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- # Script edited with Filtration - https://github.com/ben-wallis/Filtration
- # Section: 0010 Just In Case
- # Just In Case
- Show
- Class "Microtransactions" "Quest Items"
- # Section: 0020 Tabula Exception
- # Tabula Rasa
- Show
- Rarity = Unique
- SocketGroup "WWWWWW"
- SetBackgroundColor 0 0 0
- SetBorderColor 64 230 125
- SetFontSize 45
- PlayAlertSound 6 300
- # Section: 0030 Linked Items
- # 5-Link or Greater
- Show
- LinkedSockets >= 5
- SetBackgroundColor 0 0 0
- SetBorderColor 64 230 125
- SetFontSize 45
- PlayAlertSound 1 300
- # Section: 0040 Currency
- # Elite Currency
- Show
- BaseType "Fishing Rod" "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" "Perandus Coin" "Silver Coin" "Chaos Orb"
- SetTextColor 128 0 200
- SetBackgroundColor 0 0 0
- SetBorderColor 128 0 200
- SetFontSize 45
- PlayAlertSound 5 300
- # High Currency
- Show
- BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Cartographer's Chisel" "Jeweller's Orb"
- SetTextColor 133 91 255
- SetBackgroundColor 0 0 0
- SetBorderColor 133 95 255
- SetFontSize 45
- PlayAlertSound 1 300
- # Low Currency
- Show
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Chromatic Orb" "Orb of Alchemy" "Orb of Alteration" "Orb of Chance" "Glassblower's Bauble"
- SetTextColor 156 120 224
- SetBackgroundColor 0 0 0
- SetFontSize 40
- PlayAlertSound 7 300
- Show
- Class "Currency" "Stackable Currency"
- SetTextColor 139 50 217
- SetBackgroundColor 0 0 0 155
- SetFontSize 32
- # Section: 0050 Prophecy Achievements
- #Fated Uniques
- Show
- Rarity = Unique
- BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
- SetBackgroundColor 0 0 0
- SetBorderColor 128 0 200
- SetFontSize 45
- PlayAlertSound 6 300
- # Unidentified Rare Maps Challenge
- Show
- Rarity = Rare
- Class "Maps"
- BaseType "Desert" "Cemetery Map" "Dunes Map" "Thicket Map" "Mud Geyser Map" "Quarry" "Phantasmagoria" "Shore Map" "Graveyard Map" "Villa Map"
- SetBackgroundColor 0 0 0
- SetBorderColor 128 0 200
- SetFontSize 45
- PlayAlertSound 6 300
- # Divination Card Challenge
- Show
- Class "Divination Card"
- BaseType "Assassin's Favour" "Cartographer's Delight" "Humility" "Hunter's Resolve" "Lysah's Respite" "The Battle Born" "The Body" "The Brittle Emperor" "The Gentleman" "The Mercenary" "The Trial" "Volatile Power"
- SetBackgroundColor 0 0 0
- SetBorderColor 128 0 200
- SetFontSize 45
- PlayAlertSound 6 300
- # Council Challenge
- Show
- Class "Map Fragments"
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetBackgroundColor 0 0 0
- SetBorderColor 128 0 200
- SetFontSize 45
- PlayAlertSound 6 300
- # Prophecies
- Show
- Class "Stackable Currency"
- BaseType "Prophecy"
- SetBackgroundColor 0 0 0
- SetBorderColor 128 0 200
- SetFontSize 45
- PlayAlertSound 6 300
- # Section: 0060 Labrynth Items
- # Labrynth Items
- Show
- BaseType "Silver Key" "Golden Key" "Treasure Key" "Offering to the Goddess" "Bane of the Loyal" "Orb of Elemental Essence" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Heart of the Gargoyle" "Cube Of Absorption" "Cogs of Disruption"
- SetTextColor 74 230 58
- SetBackgroundColor 0 0 0
- SetBorderColor 74 230 58
- SetFontSize 45
- # Section: 0070 Divination Cards
- # Elite Divination Cards
- Show
- Class "Divination Card"
- BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic"
- SetTextColor 27 162 155
- SetBackgroundColor 0 0 0
- SetBorderColor 74 230 58
- SetFontSize 45
- PlayAlertSound 1 300
- # High Tier Divination Cards
- Show
- Class "Divination Card"
- BaseType "The Risk" "Chains that Bind" "The Road to Power" "The Watcher" "Merciless Armament" "The Surveyor" "Rats" "The Vast" "Chaotic Disposition" "Heterochromia" "The Harvester" "The Wind" "Emperor of Purity" "The Mercenary"
- SetTextColor 27 162 155
- SetBackgroundColor 0 0 0
- SetBorderColor 27 162 155
- SetFontSize 45
- PlayAlertSound 2 300
- # Divination Cards
- Show
- Class "Divination Card"
- SetTextColor 27 162 155
- SetFontSize 45
- PlayAlertSound 3 300
- # Section: 0080 Uniques
- # Top Tier Uniques
- Show
- Rarity = Unique
- BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Spine Bow" "Ezomyte Burgonet" "Sinner Tricorne" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask" "Golden Plate" "Nubuck Boots" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Vaal Axe" "Fiend Dagger"
- SetBackgroundColor 0 0 0
- SetBorderColor 74 230 58
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Rarity = Unique
- Class "Maps" "Map Fragments"
- SetBackgroundColor 0 0 0
- SetBorderColor 74 230 58
- SetFontSize 45
- PlayAlertSound 6 300
- # Other Uniques
- Show
- Rarity = Unique
- SetBackgroundColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- # Section: 0090 Recipes
- # Pre-map Chromes
- Show
- ItemLevel <= 65
- SocketGroup "RGB"
- SetBackgroundColor 66 40 122 130
- SetBorderColor 220 0 220
- SetFontSize 40
- PlayAlertSound 7 300
- # Map Chromes - Small items
- Show
- Width <= 1
- Height <= 3
- SocketGroup "RGB"
- SetBackgroundColor 66 40 122 130
- SetBorderColor 220 0 220
- SetFontSize 40
- PlayAlertSound 7 300
- # Map Chromes - Small items
- Show
- Width <= 2
- Height <= 2
- SocketGroup "RGB"
- SetBackgroundColor 66 40 122 130
- SetBorderColor 220 0 220
- SetFontSize 40
- PlayAlertSound 7 300
- # Glassblower Recipe
- Show
- Quality >= 10
- BaseType "Flask"
- SetBackgroundColor 66 40 122 130
- SetBorderColor 220 0 220
- SetFontSize 40
- PlayAlertSound 7 300
- # Jeweller Recipe
- Show
- Sockets = 6
- SetBackgroundColor 66 40 122 130
- SetBorderColor 220 0 220
- SetFontSize 45
- PlayAlertSound 5 300
- # Jeweller Recipe
- Show
- Quality > 0
- Class "Gem"
- SetBackgroundColor 66 40 122 130
- SetBorderColor 220 0 220
- SetFontSize 45
- PlayAlertSound 5 300
- # Glassblower Recipe
- Show
- Quality >= 10
- Rarity = Normal
- BaseType "Gavel" "Stone Hammer" "Rock Breaker"
- SetBackgroundColor 66 40 122 130
- SetBorderColor 220 0 220
- SetFontSize 40
- PlayAlertSound 7 300
- # Section: 0100 Jewel
- # Jewels
- Show
- Class "Jewel"
- SetBorderColor 0 128 128
- SetFontSize 45
- PlayAlertSound 2 300
- # Section: 0110 Chancing Bases
- Show
- Rarity = Normal
- BaseType "Sorcerer Boots" "Occultist's Vestment"
- SetBackgroundColor 0 0 0
- SetBorderColor 50 230 100
- # Section: 0120 Flasks
- # Normal Utility Flasks
- Show
- Rarity = Normal
- Class "Utility Flasks"
- SetBackgroundColor 0 0 0
- SetBorderColor 255 255 255
- # Magic Utility Flasks
- Show
- Rarity = Magic
- Class "Utility Flasks"
- SetBackgroundColor 0 0 0
- SetBorderColor 136 136 255
- # Hide Outdated Flasks
- Hide
- ItemLevel >= 35
- Class "Flask"
- BaseType "Small" "Medium" "Large" "Greater" "Grand"
- SetFontSize 20
- # Hide Outdated Flasks
- Hide
- ItemLevel >= 53
- Class "Flask"
- BaseType "Giant" "Colossal" "Sacred"
- SetFontSize 20
- # Show Remaining Flasks
- Show
- Rarity = Normal
- Class "Flask"
- SetBackgroundColor 0 0 0
- SetBorderColor 255 255 255
- # Magic Utility Flasks
- Show
- Rarity = Magic
- Class "Flask"
- SetBackgroundColor 0 0 0
- SetBorderColor 136 136 255
- # Section: 0130 Maps
- # Tier 1 Maps
- Show
- Class "Maps" "Map Fragments"
- BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island" "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf" "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid" "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria" "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map" "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
- SetBackgroundColor 0 0 0
- SetBorderColor 255 255 255
- SetFontSize 45
- PlayAlertSound 3 300
- # Tier 2 Maps
- Show
- Class "Maps" "Map Fragments"
- BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern" "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard" "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation" "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau" "Academy" "Crematorium" "Precinct" "Springs"
- SetBackgroundColor 0 0 0
- SetBorderColor 255 165 0
- SetFontSize 45
- PlayAlertSound 5 300
- # Tier 3 Maps
- Show
- Class "Maps" "Map Fragments"
- BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin" "Courtyard" "Excavation" "Wasteland" "Waterways" "Shrine" "Conservatory" "Palace" "Abyss" "Colosseum" "Core" "Plaza"
- SetBackgroundColor 0 0 0
- SetBorderColor 210 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Class "Maps" "Map Fragments"
- SetBackgroundColor 0 0 0
- SetBorderColor 74 230 58
- SetFontSize 45
- PlayAlertSound 6 300
- # Section: 0140 Drop Only Gems
- # Drop Only Gems
- Show
- Class "Gems"
- BaseType "Added Chaos Damage Support" "Detonate Mines" "Empower Support" "Enhance Support" "Enlighten Support" "Portal"
- SetBorderColor 74 230 58
- SetFontSize 45
- PlayAlertSound 1 300
- Show
- Class "Gems"
- SetBackgroundColor 0 0 0
- # Section: 0150 Leveling Script for Rares
- Show
- ItemLevel < 13
- DropLevel >= 2
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 14
- DropLevel >= 6
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 16
- DropLevel >= 10
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 18
- DropLevel >= 12
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 20
- DropLevel >= 14
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 22
- DropLevel >= 17
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 24
- DropLevel >= 20
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 26
