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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "tavi",
  7. "ca_modules_animals",
  8. "dayz_anim",
  9. "dayz_code",
  10. "dayz_communityassets",
  11. "dayz_weapons",
  12. "dayz_equip",
  13. "dayz_epoch",
  14. "dayz_vehicles",
  15. "cacharacters_pmc",
  16. "ca_modules_functions",
  17. "glt_m300t",
  18. "pook_h13",
  19. "csj_gyroac",
  20. "map_eu",
  21. "jetskiyanahuiaddon",
  22. "ori_flying_fortress",
  23. "ori_pragacopter",
  24. "origins_pack_cars",
  25. "ori_scraptank",
  26. "ori_bigraft",
  27. "ori_smallraft",
  28. "ori_titanic",
  29. "ori_scrapbuggy",
  30. "ori_vil_pack",
  31. "vil_ori_autogyro",
  32. "ori_dc3",
  33. "ori_submarine",
  34. "ori_flying_fortress",
  35. "base_buildings",
  36. "mbg_buildings_3",
  37. "mbg_african_buildings",
  38. "gms_k98",
  39. "RH_m14",
  40. "FHQ_Remington",
  41. "FHQ_Remington_ammo",
  42. "FHQ_Remington_msr",
  43. "FHQ_Remington_xm2010",
  44. "FHQ_Remington_acr",
  45. "FHQ_Remington_rsass",
  46. "VILAS_WWP",
  47. "VILAS_RW_Forces",
  48. "VILAS_WWP_CO",
  49. "VILAS_RW_Forces_CO",
  50. "ddopp_taserpack",
  51. "smk_anims_lite",
  52. "MicroAirVehicles",
  53. "oz_is_objects",
  54. "gsc_units_stalker_patch",
  55. "nissan_350z",
  56. "monaro",
  57. "ussr_cheytac",
  58. "bb_mercenary"
  59. };
  60. addOnsAuto[]=
  61. {
  62. "dayz_weapons",
  63. "ca_modules_functions",
  64. "warfarebuildings",
  65. "tavi",
  66. "origins_pack_cars",
  67. "ori_vil_pack",
  68. "ori_submarine",
  69. "ori_flying_fortress"
  70. };
  71. randomSeed=11171215;
  72. class Intel
  73. {
  74. briefingName="DayZ Epoch Taviana";
  75. briefingDescription="DayZ Epoch Taviana Private Server";
  76. startWeather=0.067362607;
  77. forecastWeather=0.52341133;
  78. year=2008;
  79. month=6;
  80. day=1;
  81. hour=12;
  82. };
  83. class Groups
  84. {
  85. items=2;
  86. class Item0
  87. {
  88. side="WEST";
  89. class Vehicles
  90. {
  91. items=100;
  92. class Item0
  93. {
  94. position[]={126.2492,0.69394171,157.38708};
  95. azimut=-17.0839;
  96. id=11;
  97. side="WEST";
  98. vehicle="Survivor1_DZ";
  99. player="PLAY CDG";
  100. skill=0.60000002;
  101. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  102. };
  103. class Item1
  104. {
  105. position[]={125.96489,0.69394171,158.18182};
  106. azimut=-17.0839;
  107. id=0;
  108. side="WEST";
  109. vehicle="Survivor1_DZ";
  110. player="PLAYER COMMANDER";
  111. leader=1;
  112. rank="SERGEANT";
  113. skill=0.60000002;
  114. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  115. };
  116. class Item2
  117. {
  118. position[]={125.19946,0.69394171,157.7467};
  119. azimut=-17.083944;
  120. id=5;
  121. side="WEST";
  122. vehicle="Survivor1_DZ";
  123. player="PLAY CDG";
  124. skill=0.60000002;
  125. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  126. };
  127. class Item3
  128. {
  129. position[]={125.40584,0.69394171,159.02014};
  130. azimut=-17.083944;
  131. id=8;
  132. side="WEST";
  133. vehicle="Survivor1_DZ";
  134. player="PLAY CDG";
  135. skill=0.60000002;
  136. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  137. };
  138. class Item4
  139. {
  140. position[]={125.68189,0.69394171,158.16467};
  141. azimut=-17.083944;
  142. id=18;
  143. side="WEST";
  144. vehicle="Survivor1_DZ";
  145. player="PLAY CDG";
  146. skill=0.60000002;
  147. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  148. };
  149. class Item5
  150. {
  151. position[]={124.93312,0.69394171,157.35168};
  152. azimut=-17.083944;
  153. id=2;
  154. side="WEST";
  155. vehicle="Survivor1_DZ";
  156. player="PLAY CDG";
  157. skill=0.60000002;
  158. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  159. };
  160. class Item6
  161. {
  162. position[]={126.50222,0.69394171,157.78412};
  163. azimut=-17.083937;
  164. id=9;
  165. side="WEST";
  166. vehicle="Survivor1_DZ";
  167. player="PLAY CDG";
  168. skill=0.60000002;
  169. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  170. };
  171. class Item7
  172. {
  173. position[]={127.07344,0.69394171,158.64423};
  174. azimut=-17.083944;
  175. id=21;
  176. side="WEST";
  177. vehicle="Survivor1_DZ";
  178. player="PLAY CDG";
  179. skill=0.60000002;
  180. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  181. };
  182. class Item8
  183. {
  184. position[]={126.96429,0.69394171,157.22162};
  185. azimut=-17.083944;
  186. id=13;
  187. side="WEST";
  188. vehicle="Survivor1_DZ";
  189. player="PLAY CDG";
  190. skill=0.60000002;
  191. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  192. };
  193. class Item9
  194. {
  195. position[]={125.59901,0.69394171,157.57892};
  196. azimut=-17.083944;
  197. id=7;
  198. side="WEST";
  199. vehicle="Survivor1_DZ";
  200. player="PLAY CDG";
  201. skill=0.60000002;
  202. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  203. };
  204. class Item10
  205. {
  206. position[]={125.57819,0.69394171,158.80487};
  207. azimut=-17.0839;
  208. id=36;
  209. side="WEST";
  210. vehicle="Survivor1_DZ";
  211. player="PLAY CDG";
  212. skill=0.60000002;
  213. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  214. };
  215. class Item11
  216. {
  217. position[]={125.68203,0.69394171,157.75305};
  218. azimut=-17.083944;
  219. id=25;
  220. side="WEST";
  221. vehicle="Survivor1_DZ";
  222. player="PLAY CDG";
  223. skill=0.60000002;
  224. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  225. };
