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Custom Enchantments

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Apr 20th, 2015
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  1. -========[Swords]========-
  2. Shadowstrike: 5% chance: on contact, you will be teleported behind the player/mob, facing them. You also get invisibility for 2 seconds. Purple particles will be swirling around the player as they teleport. Default does 1 heart of damage, but goes up 0.5 per level. Chance goes up 5% per level. Extra damage is only dealt in Shadowstrike mode. Level 25-30.
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  4. Deathstrike: 2% chance: on contact, deals double damage and gives the player blindness, night vision, and slowness 5 for 3 seconds. It also plays the apparition guardian effect on that player. +2% chance per level. Level 30 only.
  5.  
  6. Permafrost: 5% chance: on contact, the target will receive slowness 5 for 1 second. In this time, they will also be encased in a 1x2 ice block. After that 1 second, the ice blocks will break creating a shatter effect and the player will take 3 hearts of damage. Damage level increases by 0.5 per level. Levels 20-30
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  8. Fissure: 5% chance: on contact, launches player/mob upward, dealing +1 heart of damage and lifting up the two blocks below them. +5% chance per level. Levels 25-30
  9.  
  10. Poisoned Edge: +10% chance per level to inflict poison I on your target for 5 seconds. When poison is inflicted, a small green firework explodes at their feet if possible.
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  12. Wither: +5% chance per level to inflict wither I for 5 seconds. When withered, the skeleton hit sound is played and a nether brick block is broken. Levels 20-30
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  14. Drain: +5% chance per level to earn +1.5 health from the target. Happy Villager particles burst out of the hit player when it occurs. Levels 15-30
  15.  
  16. Vampirism: On hit, all positive potion effects on the target are removed and transfered on to you. Level 1 only, with enchant level 30
  17.  
  18. Blast: 5% chance: on contact, launches the player backward and creates an explosion not dealing damage to the attacker. Explosion deals +1 heart of damage without upgrade. Each level raises chance by +5%. Level 10-30
  19.  
  20. Protection: When blocking with a sword, you gain resistance I for level I and II for level II. Maximum of II. Levels 25-30
  21.  
  22. Strength: When holding the sword, you gain strength I. Maximum level is I. Level 30 only. BOW: Windstorm: Arrow trails white swirl particles. If a player gets hit by the arrow, they rise in the air 5 blocks and fall. Maximum level: 1 Ench. Table level: 20-30
  23.  
  24. Whirlwind: On hit, (+5% chance per level) the target will be spun around in circles and reverse direction. Cloud particles play when activated. Levels 1-4. Enchanting levels 20-30
  25.  
  26. Solar Wind: When swinging your sword, there is a 5% chance that a wave of fire particles will fire straight in a curved shape until contact is made with the ground or an entity. The entity is set on fire as if hit by fire aspect. The chance grows per level by 5% max of 4. Levels 25-30.
  27.  
  28. Blitz: On hit, there is a 5% chance that you will receive haste (+1 haste per level, maximum of 3) for 3 seconds. In this time period, you deal +0.5 damage. Percentage gains +3% per level. When in Blitz mode, each hit plays the blaze hit sound and creates redstone ore particles. Enchant levels from 20-30
  29.  
  30. Stormstrike: 5% chance per hit to strike down lightning only dealing damage to the target. Target is knocked back with knockback-3-power. Chance goes up by 3% per level, and knockback amount goes up by 1 level per level. Max level: 4 Ench. Levels: 15-30
  31.  
  32. Slime: 10% chance (+5% per level, maximum of 3) to inflict mining fatigue 3 (+1 per level, mining fatigue 3 for level 1). Table levels 15-30
  33.  
  34. Sludge: Combines slime and poisoned edge. Maximum of 3. Table levels 25-30
  35.  
  36. Featherweight: Gives permanent haste +1 per level. Maximum of 3. Table levels 20-30
  37.  
  38. Parry: 3% chance to throw the opponents wielded item from their hands and on to the ground. Only the player who's item it is can pick it back up. Chance grows +3% per level, maximum of level II. Enchant levels 27-30
  39.  
  40.  
  41. -=========[BOW]=========-
  42.  
  43. Pierce: Shooting glass panes or glass blocks will cause them to break at level 1. At level 2, grass/dirt. Level 3, stone, endstone, cobblestone, and netherrack. Table levels 25-30.
  44.  
  45. Explosive: Creates explosion on impact. Explosion breaks blocks, but after 3 seconds, each block is replaced. Maximum level 1. Table level 30.
  46.  
  47. Hook: Pulls player toward the shot. +3 blocks launch per level, maximum of 3. On all levels, 3% chance to pull of armor or swords. Table levels 20-30.
  48.  
  49. Poison Tipped: Inflicts poison on target for 5 seconds. +1 poison level per level. Maximum level of 4. Table levels 15-30
  50.  
  51. Eggy: 20% chance to fire an egg rather than an arrow. The egg will 100% spawn a baby chicken that explodes, dealing damage to any entities nearby but not blocks. Level 1 only, and table level 10-30.
  52.  
  53. Wither: 20% chance to fire a wither skull rather than an arrow. Skull deals normal skull damage and withers the target. Level 1 only, and table level 30.
  54.  
  55. Lazer: Arrow's distance is increased by 5 blocks per level, maximum of 3. At level 3, the arrow will never stop moving unless block limit is reached or contact is made with a block or entity. Table levels 20-30
  56.  
  57. Flurry: Shoots +1 arrow per level upon 1 bow shot. Does not use up more than 1 arrow. Optional- Arrows after the original arrow spawn 1 block above the previous arrow, so knock back from the first arrow will not push the target out of the way from the other arrows. Levels 1-4, enchanting from 20-30
  58. -========[Armor]========-
  59.  
  60. Counter: 5% to counter all damage dealt. Countering causes the opponent to take as much damage as they dealt.
  61.  
  62. Deathlink: If set on fire or given any potion effect from a player, that player will receive the same effects. Maximum level of 1, level 30 enchant. All Armor:
  63.  
  64. Aura of Light: While wearing, you gain permanent +1 regeneration per level. Gold dust particles swirl around you (if possible in a bubble around you) Maximum level of 3, Ench. Level 30 only.
  65.  
  66. Earthly Aura: On hit, there is a 5% chance that the 6 blocks the attacker is facing from (3x2) will rise out, blocking off the foe. After 5 seconds, the ground falls back down like sand. +2% per level. Max level of 3. Ench. Levels 25-30.
  67.  
  68. Vanish: On hit, there is a 5% chance that you will completely vanish and receive speed 5 for 3 seconds. Maximum level 1. Ench. Level 30 only.
  69.  
  70. Summon: +5% chance per level to summon 1 invisible baby zombie with a stone sword and purple glass on its head that attacks your attacker only. Zombie will follow you everywhere until death.
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