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  1. ---------------------------------------------------------------------------------------------------------------------------FALLOUT4.INI
  2.  
  3. [General]
  4. sLanguage=en
  5. uGridsToLoad=5
  6. uExterior Cell Buffer=36
  7. bDisableAllGore=1
  8. SIntroSequence=0
  9. fChancesToPlayAlternateIntro=0
  10. uMainMenuDelayBeforeAllowSkip=0
  11. sStartingConsoleCommand=bat gr
  12.  
  13. [ScreenSplatter]
  14. bBloodSplatterEnabled=1
  15.  
  16. [Display]
  17. iPresentInterval=1
  18. bDeferredCommands=1
  19. fShadowLODMaxStartFade=1000.0
  20. fSpecularLODMaxStartFade=2000.0
  21. fLightLODMaxStartFade=3500.0
  22. iShadowMapResolutionPrimary=1024
  23. bAllowScreenshot=1
  24. fMeshLODLevel1FadeDist=3500.0000
  25. fMeshLODLevel2FadeDist=2000.0000
  26. fMeshLODFadePercentDefault=1.2000
  27. bNvGodraysEnable=1
  28. bDynamicObjectQueryManager=1
  29. bMultiThreadedAccumulation=1
  30. bMultiThreadedRenderingUNP=1
  31.  
  32. fSAORadius=108.2
  33. fSAOBias=0.6
  34. fSAOIntensity=7.1
  35.  
  36. fSunUpdateThreshold:Display=0.01f
  37. fSunShadowUpdateTime=0.0025
  38. fSunUpdateThreshold=0.0025
  39.  
  40. fDefaultWorldFOV=100
  41. fDefault1stPersonFOV=100
  42.  
  43. fTAAPostSharpen=0.000
  44. fTAASharpen=1.0000
  45.  
  46. bImageSpaceEffects=0
  47.  
  48. fNear1stPersonDistance=0.1
  49. fNearDistance=1.0000
  50.  
  51. [HairLighting]
  52. fHairPrimSpecScale=0.02
  53. fHairPrimSpecPow=125.0
  54. fHairPrimSpecShift=0.36
  55. fHairSecSpecScale=1.2
  56. fHairSecSpecPow=160.0
  57. fHairSecSpecShift=-0.40
  58.  
  59. [SSSSS]
  60. fSSSSSPower = 4.0
  61.  
  62. [Audio]
  63. bEnableAudio=1
  64.  
  65. [Interface]
  66. fDefaultWorldFOV=100
  67. fDefault1stPersonFOV=100
  68. fSafeZoneX=15.0
  69. fSafeZoneY=15.0
  70. fSafeZoneXWide=64.0
  71. fSafeZoneYWid=36.0
  72. fSafeZoneXWide16x10=64.0
  73. fSafeZoneYWide16x10=36.0
  74. fUIPowerArmorGeometry_TranslateW=0.00001
  75. fUIPowerArmorGeometry_TranslateZ=14.0000
  76. fUIPowerArmorGeometry_TranslateX=0.0001
  77. fUIPowerArmorGeometry_TranslateY=265.0000
  78.  
  79. [MapMenu]
  80. uLockedObjectMapLOD=16
  81. uLockedTerrainLOD=32
  82.  
  83. [Controls]
  84. fMouseHeadingXScale=.021
  85. fMouseHeadingYScale=.042
  86. bMouseAcceleration=0
  87.  
  88. [Grass]
  89. iMinGrassSize=20
  90. bAllowCreateGrass=1
  91.  
  92. [ImageSpace]
  93. bDoRadialBlur=1
  94.  
  95. [Weather]
  96. bPrecipitation=1
  97.  
  98. [Archive]
  99. sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  100. sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  101. SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  102. SResourceArchiveList2=Fallout4 - Animations.ba2
  103. sResourceDataDirsFinal=STRINGS\
  104. SGeometryPackageList=Fallout4 - Geometry.csg
  105. SCellResourceIndexFileList=Fallout4.cdx
  106. SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  107.  
  108. [Papyrus]
  109. fPostLoadUpdateTimeMS=500.0
  110. bEnableLogging=0
  111. bEnableTrace=0
  112. bLoadDebugInformation=0
  113. iMaxAllocatedMemoryBytes=10000000000
  114.  
