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EpicFail42's Loot Filter v21

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  1. #EpicFail42's loot filter v21
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, 8 for low currency, 9 for chancing bases
  17. # If something else would be needed, 3 and 4 are also OK
  18.  
  19. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  20.  
  21. # //! SetOption $Info_Link link [https://www.pathofexile.com/forum/view-thread/1296898] [https://www.pathofexile.com/forum/view-thread/1296898] # The forum thread, home of the filter.
  22.  
  23. # // First of all, here's a configurable font size if you don't like big items.
  24. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  25. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  26. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  27. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  28. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  29. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  30. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  31.  
  32. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  33. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  34. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  35. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  36. # //! SetSound $Tier4Sound 8 300 # Normal items, such as Transmutation Orbs
  37. # //! SetSound $LeagueSound 7 300 # League-specific items, such as Silver Coins or Leaguestones
  38. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  39.  
  40. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  41. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  42. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] # Select the new map-specific crafting bases you want to see
  43. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  44.  
  45. # Section: currency
  46. #rare currency and fishing rod
  47. Show
  48. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Mirror Shard"
  49. SetTextColor 240 200 150 255
  50. SetBorderColor 255 255 255 255
  51. SetBackgroundColor 0 0 0 255
  52. SetFontSize 45
  53. PlayAlertSoundPositional 1 300
  54. # //$ $Tier1Sound
  55.  
  56. #notable mid-tier currency
  57. Show
  58. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  59. SetTextColor 240 200 150 255
  60. SetBorderColor 255 255 255 255
  61. SetBackgroundColor 0 0 0 255
  62. SetFontSize 45
  63. PlayAlertSoundPositional 2 300
  64. # //$ $Tier2Sound
  65.  
  66. #new currency from Harbinger league (except mirror shard mentioned above)
  67. Show
  68. Class Currency
  69. BaseType "Shard" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
  70. SetTextColor 240 200 150 255
  71. SetBorderColor 255 255 255 255
  72. SetBackgroundColor 0 0 0 255
  73. SetFontSize 45
  74. PlayAlertSoundPositional 2 300
  75. # //$ $Tier2Sound
  76.  
  77. Show
  78. Class Leaguestone Piece "Pantheon Soul"
  79. SetTextColor 240 200 150 255
  80. SetBorderColor 255 255 255 255
  81. SetBackgroundColor 0 0 0 255
  82. SetFontSize 45
  83. PlayAlertSoundPositional 7 300
  84. # //$ $LeagueSound
  85.  
  86. Show
  87. Class Currency
  88. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing"
  89. SetTextColor 240 200 150 255
  90. SetBorderColor 255 255 255 255
  91. SetBackgroundColor 0 0 0 255
  92. SetFontSize 45
  93. PlayAlertSoundPositional 7 300
  94. # //$ $LeagueSound
  95.  
  96. #scrolls
  97. Show
  98. BaseType "Scroll of Wisdom" "Portal Scroll"
  99. SetTextColor 195 175 140 255
  100. SetBorderColor 0 0 0 255
  101.  
  102. #all other currency
  103. Show
  104. Class Currency
  105. SetTextColor 210 185 145 255
  106. SetBackgroundColor 0 0 0 255
  107. SetBorderColor 80 60 40 255
  108. SetFontSize 40
  109. PlayAlertSoundPositional 8 300
  110. # //$ $Tier4Sound
  111.  
  112. # Section: gems
  113. Show
  114. Class Gem
  115. Quality > 0
  116. SetBackgroundColor 0 30 20 255
  117. SetBorderColor 0 50 160
  118. SetFontSize 40
  119. PlayAlertSoundPositional 5 300
  120. # //$ $Tier3Sound
  121.  
  122. #Good gems - white, drop-only, often used act4 rewards
  123. Show
  124. Class Gem
  125. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  126. SetBackgroundColor 0 30 20 255
  127. SetBorderColor 0 50 160
  128. SetFontSize 40
  129. PlayAlertSoundPositional 5 300
  130. # //$ $Tier3Sound
  131.  
