and !_isMan and _canDo and _ownerID != "0") then {
- if (s_player_lockUnlock_crtl < 0) then {
- if(locked cursorTarget) then {
- if(_ownerID == dayz_playerUID) then {
- _Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",cursorTarget, 2, true, true, "", ""];
- s_player_lockunlock set [count s_player_lockunlock,_Unlock];
- s_player_lockUnlock_crtl = 1;
- } else {
- _Unlock = player addAction ["<t color='#ff0000'>Vehicle Locked</t>", "",cursorTarget, 2, true, true, "", ""];
- s_player_lockunlock set [count s_player_lockunlock,_Unlock];
- s_player_lockUnlock_crtl = 1;
- };
- } else {
- if(_ownerID == dayz_playerUID) then {
- _lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",cursorTarget, 1, true, true, "", ""];
- s_player_lockunlock set [count s_player_lockunlock,_lock];
- s_player_lockUnlock_crtl = 1;
- };
- };
- };
- } else {
- {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
- s_player_lockUnlock_crtl = -1;
- };
- if((_isVehicle or _isTent or (cursorTarget isKindOf "VaultStorage")) and _isAlive and _canDo and !_isMan) then {
- if (s_player_checkGear < 0) then {
- s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_checkGear;
- s_player_checkGear = -1;
- };
- //flip vehicle
- if ((_isVehicletype) and !_canmove and _isAlive and (player distance cursorTarget >= 2) and (count (crew cursorTarget))== 0 and ((vectorUp cursorTarget) select 2) < 0.5) then {
- if (s_player_flipveh < 0) then {
- s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_flipveh;
- s_player_flipveh = -1;
- };
- //Allow player to fill jerrycan
- if(_hasFuelE and _isFuel and _canDo) then {
- if (s_player_fillfuel < 0) then {
- s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
- };
- } else {
- player removeAction s_player_fillfuel;
- s_player_fillfuel = -1;
- };
- // Human Gut animal or zombie
- if (!alive cursorTarget and (_isAnimal or _isZombie) and _hasKnife and !_isHarvested and _canDo) then {
- if (s_player_butcher < 0) then {
- if(_isZombie) then {
- s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",cursorTarget, 3, true, true, "", ""];
- } else {
- s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",cursorTarget, 3, true, true, "", ""];
- };
- };
- } else {
- player removeAction s_player_butcher;
- s_player_butcher = -1;
- };
- //Fireplace Actions check
- if (inflamed cursorTarget and _hasRawMeat and _canDo) then {
- if (s_player_cook < 0) then {
- s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",cursorTarget, 3, true, true, "", ""];
- };
- } else {
- player removeAction s_player_cook;
- s_player_cook = -1;
- };
- if (inflamed cursorTarget and (_hasbottleitem and _hastinitem) and _canDo) then {
- if (s_player_boil < 0) then {
- s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",cursorTarget, 3, true, true, "", ""];
- };
- } else {
- player removeAction s_player_boil;
- s_player_boil = -1;
- };
- if(cursorTarget == dayz_hasFire and _canDo) then {
- if ((s_player_fireout < 0) and !(inflamed cursorTarget) and (player distance cursorTarget < 3)) then {
- s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_fireout;
- s_player_fireout = -1;
- };
- //Packing my tent
- if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
- if ((s_player_packtent < 0) and (player distance cursorTarget < 3)) then {
- s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_packtent;
- s_player_packtent = -1;
- };
- //Allow owner to unlock vault
- if(cursorTarget isKindOf "VaultStorageLocked" and _canDo and _ownerID != "0" and _ownerID == dayz_playerUID and !UnlockInprogress) then {
- if (s_player_unlockvault < 0 and (player distance cursorTarget < 3)) then {
- s_player_unlockvault = player addAction ["Unlock Safe", "\z\addons\dayz_code\actions\vault_unlock.sqf",cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_unlockvault;
- s_player_unlockvault = -1;
- };
- //Allow owner to pack vault
- if(cursorTarget isKindOf "VaultStorage" and _canDo and _ownerID != "0" and _ownerID == dayz_playerUID and (player distance cursorTarget < 3)) then {
