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- ************ : log created on : Tuesday November 18 2014 @ 11:46:31
- 00:00:00.000 : [sys] running on x86_64 / Linux
- 00:00:00.000 : [sys] Command line: /home/lars/.steam/steam/steamapps/common/Euro Truck Simulator 2/bin/linux_x64/eurotrucks2
- 00:00:00.000 : [cpu] CPU0: GenuineIntel [ Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz] with 2 cores (4 threads) at ~2395MHz.
- 00:00:00.000 : [sys] using 1 worker thread(s)
- 00:00:00.000 : [sys] and 3 worker threads for IO.
- 00:00:00.000 : [sys] using CGT CLOCK_MONOTONIC_RAW timer with 1nsec resolution.
- 00:00:00.000 : [mem] physical total: 5860M
- 00:00:00.000 : [mem] physical avail: 5860M
- 00:00:00.000 : [mem] virtual total: 17592186044415M
- 00:00:00.000 : [mem] virtual avail: 17592186044415M
- 00:00:00.000 : [mem] Trying to allocate memory pool (409600K)
- 00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s)
- 00:00:00.000 : [steamctrl] Initialized Steam controller subsystem with config (/home/lars/.steam/steam/steamapps/common/Euro Truck Simulator 2/controller.vdf)
- 00:00:00.031 : [hashfs] base.scs: Mounted and validated, 44932 entries (228C7085B23A13C63130CC2FCC76989D91810693BC47032D22D73BB6F0AFE79)
- 00:00:00.032 : [hashfs] core.scs: Mounted and validated, 4 entries (4513B5766ACA4D6BFD18D0059624F61E6A55B3AD8FD9E3FA04B01D791873328)
- 00:00:00.046 : [hashfs] def.scs: Mounted and validated, 5515 entries (4473C1A4B881A87D7F26A011AEB1E1B2FABF806ECCC44D35002EB421E6E42A3)
- 00:00:00.093 : [hashfs] locale.scs: Mounted and validated, 168 entries (438CA3DB3F9C090D147763444C4205929715271C6A9D732FAB53091CA86316B)
- 00:00:00.093 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (00FDB8F394786E8202C3684ABCF933B4FF6BDC884388B69DFE48AD0C6C7D001)
- 00:00:00.093 : [ufs] Home directory: '/home/lars/.local/share/Euro Truck Simulator 2'.
- 00:00:00.093 : exec /home/config.cfg
- 00:00:00.093 : [sys] Executing /home/config.cfg ...
- 00:00:00.093 : uset r_full_resolution_corrections "0"
- 00:00:00.093 : uset r_force_color_shadowmaps "0"
- 00:00:00.093 : uset g_hw_info "1"
- 00:00:00.093 : uset g_line_sort "0"
- 00:00:00.093 : uset g_cargo_sort "0"
- 00:00:00.093 : uset g_tooltip_delay "0.4"
- 00:00:00.093 : uset g_global_force_load_selector "0"
- 00:00:00.093 : uset g_desktop_fadeout "60"
- 00:00:00.093 : uset r_wireframe "0"
- 00:00:00.093 : uset r_multimon_border_fov_right "0"
- 00:00:00.093 : uset r_multimon_border_fov_left "0"
- 00:00:00.093 : uset r_multimon_mode "0"
- 00:00:00.093 : uset r_segment_cache_static_buffers "1"
- 00:00:00.093 : uset r_segment_cache_behavior "3"
- 00:00:00.093 : uset r_use_depth_bounds "1"
- 00:00:00.093 : uset r_show_light_pixel_coverage "0"
- 00:00:00.093 : uset r_deferred_debug "0"
- 00:00:00.093 : uset r_mirror_scale_y "1"
- 00:00:00.093 : uset r_mirror_scale_x "1"
- 00:00:00.093 : uset r_scale_y "1"
- 00:00:00.093 : uset r_scale_x "1"
- 00:00:00.093 : uset r_normal_maps "1"
- 00:00:00.093 : uset r_sunshafts "1"
- 00:00:00.093 : uset r_color_saturation "1.0"
- 00:00:00.093 : uset r_color_yellow_blue "0.0"
- 00:00:00.093 : uset r_color_magenta_green "0.0"
- 00:00:00.093 : uset r_color_cyan_red "0.0"
- 00:00:00.093 : uset r_color_correction "1"
- 00:00:00.093 : uset r_dof_filter_size "0.5"
- 00:00:00.093 : uset r_dof_transition "400.0"
- 00:00:00.093 : uset r_dof_start "200.0"
- 00:00:00.093 : uset r_dof "1"
