Guest User

Automated ceasefire

a guest
Dec 4th, 2016
169
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.97 KB | None | 0 0
  1. /c
  2. suffix = "Force";
  3.  
  4. game.evolution_factor = 0.0;
  5. game.map_settings.enemy_evolution.destroy_factor = 0.0;
  6.  
  7. for key in pairs(game.players) do
  8. forcename = game.players[key].name .. suffix;
  9. game.create_force(forcename);
  10. game.players[game.players[key].name].force = game.forces[forcename];
  11. game.players[game.players[key].name].color={g=math.random(0,255),b=math.random(0,255),r=math.random(0,255),a=1.0};
  12. game.player.print("Added " .. game.players[key].name .. " to newly created " .. forcename .. " and assigned a random color");
  13. game.players[game.players[key].name].print("Your force name is \"" .. game.players[game.players[key].name].force.name .."\"");
  14. end
  15.  
  16. for key in pairs(game.players) do
  17. for rest in pairs(game.players) do
  18. if rest ~= key then
  19. game.forces[game.players[game.players[key].name].force.name].set_cease_fire(game.players[game.players[rest].name].force.name, true);
  20. end
  21. end
  22. game.player.print("Automatic ceasefire successful.");
  23. end
Advertisement
Add Comment
Please, Sign In to add comment