- if (s_player_lockvault < 0) then {
- s_player_lockvault = player addAction ["Lock Safe", "\z\addons\dayz_code\actions\vault_lock.sqf",cursorTarget, 0, false, true, "",""];
- };
- if (s_player_packvault < 0) then {
- s_player_packvault = player addAction ["<t color='#ff0000'>Pack Safe</t>", "\z\addons\dayz_code\actions\vault_pack.sqf",cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_packvault;
- s_player_packvault = -1;
- player removeAction s_player_lockvault;
- s_player_lockvault = -1;
- };
- //Player Deaths
- if(cursorTarget isKindOf "Info_Board_EP1" and _canDo) then {
- if ((s_player_information < 0) and (player distance cursorTarget < 3)) then {
- s_player_information = player addAction ["Recent Deaths", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_information;
- s_player_information = -1;
- };
- //Sleep
- if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
- if ((s_player_sleep < 0) and (player distance cursorTarget < 3)) then {
- s_player_sleep = player addAction ["Sleep", "custom\player_sleep.sqf",cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_sleep;
- s_player_sleep = -1;
- };
- //Repairing Vehicles
- if ((dayz_myCursorTarget != cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then {
- if (s_player_repair_crtl < 0) then {
- _vehicle = cursorTarget;
- dayz_myCursorTarget = _vehicle;
- _menu = dayz_myCursorTarget addAction ["Repair Vehicle", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_vehicle, 0, true, false, "",""];
- _menu1 = dayz_myCursorTarget addAction ["Salvage Vehicle", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_vehicle, 0, true, false, "",""];
- s_player_repairActions set [count s_player_repairActions,_menu];
- s_player_repairActions set [count s_player_repairActions,_menu1];
- s_player_repair_crtl = 1;
- } else {
- {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
- s_player_repair_crtl = -1;
- };
- };
- _humanity = player getVariable ["humanity",0];
- //Pack Vehicles
- if (_typeOfCursorTarget in EVDVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
- if (s_player_packvehicle < 0) then {
- s_player_packvehicle = player addAction ["Pack Vehicle", "Scripts\EVD\EVD_pack.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_packvehicle;
- s_player_packvehicle = -1;
- };
- // All Traders
- if (_isMan and !_isPZombie and _traderType in serverTraders) then {
- if (s_player_parts_crtl < 0) then {
- //diag_log ("TRADER = " + str(serverTraders));
- _traderMenu = call compile format["menu_%1;",_traderType];
- diag_log ("TRADER = " + str(_traderMenu));
- _low_high = "low";
- _humanity_logic = false;
- if((_traderMenu select 2) == "friendly") then {
- //_low_high = "low";
- if (_humanity < -2000) then {
- _humanity_logic = true;
- };
- };
- if((_traderMenu select 2) == "hostile") then {
- _low_high = "high";
- if (_humanity > -2000) then {
- _humanity_logic = true;
- };
- };
- if((_traderMenu select 2) == "hero") then {
- //_low_high = "low";
- if (_humanity < 5000) then {
- _humanity_logic = true;
- };
- };
- if(_humanity_logic) then {
- _cancel = player addAction [format["Your humanity is too %1 this trader refuses to talk to you.",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
- s_player_parts set [count s_player_parts,_cancel];
- } else {
- // Static Menu
- {
- diag_log format["DEBUG TRADER: %1", _x];
- _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
- s_player_parts set [count s_player_parts,_buy];
- } forEach (_traderMenu select 1);
- // Database menu
- {
- _buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 99, true, false, "",""];
- s_player_parts set [count s_player_parts,_buy];
- } forEach (_traderMenu select 0);
- // Add static metals trader options under sub menu
- _metals_trader = player addAction ["Trade Metals", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
- s_player_parts set [count s_player_parts,_metals_trader];
- };
- s_player_parts_crtl = 1;
- };