  226. class Item12
  227. {
  228. position[]={126.13457,0.69394171,157.20508};
  229. azimut=-17.083944;
  230. id=43;
  231. side="WEST";
  232. vehicle="Survivor1_DZ";
  233. player="PLAY CDG";
  234. skill=0.60000002;
  235. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  236. };
  237. class Item13
  238. {
  239. position[]={126.92294,0.69394171,157.58636};
  240. azimut=-17.083944;
  241. id=30;
  242. side="WEST";
  243. vehicle="Survivor1_DZ";
  244. player="PLAY CDG";
  245. skill=0.60000002;
  246. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  247. };
  248. class Item14
  249. {
  250. position[]={126.47661,0.69394171,159.03381};
  251. azimut=-17.083944;
  252. id=33;
  253. side="WEST";
  254. vehicle="Survivor1_DZ";
  255. player="PLAY CDG";
  256. skill=0.60000002;
  257. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  258. };
  259. class Item15
  260. {
  261. position[]={126.66208,0.69394171,158.41077};
  262. azimut=-17.083944;
  263. id=1;
  264. side="WEST";
  265. vehicle="Survivor1_DZ";
  266. player="PLAY CDG";
  267. skill=0.60000002;
  268. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  269. };
  270. class Item16
  271. {
  272. position[]={124.98711,0.69394171,158.37115};
  273. azimut=-17.083944;
  274. id=4;
  275. side="WEST";
  276. vehicle="Survivor1_DZ";
  277. player="PLAY CDG";
  278. skill=0.60000002;
  279. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  280. };
  281. class Item17
  282. {
  283. position[]={126.90768,0.69394171,158.84821};
  284. azimut=-17.083944;
  285. id=3;
  286. side="WEST";
  287. vehicle="Survivor1_DZ";
  288. player="PLAY CDG";
  289. skill=0.60000002;
  290. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  291. };
  292. class Item18
  293. {
  294. position[]={125.42049,0.69394171,158.17358};
  295. azimut=-17.083944;
  296. id=6;
  297. side="WEST";
  298. vehicle="Survivor1_DZ";
  299. player="PLAY CDG";
  300. skill=0.60000002;
  301. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  302. };
  303. class Item19
  304. {
  305. position[]={125.15991,0.69394171,158.16504};
  306. azimut=-17.083944;
  307. id=10;
  308. side="WEST";
  309. vehicle="Survivor1_DZ";
  310. player="PLAY CDG";
  311. skill=0.60000002;
  312. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  313. };
  314. class Item20
  315. {
  316. position[]={126.53394,0.69394171,157.39856};
  317. azimut=-17.083944;
  318. id=16;
  319. side="WEST";
  320. vehicle="Survivor1_DZ";
  321. player="PLAY CDG";
  322. skill=0.60000002;
  323. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  324. };
  325. class Item21
  326. {
  327. position[]={126.08256,0.69394171,158.8205};
  328. azimut=-17.083944;
  329. id=19;
  330. side="WEST";
  331. vehicle="Survivor1_DZ";
  332. player="PLAY CDG";
  333. skill=0.60000002;
  334. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  335. };
  336. class Item22
  337. {
  338. position[]={126.79144,0.69394171,158.6333};
  339. azimut=-17.083944;
  340. id=15;
  341. side="WEST";
  342. vehicle="Survivor1_DZ";
  343. player="PLAY CDG";
  344. skill=0.60000002;
  345. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  346. };
  347. class Item23
  348. {
  349. position[]={126.07879,0.69394171,157.56116};
  350. azimut=-17.083944;
  351. id=23;
  352. side="WEST";
  353. vehicle="Survivor1_DZ";
  354. player="PLAY CDG";
  355. skill=0.60000002;
  356. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  357. };
  358. class Item24
  359. {
  360. position[]={127.20182,0.69394171,158.40826};
  361. azimut=-17.083944;
  362. id=26;
  363. side="WEST";
  364. vehicle="Survivor1_DZ";
  365. player="PLAY CDG";
  366. skill=0.60000002;
  367. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  368. };
  369. class Item25
  370. {
  371. position[]={127.23447,0.69394171,157.59155};
  372. azimut=-17.083944;
  373. id=29;
  374. side="WEST";
  375. vehicle="Survivor1_DZ";
  376. player="PLAY CDG";
  377. skill=0.60000002;
  378. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  379. };
  380. class Item26
  381. {
  382. position[]={126.61225,0.69394171,157.58185};
  383. azimut=-17.083944;
  384. id=31;
  385. side="WEST";
  386. vehicle="Survivor1_DZ";
  387. player="PLAY CDG";
  388. skill=0.60000002;
  389. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  390. };
  391. class Item27
  392. {
  393. position[]={126.39537,0.69394171,158.40656};
  394. azimut=-17.083944;
  395. id=28;
  396. side="WEST";
  397. vehicle="Survivor1_DZ";
  398. player="PLAY CDG";
  399. skill=0.60000002;
  400. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  401. };
  402. class Item28
  403. {
  404. position[]={126.47921,0.69394171,158.18719};
  405. azimut=-17.083944;
  406. id=35;
  407. side="WEST";
  408. vehicle="Survivor1_DZ";
  409. player="PLAY CDG";
  410. skill=0.60000002;
  411. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  412. };
  413. class Item29
  414. {
  415. position[]={127.09355,0.69394171,157.40118};
  416. azimut=-17.083944;
  417. id=27;
  418. side="WEST";
  419. vehicle="Survivor1_DZ";
  420. player="PLAY CDG";
  421. skill=0.60000002;
  422. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  423. };
  424. class Item30
  425. {
  426. position[]={125.4594,0.69394171,157.37329};
  427. azimut=-17.083937;
  428. id=34;
  429. side="WEST";
  430. vehicle="Survivor1_DZ";
  431. player="PLAY CDG";
  432. skill=0.60000002;
