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iPhone 4 - Version #2

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Sep 3rd, 2014
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  1. #include <a_samp>
  2. #include <zcmd>
  3.  
  4. //Player Textdraws:
  5.  
  6. new PlayerText:Textdraw0[MAX_PLAYERS];
  7. new PlayerText:Textdraw1[MAX_PLAYERS];
  8. new PlayerText:Textdraw2[MAX_PLAYERS];
  9. new PlayerText:Textdraw3[MAX_PLAYERS];
  10. new PlayerText:Textdraw4[MAX_PLAYERS];
  11. new PlayerText:Textdraw5[MAX_PLAYERS];
  12. new PlayerText:Textdraw6[MAX_PLAYERS];
  13. new PlayerText:Textdraw7[MAX_PLAYERS];
  14. new PlayerText:Textdraw8[MAX_PLAYERS];
  15. new PlayerText:Textdraw9[MAX_PLAYERS];
  16. new PlayerText:Textdraw10[MAX_PLAYERS];
  17. new PlayerText:Textdraw11[MAX_PLAYERS];
  18. new PlayerText:Textdraw12[MAX_PLAYERS];
  19. new PlayerText:Textdraw13[MAX_PLAYERS];
  20. new PlayerText:Textdraw14[MAX_PLAYERS];
  21. new PlayerText:Textdraw15[MAX_PLAYERS];
  22. new PlayerText:Textdraw16[MAX_PLAYERS];
  23. new PlayerText:Textdraw17[MAX_PLAYERS];
  24. new PlayerText:Textdraw18[MAX_PLAYERS];
  25. new PlayerText:Textdraw19[MAX_PLAYERS];
  26. new PlayerText:Textdraw20[MAX_PLAYERS];
  27. new PlayerText:Textdraw21[MAX_PLAYERS];
  28. new PlayerText:Textdraw22[MAX_PLAYERS];
  29. new PlayerText:Textdraw23[MAX_PLAYERS];
  30. new PlayerText:Textdraw24[MAX_PLAYERS];
  31. new PlayerText:Textdraw25[MAX_PLAYERS];
  32. new PlayerText:Textdraw26[MAX_PLAYERS];
  33. new PlayerText:Textdraw27[MAX_PLAYERS];
  34. new PlayerText:Textdraw28[MAX_PLAYERS];
  35.  
  36. new show[MAX_PLAYERS];
  37.  
  38. public OnFilterScriptInit()
  39. {
  40.     print("|-____________________-|");
  41.     print("|-_Private200 Creation_-|");
  42.     print("|-_Cellphone TDs loaded_-|");
  43. //  PlayerTextdrawHide(playerid, Textdraw0[playerid]);
  44.     return 1;
  45. }
  46.  
  47. public OnPlayerConnect(playerid)
  48. {
  49.     Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 506.002532, 214.666656, "ld_pool:ball");
  50.     PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 0.000000);
  51.     PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 16.398239, 17.500000);
  52.     PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
  53.     PlayerTextDrawColor(playerid, Textdraw0[playerid], 255);
  54.     PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
  55.     PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
  56.     PlayerTextDrawFont(playerid, Textdraw0[playerid], 4);
  57.  
  58.     Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 594.147949, 215.083343, "ld_pool:ball");
  59.     PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 0.000000);
  60.     PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 16.398239, 17.500000);
  61.     PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
  62.     PlayerTextDrawColor(playerid, Textdraw1[playerid], 255);
  63.     PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
  64.     PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
  65.     PlayerTextDrawFont(playerid, Textdraw1[playerid], 4);
  66.  
  67.     Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 594.147705, 392.416748, "ld_pool:ball");
  68.     PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.000000, 0.000000);
  69.     PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 16.398239, 17.500000);
  70.     PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
  71.     PlayerTextDrawColor(playerid, Textdraw2[playerid], 255);
  72.     PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
  73.     PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0);
  74.     PlayerTextDrawFont(playerid, Textdraw2[playerid], 4);
  75.  