  115. [LOD]
  116. fLODFadeOutMultObjects=4.5000
  117. fLODFadeOutMultItems=2.5000
  118.  
  119. [Pathfinding]
  120. fWarpMaxTime=4
  121. iWarpMaxPathFailureCount=3
  122.  
  123. [Water]
  124. bReflectLODObjects=1
  125. bReflectLODLand=1
  126. bReflectSky=1
  127. bReflectLODTrees=1
  128.  
  129. [InterfaceFX]
  130. bEnableFlickerMenus=0
  131. bEnableScanlinesMenus=0
  132. bEnableScanlinesPipboy=0
  133. fBlurRadiusMenus=0.0000
  134. bUseImageSpaceMenuFX=0
  135. fBlurIntensityHUD=0.0000
  136. fBlurRadiusHUD=0.0000
  137. fScanlineFrequencyHUD=0.0000
  138.  
  139. [CAMERA]
  140. f1stHorzDampeningVelocityDampening=0.1
  141. f1stHorzDampeningSpringConstant=0.0001
  142. f1stVertDampeningVelocityDampening=0.1
  143. f1stVertDampeningSpringConstant=0.0010
  144.  
  145. //f3rdPersonAimFOV=70.0000 (Edit to your 3rd Person FOV,+ for larger aim view)
  146. f1rdPersonAimFOV=110.0000 (Edit to your 1rst Person FOV)
  147. f1stPersonAimFOV=110.0000 (Edit to your 1rst Person FOV)
  148. fVanityModeMaxDist=800.0000 (More to change Default max distanse cam)
  149. fVanityModeMinDist=75.0000 (More if you dislike close cam . Default min distance cam)
  150. fPitchZoomOutMaxDist=50.0000 (zoom out when you look at floor.More break 3rd person bodyloot)
  151. fOverShoulderMeleeCombatAddY=-50.0000 (- zoom out + zoom in , melee)
  152. fOverShoulderMeleeCombatPosZ=-40.0000 (- down + up , melee)
  153. fOverShoulderMeleeCombatPosX=60.0000 (- right + left , melee)
  154. fOverShoulderCombatAddY=0.0000 (- zoom out + zoom in , guns)
  155. fOverShoulderCombatPosZ=0.0000 (- down + up , guns)
  156. fOverShoulderCombatPosX=60.0000 (- right + left , guns)
  157. f3rdPersonAimDist=60.0000 (YOU MUST set this same as CombatPoseX)
  158. fOverShoulderPosZ=0.0000 (- down + up , unarmed)
  159. fOverShoulderPosX=0.0000 (- right + left , unarmed)
  160. f1st3rdSwitchDelay=0.0100 (Delay to pass between 3rd and 1rst cam)
  161. f3rdPersonAimDollySpeed=100.0000 (aiming cam speed)
  162. bApplyCameraNodeAnimations=0 (set to 1 for vanilla cam)
  163.  
  164. //[GAMEPLAY]
  165. //fPlayerDisableSprintingLoadingCellDistance=0
  166.  
  167. ----------------------------------------------------------------------------------------------------------------------FALLOUT4PREFS.INI
  168.  