- 00:00:00.093 : uset r_mlaa_threshold "1.0"
- 00:00:00.093 : uset r_mlaa "0"
- 00:00:00.093 : uset r_hdr "1"
- 00:00:00.093 : uset r_fake_shadows "2"
- 00:00:00.093 : uset r_sun_shadow_texture_size "2048"
- 00:00:00.093 : uset r_sun_shadow_quality "3"
- 00:00:00.093 : uset r_mirror_view_distance "80"
- 00:00:00.093 : uset r_deferred_mirrors "1"
- 00:00:00.093 : uset r_deferred "1"
- 00:00:00.093 : uset r_nowmi "0"
- 00:00:00.094 : uset r_startup_progress "0"
- 00:00:00.094 : uset r_setup_done "1"
- 00:00:00.094 : uset r_gamma "1.0"
- 00:00:00.094 : uset r_manual_stereo_buffer_scale "1.0"
- 00:00:00.094 : uset r_manual_stereo_ui_fov_game "100"
- 00:00:00.094 : uset r_manual_stereo_ui_fov "80"
- 00:00:00.094 : uset r_manual_stereo_ui_dist_game "0.5"
- 00:00:00.094 : uset r_manual_stereo_ui_dist "0.8"
- 00:00:00.094 : uset r_manual_stereo_in_menu "1"
- 00:00:00.094 : uset r_nv_stereo_mode "2"
- 00:00:00.094 : uset r_no_frame_tracking "0"
- 00:00:00.094 : uset r_msaa "0"
- 00:00:00.094 : uset r_fullscreen "1"
- 00:00:00.094 : uset r_mode "1366x768x32x0"
- 00:00:00.094 : uset r_path ""
- 00:00:00.094 : uset r_device "gl"
- 00:00:00.094 : uset i_virtual_cursor_speed "500.0"
- 00:00:00.094 : uset g_trackir "1"
- 00:00:00.094 : uset g_pedestrian "1"
- 00:00:00.094 : uset g_light_span_factor "1"
- 00:00:00.094 : uset g_light_distance_factor "1"
- 00:00:00.094 : uset g_vehicle_flare_lights "1"
- 00:00:00.094 : uset g_auto_traffic_headlights "1"
- 00:00:00.094 : uset g_traffic "1"
- 00:00:00.094 : uset g_kdop_preview "0"
- 00:00:00.094 : uset g_screenshot_on_bug "0"
- 00:00:00.094 : uset g_developer "0"
- 00:00:00.094 : uset g_wc_fps "0.0"
- 00:00:00.094 : uset g_wc_radius "-1.0"
- 00:00:00.094 : uset g_steam_rich_presence "1"
- 00:00:00.094 : uset g_steam_browser "1"
- 00:00:00.094 : uset g_steam_screenshots "2"
- 00:00:00.094 : uset g_artist_id "0"
- 00:00:00.094 : uset g_flyspeed "100.0"
- 00:00:00.094 : uset g_news "-1"
- 00:00:00.094 : uset g_colbox "0"
- 00:00:00.094 : uset g_radio_mode "1"
- 00:00:00.094 : uset g_ignore_low_fps "0"
- 00:00:00.094 : uset g_truck_light_quality "1"
- 00:00:00.094 : uset g_truck_light_specular "1"
- 00:00:00.094 : uset g_gfx_all_scales "0"
- 00:00:00.094 : uset g_gfx_advanced "0"
- 00:00:00.094 : uset g_gfx_quality "-1"
- 00:00:00.094 : uset g_hq_3d_screenshot "0"
- 00:00:00.094 : uset g_menu_aa_limit "8"
- 00:00:00.094 : uset g_additional_water_fov "20.0f"
- 00:00:00.094 : uset g_rain_reflect_hookups "0"
- 00:00:00.094 : uset g_rain_reflect_actor "0"
- 00:00:00.094 : uset g_rain_reflect_traffic "0"
- 00:00:00.094 : uset g_rain_reflect_cache "0"
- 00:00:00.094 : uset g_rain_reflection "1"
- 00:00:00.094 : uset g_reflection "1"
- 00:00:00.094 : uset g_grass_density "2"
- 00:00:00.094 : uset g_veg_detail "2"
- 00:00:00.094 : uset g_minicon "0"
- 00:00:00.094 : uset g_console "0"
- 00:00:00.094 : uset g_texture_usage_stats "0"
- 00:00:00.094 : uset g_fps "0"
- 00:00:00.094 : uset g_stream_exts ".ogg;.mp3"
- 00:00:00.094 : uset r_vsync "1"
- 00:00:00.094 : uset r_anisotropy_factor "0.2"
- 00:00:00.094 : uset r_texture_detail "0"
- 00:00:00.094 : uset t_averaging_window_length "20"
- 00:00:00.095 : [lang] Language autodetection: 0
- 00:00:00.102 : Selected language: en_gb
- 00:00:00.102 : Euro Truck Simulator 2 init ver.1.14.2s (rev. 8e177abd8473)
- 00:00:00.105 : [net] LOG INFO: Started
- 00:00:00.105 : Setting UI reference mode to: 1440x900...