  76.     Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 506.191528, 392.666900, "ld_pool:ball");
  77.     PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.000000, 0.000000);
  78.     PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 16.398239, 17.500000);
  79.     PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
  80.     PlayerTextDrawColor(playerid, Textdraw3[playerid], 255);
  81.     PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
  82.     PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
  83.     PlayerTextDrawFont(playerid, Textdraw3[playerid], 4);
  84.  
  85.     Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 609.672058, 220.250000, "usebox");
  86.     PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.000000, 20.618520);
  87.     PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 506.814056, 0.000000);
  88.     PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
  89.     PlayerTextDrawColor(playerid, Textdraw4[playerid], 255);
  90.     PlayerTextDrawUseBox(playerid, Textdraw4[playerid], true);
  91.     PlayerTextDrawBoxColor(playerid, Textdraw4[playerid], 255);
  92.     PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
  93.     PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0);
  94.     PlayerTextDrawFont(playerid, Textdraw4[playerid], 0);
  95.  
  96.     Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 594.679382, 229.000000, "usebox");
  97.     PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.000000, 18.998146);
  98.     PlayerTextDrawTextSize(playerid, Textdraw5[playerid], 608.483154, 0.000000);
  99.  
  100.     PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
  101.     PlayerTextDrawColor(playerid, Textdraw5[playerid], 0);
  102.     PlayerTextDrawUseBox(playerid, Textdraw5[playerid], true);
  103.     PlayerTextDrawBoxColor(playerid, Textdraw5[playerid], 255);
  104.     PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
  105.     PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 0);
  106.     PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 255);
  107.     PlayerTextDrawFont(playerid, Textdraw5[playerid], 0);
  108.  
  109.     Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 602.644409, 217.333343, "usebox");
  110.     PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.000000, 3.500370);
  111.     PlayerTextDrawTextSize(playerid, Textdraw6[playerid], 511.967773, 0.000000);
  112.     PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
  113.     PlayerTextDrawColor(playerid, Textdraw6[playerid], 0);
  114.     PlayerTextDrawUseBox(playerid, Textdraw6[playerid], true);
  115.     PlayerTextDrawBoxColor(playerid, Textdraw6[playerid], 255);
  116.     PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
  117.     PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 0);
  118.     PlayerTextDrawFont(playerid, Textdraw6[playerid], 0);
  119.  
  120.     Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 514.093688, 224.916656, "usebox");
  121.     PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.000000, 19.192594);
  122.     PlayerTextDrawTextSize(playerid, Textdraw7[playerid], 504.471435, 0.000000);
  123.     PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
  124.     PlayerTextDrawColor(playerid, Textdraw7[playerid], 0);
  125.     PlayerTextDrawUseBox(playerid, Textdraw7[playerid], true);
  126.     PlayerTextDrawBoxColor(playerid, Textdraw7[playerid], 255);
  127.     PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
  128.     PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 0);
  129.     PlayerTextDrawFont(playerid, Textdraw7[playerid], 0);
  130.  
  131.     Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 605.923889, 404.000000, "usebox");
  132.     PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.000000, 0.396297);
  133.     PlayerTextDrawTextSize(playerid, Textdraw8[playerid], 510.562194, 0.000000);
  134.     PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
  135.     PlayerTextDrawColor(playerid, Textdraw8[playerid], 0);
  136.     PlayerTextDrawUseBox(playerid, Textdraw8[playerid], true);
  137.     PlayerTextDrawBoxColor(playerid, Textdraw8[playerid], 255);
  138.     PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
  139.     PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 0);
  140.     PlayerTextDrawFont(playerid, Textdraw8[playerid], 0);
  141.  
  142.     Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 607.329528, 240.666702, "usebox");
  143.     PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.000000, 15.940918);
  144.     PlayerTextDrawTextSize(playerid, Textdraw9[playerid], 509.156585, 0.000000);
  145.     PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1);
  146.     PlayerTextDrawColor(playerid, Textdraw9[playerid], 0);
  147.     PlayerTextDrawUseBox(playerid, Textdraw9[playerid], true);
  148.     PlayerTextDrawBoxColor(playerid, Textdraw9[playerid], -1);
  149.     PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0);
  150.     PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 0);
  151.     PlayerTextDrawFont(playerid, Textdraw9[playerid], 0);
  152.  
