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- ---------------------------------------------------------------------------------------------------------------------------FALLOUT4.INI
- [General]
- sLanguage=en
- uGridsToLoad=5
- uExterior Cell Buffer=36
- bDisableAllGore=1
- SIntroSequence=0
- fChancesToPlayAlternateIntro=0
- uMainMenuDelayBeforeAllowSkip=0
- sStartingConsoleCommand=bat gr
- [ScreenSplatter]
- bBloodSplatterEnabled=1
- [Display]
- iPresentInterval=1
- bDeferredCommands=1
- fShadowLODMaxStartFade=1000.0
- fSpecularLODMaxStartFade=2000.0
- fLightLODMaxStartFade=3500.0
- iShadowMapResolutionPrimary=1024
- bAllowScreenshot=1
- fMeshLODLevel1FadeDist=3500.0000
- fMeshLODLevel2FadeDist=2000.0000
- fMeshLODFadePercentDefault=1.2000
- bNvGodraysEnable=1
- bDynamicObjectQueryManager=1
- bMultiThreadedAccumulation=1
- bMultiThreadedRenderingUNP=1
- fSAORadius=108.2
- fSAOBias=0.6
- fSAOIntensity=7.1
- fSunUpdateThreshold:Display=0.01f
- fSunShadowUpdateTime=0.0025
- fSunUpdateThreshold=0.0025
- fDefaultWorldFOV=100
- fDefault1stPersonFOV=100
- fTAAPostSharpen=0.000
- fTAASharpen=1.0000
- bImageSpaceEffects=0
- fNear1stPersonDistance=0.1
- fNearDistance=1.0000
- [HairLighting]
- fHairPrimSpecScale=0.02
- fHairPrimSpecPow=125.0
- fHairPrimSpecShift=0.36
- fHairSecSpecScale=1.2
- fHairSecSpecPow=160.0
- fHairSecSpecShift=-0.40
- [SSSSS]
- fSSSSSPower = 4.0
- [Audio]
- bEnableAudio=1
- [Interface]
- fDefaultWorldFOV=100
- fDefault1stPersonFOV=100
- fSafeZoneX=15.0
- fSafeZoneY=15.0
- fSafeZoneXWide=64.0
- fSafeZoneYWid=36.0
- fSafeZoneXWide16x10=64.0
- fSafeZoneYWide16x10=36.0
- fUIPowerArmorGeometry_TranslateW=0.00001
- fUIPowerArmorGeometry_TranslateZ=14.0000
- fUIPowerArmorGeometry_TranslateX=0.0001
- fUIPowerArmorGeometry_TranslateY=265.0000
- [MapMenu]
- uLockedObjectMapLOD=16
- uLockedTerrainLOD=32
- [Controls]
- fMouseHeadingXScale=.021
- fMouseHeadingYScale=.042
- bMouseAcceleration=0
- [Grass]
- iMinGrassSize=20
- bAllowCreateGrass=1
- [ImageSpace]
- bDoRadialBlur=1
- [Weather]
- bPrecipitation=1
- [Archive]
- sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
- sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
- SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
- SResourceArchiveList2=Fallout4 - Animations.ba2
- sResourceDataDirsFinal=STRINGS\
- SGeometryPackageList=Fallout4 - Geometry.csg
- SCellResourceIndexFileList=Fallout4.cdx
- SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
- [Papyrus]
- fPostLoadUpdateTimeMS=500.0
- bEnableLogging=0
- bEnableTrace=0
- bLoadDebugInformation=0
- iMaxAllocatedMemoryBytes=10000000000
- [LOD]
- fLODFadeOutMultObjects=4.5000
- fLODFadeOutMultItems=2.5000
- [Pathfinding]
- fWarpMaxTime=4
- iWarpMaxPathFailureCount=3
- [Water]
- bReflectLODObjects=1
- bReflectLODLand=1
- bReflectSky=1
- bReflectLODTrees=1
- [InterfaceFX]
- bEnableFlickerMenus=0
- bEnableScanlinesMenus=0
- bEnableScanlinesPipboy=0
- fBlurRadiusMenus=0.0000
- bUseImageSpaceMenuFX=0
- fBlurIntensityHUD=0.0000
- fBlurRadiusHUD=0.0000
- fScanlineFrequencyHUD=0.0000
- [CAMERA]
- f1stHorzDampeningVelocityDampening=0.1
- f1stHorzDampeningSpringConstant=0.0001
- f1stVertDampeningVelocityDampening=0.1
- f1stVertDampeningSpringConstant=0.0010
- //f3rdPersonAimFOV=70.0000 (Edit to your 3rd Person FOV,+ for larger aim view)
