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- pspgu test - texture slicing
- slicing technique is used to reduce cache-misses during the rendering.
- the texture is rendered using several power-of-two width slices.
- slice width -> fps
- 1 -> 75
- 2 -> 125
- 4 -> 176
- 8 -> 226
- 16 -> 261
- 32 -> 266
- 64 -> 279 better choice :)
- 128 -> 221
- 256 -> 54
- 512 -> 54
- using a 512*512 A8B8G8R8 texture.
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