  153.     Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 554.729614, 385.583221, "O");
  154.     PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.524026, 2.066666);
  155.     PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1);
  156.     PlayerTextDrawColor(playerid, Textdraw10[playerid], -1);
  157.     PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0);
  158.     PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 1);
  159.     PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51);
  160.     PlayerTextDrawFont(playerid, Textdraw10[playerid], 2);
  161.     PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1);
  162.     PlayerTextDrawSetSelectable(playerid, Textdraw10[playerid], true);
  163.  
  164.     Textdraw11[playerid] = CreatePlayerTextDraw(playerid, 607.797973, 240.083328, "usebox");
  165.     PlayerTextDrawLetterSize(playerid, Textdraw11[playerid], 0.000000, 4.414813);
  166.     PlayerTextDrawTextSize(playerid, Textdraw11[playerid], 509.156646, 0.000000);
  167.     PlayerTextDrawAlignment(playerid, Textdraw11[playerid], 1);
  168.     PlayerTextDrawColor(playerid, Textdraw11[playerid], 0);
  169.     PlayerTextDrawUseBox(playerid, Textdraw11[playerid], true);
  170.     PlayerTextDrawBoxColor(playerid, Textdraw11[playerid], 102);
  171.     PlayerTextDrawSetShadow(playerid, Textdraw11[playerid], 0);
  172.     PlayerTextDrawSetOutline(playerid, Textdraw11[playerid], 0);
  173.     PlayerTextDrawFont(playerid, Textdraw11[playerid], 0);
  174.  
  175.     Textdraw12[playerid] = CreatePlayerTextDraw(playerid, 607.329467, 240.083328, "usebox");
  176.     PlayerTextDrawLetterSize(playerid, Textdraw12[playerid], 0.000000, 0.266665);
  177.     PlayerTextDrawTextSize(playerid, Textdraw12[playerid], 508.688140, 0.000000);
  178.     PlayerTextDrawAlignment(playerid, Textdraw12[playerid], 1);
  179.     PlayerTextDrawColor(playerid, Textdraw12[playerid], 0);
  180.     PlayerTextDrawUseBox(playerid, Textdraw12[playerid], true);
  181.     PlayerTextDrawBoxColor(playerid, Textdraw12[playerid], 102);
  182.     PlayerTextDrawSetShadow(playerid, Textdraw12[playerid], 0);
  183.     PlayerTextDrawSetOutline(playerid, Textdraw12[playerid], 0);
  184.     PlayerTextDrawFont(playerid, Textdraw12[playerid], 0);
  185.  
  186.     Textdraw13[playerid] = CreatePlayerTextDraw(playerid, 608.329467, 239.916671, "usebox");
  187.     PlayerTextDrawLetterSize(playerid, Textdraw13[playerid], 0.000000, 0.266665);
  188.     PlayerTextDrawTextSize(playerid, Textdraw13[playerid], 508.688140, 0.000000);
  189.     PlayerTextDrawAlignment(playerid, Textdraw13[playerid], 1);
  190.     PlayerTextDrawColor(playerid, Textdraw13[playerid], 0);
  191.     PlayerTextDrawUseBox(playerid, Textdraw13[playerid], true);
  192.     PlayerTextDrawBoxColor(playerid, Textdraw13[playerid], 102);
  193.     PlayerTextDrawSetShadow(playerid, Textdraw13[playerid], 0);
  194.     PlayerTextDrawSetOutline(playerid, Textdraw13[playerid], 0);
  195.     PlayerTextDrawFont(playerid, Textdraw13[playerid], 0);
  196.  
  197.     Textdraw14[playerid] = CreatePlayerTextDraw(playerid, 609.329467, 239.750015, "usebox");
  198.     PlayerTextDrawLetterSize(playerid, Textdraw14[playerid], 0.000000, 0.266665);
  199.     PlayerTextDrawTextSize(playerid, Textdraw14[playerid], 508.688140, 0.000000);
  200.     PlayerTextDrawAlignment(playerid, Textdraw14[playerid], 1);
  201.     PlayerTextDrawColor(playerid, Textdraw14[playerid], 0);
  202.     PlayerTextDrawUseBox(playerid, Textdraw14[playerid], true);
  203.     PlayerTextDrawBoxColor(playerid, Textdraw14[playerid], 102);
  204.     PlayerTextDrawSetShadow(playerid, Textdraw14[playerid], 0);
  205.     PlayerTextDrawSetOutline(playerid, Textdraw14[playerid], 0);
  206.     PlayerTextDrawFont(playerid, Textdraw14[playerid], 0);
  207.  