- f1rdPersonAimFOV=110.0000 (Edit to your 1rst Person FOV)
- f1stPersonAimFOV=110.0000 (Edit to your 1rst Person FOV)
- fVanityModeMaxDist=800.0000 (More to change Default max distanse cam)
- fVanityModeMinDist=75.0000 (More if you dislike close cam . Default min distance cam)
- fPitchZoomOutMaxDist=50.0000 (zoom out when you look at floor.More break 3rd person bodyloot)
- fOverShoulderMeleeCombatAddY=-50.0000 (- zoom out + zoom in , melee)
- fOverShoulderMeleeCombatPosZ=-40.0000 (- down + up , melee)
- fOverShoulderMeleeCombatPosX=60.0000 (- right + left , melee)
- fOverShoulderCombatAddY=0.0000 (- zoom out + zoom in , guns)
- fOverShoulderCombatPosZ=0.0000 (- down + up , guns)
- fOverShoulderCombatPosX=60.0000 (- right + left , guns)
- f3rdPersonAimDist=60.0000 (YOU MUST set this same as CombatPoseX)
- fOverShoulderPosZ=0.0000 (- down + up , unarmed)
- fOverShoulderPosX=0.0000 (- right + left , unarmed)
- f1st3rdSwitchDelay=0.0100 (Delay to pass between 3rd and 1rst cam)
- f3rdPersonAimDollySpeed=100.0000 (aiming cam speed)
- bApplyCameraNodeAnimations=0 (set to 1 for vanilla cam)
- //[GAMEPLAY]
- //fPlayerDisableSprintingLoadingCellDistance=0
- ----------------------------------------------------------------------------------------------------------------------FALLOUT4PREFS.INI
- [Display]
- flocalShadowMapHalveEveryXUnit=750.0000
- focusShadowMapDoubleEveryXUnit=450.0000
- fShadowBiasScale=0.3000
- fDirShadowDistance=1000.0000
- fShadowDistance=1000.0000
- uiOrthoShadowFilter=3
- uiShadowFilter=3
- iShadowMapResolution=3072
- uPipboyTargetHeight=700
- uPipboyTargetWidth=876
- iVolumetricLightingQuality=3
- bVolumetricLightingEnable=1
- bSAOEnable=0
- iDirShadowSplits=3
- bVolumetricLightingForceCasters=1
- iTiledLightingMinLights=40
- bComputeShaderDeferredTiledLighting=1
- iMaxFocusShadowsDialogue=4
- iMaxFocusShadows=4
- bForceIgnoreSmoothness=1
- fBlendSplitDirShadow=192.0000
- bSinglePassDirShadow=1
- bEnableWetnessMaterials=1
- fTessFactorMaxDistanceScale=100.0000
- sAntiAliasing=TAA
- fLeafAnimDampenDistEnd=4600.0000
- fLeafAnimDampenDistStart=3600.0000
- fMeshLODFadePercentDefault=1.2000
- fMeshLODFadeBoundDefault=256.0000
- fMeshLODFadeScalar=3.0000
- fMeshLODLevel2FadeTreeDistance=2048.0000
- fMeshLODLevel1FadeTreeDistance=2844.0000
- fInteriorMeshLODLevel2FadeDist=1950.0000
- fInteriorMeshLODLevel1FadeDist=2600.0000
- fMeshLODLevel2FadeDist=6000.0000
- fMeshLODLevel1FadeDist=8000.0000
- iMaxAnisotropy=16
- iPresentInterval=0
- bTopMostWindow=1
- bMaximizeWindow=1
- bBorderless=1
- bFull Screen=1
- //iSize H=1871
- //iSize W=4434
- //iSize H=1527
- //iSize W=3620
- //iSize H=1440
- //iSize W=3440
- iSize H=1080
- iSize W=2560
- bAllowShadowcasterNPCLights=1
- iScreenShotIndex=11
- fMaxFocusShadowMapDistance=450.0000
- bPrecipitationOcclusion=1
- iMaxSkinDecalsPerFrame=25
- iMaxDecalsPerFrame=100
- fDefaultWorldFOV=100
- fDefault1stPersonFOV=100
- sD3DDevice="NVIDIA GeForce GTX 980 Ti"
- iTexMipMapSkip=0
- bEnableRainOcclusion=1
- iAdapter=0
- [Imagespace]
- bDoDepthOfField=0
- bScreenSpaceBokeh=0
- bMBEnable=1
- bLensFlare=0
- [Pipboy]
- fPipboyEffectColorB=0.2550
- fPipboyEffectColorG=1.0000
- fPipboyEffectColorR=1.0000
- fBlurRadiusPipboy=0
- fBlurIntensityPipboy=0.00
- fScanlineScalePipboy=0
- bEnableFlickerPipboy=0
- bUsePipboyMode=1
- [VATS]
- fModMenuEffectHighlightPAColorB=0.4100