  433. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  434. };
  435. class Item31
  436. {
  437. position[]={126.69575,0.69394171,157.20886};
  438. azimut=-17.083944;
  439. id=46;
  440. side="WEST";
  441. vehicle="Survivor1_DZ";
  442. player="PLAY CDG";
  443. skill=0.60000002;
  444. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  445. };
  446. class Item32
  447. {
  448. position[]={126.19179,0.69394171,159.03729};
  449. azimut=-17.083944;
  450. id=38;
  451. side="WEST";
  452. vehicle="Survivor1_DZ";
  453. player="PLAY CDG";
  454. skill=0.60000002;
  455. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  456. };
  457. class Item33
  458. {
  459. position[]={126.63866,0.69394171,158.84766};
  460. azimut=-17.083944;
  461. id=32;
  462. side="WEST";
  463. vehicle="Survivor1_DZ";
  464. player="PLAY CDG";
  465. skill=0.60000002;
  466. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  467. };
  468. class Item34
  469. {
  470. position[]={126.08863,0.69394171,158.39252};
  471. azimut=-17.083944;
  472. id=47;
  473. side="WEST";
  474. vehicle="Survivor1_DZ";
  475. player="PLAY CDG";
  476. skill=0.60000002;
  477. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  478. };
  479. class Item35
  480. {
  481. position[]={125.2139,0.69394171,157.35583};
  482. azimut=-17.083944;
  483. id=41;
  484. side="WEST";
  485. vehicle="Survivor1_DZ";
  486. player="PLAY CDG";
  487. skill=0.60000002;
  488. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  489. };
  490. class Item36
  491. {
  492. position[]={127.02809,0.69394171,159.04047};
  493. azimut=-17.083944;
  494. id=40;
  495. side="WEST";
  496. vehicle="Survivor1_DZ";
  497. player="PLAY CDG";
  498. skill=0.60000002;
  499. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  500. };
  501. class Item37
  502. {
  503. position[]={125.62182,0.69394171,157.18188};
  504. azimut=-17.083944;
  505. id=44;
  506. side="WEST";
  507. vehicle="Survivor1_DZ";
  508. player="PLAY CDG";
  509. skill=0.60000002;
  510. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  511. };
  512. class Item38
  513. {
  514. position[]={126.35212,0.69394171,158.83722};
  515. azimut=-17.083944;
  516. id=48;
  517. side="WEST";
  518. vehicle="Survivor1_DZ";
  519. player="PLAY CDG";
  520. skill=0.60000002;
  521. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  522. };
  523. class Item39
  524. {
  525. position[]={125.14499,0.69394171,159.01099};
  526. azimut=-17.083944;
  527. id=39;
  528. side="WEST";
  529. vehicle="Survivor1_DZ";
  530. player="PLAY CDG";
  531. skill=0.60000002;
  532. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  533. };
  534. class Item40
  535. {
  536. position[]={127.19611,0.69394171,158.83636};
  537. azimut=-17.083944;
  538. id=37;
  539. side="WEST";
  540. vehicle="Survivor1_DZ";
  541. player="PLAY CDG";
  542. skill=0.60000002;
  543. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  544. };
  545. class Item41
  546. {
  547. position[]={125.32362,0.69394171,157.56714};
  548. azimut=-17.083944;
  549. id=45;
  550. side="WEST";
  551. vehicle="Survivor1_DZ";
  552. player="PLAY CDG";
  553. skill=0.60000002;
  554. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  555. };
  556. class Item42
  557. {
  558. position[]={124.65946,0.69394171,158.13086};
  559. azimut=-17.0839;
  560. id=49;
  561. side="WEST";
  562. vehicle="Survivor1_DZ";
  563. player="PLAY CDG";
  564. skill=0.60000002;
  565. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  566. };
  567. class Item43
  568. {
  569. position[]={126.78382,0.69394171,157.39423};
  570. azimut=-17.083944;
  571. id=42;
  572. side="WEST";
  573. vehicle="Survivor1_DZ";
  574. player="PLAY CDG";
  575. skill=0.60000002;
  576. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  577. };
  578. class Item44
  579. {
  580. position[]={125.9855,0.69394171,157.38159};
  581. azimut=-17.083944;
  582. id=22;
  583. side="WEST";
  584. vehicle="Survivor1_DZ";
  585. player="PLAY CDG";
  586. skill=0.60000002;
  587. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  588. };
  589. class Item45
  590. {
  591. position[]={126.51171,0.69394171,158.63306};
  592. azimut=-17.083944;
  593. id=12;
  594. side="WEST";
  595. vehicle="Survivor1_DZ";
  596. player="PLAY CDG";
  597. skill=0.60000002;
  598. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  599. };
  600. class Item46
  601. {
  602. position[]={126.62286,0.69394171,157.96991};
  603. azimut=-17.083944;
  604. id=14;
  605. side="WEST";
  606. vehicle="Survivor1_DZ";
  607. player="PLAY CDG";
  608. skill=0.60000002;
  609. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  610. };
  611. class Item47
  612. {
  613. position[]={125.27383,0.69394171,158.37024};
  614. azimut=-17.0839;
  615. id=24;
  616. side="WEST";
  617. vehicle="Survivor1_DZ";
  618. player="PLAY CDG";
  619. skill=0.60000002;
  620. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  621. };
  622. class Item48
  623. {
  624. position[]={125.55512,0.69394171,158.38495};
  625. azimut=-17.083944;
  626. id=20;
  627. side="WEST";
  628. vehicle="Survivor1_DZ";
  629. player="PLAY CDG";
  630. skill=0.60000002;
  631. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  632. };
  633. class Item49
  634. {
  635. position[]={126.75509,0.69394171,158.18536};
  636. azimut=-17.083944;
  637. id=17;
  638. side="WEST";
  639. vehicle="Survivor1_DZ";
  640. player="PLAY CDG";
  641. skill=0.60000002;