  208.     Textdraw15[playerid] = CreatePlayerTextDraw(playerid, 512.093872, 236.833312, "NoSim");
  209.     PlayerTextDrawLetterSize(playerid, Textdraw15[playerid], 0.153420, 0.917496);
  210.     PlayerTextDrawAlignment(playerid, Textdraw15[playerid], 1);
  211.     PlayerTextDrawColor(playerid, Textdraw15[playerid], -1);
  212.     PlayerTextDrawSetShadow(playerid, Textdraw15[playerid], 0);
  213.     PlayerTextDrawSetOutline(playerid, Textdraw15[playerid], 1);
  214.     PlayerTextDrawBackgroundColor(playerid, Textdraw15[playerid], 51);
  215.     PlayerTextDrawFont(playerid, Textdraw15[playerid], 1);
  216.     PlayerTextDrawSetProportional(playerid, Textdraw15[playerid], 1);
  217.  
  218.     Textdraw16[playerid] = CreatePlayerTextDraw(playerid, 583.372192, 237.250000, "58%");
  219.     PlayerTextDrawLetterSize(playerid, Textdraw16[playerid], 0.130934, 0.800831);
  220.     PlayerTextDrawAlignment(playerid, Textdraw16[playerid], 1);
  221.     PlayerTextDrawColor(playerid, Textdraw16[playerid], -1);
  222.     PlayerTextDrawSetShadow(playerid, Textdraw16[playerid], 0);
  223.     PlayerTextDrawSetOutline(playerid, Textdraw16[playerid], 1);
  224.     PlayerTextDrawBackgroundColor(playerid, Textdraw16[playerid], 51);
  225.     PlayerTextDrawFont(playerid, Textdraw16[playerid], 1);
  226.     PlayerTextDrawSetProportional(playerid, Textdraw16[playerid], 1);
  227.  
  228.     Textdraw17[playerid] = CreatePlayerTextDraw(playerid, 605.455322, 241.250000, "usebox");
  229.     PlayerTextDrawLetterSize(playerid, Textdraw17[playerid], 0.000000, 0.007406);
  230.     PlayerTextDrawTextSize(playerid, Textdraw17[playerid], 593.021972, 0.000000);
  231.     PlayerTextDrawAlignment(playerid, Textdraw17[playerid], 1);
  232.     PlayerTextDrawColor(playerid, Textdraw17[playerid], -1);
  233.     PlayerTextDrawUseBox(playerid, Textdraw17[playerid], true);
  234.     PlayerTextDrawBoxColor(playerid, Textdraw17[playerid], -1);
  235.     PlayerTextDrawSetShadow(playerid, Textdraw17[playerid], 0);
  236.     PlayerTextDrawSetOutline(playerid, Textdraw17[playerid], 0);
  237.     PlayerTextDrawFont(playerid, Textdraw17[playerid], 0);
  238.  
  239.     Textdraw18[playerid] = CreatePlayerTextDraw(playerid, 601.707153, 240.083328, "usebox");
  240.     PlayerTextDrawLetterSize(playerid, Textdraw18[playerid], 0.000000, 0.266665);
  241.     PlayerTextDrawTextSize(playerid, Textdraw18[playerid], 592.084960, 0.000000);
  242.     PlayerTextDrawAlignment(playerid, Textdraw18[playerid], 1);
  243.     PlayerTextDrawColor(playerid, Textdraw18[playerid], 0);
  244.     PlayerTextDrawUseBox(playerid, Textdraw18[playerid], true);
  245.     PlayerTextDrawBoxColor(playerid, Textdraw18[playerid], 102);
  246.     PlayerTextDrawSetShadow(playerid, Textdraw18[playerid], 0);
  247.     PlayerTextDrawSetOutline(playerid, Textdraw18[playerid], 0);
  248.     PlayerTextDrawFont(playerid, Textdraw18[playerid], 0);
  249.  