- } else {
- {player removeAction _x} forEach s_player_parts;s_player_parts = [];
- s_player_parts_crtl = -1;
- };
- if (_isMan and !_isAlive and !_isZombie) then {
- if (s_player_studybody < 0) then {
- s_player_studybody = player addAction [localize "str_action_studybody", "study_body.sqf",cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_studybody;
- s_player_studybody = -1;
- };
- //CLOTHES
- if (_isMan and !_isAlive and !_isZombie and !_isAnimal) then {
- if (s_clothes < 0) then {
- s_clothes = player addAction [("<t color=""#FF0000"">" + ("Take Clothes") + "</t>"), "fixes\clothes.sqf",cursorTarget, 1, false, true, "",""];
- };
- } else {
- player removeAction s_clothes;
- s_clothes = -1;
- };
- //Dog
- if (_isDog and _isAlive and (_hasRawMeat) and _canDo and _ownerID == "0" and player getVariable ["dogID", 0] == 0) then {
- if (s_player_tamedog < 0) then {
- s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", cursorTarget, 1, false, true, "", ""];
- };
- } else {
- player removeAction s_player_tamedog;
- s_player_tamedog = -1;
- };
- if (_isDog and _ownerID == dayz_characterID and _isAlive and _canDo) then {
- _dogHandle = player getVariable ["dogID", 0];
- if (s_player_feeddog < 0 and _hasRawMeat) then {
- s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
- };
- if (s_player_waterdog < 0 and "ItemWaterbottle" in magazines player) then {
- s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
- };
- if (s_player_staydog < 0) then {
- _lieDown = _dogHandle getFSMVariable "_actionLieDown";
- if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
- s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
- };
- if (s_player_trackdog < 0) then {
- s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
- };
- if (s_player_barkdog < 0) then {
- s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", cursorTarget, 3, false, true,"",""];
- };
- if (s_player_warndog < 0) then {
- _warn = _dogHandle getFSMVariable "_watchDog";
- if (_warn) then { _text = "Quiet"; _warn = false; } else { _text = "Alert"; _warn = true; };
- s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
- };
- if (s_player_followdog < 0) then {
- s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
- };
- } else {
- player removeAction s_player_feeddog;
- s_player_feeddog = -1;
- player removeAction s_player_waterdog;
- s_player_waterdog = -1;
- player removeAction s_player_staydog;
- s_player_staydog = -1;
- player removeAction s_player_trackdog;
- s_player_trackdog = -1;
- player removeAction s_player_barkdog;
- s_player_barkdog = -1;
- player removeAction s_player_warndog;
- s_player_warndog = -1;
- player removeAction s_player_followdog;
- s_player_followdog = -1;
- };
- } else {
- //Engineering
- {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
- s_player_repair_crtl = -1;
- dayz_myCursorTarget = objNull;
- // ### BASE BUILDING 1.2 ### For gates:
- // ### START ###
- {dayz_myCursorTarget removeAction _x} forEach s_player_gateActions;s_player_gateActions = [];
- dayz_myCursorTarget = objNull;
- // ### BASE BUILDING 1.2 ### For gates:
- // ### END ###
- //{player removeAction _x} forEach s_player_madsci;s_player_madsci = [];
- {player removeAction _x} forEach s_player_parts;s_player_parts = [];
- //{player removeAction _x} forEach s_player_bank;s_player_bank = [];
- {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
- player removeAction s_player_checkGear;
- s_player_checkGear = -1;
- //s_player_madsci_crtl = -1;
- s_player_parts_crtl = -1;
- // lock unlock vehicles
- s_player_lockUnlock_crtl = -1;
- // Bank Vault
- s_player_bankvault_crtl = -1;
- //Others
- player removeAction s_player_forceSave;
- s_player_forceSave = -1;
- player removeAction s_player_flipveh;
- s_player_flipveh = -1;
- player removeAction s_player_sleep;
- s_player_sleep = -1;
- player removeAction s_player_deleteBuild;
- s_player_deleteBuild = -1;
- // ### BASE BUILDING 1.2 ### Add in these:
- // ### START ###