  169. [Display]
  170. flocalShadowMapHalveEveryXUnit=750.0000
  171. focusShadowMapDoubleEveryXUnit=450.0000
  172. fShadowBiasScale=0.3000
  173. fDirShadowDistance=1000.0000
  174. fShadowDistance=1000.0000
  175. uiOrthoShadowFilter=3
  176. uiShadowFilter=3
  177. iShadowMapResolution=3072
  178. uPipboyTargetHeight=700
  179. uPipboyTargetWidth=876
  180. iVolumetricLightingQuality=3
  181. bVolumetricLightingEnable=1
  182. bSAOEnable=0
  183. iDirShadowSplits=3
  184. bVolumetricLightingForceCasters=1
  185. iTiledLightingMinLights=40
  186. bComputeShaderDeferredTiledLighting=1
  187. iMaxFocusShadowsDialogue=4
  188. iMaxFocusShadows=4
  189. bForceIgnoreSmoothness=1
  190. fBlendSplitDirShadow=192.0000
  191. bSinglePassDirShadow=1
  192. bEnableWetnessMaterials=1
  193. fTessFactorMaxDistanceScale=100.0000
  194. sAntiAliasing=TAA
  195. fLeafAnimDampenDistEnd=4600.0000
  196. fLeafAnimDampenDistStart=3600.0000
  197. fMeshLODFadePercentDefault=1.2000
  198. fMeshLODFadeBoundDefault=256.0000
  199. fMeshLODFadeScalar=3.0000
  200. fMeshLODLevel2FadeTreeDistance=2048.0000
  201. fMeshLODLevel1FadeTreeDistance=2844.0000
  202. fInteriorMeshLODLevel2FadeDist=1950.0000
  203. fInteriorMeshLODLevel1FadeDist=2600.0000
  204. fMeshLODLevel2FadeDist=6000.0000
  205. fMeshLODLevel1FadeDist=8000.0000
  206. iMaxAnisotropy=16
  207. iPresentInterval=0
  208. bTopMostWindow=1
  209. bMaximizeWindow=1
  210. bBorderless=1
  211. bFull Screen=1
  212. //iSize H=1871
  213. //iSize W=4434
  214. //iSize H=1527
  215. //iSize W=3620
  216. //iSize H=1440
  217. //iSize W=3440
  218. iSize H=1080
  219. iSize W=2560
  220. bAllowShadowcasterNPCLights=1
  221. iScreenShotIndex=11
  222. fMaxFocusShadowMapDistance=450.0000
  223. bPrecipitationOcclusion=1
  224. iMaxSkinDecalsPerFrame=25
  225. iMaxDecalsPerFrame=100
  226.  
  227. fDefaultWorldFOV=100
  228. fDefault1stPersonFOV=100
  229.  
  230. sD3DDevice="NVIDIA GeForce GTX 980 Ti"
  231. iTexMipMapSkip=0
  232. bEnableRainOcclusion=1
  233. iAdapter=0
  234. [Imagespace]
  235. bDoDepthOfField=0
  236. bScreenSpaceBokeh=0
  237. bMBEnable=1
  238. bLensFlare=0
  239. [Pipboy]
  240. fPipboyEffectColorB=0.2550
  241. fPipboyEffectColorG=1.0000
  242. fPipboyEffectColorR=1.0000
  243. fBlurRadiusPipboy=0
  244. fBlurIntensityPipboy=0.00
  245. fScanlineScalePipboy=0
  246. bEnableFlickerPipboy=0
  247. bUsePipboyMode=1
  248. [VATS]
  249. fModMenuEffectHighlightPAColorB=0.4100
  250. fModMenuEffectHighlightPAColorG=0.8200
  251. fModMenuEffectHighlightPAColorR=1.0000
  252. fModMenuEffectPAColorB=0.4100
  253. fModMenuEffectPAColorG=0.8200
  254. fModMenuEffectPAColorR=1.0000
  255. fModMenuEffectHighlightColorB=0.0824
  256. fModMenuEffectHighlightColorG=1.0000
  257. fModMenuEffectHighlightColorR=1.0000
  258. fModMenuEffectColorB=0.4200
  259. fModMenuEffectColorG=0.9900
  260. fModMenuEffectColorR=1.0000
  261. [MAIN]
  262. fSkyCellRefFadeDistance=150000.0000
  263. bCrosshairEnabled=0
  264. fHUDOpacity=0.5000
  265. bSaveOnPause=1
  266. bSaveOnTravel=1
  267. bSaveOnWait=1
  268. bSaveOnRest=1
  269. [LightingShader]
  270. bScreenSpaceSubsurfaceScattering=1
  271. bScreenSpaceReflections=1
  272. [General]
  273. bGamepadEnable=0