  250.     Textdraw19[playerid] = CreatePlayerTextDraw(playerid, 541.141906, 247.916610, "2:18");
  251.     PlayerTextDrawLetterSize(playerid, Textdraw19[playerid], 0.546513, 2.661668);
  252.     PlayerTextDrawAlignment(playerid, Textdraw19[playerid], 1);
  253.     PlayerTextDrawColor(playerid, Textdraw19[playerid], -1);
  254.     PlayerTextDrawSetShadow(playerid, Textdraw19[playerid], 0);
  255.     PlayerTextDrawSetOutline(playerid, Textdraw19[playerid], 1);
  256.     PlayerTextDrawBackgroundColor(playerid, Textdraw19[playerid], 51);
  257.     PlayerTextDrawFont(playerid, Textdraw19[playerid], 1);
  258.     PlayerTextDrawSetProportional(playerid, Textdraw19[playerid], 1);
  259.  
  260.     Textdraw20[playerid] = CreatePlayerTextDraw(playerid, 533.645812, 272.416564, "Friday, September 21");
  261.     PlayerTextDrawLetterSize(playerid, Textdraw20[playerid], 0.143114, 0.736665);
  262.     PlayerTextDrawAlignment(playerid, Textdraw20[playerid], 1);
  263.     PlayerTextDrawColor(playerid, Textdraw20[playerid], -1);
  264.     PlayerTextDrawSetShadow(playerid, Textdraw20[playerid], 0);
  265.     PlayerTextDrawSetOutline(playerid, Textdraw20[playerid], 1);
  266.     PlayerTextDrawBackgroundColor(playerid, Textdraw20[playerid], 51);
  267.     PlayerTextDrawFont(playerid, Textdraw20[playerid], 1);
  268.     PlayerTextDrawSetProportional(playerid, Textdraw20[playerid], 1);
  269.  
  270.     Textdraw21[playerid] = CreatePlayerTextDraw(playerid, 511.282562, 389.416687, "usebox");
  271.     PlayerTextDrawLetterSize(playerid, Textdraw21[playerid], 0.000000, -4.075930);
  272.     PlayerTextDrawTextSize(playerid, Textdraw21[playerid], 606.609069, 0.000000);
  273.     PlayerTextDrawAlignment(playerid, Textdraw21[playerid], 1);
  274.     PlayerTextDrawColor(playerid, Textdraw21[playerid], 0);
  275.     PlayerTextDrawUseBox(playerid, Textdraw21[playerid], true);
  276.     PlayerTextDrawBoxColor(playerid, Textdraw21[playerid], 102);
  277.     PlayerTextDrawSetShadow(playerid, Textdraw21[playerid], 0);
  278.     PlayerTextDrawSetOutline(playerid, Textdraw21[playerid], 0);
  279.     PlayerTextDrawFont(playerid, Textdraw21[playerid], 0);
  280.  
  281.     Textdraw22[playerid] = CreatePlayerTextDraw(playerid, 589.525634, 364.916687, "usebox");
  282.     PlayerTextDrawLetterSize(playerid, Textdraw22[playerid], 0.000000, 1.562958);
  283.     PlayerTextDrawTextSize(playerid, Textdraw22[playerid], 511.499267, 0.000000);
  284.     PlayerTextDrawAlignment(playerid, Textdraw22[playerid], 1);
  285.     PlayerTextDrawColor(playerid, Textdraw22[playerid], 0);
  286.     PlayerTextDrawUseBox(playerid, Textdraw22[playerid], true);
  287.     PlayerTextDrawBoxColor(playerid, Textdraw22[playerid], 102);
  288.     PlayerTextDrawSetShadow(playerid, Textdraw22[playerid], 0);
  289.     PlayerTextDrawSetOutline(playerid, Textdraw22[playerid], 0);
  290.     PlayerTextDrawFont(playerid, Textdraw22[playerid], 0);
  291.  