  642. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  643. };
  644. class Item50
  645. {
  646. position[]={126.21745,0.69394171,157.75995};
  647. azimut=-17.0839;
  648. id=51;
  649. side="WEST";
  650. vehicle="Survivor1_DZ";
  651. player="PLAY CDG";
  652. skill=0.60000002;
  653. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  654. };
  655. class Item51
  656. {
  657. position[]={126.74185,0.69394171,159.03485};
  658. azimut=-17.0839;
  659. id=52;
  660. side="WEST";
  661. vehicle="Survivor1_DZ";
  662. player="PLAY CDG";
  663. skill=0.60000002;
  664. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  665. };
  666. class Item52
  667. {
  668. position[]={125.01791,0.69394171,158.81232};
  669. azimut=-17.0839;
  670. id=55;
  671. side="WEST";
  672. vehicle="Survivor1_DZ";
  673. player="PLAY CDG";
  674. skill=0.60000002;
  675. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  676. };
  677. class Item53
  678. {
  679. position[]={124.74366,0.69394171,158.35718};
  680. azimut=-17.0839;
  681. id=53;
  682. side="WEST";
  683. vehicle="Survivor1_DZ";
  684. player="PLAY CDG";
  685. skill=0.60000002;
  686. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  687. };
  688. class Item54
  689. {
  690. position[]={125.8252,0.69394171,158.80878};
  691. azimut=-17.0839;
  692. id=54;
  693. side="WEST";
  694. vehicle="Survivor1_DZ";
  695. player="PLAY CDG";
  696. skill=0.60000002;
  697. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  698. };
  699. class Item55
  700. {
  701. position[]={125.05861,0.69394171,157.54474};
  702. azimut=-17.0839;
  703. id=70;
  704. side="WEST";
  705. vehicle="Survivor1_DZ";
  706. player="PLAY CDG";
  707. skill=0.60000002;
  708. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  709. };
  710. class Item56
  711. {
  712. position[]={124.87514,0.69394171,158.59332};
  713. azimut=-17.0839;
  714. id=60;
  715. side="WEST";
  716. vehicle="Survivor1_DZ";
  717. player="PLAY CDG";
  718. skill=0.60000002;
  719. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  720. };
  721. class Item57
  722. {
  723. position[]={125.81973,0.69394171,157.57184};
  724. azimut=-17.0839;
  725. id=68;
  726. side="WEST";
  727. vehicle="Survivor1_DZ";
  728. player="PLAY CDG";
  729. skill=0.60000002;
  730. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  731. };
  732. class Item58
  733. {
  734. position[]={125.04808,0.69394171,157.95349};
  735. azimut=-17.0839;
  736. id=66;
  737. side="WEST";
  738. vehicle="Survivor1_DZ";
  739. player="PLAY CDG";
  740. skill=0.60000002;
  741. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  742. };
  743. class Item59
  744. {
  745. position[]={124.67368,0.69394171,157.3457};
  746. azimut=-17.0839;
  747. id=61;
  748. side="WEST";
  749. vehicle="Survivor1_DZ";
  750. player="PLAY CDG";
  751. skill=0.60000002;
  752. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  753. };
  754. class Item60
  755. {
  756. position[]={125.45518,0.69394171,157.7652};
  757. azimut=-17.0839;
  758. id=63;
  759. side="WEST";
  760. vehicle="Survivor1_DZ";
  761. player="PLAY CDG";
  762. skill=0.60000002;
  763. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  764. };
  765. class Item61
  766. {
  767. position[]={126.18769,0.69394171,158.19409};
  768. azimut=-17.0839;
  769. id=72;
  770. side="WEST";
  771. vehicle="Survivor1_DZ";
  772. player="PLAY CDG";
  773. skill=0.60000002;
  774. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  775. };
  776. class Item62
  777. {
  778. position[]={125.87371,0.69394171,157.18622};
  779. azimut=-17.0839;
  780. id=57;
  781. side="WEST";
  782. vehicle="Survivor1_DZ";
  783. player="PLAY CDG";
  784. skill=0.60000002;
  785. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  786. };
  787. class Item63
  788. {
  789. position[]={124.67575,0.69394171,157.73749};
  790. azimut=-17.0839;
  791. id=58;
  792. side="WEST";
  793. vehicle="Survivor1_DZ";
  794. player="PLAY CDG";
  795. skill=0.60000002;
  796. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  797. };
  798. class Item64
  799. {
  800. position[]={125.66341,0.69394171,158.59998};
  801. azimut=-17.0839;
  802. id=62;
  803. side="WEST";
  804. vehicle="Survivor1_DZ";
  805. player="PLAY CDG";
  806. skill=0.60000002;
  807. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  808. };
  809. class Item65
  810. {
  811. position[]={124.92472,0.69394171,157.74524};
  812. azimut=-17.0839;
  813. id=75;
  814. side="WEST";
  815. vehicle="Survivor1_DZ";
  816. player="PLAY CDG";
  817. skill=0.60000002;
  818. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  819. };
  820. class Item66
  821. {
  822. position[]={124.80128,0.69394171,157.94641};
  823. azimut=-17.0839;
  824. id=56;
  825. side="WEST";
  826. vehicle="Survivor1_DZ";
  827. player="PLAY CDG";
  828. skill=0.60000002;
  829. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  830. };
  831. class Item67
  832. {
  833. position[]={124.75933,0.69394171,158.80243};
  834. azimut=-17.0839;
  835. id=73;
  836. side="WEST";
  837. vehicle="Survivor1_DZ";
  838. player="PLAY CDG";
  839. skill=0.60000002;
  840. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  841. };
  842. class Item68
  843. {
  844. position[]={127.2486,0.69394171,157.22461};
  845. azimut=-17.0839;
  846. id=69;
  847. side="WEST";
  848. vehicle="Survivor1_DZ";
  849. player="PLAY CDG";
  850. skill=0.60000002;
  851.  