  274. bPipboyCompanionEnabled=0
  275. iStoryManagerLoggingEvent=-1
  276. bEnableStoryManagerLogging=0
  277. uGridsToLoad=5
  278. SIntroSequence=0
  279. [Interface]
  280. bDialogueSubtitles=1
  281. bGeneralSubtitles=1
  282. iHUDColorB=255
  283. iHUDColorG=255
  284. iHUDColorR=255
  285. bDialogueCameraEnable=1
  286. bShowCompass=1
  287. uHUDActiveEffectWidget=2
  288. [Controls]
  289. fMouseHeadingSensitivity=0.0500
  290. fGamepadHeadingSensitivity=0.6667
  291. bAlwaysRunByDefault=1
  292. bInvertYValues=0
  293. bGamePadRumble=1
  294. bMouseAcceleration=0
  295. [GamePlay]
  296. iDifficulty=4
  297. bShowFloatingQuestMarkers=1
  298. bShowQuestMarkers=1
  299. [Particles]
  300. iMaxDesired=7500
  301. [SaveGame]
  302. fAutosaveEveryXMins=10.0000
  303. [AudioMenu]
  304. fAudioMasterVolume=0.2403
  305. fVal7=1.0000
  306. uID7=1241531663
  307. fVal6=0.2403
  308. uID6=150996998
  309. fVal5=0.5137
  310. uID5=150996997
  311. fVal4=0.5136
  312. uID4=138006
  313. fVal3=0.2325
  314. uID3=1007612
  315. fVal2=0.5000
  316. uID2=94881
  317. fVal1=0.0000
  318. uID1=466532
  319. fVal0=0.5000
  320. uID0=554685
  321. [Water]
  322. bUseWaterDisplacements=1
  323. bUseWaterRefractions=1
  324. bUseWaterReflections=1
  325. bUseWaterDepth=1
  326. [TerrainManager]
  327. fTreeLoadDistance=7500000.0000
  328. fBlockMaximumDistance=10000000.0000
  329. fBlockLevel2Distance=20000.0000
  330. fBlockLevel1Distance=10000.0000
  331. fBlockLevel0Distance=500.0000
  332. fSplitDistanceMult=0.2500
  333. bShowLODInEditor=0
  334. [Grass]
  335. fGrassStartFadeDistance=7000.0000
  336. fGrassMaxStartFadeDistance=7000.0000
  337. fGrassMinStartFadeDistance=400.0000
  338. [Decals]
  339. uMaxDecals=1000
  340. bDecals=1
  341. bSkinnedDecals=1
  342. uMaxSkinDecals=100
  343. uMaxSkinDecalsPerActor=40
  344. [LOD]
  345. fLODFadeOutMultSkyCell=15.0000
  346. fLODFadeOutMultObjects=5.0000
  347. fLODFadeOutMultItems=5.0000
  348. fLODFadeOutMultActors=15.0000
  349. [NVHBAO]
  350. bEnable=0
  351. fBackgroundAOViewDepth=750.0000
  352. bBackgroundAOEnable=1
  353. fDepthThresholdSharpness=100.0000
  354. fDepthThresholdMaxViewDepth=500.0000
  355. bDepthThresholdEnable=0
  356. iDepthClampModeEnum=0
  357. fCoarseAO=1.0000
  358. fDetailAO=0.6500
  359. fBlurSharpnessProfileBackgroundViewDepth=1.0000
  360. fBlurSharpnessProfileForegroundViewDepth=0.0000
  361. fBlurSharpnessProfileForegroundSharpnessScale=4.0000
  362. bBlurSharpnessProfileEnable=0
  363. fBlurSharpness=16.0000
  364. iBlurRadiusEnum=1
  365. bBlurEnable=1
  366. fPowerExponent=2.5000
  367. fBias=0.1000
  368. fRadius=0.6500
  369. [NVFlex]
  370. bNVFlexEnable=1
  371. iQuality=2
  372. iMaxNeighbors2=64
  373. iMaxNeighbors1=48
  374. iMaxNeighbors0=32
  375. iMaxParticles2=32768
  376. iMaxParticles1=16000
  377. iMaxParticles0=6000
  378. fKillRadius2=4000.0000
  379. fKillRadius1=3000.0000
  380. fKillRadius0=2000.0000
  381. bNVFlexInstanceDebris=1
  382. bNVFlexDrawDebris=1
  383. [BlurShaderHDR]
  384. bDoHighDynamicRange=1
  385. [BlurShader]
  386. bUseBlurShader=0
  387. [Launcher]
  388. bEnableFileSelection=1
  389. uLastAspectRatio=1
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