  292.     Textdraw23[playerid] = CreatePlayerTextDraw(playerid, 605.049621, 364.749969, "usebox");
  293.     PlayerTextDrawLetterSize(playerid, Textdraw23[playerid], 0.000000, 1.562958);
  294.     PlayerTextDrawTextSize(playerid, Textdraw23[playerid], 587.868103, 0.000000);
  295.     PlayerTextDrawAlignment(playerid, Textdraw23[playerid], 1);
  296.     PlayerTextDrawColor(playerid, Textdraw23[playerid], 0);
  297.     PlayerTextDrawUseBox(playerid, Textdraw23[playerid], true);
  298.     PlayerTextDrawBoxColor(playerid, Textdraw23[playerid], 102);
  299.     PlayerTextDrawSetShadow(playerid, Textdraw23[playerid], 0);
  300.     PlayerTextDrawSetOutline(playerid, Textdraw23[playerid], 0);
  301.     PlayerTextDrawFont(playerid, Textdraw23[playerid], 0);
  302.  
  303.     Textdraw24[playerid] = CreatePlayerTextDraw(playerid, 590.336730, 366.333343, "Camera");
  304.     PlayerTextDrawLetterSize(playerid, Textdraw24[playerid], 0.087364, 1.349166);
  305.     PlayerTextDrawAlignment(playerid, Textdraw24[playerid], 1);
  306.     PlayerTextDrawColor(playerid, Textdraw24[playerid], -1);
  307.     PlayerTextDrawSetShadow(playerid, Textdraw24[playerid], 0);
  308.     PlayerTextDrawSetOutline(playerid, Textdraw24[playerid], 1);
  309.     PlayerTextDrawBackgroundColor(playerid, Textdraw24[playerid], 51);
  310.     PlayerTextDrawFont(playerid, Textdraw24[playerid], 1);
  311.     PlayerTextDrawSetProportional(playerid, Textdraw24[playerid], 1);
  312.  
  313.     Textdraw25[playerid] = CreatePlayerTextDraw(playerid, 548.295593, 366.083312, "usebox");
  314.     PlayerTextDrawLetterSize(playerid, Textdraw25[playerid], 0.000000, 1.303707);
  315.     PlayerTextDrawTextSize(playerid, Textdraw25[playerid], 513.373352, 0.000000);
  316.     PlayerTextDrawAlignment(playerid, Textdraw25[playerid], 1);
  317.     PlayerTextDrawColor(playerid, Textdraw25[playerid], 0);
  318.     PlayerTextDrawUseBox(playerid, Textdraw25[playerid], true);
  319.     PlayerTextDrawBoxColor(playerid, Textdraw25[playerid], -2139062017);
  320.     PlayerTextDrawSetShadow(playerid, Textdraw25[playerid], 0);
  321.     PlayerTextDrawSetOutline(playerid, Textdraw25[playerid], 0);
  322.     PlayerTextDrawFont(playerid, Textdraw25[playerid], 0);
  323.  
  324.     Textdraw26[playerid] = CreatePlayerTextDraw(playerid, 516.310485, 366.916687, "Slide to unlock");
  325.     PlayerTextDrawLetterSize(playerid, Textdraw26[playerid], 0.106573, 1.057499);
  326.     PlayerTextDrawAlignment(playerid, Textdraw26[playerid], 1);
  327.     PlayerTextDrawColor(playerid, Textdraw26[playerid], -1);
  328.     PlayerTextDrawSetShadow(playerid, Textdraw26[playerid], 0);
  329.     PlayerTextDrawSetOutline(playerid, Textdraw26[playerid], 1);
  330.     PlayerTextDrawBackgroundColor(playerid, Textdraw26[playerid], 51);
  331.     PlayerTextDrawFont(playerid, Textdraw26[playerid], 1);
  332.     PlayerTextDrawSetProportional(playerid, Textdraw26[playerid], 1);
  333.     PlayerTextDrawSetSelectable(playerid, Textdraw26[playerid], true);
  334.  