- DropLevel >= 22
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 28
- DropLevel >= 24
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 30
- DropLevel >= 26
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 32
- DropLevel >= 28
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 34
- DropLevel >= 30
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 36
- DropLevel >= 32
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 38
- DropLevel >= 34
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 40
- DropLevel >= 36
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 42
- DropLevel >= 38
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 46
- DropLevel >= 42
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 48
- DropLevel >= 44
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 50
- DropLevel >= 46
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 52
- DropLevel >= 48
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 54
- DropLevel >= 50
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 56
- DropLevel >= 52
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- ItemLevel < 58
- DropLevel >= 54
- Rarity = Rare
- SetBorderColor 217 227 11
- SetFontSize 40
- PlayAlertSound 4 300
- # Section: 0160 Crafting Bases
- # Rare Crafting Wands/Armour Bases
- Show
- ItemLevel >= 84
- Rarity = Rare
- BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
- SetBackgroundColor 0 0 0
- SetBorderColor 74 230 58
- SetFontSize 45
- PlayAlertSound 4 300
- # Rare Crafting Jewelry Bases
- Show
- ItemLevel >= 84
- Rarity = Rare
- Class "Rings" "Amulet" "Belts"
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- SetBackgroundColor 0 0 0
- SetBorderColor 74 230 58
- SetFontSize 45
- PlayAlertSound 4 300
- # Rare Crafting Weapon Bases
- Show
- ItemLevel >= 83
- Rarity = Rare
- BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword" "Sai" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
- SetBackgroundColor 0 0 0
- SetBorderColor 74 230 58
- SetFontSize 45
- PlayAlertSound 4 300
- # Section: 0170 Rare Jewelry
- # Rare Jewelry
- Show
- Rarity = Rare
- Class "Rings" "Amulets" "Belts"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # Section: 0180 Highlight Good Rare Weapons
- # High Level Daggers
- Show
- ItemLevel >= 65
- DropLevel >= 58
- Rarity = Rare
- Class "Daggers"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Claws
- Show
- ItemLevel >= 65
- DropLevel >= 62
- Rarity = Rare
- Class "Claws"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Wands
- Show
- Rarity = Rare
- Class "Wands"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level 1-Hand Swords
- Show
- ItemLevel >= 65
- DropLevel >= 60
- Rarity = Rare
- Class "One Hand Swords"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level 1-Hand Swords
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "One Hand Swords"
- BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level 1-Hand Axes
- Show
- ItemLevel >= 65
- DropLevel >= 64
- Rarity = Rare
- Class "One Hand Axes"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level 1-Hand Maces
- Show
- ItemLevel >= 65
- DropLevel >= 64
- Rarity = Rare
- Class "One Hand Maces"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Scepters
- Show
- ItemLevel >= 65
- DropLevel >= 62
- Rarity = Rare
- Class "Sceptres"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Scepters
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "Sceptres"
- BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre" "Karui Sceptre"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Staves
- Show
- ItemLevel >= 65
- DropLevel >= 65
- Rarity = Rare
- Class "Staves"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Two Handers
- Show
- ItemLevel >= 65
- DropLevel >= 64
- Rarity = Rare
- Class "Two Hand"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Bows
- Show
- ItemLevel >= 65
- DropLevel >= 62
- Rarity = Rare
- Class "Bows"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Bows
- Show
- Rarity = Rare
- Class "Bows"
- BaseType "Harbinger Bow" "Maraketh Bow" "Thicket Bow"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # Rare Quivers
- Show
- Rarity = Rare
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # Section: 0190 Highlight Good Rare Armour
- # High Level Gloves, Boots, and Helmets
- Show
- ItemLevel >= 65
- DropLevel >= 52
- Rarity = Rare
- Class "Gloves" "Boots" "Helmets"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Shields
- Show
- ItemLevel >= 65
- DropLevel >= 60
- Rarity = Rare
- Class "Shields"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # High Level Armour
- Show
- ItemLevel >= 65
