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- Latest log:
- 11/11/2016 5:18:07 PM.872] Started new log on 11/11/2016 5:18:07 PM.872
- [11/11/2016 5:18:07 PM.875] ====================================================================================================
- [11/11/2016 5:18:07 PM.846] Log path: D:\Program Files (x86)\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
- [11/11/2016 5:18:07 PM.876] Log verbosity: Trivial
- [11/11/2016 5:18:07 PM.878] Initializing input system
- [11/11/2016 5:18:07 PM.883] Initializing game console
- [11/11/2016 5:18:07 PM.899] Console key has been set to F4 (key code: 115)
- [11/11/2016 5:18:08 PM.026] Initializing console variable "ConsoleScrollAmount".
- [11/11/2016 5:18:08 PM.027] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
- [11/11/2016 5:18:08 PM.033] Read value: <null>
- [11/11/2016 5:18:08 PM.034] Initializing console variable "DisableRenderVersionText".
- [11/11/2016 5:18:08 PM.034] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
- [11/11/2016 5:18:08 PM.043] Read value: True
- [11/11/2016 5:18:08 PM.044] Setting value of console variable "DisableRenderVersionText" to stored value.
- [11/11/2016 5:18:08 PM.045] Initializing console variable "ConsoleKey".
- [11/11/2016 5:18:08 PM.045] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
- [11/11/2016 5:18:08 PM.048] Read value: F4
- [11/11/2016 5:18:08 PM.048] Setting value of console variable "ConsoleKey" to stored value.
- [11/11/2016 5:18:08 PM.048] Console key has been set to F4 (key code: 115)
- [11/11/2016 5:18:08 PM.048] Initializing console variable "PluginTimeoutThreshold".
- [11/11/2016 5:18:08 PM.049] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
- [11/11/2016 5:18:08 PM.050] Read value: 10000
- [11/11/2016 5:18:08 PM.050] Setting value of console variable "PluginTimeoutThreshold" to stored value.
- [11/11/2016 5:18:08 PM.051] Initializing console variable "AlwaysShowConsoleOutput".
- [11/11/2016 5:18:08 PM.051] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
- [11/11/2016 5:18:08 PM.052] Read value: <null>
- [11/11/2016 5:18:08 PM.052] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
- [11/11/2016 5:18:08 PM.052] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
- [11/11/2016 5:18:08 PM.054] Read value: False
- [11/11/2016 5:18:08 PM.054] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
- [11/11/2016 5:18:08 PM.055] Initializing console variable "ShowOnScreenWarnings".
- [11/11/2016 5:18:08 PM.056] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
- [11/11/2016 5:18:08 PM.058] Read value: <null>
- [11/11/2016 5:18:08 PM.058] Console initialized
- [11/11/2016 5:18:08 PM.058] Initializing forms manager
- [11/11/2016 5:18:08 PM.064] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
- [11/11/2016 5:18:08 PM.076] ================ RAGE Plugin Hook ================
- [11/11/2016 5:18:08 PM.084] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
- [11/11/2016 5:18:08 PM.094] Detected Windows 10 Professional (64-bit) (10.0.14393.0)!
- [11/11/2016 5:18:08 PM.096] Checking game support
- [11/11/2016 5:18:08 PM.409] Product name: Grand Theft Auto V
- [11/11/2016 5:18:08 PM.411] Product version: 1.0.877.1
- [11/11/2016 5:18:08 PM.412] Is steam version: True
- [11/11/2016 5:18:08 PM.414] Initializing DirectX
- [11/11/2016 5:18:08 PM.418] Initializing Direct3D
- [11/11/2016 5:18:08 PM.419] Loading C:\WINDOWS\system32\d3d11.dll
- [11/11/2016 5:18:08 PM.422] Loaded at 0x7FF8D4160000
- [11/11/2016 5:18:08 PM.423] D3D11CreateDeviceAndSwapChain at 0x7FF8D41C5170
- [11/11/2016 5:18:08 PM.424] Creating Direct3D 11 device and swap chain
- [11/11/2016 5:18:08 PM.456] Attempting feature level 10_1
- [11/11/2016 5:18:08 PM.494] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
- [11/11/2016 5:18:08 PM.517] Swap Chain created: 0x29F584F0D40
- [11/11/2016 5:18:08 PM.519] Swap Chain VTable: 0x29F584F0D40
- [11/11/2016 5:18:08 PM.521] Swap Chain VTable_2: 0x7FF8D60CD058
- [11/11/2016 5:18:08 PM.521] 0x5756550159DB45E9;0x5741564155415441;0xEC8148D9246C8D48
- [11/11/2016 5:18:08 PM.522] D3D11Present: 0x7FF8D6073440
- [11/11/2016 5:18:08 PM.523] D3D11ResizeBuffers: 0x7FF8D60848D0
- [11/11/2016 5:18:08 PM.524] D3D11ResizeTarget: 0x7FF8D60C5340
- [11/11/2016 5:18:08 PM.525] D3D11SetFullscreenState: 0x7FF8D608B870
- [11/11/2016 5:18:08 PM.541] Direct3D initialized
- [11/11/2016 5:18:08 PM.542] Initialized DirectX
- [11/11/2016 5:18:08 PM.544] Direct3D watcher thread spawned
- [11/11/2016 5:18:08 PM.997] Getting device
- [11/11/2016 5:18:08 PM.999] Retrieved device
- [11/11/2016 5:18:09 PM.001] Creating wrapper
- [11/11/2016 5:18:09 PM.142] Wrapper created
- [11/11/2016 5:18:09 PM.154] Effect created
- [11/11/2016 5:18:09 PM.156] Creating buffer
- [11/11/2016 5:18:09 PM.156] Created buffer
- [11/11/2016 5:18:09 PM.157] Creating blend state
- [11/11/2016 5:18:09 PM.158] Created blend state
- [11/11/2016 5:18:09 PM.159] Done with creation
- [11/11/2016 5:18:09 PM.233] Initializing texture system.