- player removeAction s_player_codeRemove;
- s_player_codeRemove = -1;
- player removeAction s_player_forceSave;
- s_player_forceSave = -1;
- player removeAction s_player_disarmBomb;
- s_player_disarmBomb = -1;
- player removeAction s_player_codeObject;
- s_player_codeObject = -1;
- player removeAction s_player_enterCode;
- s_player_enterCode = -1;
- player removeAction s_player_smeltRecipes;
- s_player_smeltRecipes = -1;
- player removeAction s_player_smeltItems;
- s_player_smeltItems = -1;
- // ------------------------------------------------------------------------kikyou2 Edit Button Start---------------------------------------------------------------------
- player removeAction s_player_codeEdit;
- s_player_codeEdit = -1;
- // ------------------------------------------------------------------------kikyou2 Edit Button End-----------------------------------------------------------------------
- // ### BASE BUILDING 1.2 ### Add in these:
- // ### END ###
- player removeAction s_player_butcher;
- s_player_butcher = -1;
- player removeAction s_player_cook;
- s_player_cook = -1;
- player removeAction s_player_boil;
- s_player_boil = -1;
- player removeAction s_player_fireout;
- s_player_fireout = -1;
- player removeAction s_player_packtent;
- s_player_packtent = -1;
- player removeAction s_player_fillfuel;
- s_player_fillfuel = -1;
- player removeAction s_player_studybody;
- s_player_studybody = -1;
- player removeAction s_clothes;
- s_clothes = -1;
- //Dog
- player removeAction s_player_tamedog;
- s_player_tamedog = -1;
- player removeAction s_player_feeddog;
- s_player_feeddog = -1;
- player removeAction s_player_waterdog;
- s_player_waterdog = -1;
- player removeAction s_player_staydog;
- s_player_staydog = -1;
- player removeAction s_player_trackdog;
- s_player_trackdog = -1;
- player removeAction s_player_barkdog;
- s_player_barkdog = -1;
- player removeAction s_player_warndog;
- s_player_warndog = -1;
- player removeAction s_player_followdog;
- s_player_followdog = -1;
- // vault
- player removeAction s_player_unlockvault;
- s_player_unlockvault = -1;
- player removeAction s_player_packvault;
- s_player_packvault = -1;
- player removeAction s_player_lockvault;
- s_player_lockvault = -1;
- };
- //Dog actions on player self
- _dogHandle = player getVariable ["dogID", 0];
- if (_dogHandle > 0) then {
- _dog = _dogHandle getFSMVariable "_dog";
- _ownerID = "0";
- if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["characterID","0"]; };
- if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then {
- if (s_player_movedog < 0) then {
- s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
- };
- if (s_player_speeddog < 0) then {
- _text = "Walk";
- _speed = 0;
- if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = "Run"; };
- s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
- };
- if (s_player_calldog < 0) then {
- s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
- };
- };
- } else {
- player removeAction s_player_movedog;
- s_player_movedog = -1;
- player removeAction s_player_speeddog;
- s_player_speeddog = -1;
- player removeAction s_player_calldog;
- s_player_calldog = -1;
- };
- // Zombie Bait
- if (("ItemBloodbag" in magazines player) && ("FoodbeefRaw" in magazines player)) then {
- hasBait = true;
- } else {
- hasBait = false;
- };
- if (hasBait) then {
- if (zombieBait < 0) then {
- zombieBait = player addAction [("<t color=""#c30000"">" + ("Place Zombie Bait") +"</t>"),"scripts\zombiebait\zombiebait.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction zombieBait;
- zombieBait = -1;
- };
- // Exploding Zombie Bait
- if ((hasBait) && ("HandGrenade_West" in magazines player)) then {
- if (zombieBomb < 0) then {
- zombieBomb = player addAction [("<t color=""#c30000"">" + ("Place Exploding Bait") +"</t>"),"scripts\zombiebait\zombiebomb.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction zombieBomb;
- zombieBomb = -1;
- };
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