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- public static float rectangleCircumference (Punkt p1, Punkt p2, Punkt p3, Punkt p4) {
- float C = 0;
- float a = distance(p1,p2);
- if (distance(p2, p3) < distance(p2,p4)) {
- C = a + distance(p2,p3) + distance(p3,p4) + distance(p4,p1);
- } else {
- C = a + distance(p2,p4) + distance(p4,p3) + distance(p3,p1);
- } return C;
- }
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