  335.     Textdraw27[playerid] = CreatePlayerTextDraw(playerid, 571.253295, 233.666671, "ld_pool:ball");
  336.     PlayerTextDrawLetterSize(playerid, Textdraw27[playerid], 0.000000, -0.122221);
  337.     PlayerTextDrawTextSize(playerid, Textdraw27[playerid], 548.043884, 0.000000);
  338.     PlayerTextDrawAlignment(playerid, Textdraw27[playerid], 1);
  339.     PlayerTextDrawColor(playerid, Textdraw27[playerid], 0);
  340.     PlayerTextDrawUseBox(playerid, Textdraw27[playerid], true);
  341.     PlayerTextDrawBoxColor(playerid, Textdraw27[playerid], -1);
  342.     PlayerTextDrawSetShadow(playerid, Textdraw27[playerid], 0);
  343.     PlayerTextDrawSetOutline(playerid, Textdraw27[playerid], 0);
  344.     PlayerTextDrawFont(playerid, Textdraw27[playerid], 0);
  345.  
  346.     Textdraw28[playerid] = CreatePlayerTextDraw(playerid, 541.610473, 231.583358, "ld_pool:ball");
  347.     PlayerTextDrawLetterSize(playerid, Textdraw28[playerid], 0.000000, 0.000000);
  348.     PlayerTextDrawTextSize(playerid, Textdraw28[playerid], 4.216690, 4.666666);
  349.     PlayerTextDrawAlignment(playerid, Textdraw28[playerid], 1);
  350.     PlayerTextDrawColor(playerid, Textdraw28[playerid], -1);
  351.     PlayerTextDrawSetShadow(playerid, Textdraw28[playerid], 0);
  352.     PlayerTextDrawSetOutline(playerid, Textdraw28[playerid], 0);
  353.     PlayerTextDrawFont(playerid, Textdraw28[playerid], 4);
  354.  
  355.     TDHide(playerid);
  356.     return 1;
  357. }
  358.  
  359. CMD:phone(playerid, params[])
  360. {
  361.     if(show[playerid] == 0)
  362.     {
  363.         show[playerid] = 1;
  364.         TDShow(playerid);
  365.         SelectTextDraw(playerid, 0xFF404000); // Making the textdraws selectable, remove if wanted.
  366.     }
  367.     else if(show[playerid] == 1)
  368.     {
  369.         show[playerid] = 0;
  370.         TDHide(playerid);
  371.         CancelSelectTextDraw(playerid);
  372.     }
  373.     return 1;
  374. }
  375.  
  376. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  377. {
  378.     if(playertextid == Textdraw10[playerid])
  379.     {
  380.         // Things to do when clicking the home button (the white button on bottom center)
  381.         CancelSelectTextDraw(playerid);
  382.         TDHide(playerid); //Removing the textdraws, upon to you what to do with it.
  383.     }
  384.     if(playertextid == Textdraw26[playerid])
  385.     {
  386.         // Things to do when clicking the unlock button (slide to unlock text)
  387.         CancelSelectTextDraw(playerid);
  388.         TDHide(playerid);//Removing the textdraws, upon to you what to do with it.
  389.     }
  390.     if(playertextid == Textdraw24[playerid])
  391.     {
  392.         // Things to do when clicking the camera button (Camera text on the right of the "slide to unlock")
  393.         CancelSelectTextDraw(playerid);
  394.         TDHide(playerid);//Removing the textdraws, upon to you what to do with it.
  395.     }
  396.     return 1;
  397. }
  398.  
