Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #ifndef _EVENTS_HEADER
- #define _EVENTS_HEADER
- #include <SDL/SDL.h>
- class MyEvents
- {
- public :
- MyEvents();
- virtual void OnEvent(SDL_Event* Event);
- virtual void OnInputFocus();
- virtual void OnInputBlur();
- virtual void OnKeyDown(SDLKey sym, SDLMod mod, Uint16 unicode); //USED
- virtual void OnKeyUp(SDLKey sym, SDLMod mod, Uint16 unicode); //USED
- virtual void OnMouseFocus();
- virtual void OnMouseBlur();
- virtual void OnMouseMove(int mX, int mY, int relX, int relY, bool Left,bool Right,bool Middle);
- virtual void OnMouseWheel(bool Up, bool Down);
- virtual void OnLButtonDown(int mX, int mY);
- virtual void OnLButtonUp(int mX, int mY);
- virtual void OnRButtonDown(int mX, int mY);
- virtual void OnRButtonUp(int mX, int mY);
- virtual void OnMButtonDown(int mX, int mY);
- virtual void OnMButtonUp(int mX, int mY);
- virtual void OnJoyAxis(Uint8 which, Uint8 axis, Sint16 value);
- virtual void OnJoyButtonDown(Uint8 which, Uint8 button);
- virtual void OnJoyButtonUp(Uint8 which, Uint8 button);
- virtual void OnJoyHat(Uint8 which, Uint8 hat, Uint8 value);
- virtual void OnJoyBall(Uint8 which, Uint8 ball, Sint16 xrel, Sint16 yrel);
- virtual void OnMinimize();
- virtual void OnRestore();
- virtual void OnResize(int w,int h);
- virtual void OnExpose();
- virtual void OnExit(); //USED
- virtual void OnUser(Uint8 type, int code, void* data1, void* data2);
- };
- #endif // _EVENTS_HEADER
Advertisement
Add Comment
Please, Sign In to add comment