  852. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  853. };
  854. class Item69
  855. {
  856. position[]={124.6658,0.69394171,158.57513};
  857. azimut=-17.0839;
  858. id=67;
  859. side="WEST";
  860. vehicle="Survivor1_DZ";
  861. player="PLAY CDG";
  862. skill=0.60000002;
  863. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  864. };
  865. class Item70
  866. {
  867. position[]={126.41776,0.69394171,157.20197};
  868. azimut=-17.0839;
  869. id=65;
  870. side="WEST";
  871. vehicle="Survivor1_DZ";
  872. player="PLAY CDG";
  873. skill=0.60000002;
  874. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  875. };
  876. class Item71
  877. {
  878. position[]={125.983,0.69394171,157.74353};
  879. azimut=-17.0839;
  880. id=74;
  881. side="WEST";
  882. vehicle="Survivor1_DZ";
  883. player="PLAY CDG";
  884. skill=0.60000002;
  885. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  886. };
  887. class Item72
  888. {
  889. position[]={125.5589,0.69394171,157.96149};
  890. azimut=-17.0839;
  891. id=71;
  892. side="WEST";
  893. vehicle="Survivor1_DZ";
  894. player="PLAY CDG";
  895. skill=0.60000002;
  896. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  897. };
  898. class Item73
  899. {
  900. position[]={126.36541,0.69394171,157.58746};
  901. azimut=-17.0839;
  902. id=59;
  903. side="WEST";
  904. vehicle="Survivor1_DZ";
  905. player="PLAY CDG";
  906. skill=0.60000002;
  907. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  908. };
  909. class Item74
  910. {
  911. position[]={127.0658,0.69394171,157.78113};
  912. azimut=-17.0839;
  913. id=64;
  914. side="WEST";
  915. vehicle="Survivor1_DZ";
  916. player="PLAY CDG";
  917. skill=0.60000002;
  918. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  919. };
  920. class Item75
  921. {
  922. position[]={127.18354,0.69394171,157.98334};
  923. azimut=-17.0839;
  924. id=81;
  925. side="WEST";
  926. vehicle="Survivor1_DZ";
  927. player="PLAY CDG";
  928. skill=0.60000002;
  929. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  930. };
  931. class Item76
  932. {
  933. position[]={126.7629,0.69394171,157.76709};
  934. azimut=-17.0839;
  935. id=83;
  936. side="WEST";
  937. vehicle="Survivor1_DZ";
  938. player="PLAY CDG";
  939. skill=0.60000002;
  940. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  941. };
  942. class Item77
  943. {
  944. position[]={124.65369,0.69394171,158.99231};
  945. azimut=-17.0839;
  946. id=82;
  947. side="WEST";
  948. vehicle="Survivor1_DZ";
  949. player="PLAY CDG";
  950. skill=0.60000002;
  951. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  952. };
  953. class Item78
  954. {
  955. position[]={125.67021,0.69394171,159.02667};
  956. azimut=-17.0839;
  957. id=84;
  958. side="WEST";
  959. vehicle="Survivor1_DZ";
  960. player="PLAY CDG";
  961. skill=0.60000002;
  962. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  963. };
  964. class Item79
  965. {
  966. position[]={125.34006,0.69394171,157.17029};
  967. azimut=-17.0839;
  968. id=85;
  969. side="WEST";
  970. vehicle="Survivor1_DZ";
  971. player="PLAY CDG";
  972. skill=0.60000002;
  973. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  974. };
  975. class Item80
  976. {
  977. position[]={125.29077,0.69394171,158.80957};
  978. azimut=-17.0839;
  979. id=77;
  980. side="WEST";
  981. vehicle="Survivor1_DZ";
  982. player="PLAY CDG";
  983. skill=0.60000002;
  984. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  985. };
  986. class Item81
  987. {
  988. position[]={124.78751,0.69394171,157.54242};
  989. azimut=-17.0839;
  990. id=78;
  991. side="WEST";
  992. vehicle="Survivor1_DZ";
  993. player="PLAY CDG";
  994. skill=0.60000002;
  995. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  996. };
  997. class Item82
  998. {
  999. position[]={125.09854,0.69394171,157.17426};
  1000. azimut=-17.0839;
  1001. id=79;
  1002. side="WEST";
  1003. vehicle="Survivor1_DZ";
  1004. player="PLAY CDG";
  1005. skill=0.60000002;
  1006. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1007. };
  1008. class Item83
  1009. {
  1010. position[]={125.69042,0.69394171,157.37097};
  1011. azimut=-17.0839;
  1012. id=76;
  1013. side="WEST";
  1014. vehicle="Survivor1_DZ";
  1015. player="PLAY CDG";
  1016. skill=0.60000002;
  1017. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1018. };
  1019. class Item84
  1020. {
  1021. position[]={125.95187,0.69394171,158.60138};