- 00:00:00.105 : [gfx] Selected rendering device: gl
- 00:00:00.106 : [x11] XRandR extension version 1.4 detected
- 00:00:00.106 : [x11] XF86 extension version 2.2 detected
- 00:00:00.110 : [gl] GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
- 00:00:00.110 : [x11] Using the RandR display backend
- 00:00:00.110 : [gl] Compatible FBconfig found
- 00:00:00.110 : [gfx] Trying to set 1366x768 32bpp 50Hz (fullscreen)
- 00:00:00.182 : [x11] RandR: mode set ok (id: 0 - 1366x768 / 50Hz)
- 00:00:00.290 : [gl] glXCreateContext: OK
- 00:00:00.360 : [gl] Max anisotropy factor: 16.000000
- 00:00:00.360 : [gl] driver: GeForce 820M/PCIe/SSE2
- 00:00:00.360 : [gl] vendor: NVIDIA Corporation
- 00:00:00.360 : [gl] version: 4.4.0 NVIDIA 331.89
- 00:00:00.360 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- 00:00:00.360 : [gl] Using NV4X rendering path
- 00:00:00.371 : [gl] Setting vsync period to 1 (requested 1)
- 00:00:00.520 : [al] device: PulseAudio Default
- 00:00:00.520 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
- 00:00:00.521 : [al] vendor: OpenAL Community
- 00:00:00.521 : [al] version: 1.1 ALSOFT 1.13
- 00:00:00.521 : [al] renderer: OpenAL Soft
- 00:00:00.521 : [al] extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
- 00:00:00.521 : [snd] Started sound update thread
- 00:00:00.682 : [hashfs] dlc_east.scs: Mounted and validated, 726 entries (F0182B97278795AD89AA7F0D3E8C660DDDC668CAD8C928DD58CA2835A5FA740)
- 00:00:00.683 : [hashfs] dlc_fantasy.scs: Mounted and validated, 276 entries (DC19D98467301B038AE0B1E3103EEA33BADCB2AD2EA2467F51D95A34E50E8C8)
- 00:00:00.684 : [hashfs] dlc_metallics2.scs: Mounted and validated, 235 entries (0DAA55F7358DAB53E84153BB9543EE2936EE34BFF7BE16F3F1DD20F7B5E89C1)
- 00:00:00.686 : [hashfs] dlc_nature.scs: Mounted and validated, 443 entries (381596EDE369F756DC16FA63D056B0D061128152C9F70E515B3F08EA3D8EBDC)
- 00:00:00.757 : [hashfs] dlc_trailers.scs: Mounted and validated, 410 entries (450DF8EA87E9F6E10F7DCB8A7D6A3ADC8DA1E54E468B46F89C5E703522760B1)
- 00:00:00.758 : [hashfs] dlc_winter.scs: Mounted and validated, 441 entries (ED49ABD37067138DDB0E7CE8C1AE6808AE5202FCFF67F6B7E4912DEE3398533)
- 00:00:00.764 : dispatch
- 00:00:00.764 : exit
- 00:00:04.015 : [ui] Controller setup start
- 00:00:04.017 : [inp] Classifying devices
- 00:00:04.017 : [ui] Controller setup done
- 00:00:04.172 : [hashfs] dlc_east.scs: Mounted and validated, 726 entries (F0182B97278795AD89AA7F0D3E8C660DDDC668CAD8C928DD58CA2835A5FA740)
- 00:00:04.173 : [hashfs] dlc_fantasy.scs: Mounted and validated, 276 entries (DC19D98467301B038AE0B1E3103EEA33BADCB2AD2EA2467F51D95A34E50E8C8)
- 00:00:04.173 : [hashfs] dlc_metallics2.scs: Mounted and validated, 235 entries (0DAA55F7358DAB53E84153BB9543EE2936EE34BFF7BE16F3F1DD20F7B5E89C1)
- 00:00:04.174 : [hashfs] dlc_nature.scs: Mounted and validated, 443 entries (381596EDE369F756DC16FA63D056B0D061128152C9F70E515B3F08EA3D8EBDC)
