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- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 24; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- setViewDistance 3000; //The veiw distance
- DZE_ForceNameTags = true; //name tags on
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio false;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences false;
- // DayZ Epochconfig
- spawnShoremode = 0; // Default = 1 (on shore)
- spawnArea= 1500; // Default = 1500
- dayz_MapArea = 18000; // Default = 10000
- dayz_minpos = -1000;
- dayz_maxpos = 26000;
- //Epoch Config Variables
- call compile preprocessFileLineNumbers "config\epochconfig.sqf";
- // Dayz Epoch Events
- EpochEvents =
- [["any","any","any","any",30,"crash_spawner"],
- ["any","any","any","any",0,"crash_spawner"],
- ["any","any","any","any",15,"supply_drop"],
- // F Missions
- ["any","any","any","any",1,"FMission_Launcher1"],
- ["any","any","any","any",35,"FMission_Launcher1"],
- ["any","any","any","any",25,"FMission_Launcher2"],
- ["any","any","any","any",15,"FMission_Launcher3"],
- ["any","any","any","any",35,"FMission_Launcher3"]
- ];
- //Load in compiled functions
- call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs
- call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (isServer) then {
- //Compile vehicle configs
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- };
- //Start Dynamic Weather
- //execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
- //Mod Config
- execVM "config\modconfig.sqf";
- ///////////////////// TOW LIFT /////////////////////
- [] execVM "addons\R3F_ARTY_AND_LOG\init.sqf";
- ///////////////////// SAFE ZONES /////////////////////
- [] execVM "dami_SZ.sqf";
- ///////////////////// AI Fortress boxes /////////////////////
- [] execVM "custom\Custom AI box.sqf";
- [] execVM "custom\Custom AI box2.sqf";
- /////////////////////Start Dynamic Weather/////////////////////
- [] execVM "Scripts\compiles.sqf";
- /////////////////////Scroll menu - pick your own spawn point and loadout /////////////////////
- p2_newspawn = compile preprocessFileLineNumbers "newspawn\newspawn_execute.sqf";
- waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
- if (dayzPlayerLogin2 select 2) then {player spawn p2_newspawn;};
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