  1022. azimut=-17.0839;
  1023. id=80;
  1024. side="WEST";
  1025. vehicle="Survivor1_DZ";
  1026. player="PLAY CDG";
  1027. skill=0.60000002;
  1028. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1029. };
  1030. class Item85
  1031. {
  1032. position[]={125.80393,0.69394171,157.95612};
  1033. azimut=-17.0839;
  1034. id=97;
  1035. side="WEST";
  1036. vehicle="Survivor1_DZ";
  1037. player="PLAY CDG";
  1038. skill=0.60000002;
  1039. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1040. };
  1041. class Item86
  1042. {
  1043. position[]={125.31184,0.69394171,157.94965};
  1044. azimut=-17.0839;
  1045. id=98;
  1046. side="WEST";
  1047. vehicle="Survivor1_DZ";
  1048. player="PLAY CDG";
  1049. skill=0.60000002;
  1050. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1051. };
  1052. class Item87
  1053. {
  1054. position[]={126.3416,0.69394171,157.96826};
  1055. azimut=-17.0839;
  1056. id=99;
  1057. side="WEST";
  1058. vehicle="Survivor1_DZ";
  1059. player="PLAY CDG";
  1060. skill=0.60000002;
  1061. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1062. };
  1063. class Item88
  1064. {
  1065. position[]={127.03947,0.69394171,158.1969};
  1066. azimut=-17.0839;
  1067. id=100;
  1068. side="WEST";
  1069. vehicle="Survivor1_DZ";
  1070. player="PLAY CDG";
  1071. skill=0.60000002;
  1072. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1073. };
  1074. class Item89
  1075. {
  1076. position[]={124.89738,0.69394171,158.15747};
  1077. azimut=-17.0839;
  1078. id=96;
  1079. side="WEST";
  1080. vehicle="Survivor1_DZ";
  1081. player="PLAY CDG";
  1082. skill=0.60000002;
  1083. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1084. };
  1085. class Item90
  1086. {
  1087. position[]={124.82037,0.69394171,157.15875};
  1088. azimut=-17.0839;
  1089. id=87;
  1090. side="WEST";
  1091. vehicle="Survivor1_DZ";
  1092. player="PLAY CDG";
  1093. skill=0.60000002;
  1094. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1095. };
  1096. class Item91
  1097. {
  1098. position[]={124.8823,0.69394171,159.01117};
  1099. azimut=-17.0839;
  1100. id=92;
  1101. side="WEST";
  1102. vehicle="Survivor1_DZ";
  1103. player="PLAY CDG";
  1104. skill=0.60000002;
  1105. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1106. };
  1107. class Item92
  1108. {
  1109. position[]={125.41312,0.69394171,158.59534};
  1110. azimut=-17.0839;
  1111. id=88;
  1112. side="WEST";
  1113. vehicle="Survivor1_DZ";
  1114. player="PLAY CDG";
  1115. skill=0.60000002;
  1116. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1117. };
  1118. class Item93
  1119. {
  1120. position[]={126.20239,0.69394171,158.62439};
  1121. azimut=-17.0839;
  1122. id=89;
  1123. side="WEST";
  1124. vehicle="Survivor1_DZ";
  1125. player="PLAY CDG";
  1126. skill=0.60000002;
  1127. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1128. };
  1129. class Item94
  1130. {
  1131. position[]={126.952,0.69394171,158.4129};
  1132. azimut=-17.0839;
  1133. id=90;
  1134. side="WEST";
  1135. vehicle="Survivor1_DZ";
  1136. player="PLAY CDG";
  1137. skill=0.60000002;
  1138. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1139. };
  1140. class Item95
  1141. {
  1142. position[]={126.05536,0.69394171,157.97388};
  1143. azimut=-17.0839;
  1144. id=86;
  1145. side="WEST";
  1146. vehicle="Survivor1_DZ";
  1147. player="PLAY CDG";
  1148. skill=0.60000002;
  1149. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1150. };
  1151. class Item96
  1152. {
  1153. position[]={125.93575,0.69394171,159.03082};
  1154. azimut=-17.0839;
  1155. id=93;
  1156. side="WEST";
  1157. vehicle="Survivor1_DZ";
  1158. player="PLAY CDG";
  1159. skill=0.60000002;
  1160. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1161. };
  1162. class Item97
  1163. {
  1164. position[]={125.81956,0.69394171,158.38116};
  1165. azimut=-17.0839;
  1166. id=94;
  1167. side="WEST";
  1168. vehicle="Survivor1_DZ";
  1169. player="PLAY CDG";
  1170. skill=0.60000002;
  1171. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1172. };
  1173. class Item98
  1174. {
  1175. position[]={126.90128,0.69394171,157.97949};
  1176. azimut=-17.0839;
  1177. id=91;
  1178. side="WEST";
  1179. vehicle="Survivor1_DZ";
  1180. player="PLAY CDG";
  1181. skill=0.60000002;
  1182. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1183. };
  1184. class Item99
  1185. {
  1186. position[]={125.12415,0.69394171,158.58307};
  1187. azimut=-17.0839;