- DropLevel >= 60
- Rarity = Rare
- Class "Body Armours"
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # Section: 0200 Highlight High Drop Level Rares
- # High Level Armour
- Show
- DropLevel >= 69
- Rarity = Rare
- SetBackgroundColor 0 0 0
- SetBorderColor 217 227 11
- SetFontSize 45
- PlayAlertSound 4 300
- # Section: 0210 Bad Rares
- Show
- Rarity = Rare
- SetBackgroundColor 0 0 0
- SetBorderColor 255 0 0
- # Section: 0220 Quivers
- Show
- ItemLevel <= 40
- Rarity = Normal
- Class "Quivers"
- SetBackgroundColor 0 0 0
- # Section: 0230 Highlight Leveling Linked Gear
- Show
- ItemLevel <= 65
- Rarity = Normal
- LinkedSockets >= 4
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0
- SetBorderColor 255 255 255
- Show
- ItemLevel <= 30
- Rarity = Magic
- LinkedSockets >= 4
- SetBackgroundColor 0 0 0
- SetBorderColor 136 136 255
- Show
- ItemLevel <= 35
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0
- SetBorderColor 255 255 255
- Show
- ItemLevel <= 20
- Rarity = Magic
- LinkedSockets >= 3
- SetBackgroundColor 0 0 0
- SetBorderColor 136 136 255
- # Section: 0240 Magic Items
- Show
- ItemLevel <= 20
- Rarity = Magic
- SetBackgroundColor 0 0 0
- SetBorderColor 136 136 255
- # Section: 0250 Normal Jewelry
- Show
- ItemLevel <= 65
- Rarity = Normal
- Class "Rings" "Belts" "Amulets"
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0
- SetBorderColor 255 255 255
- # Section: 0260 Normal Item Progression
- Show
- ItemLevel < 12
- DropLevel >= 0
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 13
- DropLevel >= 2
- Rarity = Normal
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 14
- DropLevel = 0
- Rarity = Normal
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 16
- DropLevel = 0
- Rarity = Normal
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 18
- DropLevel = 0
- Rarity = Normal
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 20
- DropLevel >= 10
- Rarity = Normal
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 22
- DropLevel >= 13
- Rarity = Normal
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 24
- DropLevel >= 16
- Rarity = Normal
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 26
- DropLevel >= 19
- Rarity = Normal
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 28
- DropLevel >= 22
- Rarity = Normal
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 30
- DropLevel >= 24
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 32
- DropLevel >= 26
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 34
- DropLevel >= 28
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 36
- DropLevel >= 32
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 38
- DropLevel >= 34
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 40
- DropLevel >= 37
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 42
- DropLevel >= 39
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 46
- DropLevel >= 43
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 48
- DropLevel >= 46
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 50
- DropLevel >= 48
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 52
- DropLevel >= 50
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 54
- DropLevel >= 52
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 56
- DropLevel >= 54
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 58
- DropLevel >= 56
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 60
- DropLevel >= 58
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 62
- DropLevel >= 60
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 64
- DropLevel >= 63
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 66
- DropLevel >= 65
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- Show
- ItemLevel < 68
- DropLevel >= 67
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255
- SetBackgroundColor 50 50 50 75
- SetBorderColor 255 255 255
- SetFontSize 20
- # Section: 0260 Warbands
- Hide
- Rarity = Magic
- Class "Helmets"
- SetBackgroundColor 200 60 0 175
- SetBorderColor 175 30 30
- SetFontSize 30
- Hide
- Rarity = Magic
- Class "Gloves"
- SetBackgroundColor 50 25 150 175
- SetBorderColor 30 0 175
- SetFontSize 30
- Hide
- Rarity = Magic
- Class "Boots"
- SetBackgroundColor 50 125 125 175
- SetBorderColor 25 150 90
- SetFontSize 30
- # Section: 0666 Hide the Rest
- Hide
- Rarity = Normal
- SetBackgroundColor 0 0 0 0
- SetFontSize 20
- Hide
- Rarity = Magic
- SetBackgroundColor 0 0 0 0
- SetFontSize 20
- # Section: 0700 Safety Net
- # Whoops, Items that weren't filtered!
- Show
- SetTextColor 0 0 0
- SetBackgroundColor 227 65 0
- SetFontSize 45
- PlayAlertSound 5 300
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