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- private:
- UFUNCTION()
- void OnSeePlayer(APawn* Pawn);
- public:
- // Sets default values for this character's properties
- AAICharacter();
- // Called when the game starts or when spawned
- virtual void BeginPlay() override;
- /*The Component which is used for the "seeing" sense of the AI*/
- UPROPERTY(VisibleAnywhere,Category="AI")
- class UPawnSensingComponent* PawnSensingComp;
- /*The Behavior Tree of the Character*/
- UPROPERTY(EditAnywhere,Category="AI")
- class UBehaviorTree* BehaviorTree;
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