  1188. id=95;
  1189. side="WEST";
  1190. vehicle="Survivor1_DZ";
  1191. player="PLAY CDG";
  1192. skill=0.60000002;
  1193. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1194. };
  1195. };
  1196. };
  1197. class Item1
  1198. {
  1199. side="LOGIC";
  1200. class Vehicles
  1201. {
  1202. items=1;
  1203. class Item0
  1204. {
  1205. position[]={-143.93861,0.52647489,2319.5012};
  1206. id=50;
  1207. side="LOGIC";
  1208. vehicle="FunctionsManager";
  1209. leader=1;
  1210. lock="UNLOCKED";
  1211. skill=0.60000002;
  1212. };
  1213. };
  1214. };
  1215. };
  1216. class Markers
  1217. {
  1218. items=28;
  1219. class Item0
  1220. {
  1221. position[]={10732.087,193.02972,12687.841};
  1222. name="center";
  1223. type="Empty";
  1224. };
  1225. class Item1
  1226. {
  1227. position[]={125.80597,0.55931646,158.21259};
  1228. name="respawn_west";
  1229. type="Empty";
  1230. };
  1231. class Item2
  1232. {
  1233. position[]={17587.729,206.90927,4952.0513};
  1234. name="spawn0";
  1235. type="Empty";
  1236. };
  1237. class Item3
  1238. {
  1239. position[]={9093.4707,33.920578,2614.3794};
  1240. name="spawn1";
  1241. type="Empty";
  1242. };
  1243. class Item4
  1244. {
  1245. position[]={15954.211,19.612961,15847.49};
  1246. name="spawn2";
  1247. type="Empty";
  1248. };
  1249. class Item5
  1250. {
  1251. position[]={13560.766,32.488033,19300.455};
  1252. name="spawn3";
  1253. type="Empty";
  1254. };
  1255. class Item6
  1256. {
  1257. position[]={17743.729,255.98103,10299.182};
  1258. name="spawn4";
  1259. type="Empty";
  1260. };
  1261. class Item7
  1262. {
  1263. position[]={15245.996,56.273598,17424.979};
  1264. name="spawn5";
  1265. type="Empty";
  1266. };
  1267. class Item8
  1268. {
  1269. position[]={16674.049,52.588493,13930.056};
  1270. name="spawn6";
  1271. type="Empty";
  1272. };
  1273. class Item9
  1274. {
  1275. position[]={11361.38,24.342115,6684.8628};
  1276. name="spawn7";
  1277. type="Empty";
  1278. };
  1279. class Item10
  1280. {
  1281. position[]={12268.094,77.620689,9762.8389};
  1282. name="spawn8";
  1283. type="Empty";
  1284. };
  1285. class Item11
  1286. {
  1287. position[]={18292.107,70.055626,7537.231};
  1288. name="spawn9";
  1289. type="Empty";
  1290. };
  1291. class Item12
  1292. {
  1293. position[]={11698.81,-114,15210.121};
  1294. name="TraderCityLyepestok";
  1295. text="Trader City Lyepestok";
  1296. type="mil_circle";
  1297. colorName="ColorOrange";
  1298. };
  1299. class Item13
  1300. {
  1301. position[]={15309.663,-14.993002,9278.4912};
  1302. name="TraderCitySabina";
  1303. text="Trader City Sabina";
  1304. type="mil_circle";
  1305. colorName="ColorOrange";
  1306. };
  1307. class Item14
  1308. {
  1309. position[]={5538.7354,-35.799999,8762.2695};
  1310. name="TraderCityBilgrad";
  1311. text="Trader City Bilgrad";
  1312. type="mil_circle";
  1313. colorName="ColorOrange";
  1314. };
  1315. class Item15
  1316. {
  1317. position[]={7376.6084,-34.6604,4296.5879};
  1318. name="TraderCityBranibor";
  1319. text="Trader City Branibor";
  1320. type="mil_circle";
  1321. colorName="ColorOrange";
  1322. };
  1323. class Item16
  1324. {
  1325. position[]={10948.426,-10.727827,654.90265};
  1326. name="BanditVendor";
  1327. text="Bandit Vendor";
  1328. type="mil_dot";
  1329. colorName="ColorRed";
  1330. };
  1331. class Item17
  1332. {
  1333. position[]={15587.822,-35.599998,16394.049};
  1334. name="HeroVendor";
  1335. text="Hero Vendor";
  1336. type="mil_dot";
  1337. colorName="ColorGreen";
  1338. };
  1339. class Item18
  1340. {
  1341. position[]={16555.732,-44.942032,10159.68};
  1342. name="AircraftDealer";
  1343. text="Aircraft Dealer";
  1344. type="mil_dot";
  1345. colorName="ColorBlack";
  1346. };
  1347. class Item19
  1348. {
  1349. position[]={6815.0776,7.6293945e-006,8534.1504};
  1350. name="AircraftDealer2";
  1351. text="Aircraft Dealer";
  1352. type="mil_dot";
  1353. colorName="ColorBlack";
  1354. };
  1355. class Item20
  1356. {
  1357. position[]={4066.3528,-36.305538,7265.0024};
  1358. name="Misc.Vendor";
  1359. text="Misc. Vendor";
  1360. type="mil_box";
  1361. colorName="ColorGreen";
  1362. };
  1363. class Item21
  1364. {
  1365. position[]={17497.631,-235.07928,7159.0879};
  1366. name="Misc.Vendor2";
  1367. text="Misc. Vendor";
  1368. type="mil_box";
  1369. colorName="ColorGreen";
  1370. };
  1371. class Item22
  1372. {
  1373. position[]={17332.115,5.3882599e-005,12930.239};