- [11/11/2016 5:18:09 PM.234] Initializing texture system; phase 1
- [11/11/2016 5:18:09 PM.235] Initializing texture system; phase 2
- [11/11/2016 5:18:09 PM.250] Initializing texture system; phase 3
- [11/11/2016 5:18:09 PM.252] Initializing texture system; phase 4
- [11/11/2016 5:18:09 PM.274] Initializing texture system; phase 5
- [11/11/2016 5:18:09 PM.279] Initializing texture system; phase 6
- [11/11/2016 5:18:09 PM.284] Initializing texture system; phase 7
- [11/11/2016 5:18:09 PM.289] Initializing texture system; phase 8
- [11/11/2016 5:18:09 PM.293] Initializing texture system; phase 9
- [11/11/2016 5:18:09 PM.296] Initializing texture system; phase 10
- [11/11/2016 5:18:09 PM.303] Initializing texture system; phase 11
- [11/11/2016 5:18:09 PM.304] Initializing texture system; phase 12
- [11/11/2016 5:18:09 PM.308] Initializing texture system; phase 13
- [11/11/2016 5:18:09 PM.309] Initializing texture system; phase 14
- [11/11/2016 5:18:13 PM.546] Direct3D watcher thread ended
- [11/11/2016 5:18:40 PM.471] LoadingScreenMsg: Initializing game support
- [11/11/2016 5:18:40 PM.725] Initializing game support
- [11/11/2016 5:18:42 PM.031] LoadingScreenMsg: Velocity limit removed
- [11/11/2016 5:18:42 PM.448] Compatibility level: 0
- [11/11/2016 5:18:42 PM.449] Supported version detected
- [11/11/2016 5:18:42 PM.450] ==================================================
- [11/11/2016 5:18:42 PM.451] LoadingScreenMsg: Patching code
- [11/11/2016 5:18:42 PM.702] LoadingScreenMsg: Waiting for game initialization
- [11/11/2016 5:18:42 PM.955] Waiting for game initialization
- [11/11/2016 5:18:43 PM.057] LoadingScreenMsg: Initializing core
- [11/11/2016 5:18:43 PM.310] Initializing hook
- [11/11/2016 5:18:43 PM.311] LoadingScreenMsg: Completing interoperability
- [11/11/2016 5:18:43 PM.562] Completing interoperability
- [11/11/2016 5:18:43 PM.564] Initialization code 1.
- [11/11/2016 5:18:43 PM.565] Initialization code 2.
- [11/11/2016 5:18:43 PM.566] Initialization code 3.
- [11/11/2016 5:18:43 PM.586] 1 Address: 0x00007FF6F8CEB4DC
- [11/11/2016 5:18:43 PM.588] Calling func 1
- [11/11/2016 5:18:43 PM.627] 2 Address: 0x00007FF6F97BDF86
- [11/11/2016 5:18:43 PM.629] 3 Address: 0x00007FF6F8305CC6
- [11/11/2016 5:18:43 PM.700] Address: 0x00007FF6F97BDF24
- [11/11/2016 5:18:43 PM.702] Unknown var: 0x00007FF6FA7074B0
- [11/11/2016 5:18:43 PM.703] Initialization code 4.
- [11/11/2016 5:18:43 PM.704] Initialization code 5.
- [11/11/2016 5:18:43 PM.704] Completing interoperability, phase 1
- [11/11/2016 5:18:43 PM.705] Completing interoperability, phase 2
- [11/11/2016 5:18:43 PM.706] Completing interoperability, phase 3
- [11/11/2016 5:18:43 PM.707] Completing interoperability, phase 4
- [11/11/2016 5:18:43 PM.708] Completing interoperability, phase 5
- [11/11/2016 5:18:43 PM.709] Completing interoperability, phase 6
- [11/11/2016 5:18:43 PM.710] Completing interoperability, phase 7
- [11/11/2016 5:18:43 PM.711] LoadingScreenMsg:
- [11/11/2016 5:18:43 PM.963] LoadingScreenMsg: Loading Story Mode
- [11/11/2016 5:18:57 PM.782] LoadingScreenMsg: Loading and Populating Game World
- [11/11/2016 5:18:58 PM.035] LoadingScreenMsg:
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