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- -- Client
- local noparksign1 = dxCreateTexture("img/roadsign01_128.png")
- local noparksign2 = dxCreateTexture("img/noparking2_128.png")
- addEventHandler("onClientResourceStart",root,function()
- local NoParkShader1 = dxCreateShader("NoParkShader1.fx")
- local NoParkShader2 = dxCreateShader("NoParkShader2.fx")
- if NoParkShader1 and NoParkShader2 then
- dxSetShaderValue(NoParkShader1, "signs", noparksign1)
- dxSetShaderValue(NoParkShader2, "signs", noparksign2)
- engineApplyShaderToWorldTexture(NoParkShader1, "roadsign01_128")
- engineApplyShaderToWorldTexture(NoParkShader2, "NoParking2_128")
- end
- end)
- -- fx
- texture signs;
- technique simple
- {
- pass P0
- {
- Texture[0] = signs;
- }
- }
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