- 00:00:04.242 : [hashfs] dlc_trailers.scs: Mounted and validated, 410 entries (450DF8EA87E9F6E10F7DCB8A7D6A3ADC8DA1E54E468B46F89C5E703522760B1)
- 00:00:04.243 : [hashfs] dlc_winter.scs: Mounted and validated, 441 entries (ED49ABD37067138DDB0E7CE8C1AE6808AE5202FCFF67F6B7E4912DEE3398533)
- 00:00:04.245 : uset s_sfx_enabled "1"
- 00:00:04.245 : uset s_music_enabled "1"
- 00:00:04.245 : uset s_sfx_volume "1.0"
- 00:00:04.245 : uset s_music_volume "0.8"
- 00:00:04.245 : uset s_master_volume "1.0"
- 00:00:04.245 : uset s_reverse_stereo "0"
- 00:00:04.245 : uset g_force_economy_reset "0"
- 00:00:04.245 : uset g_force_load_selector "0"
- 00:00:04.245 : uset g_autoload_ignore_autosave "0"
- 00:00:04.245 : uset g_start_in_truck "0"
- 00:00:04.245 : uset g_input_configured "1"
- 00:00:04.245 : uset g_income_factor "1.0"
- 00:00:04.245 : uset g_currency "0"
- 00:00:04.245 : uset g_bad_weather_factor "0.07"
- 00:00:04.245 : uset g_save_idx "1"
- 00:00:04.245 : uset g_adviser "1"
- 00:00:04.245 : uset g_desktop_tutorial "0"
- 00:00:04.245 : uset g_tutorial "0"
- 00:00:04.245 : uset g_fatigue "1"
- 00:00:04.245 : uset g_police "1"
- 00:00:04.245 : uset g_subtitles "0"
- 00:00:04.245 : uset g_clock_24 "1"
- 00:00:04.245 : uset g_hmd_no_3d_background "0"
- 00:00:04.245 : uset g_hmd_no_special_menu "0"
- 00:00:04.245 : uset g_hmd_reduced_cabin_movement "1"
- 00:00:04.245 : uset g_hmd_no_artifical_movement "0"
- 00:00:04.245 : uset i_oculus_eye_protrusion "0.09"
- 00:00:04.245 : uset i_oculus_eye_height "0.15"
- 00:00:04.245 : uset i_hmd_max_prediction "0.1"
- 00:00:04.245 : uset i_hmd_min_prediction "0.0"
- 00:00:04.245 : uset s_interior_volume "1.0"
- 00:00:04.245 : uset s_rumble_enabled "1"
- 00:00:04.245 : uset s_reverse_enabled "1"
- 00:00:04.245 : uset g_cam_blinker "0"
- 00:00:04.245 : uset g_cam_steering_value "1.0"
- 00:00:04.245 : uset g_cam_steering "0"
- 00:00:04.245 : uset g_cruise_control_grid "5.0"
- 00:00:04.245 : uset g_throttle_auto_shift "0"
- 00:00:04.245 : uset g_pedal_clutch_range "1.0"
- 00:00:04.245 : uset g_fuel_simulation "0"
- 00:00:04.245 : uset g_hardcore_simulation "0"
- 00:00:04.245 : uset g_reg_setting "reg_setting.europe"
- 00:00:04.245 : uset g_use_speed_limiter "1"
- 00:00:04.245 : uset g_hud_speed_limit "1"
- 00:00:04.245 : uset g_axle_drop_auto "1"
- 00:00:04.245 : uset g_engine_start_auto "1"
- 00:00:04.245 : uset g_motor_brake_auto "0"
- 00:00:04.245 : uset g_retarder_auto "0"
- 00:00:04.245 : uset g_trailer_stability "0.5"
- 00:00:04.245 : uset g_brake_intensity "1.0"
- 00:00:04.245 : uset g_steer_autocenter "1"
- 00:00:04.245 : uset g_gallon "0"
- 00:00:04.245 : uset g_fahrenheit "0"
- 00:00:04.245 : uset g_pounds "kg"
- 00:00:04.245 : uset g_mph "0"
- 00:00:04.245 : uset g_hshifter_layout "3"
- 00:00:04.245 : uset g_trans "3"
- 00:00:04.245 : uset g_lang "en_gb"
- 00:00:04.245 : uset g_cutscenes "1"
- 00:00:07.282 : uset s_sfx_enabled "1"