  399. stock TDShow(playerid)
  400. {
  401.     PlayerTextDrawShow(playerid, Textdraw0[playerid]);
  402.     PlayerTextDrawShow(playerid, Textdraw1[playerid]);
  403.     PlayerTextDrawShow(playerid, Textdraw2[playerid]);
  404.     PlayerTextDrawShow(playerid, Textdraw3[playerid]);
  405.     PlayerTextDrawShow(playerid, Textdraw4[playerid]);
  406.     PlayerTextDrawShow(playerid, Textdraw5[playerid]);
  407.     PlayerTextDrawShow(playerid, Textdraw6[playerid]);
  408.     PlayerTextDrawShow(playerid, Textdraw7[playerid]);
  409.     PlayerTextDrawShow(playerid, Textdraw8[playerid]);
  410.     PlayerTextDrawShow(playerid, Textdraw9[playerid]);
  411.     PlayerTextDrawShow(playerid, Textdraw10[playerid]);
  412.     PlayerTextDrawShow(playerid, Textdraw11[playerid]);
  413.     PlayerTextDrawShow(playerid, Textdraw12[playerid]);
  414.     PlayerTextDrawShow(playerid, Textdraw13[playerid]);
  415.     PlayerTextDrawShow(playerid, Textdraw14[playerid]);
  416.     PlayerTextDrawShow(playerid, Textdraw15[playerid]);
  417.     PlayerTextDrawShow(playerid, Textdraw16[playerid]);
  418.     PlayerTextDrawShow(playerid, Textdraw17[playerid]);
  419.     PlayerTextDrawShow(playerid, Textdraw18[playerid]);
  420.     PlayerTextDrawShow(playerid, Textdraw19[playerid]);
  421.     PlayerTextDrawShow(playerid, Textdraw20[playerid]);
  422.     PlayerTextDrawShow(playerid, Textdraw21[playerid]);
  423.     PlayerTextDrawShow(playerid, Textdraw22[playerid]);
  424.     PlayerTextDrawShow(playerid, Textdraw23[playerid]);
  425.     PlayerTextDrawShow(playerid, Textdraw24[playerid]);
  426.     PlayerTextDrawShow(playerid, Textdraw25[playerid]);
  427.     PlayerTextDrawShow(playerid, Textdraw26[playerid]);
  428.     PlayerTextDrawShow(playerid, Textdraw27[playerid]);
  429.     PlayerTextDrawShow(playerid, Textdraw28[playerid]);
  430.     return 1;
  431. }
  432.  
  433. stock TDHide(playerid)
  434. {
  435.     PlayerTextDrawHide(playerid, Textdraw0[playerid]);
  436.     PlayerTextDrawHide(playerid, Textdraw1[playerid]);
  437.     PlayerTextDrawHide(playerid, Textdraw2[playerid]);
  438.     PlayerTextDrawHide(playerid, Textdraw3[playerid]);
  439.     PlayerTextDrawHide(playerid, Textdraw4[playerid]);
  440.     PlayerTextDrawHide(playerid, Textdraw5[playerid]);
  441.     PlayerTextDrawHide(playerid, Textdraw6[playerid]);
  442.     PlayerTextDrawHide(playerid, Textdraw7[playerid]);
  443.     PlayerTextDrawHide(playerid, Textdraw8[playerid]);
  444.     PlayerTextDrawHide(playerid, Textdraw9[playerid]);
  445.     PlayerTextDrawHide(playerid, Textdraw10[playerid]);
  446.     PlayerTextDrawHide(playerid, Textdraw11[playerid]);
  447.     PlayerTextDrawHide(playerid, Textdraw12[playerid]);
  448.     PlayerTextDrawHide(playerid, Textdraw13[playerid]);
  449.     PlayerTextDrawHide(playerid, Textdraw14[playerid]);
  450.     PlayerTextDrawHide(playerid, Textdraw15[playerid]);
  451.     PlayerTextDrawHide(playerid, Textdraw16[playerid]);
  452.     PlayerTextDrawHide(playerid, Textdraw17[playerid]);
  453.     PlayerTextDrawHide(playerid, Textdraw18[playerid]);
  454.     PlayerTextDrawHide(playerid, Textdraw19[playerid]);
  455.     PlayerTextDrawHide(playerid, Textdraw20[playerid]);
  456.     PlayerTextDrawHide(playerid, Textdraw21[playerid]);
  457.     PlayerTextDrawHide(playerid, Textdraw22[playerid]);
  458.     PlayerTextDrawHide(playerid, Textdraw23[playerid]);
  459.     PlayerTextDrawHide(playerid, Textdraw24[playerid]);
  460.     PlayerTextDrawHide(playerid, Textdraw25[playerid]);
  461.     PlayerTextDrawHide(playerid, Textdraw26[playerid]);
  462.     PlayerTextDrawHide(playerid, Textdraw27[playerid]);
  463.     PlayerTextDrawHide(playerid, Textdraw28[playerid]);
  464.     return 1;
  465. }
  466.  
  467. /* Please, do not remove credits */
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