  132. Show # Normal (not "good", not quality, and not drop-only) gems
  133. Class Gem
  134.  
  135. # Section: chisel hammers
  136. #Normal Chisel Hammers
  137. Show
  138. Rarity Normal
  139. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  140. SetTextColor 190 190 190
  141.  
  142. #Magic Chisel Hammers need quality
  143. Show
  144. Rarity Magic
  145. Quality >= 14
  146. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  147. SetTextColor 120 120 230
  148.  
  149. # Section: 5 and 6 links
  150. Show
  151. LinkedSockets >= 5
  152. SetBackgroundColor 20 20 20 255
  153. SetBorderColor 180 180 180
  154. SetTextColor 255 255 255
  155. SetFontSize 45
  156. PlayAlertSoundPositional 1 300
  157. # //$ $Tier1Sound
  158.  
  159. # Section: 6 socket and white sockets
  160. Show
  161. Rarity < Unique
  162. SocketGroup W
  163. SetBorderColor 255 255 255
  164. SetTextColor 255 255 255
  165.  
  166. Show
  167. Sockets = 6
  168. SetTextColor 255 255 255
  169. SetBackgroundColor 0 0 0 255
  170. SetBorderColor 40 40 40 255
  171. SetFontSize 40
  172. PlayAlertSoundPositional 2 300
  173. # //$ $Tier2Sound
  174.  
  175. # Section: Misc items of very high interest
  176. #Misc good stuff
  177. Show
  178. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item" "Misc Map Items"
  179. SetBackgroundColor 0 0 0 255
  180. SetBorderColor 255 255 255 255
  181. SetFontSize 45
  182. PlayAlertSoundPositional 2 300
  183. # //$ $Tier2Sound
  184.  
  185. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  186. Show
  187. Class "Map"
  188. DropLevel <= 72
  189. SetBackgroundColor 0 0 0 255
  190. SetBorderColor 255 255 255 255
  191. SetFontSize 45
  192. PlayAlertSoundPositional 2 300
  193. # //$ $Tier2Sound
  194.  
  195. Show
  196. Class "Map"
  197. DropLevel <= 77
  198. SetBackgroundColor 0 0 0 255
  199. SetBorderColor 255 200 0 255
  200. SetFontSize 45
  201. PlayAlertSoundPositional 2 300
  202. # //$ $Tier2Sound
  203.  
  204. Show
  205. Class "Map"
  206. SetBackgroundColor 0 0 0 255
  207. SetBorderColor 210 0 0 255
  208. SetFontSize 45
  209. PlayAlertSoundPositional 2 300
  210. # //$ $Tier2Sound
  211.  
  212. # Section: Talismans
  213. Show
  214. BaseType Talisman
  215. SetBorderColor 255 255 255 255
  216.  
  217. # Section: rarities
  218. Show
  219. Rarity Unique
  220. SetFontSize 45
  221. PlayAlertSoundPositional 1 300
  222. # //$ $Tier1Sound
  223.  
  224. #rare jewelry (while keeping recipe borders)
  225. Show
  226. Class "Ring" "Amulet" "Belt"
  227. ItemLevel >= 75
  228. SetBorderColor 0 255 255 130
  229. Rarity Rare
  230. SetFontSize 45
  231. PlayAlertSoundPositional 2 300
  232. # //$ $Tier2Sound
  233.  
  234. Show
  235. Class "Ring" "Amulet" "Belt"
  236. ItemLevel >= 60
  237. SetBorderColor 255 255 0 130
  238. Rarity Rare
  239. SetFontSize 45
  240. PlayAlertSoundPositional 2 300
  241. # //$ $Tier2Sound
  242.  
  243. Show
  244. ItemLevel >= 75
  245. SetBorderColor 0 255 255 130
  246. Rarity Rare
  247.  