- 00:00:07.282 : uset s_music_enabled "1"
- 00:00:07.282 : uset s_sfx_volume "1.0"
- 00:00:07.282 : uset s_music_volume "0.8"
- 00:00:07.282 : uset s_master_volume "1.0"
- 00:00:07.282 : uset s_reverse_stereo "0"
- 00:00:07.282 : uset g_force_economy_reset "0"
- 00:00:07.282 : uset g_force_load_selector "0"
- 00:00:07.282 : uset g_autoload_ignore_autosave "0"
- 00:00:07.282 : uset g_start_in_truck "0"
- 00:00:07.282 : uset g_input_configured "1"
- 00:00:07.282 : uset g_income_factor "1.0"
- 00:00:07.282 : uset g_currency "0"
- 00:00:07.282 : uset g_bad_weather_factor "0.07"
- 00:00:07.282 : uset g_save_idx "1"
- 00:00:07.282 : uset g_adviser "1"
- 00:00:07.282 : uset g_desktop_tutorial "0"
- 00:00:07.282 : uset g_tutorial "0"
- 00:00:07.282 : uset g_fatigue "1"
- 00:00:07.282 : uset g_police "1"
- 00:00:07.282 : uset g_subtitles "0"
- 00:00:07.282 : uset g_clock_24 "1"
- 00:00:07.282 : uset g_hmd_no_3d_background "0"
- 00:00:07.282 : uset g_hmd_no_special_menu "0"
- 00:00:07.282 : uset g_hmd_reduced_cabin_movement "1"
- 00:00:07.282 : uset g_hmd_no_artifical_movement "0"
- 00:00:07.282 : uset i_oculus_eye_protrusion "0.09"
- 00:00:07.282 : uset i_oculus_eye_height "0.15"
- 00:00:07.282 : uset i_hmd_max_prediction "0.1"
- 00:00:07.282 : uset i_hmd_min_prediction "0.0"
- 00:00:07.282 : uset s_interior_volume "1.0"
- 00:00:07.282 : uset s_rumble_enabled "1"
- 00:00:07.282 : uset s_reverse_enabled "1"
- 00:00:07.282 : uset g_cam_blinker "0"
- 00:00:07.282 : uset g_cam_steering_value "1.0"
- 00:00:07.282 : uset g_cam_steering "0"
- 00:00:07.282 : uset g_cruise_control_grid "5.0"
- 00:00:07.282 : uset g_throttle_auto_shift "0"
- 00:00:07.282 : uset g_pedal_clutch_range "1.0"
- 00:00:07.282 : uset g_fuel_simulation "0"
- 00:00:07.282 : uset g_hardcore_simulation "0"
- 00:00:07.282 : uset g_reg_setting "reg_setting.europe"
- 00:00:07.282 : uset g_use_speed_limiter "1"
- 00:00:07.282 : uset g_hud_speed_limit "1"
- 00:00:07.282 : uset g_axle_drop_auto "1"
- 00:00:07.282 : uset g_engine_start_auto "1"
- 00:00:07.282 : uset g_motor_brake_auto "0"
- 00:00:07.282 : uset g_retarder_auto "0"
- 00:00:07.282 : uset g_trailer_stability "0.5"
- 00:00:07.282 : uset g_brake_intensity "1.0"
- 00:00:07.282 : uset g_steer_autocenter "1"
- 00:00:07.282 : uset g_gallon "0"
- 00:00:07.282 : uset g_fahrenheit "0"
- 00:00:07.282 : uset g_pounds "kg"
- 00:00:07.282 : uset g_mph "0"
- 00:00:07.282 : uset g_hshifter_layout "3"
- 00:00:07.283 : uset g_trans "3"
- 00:00:07.283 : uset g_lang "en_gb"
- 00:00:07.283 : uset g_cutscenes "1"
- 00:00:07.292 : New profile selected: 'test'
- 00:00:07.696 : game
- 00:00:07.843 : [bullet] Starting physics server: Bullet
- 00:00:08.011 : Loaded trailers: 82
- 00:00:08.013 : Loaded small traffic vehicles: 30
- 00:00:08.014 : Loaded truck traffic vehicles: 21
- 00:00:08.015 : Loaded traffic trailers: 14
- 00:00:08.016 : Loaded addon hookups: 16
- 00:00:08.017 : Loading resource server data ....
