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Nov 25th, 2014
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Lua 0.71 KB | None | 0 0
  1. -- Client
  2. local noparksign1 = dxCreateTexture("img/roadsign01_128.png")
  3. local noparksign2 = dxCreateTexture("img/noparking2_128.png")
  4.  
  5. addEventHandler("onClientResourceStart",root,function()
  6. local NoParkShader1 = dxCreateShader("NoParkShader1.fx")
  7. local NoParkShader2 = dxCreateShader("NoParkShader2.fx")
  8.     if NoParkShader1 and NoParkShader2 then
  9.         dxSetShaderValue(NoParkShader1, "signs", noparksign1)
  10.         dxSetShaderValue(NoParkShader2, "signs", noparksign2)
  11.        
  12.         engineApplyShaderToWorldTexture(NoParkShader1, "roadsign01_128")
  13.         engineApplyShaderToWorldTexture(NoParkShader2, "NoParking2_128")
  14.     end
  15. end)
  16.  
  17. -- fx
  18. texture signs;
  19.  
  20.  
  21. technique simple
  22. {
  23.     pass P0
  24.     {
  25.         Texture[0] = signs;
  26.     }
  27. }
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