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Kirby 64 hacking

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Nov 16th, 2015
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  1. Done by aksa/fkualol/Playtendo
  2.  
  3. Music
  4.  
  5. 00250320 audio sequence table
  6.  
  7. 800909B3 Music Modifier
  8.  
  9. 80096480
  10.  
  11.  
  12.  
  13. Level hacking
  14.  
  15. 800D5E00 stage text
  16.  
  17.  
  18.  
  19. 800F78B8 load next section of level
  20.  
  21.  
  22.  
  23.  
  24. 800D6B9C level to load?
  25.  
  26.  
  27.  
  28. 800E9FE0 level selection?
  29.  
  30. 800BE4F0 current screen?
  31. 800A3820 asm for next screen
  32.  
  33.  
  34. 800D1F98
  35.  
  36.  
  37.  
  38. 800BE500 current world
  39. 800BE504 current stage
  40.  
  41.  
  42.  
  43. 800D1F98 level table
  44. 0007A1E8 ROM
  45.  
  46. 800D1D10 G63 M6MIRACLE
  47. 800D1E30 ABE200
  48. 800D1E54 ABE100
  49. 800D1E9C EXERCISE01
  50. 800D1EE4 ENETEST1
  51. 800D1F08 ENETEST2
  52. 800D1F2C ITEM01
  53. 800D1F50 BREAKTEST1
  54.  
  55.  
  56.  
  57. Format
  58.  
  59. aaaabbbb ccccdddd eeeeffff
  60. gggghhhh iiiijjjj kkkkllll
  61. zzzzzzzz
  62.  
  63. aa = model bank? uses table at 800D00C4
  64. bb = level model
  65. gg = collision bank? uses table at 800D0184
  66. hh = collision model/object data? uses table at 800CFCE0
  67. zz = Level Name RAM Pointer
  68.  
  69.  
  70. 00076490 level model table?
  71.  
  72. 0128E780 First Level Model
  73.  
  74.  
  75.  
  76.  
  77.  
  78. 00077F38 texture table for 01D28720
  79.  
  80.  
  81. 802F4A10 level 1 level map info
  82.  
  83. xxxxxxxx yyyyyyyy zzzzzzzz
  84.  
  85.  
  86. zz = objects
  87.  
  88.  
  89.  
  90. 802F6670 level 1 map objects
  91.  
  92. 2C long?
  93.  
  94. aabbccdd eeeeffff xxxxxxxx yyyyyyyy
  95. zzzzzzzz pppppppp qqqqqqqq rrrrrrrr
  96. jjjjjjjj kkkkkkkk llllllll
  97.  
  98.  
  99. bb = object type?
  100. 00 = enemy
  101. 03 = item/object
  102. cc = object
  103. dd = variable
  104.  
  105. 99999999 to end map object list
  106.  
  107.  
  108. 800FCC24
  109. 800FCD48
  110. 800FCAC4 asm to load enemy
  111.  
  112.  
  113.  
  114. 800E77DC where fire enemy gets stored when walked by
  115.  
  116.  
  117. 801c29c0 enemy object table?
  118.  
  119. 801C3EB4 fire enemy's shit?
  120.  
  121.  
  122. 00074F10 unknown table
  123.  
  124.  
  125.  
  126.  
  127.  
  128. 00074A10 table for 011291B0?
  129.  
  130.  
  131. 0006C8F0 unknown table
  132.  
  133.  
  134. Item variables, model numbers and enemy list
  135.  
  136. Items:
  137. 00 Maxim Tomato
  138. 01 Sandwich
  139. 02 Cake
  140. 03 Meat
  141. 04 Popsicle
  142. 05 Invincibility
  143. 06 Yellow Star
  144. 07 Blue Star
  145. 08 Crystal Shard (crashes game)
  146. 09 1-Up
  147. 0A Mat you jump on (crashes game)
  148. 0B Dandelion
  149. 0C Fish
  150. 0D Butterfly
  151.  
  152. Models:
  153. 07 Kirby
  154. 08 Kirby Inhaling
  155. 09 Fat Kirby
  156. 0A Kirby Burning
  157. 0B Stone Kirby
  158. 0C Stone Kirby Ball
  159. 0D Freezing Kirby
  160. 61 Waddle Dee
  161. 6C Dedede
  162. 70 Adeliene
  163.  
  164. Enemies:
  165. 00 N-Z
  166. 01 Rocky
  167. 02 Bronto Burt
  168. 03 Skud
  169. 04 Gordo
  170. 05 Shotzo
  171. 06 Spark-i
  172. 07 Bouncy
  173. 08 Glunk
  174.  
  175. 48 Mopoo
  176. 49 Zebon
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