- 00:00:08.017 : Loading road data ....
- 00:00:08.020 : Loading terrain data ....
- 00:00:08.024 : Loading railing data ....
- 00:00:08.026 : Loading building data ....
- 00:00:08.031 : Loading model data ....
- 00:00:08.045 : Loading prefab data ....
- 00:00:08.055 : Loading traffic rule data ....
- 00:00:08.057 : Loading sign data ....
- 00:00:08.090 : Loading city data ....
- 00:00:08.098 : Loading traffic semaphore data ....
- 00:00:08.100 : Loading traffic signs data ....
- 00:00:08.105 : Loading vegetation data ....
- 00:00:08.115 : Loading hinges data ....
- 00:00:08.116 : Loading stamp data ....
- 00:00:08.118 : Loading movers data ....
- 00:00:08.120 : Loading ferry data ....
- 00:00:08.121 : Loading country data ....
- 00:00:08.131 : Loading sound item data ....
- 00:00:08.132 : Loading live stream data ....
- 00:00:08.133 : Loading game condition data ....
- 00:00:08.134 : Loading trigger action data ....
- 00:00:08.136 : Loading cutscene data ....
- 00:00:08.140 : Loading cargo data ....
- 00:00:08.146 : Loading company data ....
- 00:00:08.260 : Resources load time: 426ms (0 MB)
- 00:00:08.260 : Map '/map/europe.mbd' loading started ....
- 00:00:08.954 : Map successfully loaded.
- 00:00:08.969 : Map load time: 709ms (0 MB)
- 00:00:08.971 : Loading save '/home/profiles/74657374/save/autosave/game.sii'
- 00:00:09.374 : Road network navigation caching started.
- 00:00:14.066 : Road network navigation caching finished.
- 00:00:14.080 : Garage update started.
- 00:00:14.238 : Garage update finished.
- 00:00:14.240 : Economy load time: 6406ms (0 MB)
- 00:00:15.369 : Create actor: (0 MB)
- 00:00:15.384 : Game init finished. (0 MB)
- 00:00:53.937 : g_mode gl 1366x768x32x0 1 0
- 00:00:54.317 : [gfx] Selected rendering device: gl
- 00:00:54.317 : [x11] XRandR extension version 1.4 detected
- 00:00:54.317 : [x11] XF86 extension version 2.2 detected
- 00:00:54.317 : [gl] GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
- 00:00:54.317 : [x11] Using the RandR display backend
- 00:00:54.319 : [gl] Compatible FBconfig found
- 00:00:54.325 : [gfx] Trying to set 1366x768 32bpp 50Hz (fullscreen)
- 00:00:54.387 : [x11] RandR: mode set ok (id: 0 - 1366x768 / 50Hz)
- 00:00:54.400 : [gl] glXCreateContext: OK
- 00:00:55.130 : [gl] Max anisotropy factor: 16.000000
- 00:00:55.130 : [gl] driver: GeForce 820M/PCIe/SSE2
- 00:00:55.130 : [gl] vendor: NVIDIA Corporation
- 00:00:55.130 : [gl] version: 4.4.0 NVIDIA 331.89
- 00:00:55.130 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- 00:00:55.131 : [gl] Using NV4X rendering path
- 00:00:55.138 : [gl] Setting vsync period to 2 (requested 2)
- 00:01:23.808 : quit
- 00:01:23.808 : Creating save-game file (/home/profiles/74657374/save/autosave/game.sii) ...
- 00:01:23.956 : Game has been auto-saved.
- 00:01:24.203 : <ERROR> Missing water renderable for level 20.8711
- 00:01:25.960 : [net] LOG INFO: Stopped
- 00:01:26.103 : [sys] process shutdown
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