  1374. name="BoatDealer";
  1375. text="Boat Dealer";
  1376. type="mil_dot";
  1377. colorName="ColorBlack";
  1378. };
  1379. class Item23
  1380. {
  1381. position[]={10570.494,-0.28882828,16772.477};
  1382. name="BoatDealer2";
  1383. text="Boat Dealer";
  1384. type="mil_dot";
  1385. colorName="ColorBlack";
  1386. };
  1387. class Item24
  1388. {
  1389. position[]={10698.463,-0.00011062622,5983.665};
  1390. name="BoatDealer3";
  1391. text="Boat Dealer";
  1392. type="mil_dot";
  1393. colorName="ColorBlack";
  1394. };
  1395. class Item25
  1396. {
  1397. position[]={5419.2437,-1.6689301e-006,9503.5479};
  1398. name="BoatDealer4";
  1399. text="Boat Dealer";
  1400. type="mil_dot";
  1401. colorName="ColorBlack";
  1402. };
  1403. class Item26
  1404. {
  1405. position[]={13342.758,-172.991,8611.9932};
  1406. name="Wholesaler";
  1407. text="Wholesaler";
  1408. type="mil_box";
  1409. colorName="ColorBlack";
  1410. };
  1411. class Item27
  1412. {
  1413. position[]={9859.4209,-173.54755,7471.5684};
  1414. name="Wholesaler2";
  1415. text="Wholesaler";
  1416. type="mil_box";
  1417. colorName="ColorBlack";
  1418. };
  1419. };
  1420. class Sensors
  1421. {
  1422. items=4;
  1423. class Item0
  1424. {
  1425. position[]={15309.663,-14.993002,9278.4912};
  1426. a=100;
  1427. b=100;
  1428. activationBy="WEST";
  1429. repeating=1;
  1430. interruptable=1;
  1431. age="UNKNOWN";
  1432. name="zonesabina";
  1433. expCond="(player distance zonesabina) < 40;";
  1434. expActiv="[""trader city Sabina"",true,""enter""] spawn player_traderCity;";
  1435. expDesactiv="[""trader city Sabina"",true,""leave""] spawn player_traderCity;";
  1436. class Effects
  1437. {
  1438. };
  1439. };
  1440. class Item1
  1441. {
  1442. position[]={11698.81,-114,15210.121};
  1443. a=100;
  1444. b=100;
  1445. activationBy="WEST";
  1446. repeating=1;
  1447. interruptable=1;
  1448. age="UNKNOWN";
  1449. name="zonelyep";
  1450. expCond="(player distance zonelyep) < 50;";
  1451. expActiv="[""trader city Lyepestok"",true,""enter""] spawn player_traderCity;";
  1452. expDesactiv="[""trader city Lyepestok"",true,""leave""] spawn player_traderCity;";
  1453. class Effects
  1454. {
  1455. };
  1456. };
  1457. class Item2
  1458. {
  1459. position[]={5538.7354,-35.799999,8762.2695};
  1460. a=100;
  1461. b=100;
  1462. activationBy="WEST";
  1463. repeating=1;
  1464. interruptable=1;
  1465. age="UNKNOWN";
  1466. name="zonebilgrad";
  1467. expCond="(player distance zonebilgrad) < 50;";
  1468. expActiv="[""trader city Bilgrad"",true,""enter""] spawn player_traderCity;";
  1469. expDesactiv="[""trader city Bilgrad"",true,""leave""] spawn player_traderCity;";
  1470. class Effects
  1471. {
  1472. };
  1473. };
  1474. class Item3
  1475. {
  1476. position[]={7376.6084,-34.6604,4296.5879};
  1477. a=100;
  1478. b=100;
  1479. activationBy="WEST";
  1480. repeating=1;
  1481. interruptable=1;
  1482. age="UNKNOWN";
  1483. name="zonebranibor";
  1484. expCond="(player distance zonebranibor) < 60;";
  1485. expActiv="[""trader city Branibor"",true,""enter""] spawn player_traderCity;";
  1486. expDesactiv="[""trader city Branibor"",true,""leave""] spawn player_traderCity;";
  1487. class Effects
  1488. {
  1489. };
  1490. };
  1491. };
  1492. };
  1493. class Intro
  1494. {
  1495. addOns[]=
  1496. {
  1497. "tavi"
  1498. };
  1499. addOnsAuto[]=
  1500. {
  1501. "tavi"
  1502. };
  1503. randomSeed=6913869;
  1504. class Intel
  1505. {
  1506. startWeather=0.25;
  1507. forecastWeather=0.25;
  1508. year=2008;
  1509. month=10;
  1510. day=11;
  1511. hour=9;
  1512. minute=20;
  1513. };
  1514. };
  1515. class OutroWin
  1516. {
  1517. addOns[]=
  1518. {
  1519. "tavi"
  1520. };
  1521. addOnsAuto[]=
  1522. {
  1523. "tavi"
  1524. };
  1525. randomSeed=4081731;
  1526. class Intel
  1527. {
  1528. startWeather=0.25;
  1529. forecastWeather=0.25;
  1530. year=2008;
  1531. month=10;
  1532. day=11;
  1533. hour=9;
  1534. minute=20;
  1535. };
  1536. };
  1537. class OutroLoose
  1538. {
  1539. addOns[]=
  1540. {
  1541. "tavi"
  1542. };
  1543. addOnsAuto[]=
  1544. {
  1545. "tavi"
  1546. };
  1547. randomSeed=4975929;
  1548. class Intel
  1549. {
  1550. startWeather=0.25;
  1551. forecastWeather=0.25;
  1552. year=2008;
  1553. month=10;
  1554. day=11;
  1555. hour=9;
  1556. minute=20;
  1557. };
  1558. };
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