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- <spellcast xmlns:xi = "http://www.w3.org/2001/xinclude">
- <config Debug = "false" ShowGearSwaps = "false"/>
- <variables>
- </variables>
- <sets>
- <!--Some terms!
- A 'group' is more like a 'cateogry.' Groups are made of sets.
- All sets under one group can be used together.
- Groups would be something like 'Evasion, Solo, DPS, Magic Resist,' etc.
- A 'set' is part opf a group. A 'set' is a set of gear you want equipped.
- Under your 'main' GROUP, you might have your 'Engaged' SET, where you equip gear you TP in.
- you might also have the 'WEaponskill' SET under that GROUP, where you swap TP gear for WS, etc.
- <!--I use a gear collecting app. This first group is just various items/ammo/food/etc.
- I want that app to grab. -->
- <group name = "GearToGet">
- <set name="yesplease">
- <main>Phurba</main>
- <main>Yataghan</main>
- <main>Thokcha</main>
- <main>Cobra Unit Knife</main>
- <main>Dakini</main>
- <main>Jinx Discus</main>
- <ammo>Fenrir's Stone</ammo>
- <main>Shihei</main>
- <main>Reraise Earring</main>
- <main>Toolbag: Shiehei</main>
- <main>Echo Drops</main>
- <main>Squid Sushi</main>
- <main>Sole Sushi</main>
- <main store="sack">Athame</main>
- <main store="sack">Dakini</main>
- <main>Toolbag (Shihe)</main>
- </set>
- </group>
- <!--This is the 'main' group I play my Dancer with.
- The other groups focus on Hastge or Evasion or Store TP, and are situational. -->
- <group name = "Main" default="YES">
- <set name = "Engaged"> <!--using set names 'Engaged' 'Idle' 'Resting' and
- ...one more I can't remember is important. ILl show you in the rules. -->
- <head>Charis Tiara +2</head>
- <body>Charis Casaque +1</body>
- <hands>Dusk Gloves</hands>
- <legs>Calmecac Trousers</legs>
- <feet>Aurore Gaiters</feet>
- <neck>Charis Necklace</neck>
- <waist>Twilight Belt</waist>
- <lear>Brutal Earring</lear>
- <rear>Kemas Earring</rear>
- <lring>Heed Ring</lring>
- <rring>Rajas Ring</rring>
- <back>Atheling Mantle</back>
- </set>
- <set name = "Idle|Normal|Resting" baseset = "Engaged">
- <!--This is the gera I put on when 'idling,' or not in combat
- Good for those who use Dusk gear, for example. Equip when fighting,
- unequip when running. -->
- <hands>Charis Bangles +1</hands>
- <legs>Charis Tights +1</legs>
- <feet>Dancer's Shoes</feet>
- </set>
- <set name="WS">
- <head>Issen Hachimaki</head>
- <body>Etoile Casaque</body>
- <hands>Charis Bangles +1</hands>
- <legs>Aurore Brais</legs>
- <feet>Etoile Shoes</feet>
- <neck>Love Torque</neck>
- <waist>Sentry Belt</waist>
- <lear>Brutal Earring</lear>
- <rear>Kemas Earring</rear>
- <lring>Heed Ring</lring>
- <rring>Keen Ring</rring>
- <back>Atheling Mantle</back>
- </set>
- <set name="CritWS" baseset="WS">
- <legs>Desultor Tassets</legs>
- </set>
- <set name="Waltz">
- <!--This is the first of my specific Job ABility sets. -->
- <head>Etoile Tiara</head>
- <body>Dancer's Casaque</body>
- <legs>Desultor Tassets</legs>
- <waist>Acerbic Sash</waist>
- <rring>Metanoia Ring</rring>
- <lring>Valseur's Ring</lring>
- </set>
- <set name="Jig">
- <legs>Etoile Tights</legs>
- <feet>Dancer's Shoes</feet>
- </set>
- <set name="Samba">
- <head>Dancer's Tiara</head>
- </set>
- <set name="Step">
- <head>Issen Hachimaki</head>
- <body>Etoile Casaque</body>
- <hands>Dancer's Bangles</hands>
- <legs>Aurore Brais</legs>
- <feet>Etoile Shoes</feet>
- <neck>Love Torque</neck>
- <waist>Sentry Belt</waist>
- <lear>Diabolos's Earring</lear>
- <rear>Kemas Earring</rear>
- <lring>Adler Ring</lring>
- <rring>Keen Ring</rring>
- <back>Sharpeye Mantle</back>
- </set>
- <set name="Animated Flourish">
- <head>Nebula Hat</head>
- <hands>Etoile Bangles</hands>
- <feet>Nebula Pigaches</feet>
- <lear>Incubus Earring +1</lear>
- <back>Cavaros Mantle</back>
- </set>
- <set name="Reverse Flourish">
- <hands>Charis Bangles +1</hands>
- </set>
- <set name="Violent Flourish">
- <head>Nebula Hat</head>
- <body>Etoile Casaque</body>
- <hands>Charis Bangles +1</hands>
- <legs>Aurore Brais</legs>
- <feet>Etoile Shoes</feet>
- <neck>Love Torque</neck>
- <waist>Sentry Belt</waist>
- <feet>Nebula Pigaches</feet>
- <lear>Incubus Earring +1</lear>
- <rear>Diabolos's Earring</rear>
- <lring>Adler Ring</lring>
- <rring>Balrahn's Ring</rring>
- <back>Sharpeye Mantle</back>
- </set>
- <set name="Utsusemi">
- <head>Anwig Salade</head>
- <body>Mirke Wardecors</body>
- <hands>Dusk Gloves</hands>
- <legs>Charis Tights +1</legs>
- <feet>Aurore Gaiters</feet>
- <neck>Magoraga Beads</neck>
- <waist>Nusku's Sash</waist>
- <lear>Loquac. Earring</lear>
- <rear>Reraise Earring</rear>
- <lring>Heed Ring</lring>
- <rring>Jelly Ring</rring>
- <back>Boxer's Mantle</back>
- </set>
- </group> <!--End of my 'main' group. -->
- <!--Start of my 'tanking' group. Notice how it inherits the 'Main' group?
