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- MA Prerequisites: Weapon of Choice, 18 Str
- Cross-Class Prerequisites: Weapon of Choice, 20 Str
- -----------------------------------
- Master's Expertise: Weapons Master Feature
- Static
- Effect: The base Accuracy Check for any Weapon of Choice is AC2. This does not apply to Weapon of Choice (Unarmed).
- Power Attack: Weapons Master Feature - Free Action
- Daily - Every 5 levels gained, you may perform this Feature another time per day.
- Trigger: You declare an Arms attack with a Weapon.
- Effect: Raise the Damage Base of your next Arms Attack with your Weapon of Choice by +1.
- Mechanic: Weapon Masters have two basic triggers; a roll of 16-20 or declaring an arms attack with a weapon (not an unarmed attack). You may only apply one feature per instance of a trigger.
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- Barrage - Free Action
- Prerequisites: Weapons Master, 22 STR, 5 Weapons Master Features
- Daily
- Trigger: You declare an Arms attack with a Weapon.
- Effect: You must be wielding a ranged weapon to use this Feature. Your next arms attack gains the Blast keyword. The blast radius in meters is equal to half of your Strength modifier.
- Kiai Focus - Trainer Action
- Prerequisites: Weapons Master
- At-Will
- Effect: Use the Move Focus Energy.
- Master’s Aegis
- Prerequisites: Weapons Master
- Static
- Effect: You gain 5 damage reduction.
- Passing Blade - Free Action
- Prerequisites: Weapons Master
- Daily - Every 10 levels, you may perform this Feature another time per day
- Trigger: You declare an Arms attack with a Weapon.
- Effect: When using a melee weapon, you grant your attack the Pass keyword. If you are wielding a Ranged weapon, it instead gains the Beam keyword with a maximum distance of 15 meters.
- Piercing Thrust
- Prerequisites: Weapons Master, 21 STR
- Daily - Every 10 levels, you may perform this Feature another time per day.
- Trigger: You roll 16-20 with an Arms Feature with a Weapon.
- Effect: Reduce the arm attack's target’s defense and special defense combat stages by 1, or lowers their damage reduction by 5 until the end of the encounter.
- Quake Hammer - Trainer Action
- Prerequisites: Weapons Master, 22 STR, 5 Weapons Master Features
- Daily
- Target: Pokemon or Trainers.
- Effect: You must be wielding a melee weapon to use this Feature. Use the Move Earthquake, centered around yourself, dealing damage of the same type as your weapon. This attack may not hit flying types or pokemon with Levitate, even if its element is not Ground. Use your STR modifier as your ATK stat.
- Sword of Sun and Moon - Free Action
- Prerequisites: Weapons Master, 21 STR, 7 Weapons Master Features
- Daily - Every 25 levels, you may perform this Feature another time per day.
- Trigger: You declare an Arms attack with a Weapon.
- Effect: Your next Arms Attack cannot miss, and deals Special damage rather than Physical damage.
- Razor Gash - Free Action
- Prerequisites: Weapons Master, 3 Weapons Master features.
- Daily - Every 15 levels gained, you may perform this Feature another time per day.
- Trigger: You roll 16-20 with an Arms Feature with a Weapon.
- Effect: You score a critical hit.
- Reaper's Maneuver - Free Action
- Prerequisites: Weapons Master, 21 STR
- Daily - Every 15 levels, you may perform this Feature another time per day.
- Trigger: You roll 16-20 with an Arms Feature with a Weapon.
- Effect: The target is Confused.
- Weapons Dance - Free Action
- Prerequisites: Weapons Master, 26 STR, 5 Weapon Master Features.
- Static
- Target: Self.
- Effect: Whenever you roll 16-20 on Arms Attack with your Weapon of Choice, you get a temporary +1 bonus to your STR modifier, up to a maximum bonus of +6. The Bonuses fade at the end of the encounter.
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