  248. Show
  249. ItemLevel >= 60
  250. SetBorderColor 255 255 0 130
  251. Rarity Rare
  252.  
  253. Show
  254. Rarity Rare
  255.  
  256. # Section: RGB
  257. Show
  258. SocketGroup RGB
  259. SetBorderColor 255 255 255 255
  260.  
  261. # Section: Quality
  262. #perfect quality
  263. Show
  264. Rarity Normal
  265. Quality = 20
  266. SetTextColor 255 255 255
  267. SetBorderColor 255 255 255 255
  268.  
  269. #Flasks - quality
  270. Show
  271. Class Flask
  272. Quality >= 1
  273.  
  274. # Section: Chance items
  275.  
  276. # To show various items (for chancing, vendor recipes, or whatever), add
  277. # them to the following blocks.
  278. # One space between each item and use quotation marks as shown.
  279.  
  280. #Any kind of Sacrificial Garb
  281. Show
  282. BaseType "Sacrificial Garb"
  283.  
  284. #An example of High-level Harbinger bow base for crafting, any rarity (you can add your own bases for crafting)
  285. Show
  286. # BaseType "Harbinger"
  287. BaseType "Hubris Circlet"
  288. ItemLevel > 83
  289. SetFontSize 60
  290.  
  291. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSoundPositional line if you need to
  292. Show # Popular chancing bases
  293. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  294. # //$ $Popular_Chancing_Bases
  295. Rarity Normal
  296. SetFontSize 40
  297. SetBorderColor 80 60 40 255
  298. # PlayAlertSoundPositional 9 300
  299. # # //$ $ChancingSound
  300.  
  301. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSoundPositional line if you need to
  302. Show
  303. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  304. # //$ $Map_Specific_Chancing_Bases
  305. SetFontSize 40
  306. SetBorderColor 150 60 40 255
  307. # PlayAlertSoundPositional 9 300
  308. # # //$ $ChancingSound
  309.  
  310. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  311. #Disabled Block Start
  312. #Show # Personal Chancing Bases | Disabled
  313. # Rarity Normal
  314. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  315. # # //$ $Personal_Chancing_Bases
  316. # SetBorderColor 0 0 255 255
  317. # PlayAlertSoundPositional 9 300
  318. # # //$ $ChancingSound
  319. #Disabled Block End
  320.  
  321. #Flasks - utility
  322. Show
  323. Class "Utility Flask"
  324.  
  325. #Any small items (jewelry, anything small not listed somewhere else)
  326. Show
  327. Width 1
  328. Height 1
  329.  
  330. # Section: Small magic items for transmutes very early
  331. Show
  332. ItemLevel < 20
  333. Rarity Magic
  334. Height < 3
  335.  
  336. Show
  337. ItemLevel < 20
  338. Rarity Magic
  339. Width < 2
  340.  
  341. # Section: Quartz Sceptres while leveling to craft +1 to an element
  342. Show
  343. BaseType "Quartz Sceptre" "Crystal Sceptre"
  344. ItemLevel < 25
  345.  
  346. Show
  347. BaseType "Quartz Sceptre" "Crystal Sceptre"
  348. ItemLevel < 45
  349. LinkedSockets 3
  350. SetBorderColor 80 60 40 255
  351. SetFontSize 40
  352.  
  353. # Section: hide obsolete flasks
  354. Hide
  355. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  356. ItemLevel > 12
  357. DropLevel <= 6
  358.  
  359. Hide
  360. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  361. ItemLevel > 18
  362. DropLevel <= 12
  363.  
  364. Hide
  365. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  366. ItemLevel > 24
  367. DropLevel <= 18
  368.  
  369. Hide
  370. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  371. ItemLevel > 30
  372. DropLevel <= 24
  373.  
  374. Hide
  375. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  376. ItemLevel > 45
  377. DropLevel <= 40
  378.  
  379. Hide
  380. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  381. ItemLevel > 50
  382. DropLevel < 45
  383.  
  384. Hide
  385. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  386. ItemLevel > 65
  387. DropLevel < 60
  388.  
  389. #only first level of maps shows normal flasks
  390. Hide
  391. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  392. ItemLevel > 68
  393.  
  394. #show all flasks if not hidden above (at the very start of the game)
  395. Show
  396. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  397.  
  398. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  399. Show
  400. ItemLevel < 65
  401. ItemLevel >= 50
  402. DropLevel > 40
  403. LinkedSockets = 4
  404.  
  405. Show
  406. ItemLevel < 50
  407. ItemLevel >= 40
  408. DropLevel > 27
  409. LinkedSockets = 4
  410.  
  411. Show
  412. ItemLevel < 40
  413. ItemLevel >= 30
  414. DropLevel > 15
  415. LinkedSockets = 4
  416.  
  417. Show
  418. ItemLevel < 30
  419. ItemLevel >= 20
  420. LinkedSockets = 4
  421.  
  422. Show
  423. ItemLevel < 20
  424. LinkedSockets >= 3
  425.  
  426. #very early leveling - show everything
  427. Show
  428. ItemLevel < 6
  429.  
  430. #Secion: support for Animated Weapons
  431. #Disabled Block Start
  432. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  433. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  434. # Rarity Magic
  435. # Identified True
  436. # Width 1
  437. # Height 3
  438. # SetFontSize 18
  439. # SetTextColor 0 0 0 255
  440. # SetBackgroundColor 255 255 255 255
  441. # SetBorderColor 255 255 255 255
  442. #Disabled Block End
  443.  
  444. #Disabled Block Start
  445. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  446. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  447. # Rarity Magic
  448. # Identified True
  449. # Width 2
  450. # Height 2
  451. # SetFontSize 18
  452. # SetTextColor 0 0 0 255
  453. # SetBackgroundColor 255 255 255 255
  454. # SetBorderColor 255 255 255 255
  455. #Disabled Block End
  456.  
  457. #Disabled Block Start
  458. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  459. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  460. # Rarity Magic
  461. # Identified True
  462. # SetFontSize 18
  463. # SetBackgroundColor 255 255 255 255
  464. # SetBorderColor 255 255 255 255
  465. #Disabled Block End
  466.  
  467. #Warbands now drop their signature items identified, so they need to be shown
  468. Show
  469. Rarity Magic
  470. Identified True
  471. SetFontSize 18
  472.  
  473. #Disabled Block Start
  474. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  475. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  476. # Rarity Normal
  477. # Width 1
  478. # Height 3
  479. # SetFontSize 18
  480. # SetTextColor 0 0 0 255
  481. # SetBackgroundColor 255 255 255 255
  482. # SetBorderColor 255 255 255 255
  483. #Disabled Block End
  484.  
  485. #Disabled Block Start
  486. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  487. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  488. # Rarity Normal
  489. # Width 2
  490. # Height 2
  491. # SetFontSize 18
  492. # SetTextColor 0 0 0 255
  493. # SetBackgroundColor 255 255 255 255
  494. # SetBorderColor 255 255 255 255
  495. #Disabled Block End
  496.  
  497. #Disabled Block Start
  498. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  499. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  500. # Rarity Normal
  501. # SetFontSize 18
  502. # SetBackgroundColor 255 255 255 255
  503. # SetBorderColor 255 255 255 255
  504. #Disabled Block End
  505.  
  506. # Section: Removing all the rest (exceptions above are enough)
  507. Hide
  508. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres"
  509. Rarity <= Magic
  510.  
  511. # Section: default - show as "error" (I missed something, or GGG added something new)
  512. Show
  513. SetFontSize 45
  514. SetBackgroundColor 255 0 0 255
  515. SetBorderColor 0 0 255 255
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