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GeeckoDev

pspgu slicing

Jul 31st, 2011
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  1. pspgu test - texture slicing
  2.  
  3. slicing technique is used to reduce cache-misses during the rendering.
  4. the texture is rendered using several power-of-two width slices.
  5.  
  6. slice width -> fps
  7. 1           -> 75
  8. 2           -> 125
  9. 4           -> 176
  10. 8           -> 226
  11. 16          -> 261
  12. 32          -> 266
  13. 64          -> 279 better choice :)
  14. 128         -> 221
  15. 256         -> 54
  16. 512         -> 54
  17.  
  18. using a 512*512 A8B8G8R8 texture.
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