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- /c
- suffix = "Force";
- game.evolution_factor = 0.0;
- game.map_settings.enemy_evolution.destroy_factor = 0.0;
- for key in pairs(game.players) do
- forcename = game.players[key].name .. suffix;
- game.create_force(forcename);
- game.players[game.players[key].name].force = game.forces[forcename];
- game.players[game.players[key].name].color={g=math.random(0,255),b=math.random(0,255),r=math.random(0,255),a=1.0};
- game.player.print("Added " .. game.players[key].name .. " to newly created " .. forcename .. " and assigned a random color");
- game.players[game.players[key].name].print("Your force name is \"" .. game.players[game.players[key].name].force.name .."\"");
- end
- for key in pairs(game.players) do
- for rest in pairs(game.players) do
- if rest ~= key then
- game.forces[game.players[game.players[key].name].force.name].set_cease_fire(game.players[game.players[rest].name].force.name, true);
- end
- end
- game.player.print("Automatic ceasefire successful.");
- end
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