- This means in 'imports' all of the sets in the main group.
- You can overwrite them within the group, but it saves you from having to
- say, copy-paste the exact Weaponskill sets over and over again. -->
- <group name = "Tank" default="NO" inherit="Main">
- <set name = "Engaged">
- <head>Anwig Salade</head>
- <body>Aurore Doublet</body>
- <hands>Etoile Bangles</hands>
- <legs>Calmecac Trousers</legs>
- <feet>Aurore Gaiters</feet>
- <neck>Twilight Torque</neck>
- <waist>Nusku's Sash</waist>
- <lear>Velocity Earring</lear>
- <rear>Dodge Earring</rear>
- <lring>Heed Ring</lring>
- <rring>Jelly Ring</rring>
- <back>Boxer's Mantle</back>
- </set>
- <set name="Waltz">
- <head>Etoile Tiara</head>
- <body>Dancer's Casaque</body>
- <legs>Desultor Tassets</legs>
- <lring>Valseur's Ring</lring>
- <hands>Etoile Bangles</hands>
- <feet>Nebula Pigaches</feet>
- <lear>Incubus Earring +1</lear>
- <back>Cavaros Mantle</back>
- </set>
- </group>
- <!--See? My Tank set only has two 'new' sets, a slightly different engaged + waltz.
- But all the other sets in 'Main' are imported in. -->
- <group name = "NoJelly" default="NO" inherit="Main">
- <set name = "Engaged">
- <head>Anwig Salade</head>
- <body>Aurore Doublet</body>
- <hands>Etoile Bangles</hands>
- <legs>Calmecac Trousers</legs>
- <feet>Aurore Gaiters</feet>
- <neck>Twilight Torque</neck>
- <waist>Nusku's Sash</waist>
- <lear>Velocity Earring</lear>
- <rear>Dodge Earring</rear>
- <lring>Heed Ring</lring>
- <rring>Rajas Ring</rring>
- <back>Boxer's Mantle</back>
- </set>
- <set name="Waltz">
- <head>Etoile Tiara</head>
- <body>Dancer's Casaque</body>
- <legs>Desultor Tassets</legs>
- <hands>Etoile Bangles</hands>
- <feet>Nebula Pigaches</feet>
- <lear>Incubus Earring +1</lear>
- <back>Cavaros Mantle</back>
- <lring>Valseur's Ring</lring>
- </set>
- </group>
- </sets>
- <rules>
- <!--More terms!
- Autoset: 'Autoset' is a spellcast 'spell' that triggers on when you change 'status.'
- In this case, there are four Statuses/Stati.
- 1: Idle -- walking around town, not in auto-attack mode, not casting.
- 2: Engaged -- in auto-attack mode
- 3: Resting -- /healing
- 4: I can't remember this one, but I don't use it, so there's that?
- Also, 'casting' means any sort of job ability, weaponskill, or magic spell.
- This also includes pet commands, beastmaster pet sic/ready, and the like.
- This -does- cause some problems when wanting to use Spellcast as a BST/BLU/SMN.
- -->
- <aftercastdelay delay="1" />
- <!--This means that anything you tell Spellcast to do after a 'cast'
- will happen 1 second after you finish the ability-->
- <if spell="Autoset">
- <equip when="%status" set="%status" />
- <!--This one line makes so that you swap between idling, resting, and TP Gear as needed. -->
- </if>
- <!--Note the use of Wildcards! If you cast any spell with the name "Waltz" in it... -->
- <if Spell="*Waltz*">
- <equip when="Precast" set="Waltz" /> <!-- then before you cast, equip your waltz gear. -->
- </if>
- <if Spell="*Jig*"> <!--same thing, with JIgs -->
- <equip when="Precast" set="Jig" />
- </if>
- <if Spell="*Step*">
- <equip when="Precast" set="Step" />
- </if>
- <if Spell="*Samba*">
- <equip when="Precast" set="Samba" />
- </if>
- <if Spell="*Flourish*">
- <equip when="Precast" set="%spell" />
- </if>
- <if Spell="*Utsusemi*">
- <equip when="Precast" set="Utsusemi" />
- </if>
- <if CommandPrefix="/ws|/weaponskill"> <!--If casting any ability that is a Weaponskill
- the '|' here means "Or" -->
- <if Spell="Evisceration"> <equip when="Precast" set="CritWS" /> </if>
- <else> <equip when="Precast" set="WS" /> </else>
- </if>
- <equip when="Postcast" set="%status" /> <!--After casting any ability, equip your TP/Idle/Healing set. -->
- </rules>
- <!--And that's it! =D -->
- </spellcast>
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