- fModMenuEffectHighlightPAColorG=0.8200
- fModMenuEffectHighlightPAColorR=1.0000
- fModMenuEffectPAColorB=0.4100
- fModMenuEffectPAColorG=0.8200
- fModMenuEffectPAColorR=1.0000
- fModMenuEffectHighlightColorB=0.0824
- fModMenuEffectHighlightColorG=1.0000
- fModMenuEffectHighlightColorR=1.0000
- fModMenuEffectColorB=0.4200
- fModMenuEffectColorG=0.9900
- fModMenuEffectColorR=1.0000
- [MAIN]
- fSkyCellRefFadeDistance=150000.0000
- bCrosshairEnabled=0
- fHUDOpacity=0.5000
- bSaveOnPause=1
- bSaveOnTravel=1
- bSaveOnWait=1
- bSaveOnRest=1
- [LightingShader]
- bScreenSpaceSubsurfaceScattering=1
- bScreenSpaceReflections=1
- [General]
- bGamepadEnable=0
- bPipboyCompanionEnabled=0
- iStoryManagerLoggingEvent=-1
- bEnableStoryManagerLogging=0
- uGridsToLoad=5
- SIntroSequence=0
- [Interface]
- bDialogueSubtitles=1
- bGeneralSubtitles=1
- iHUDColorB=255
- iHUDColorG=255
- iHUDColorR=255
- bDialogueCameraEnable=1
- bShowCompass=1
- uHUDActiveEffectWidget=2
- [Controls]
- fMouseHeadingSensitivity=0.0500
- fGamepadHeadingSensitivity=0.6667
- bAlwaysRunByDefault=1
- bInvertYValues=0
- bGamePadRumble=1
- bMouseAcceleration=0
- [GamePlay]
- iDifficulty=4
- bShowFloatingQuestMarkers=1
- bShowQuestMarkers=1
- [Particles]
- iMaxDesired=7500
- [SaveGame]
- fAutosaveEveryXMins=10.0000
- [AudioMenu]
- fAudioMasterVolume=0.2403
- fVal7=1.0000
- uID7=1241531663
- fVal6=0.2403
- uID6=150996998
- fVal5=0.5137
- uID5=150996997
- fVal4=0.5136
- uID4=138006
- fVal3=0.2325
- uID3=1007612
- fVal2=0.5000
- uID2=94881
- fVal1=0.0000
- uID1=466532
- fVal0=0.5000
- uID0=554685
- [Water]
- bUseWaterDisplacements=1
- bUseWaterRefractions=1
- bUseWaterReflections=1
- bUseWaterDepth=1
- [TerrainManager]
- fTreeLoadDistance=7500000.0000
- fBlockMaximumDistance=10000000.0000
- fBlockLevel2Distance=20000.0000
- fBlockLevel1Distance=10000.0000
- fBlockLevel0Distance=500.0000
- fSplitDistanceMult=0.2500
- bShowLODInEditor=0
- [Grass]
- fGrassStartFadeDistance=7000.0000
- fGrassMaxStartFadeDistance=7000.0000
- fGrassMinStartFadeDistance=400.0000
- [Decals]
- uMaxDecals=1000
- bDecals=1
- bSkinnedDecals=1
- uMaxSkinDecals=100
- uMaxSkinDecalsPerActor=40
- [LOD]
- fLODFadeOutMultSkyCell=15.0000
- fLODFadeOutMultObjects=5.0000
- fLODFadeOutMultItems=5.0000
- fLODFadeOutMultActors=15.0000
- [NVHBAO]
- bEnable=0
- fBackgroundAOViewDepth=750.0000
- bBackgroundAOEnable=1
- fDepthThresholdSharpness=100.0000
- fDepthThresholdMaxViewDepth=500.0000
- bDepthThresholdEnable=0
- iDepthClampModeEnum=0
- fCoarseAO=1.0000
- fDetailAO=0.6500
- fBlurSharpnessProfileBackgroundViewDepth=1.0000
- fBlurSharpnessProfileForegroundViewDepth=0.0000
- fBlurSharpnessProfileForegroundSharpnessScale=4.0000
- bBlurSharpnessProfileEnable=0
- fBlurSharpness=16.0000
- iBlurRadiusEnum=1
- bBlurEnable=1
- fPowerExponent=2.5000
- fBias=0.1000
- fRadius=0.6500
- [NVFlex]
- bNVFlexEnable=1
- iQuality=2
- iMaxNeighbors2=64
- iMaxNeighbors1=48
- iMaxNeighbors0=32
- iMaxParticles2=32768
- iMaxParticles1=16000
- iMaxParticles0=6000
- fKillRadius2=4000.0000
- fKillRadius1=3000.0000
- fKillRadius0=2000.0000
- bNVFlexInstanceDebris=1
- bNVFlexDrawDebris=1
- [BlurShaderHDR]
- bDoHighDynamicRange=1
- [BlurShader]
- bUseBlurShader=0
- [Launcher]
- bEnableFileSelection=1
- uLastAspectRatio=1
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