Advertisement
Guest User

init.sqf

a guest
May 26th, 2014
297
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.02 KB | None | 0 0
  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 24; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14. setViewDistance 3000; //The veiw distance
  15. DZE_ForceNameTags = true; //name tags on
  16.  
  17. //disable greeting menu
  18. player setVariable ["BIS_noCoreConversations", true];
  19. //disable radio messages to be heard and shown in the left lower corner of the screen
  20. enableRadio false;
  21. // May prevent "how are you civillian?" messages from NPC
  22. enableSentences false;
  23.  
  24. // DayZ Epochconfig
  25. spawnShoremode = 0; // Default = 1 (on shore)
  26. spawnArea= 1500; // Default = 1500
  27. dayz_MapArea = 18000; // Default = 10000
  28. dayz_minpos = -1000;
  29. dayz_maxpos = 26000;
  30.  
  31. //Epoch Config Variables
  32. call compile preprocessFileLineNumbers "config\epochconfig.sqf";
  33.  
  34. // Dayz Epoch Events
  35. EpochEvents =
  36. [["any","any","any","any",30,"crash_spawner"],
  37. ["any","any","any","any",0,"crash_spawner"],
  38. ["any","any","any","any",15,"supply_drop"],
  39.  
  40. // F Missions
  41. ["any","any","any","any",1,"FMission_Launcher1"],
  42. ["any","any","any","any",35,"FMission_Launcher1"],
  43. ["any","any","any","any",25,"FMission_Launcher2"],
  44. ["any","any","any","any",15,"FMission_Launcher3"],
  45. ["any","any","any","any",35,"FMission_Launcher3"]
  46. ];
  47.  
  48.  
  49. //Load in compiled functions
  50. call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  51. progressLoadingScreen 0.1;
  52. call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers
  53. progressLoadingScreen 0.2;
  54. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  55. progressLoadingScreen 0.4;
  56. call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions
  57. progressLoadingScreen 0.5;
  58. call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs
  59. call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
  60. progressLoadingScreen 1.0;
  61.  
  62. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  63.  
  64. if (isServer) then {
  65. //Compile vehicle configs
  66. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";
  67. // Add trader citys
  68. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
  69.  
  70. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  71. };
  72.  
  73. if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
  74. //Conduct map operations
  75. 0 fadeSound 0;
  76. waitUntil {!isNil "dayz_loadScreenMsg"};
  77. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  78.  
  79. //Run the player monitor
  80. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  81. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  82.  
  83. };
  84.  
  85. //Start Dynamic Weather
  86. //execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  87.  
  88.  
  89. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  90.  
  91. //Mod Config
  92. execVM "config\modconfig.sqf";
  93.  
  94. ///////////////////// TOW LIFT /////////////////////
  95. [] execVM "addons\R3F_ARTY_AND_LOG\init.sqf";
  96.  
  97.  
  98. ///////////////////// SAFE ZONES /////////////////////
  99. [] execVM "dami_SZ.sqf";
  100.  
  101. ///////////////////// AI Fortress boxes /////////////////////
  102. [] execVM "custom\Custom AI box.sqf";
  103. [] execVM "custom\Custom AI box2.sqf";
  104.  
  105. /////////////////////Start Dynamic Weather/////////////////////
  106. [] execVM "Scripts\compiles.sqf";
  107.  
  108. /////////////////////Scroll menu - pick your own spawn point and loadout /////////////////////
  109. p2_newspawn = compile preprocessFileLineNumbers "newspawn\newspawn_execute.sqf";
  110. waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
  111. if (dayzPlayerLogin2 select 2) then {player spawn p2_newspawn;};
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement