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- Katana Mastery
- Requirements: None
- Required to learn katana skills. Passively raises damage dealt with katanas.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Upper Stance
- Requirements: Katana Mastery level 1
- Needed to use Upper Stance skills. While the Upper Stance state is active, it provides a bonus to physical damage. From levels 10 on, Upper Stance has a chance to activate immediately at the start of a battle, adding one turn to its duration.
- 1: 4% damage increase, lasts 2 turns, no auto-activate chance
- 2: 6% damage increase, lasts 2 turns, no auto-activate chance
- 3: 8% damage increase, lasts 2 turns, no auto-activate chance
- 4: 10% damage increase, lasts 2 turns, no auto-activate chance
- 5: 10% damage increase, lasts 3 turns, no auto-activate chance
- 6: 11% damage increase, lasts 3 turns, no auto-activate chance
- 7: 12% damage increase, lasts 3 turns, no auto-activate chance
- 8: 13% damage increase, lasts 3 turns, no auto-activate chance
- 9: 14% damage increase, lasts 3 turns, no auto-activate chance
- 10: 15% damage increase, lasts 3 turns, 18% auto-activate chance
- 11: 15% damage increase, lasts 3 turns, 20% auto-activate chance
- 12: 16% damage increase, lasts 3 turns, 20% auto-activate chance
- 13: 16% damage increase, lasts 3 turns, 22% auto-activate chance
- 14: 17% damage increase, lasts 3 turns, 22% auto-activate chance
- 15: 17% damage increase, lasts 3 turns, 24% auto-activate chance
- 16: 18% damage increase, lasts 3 turns, 24% auto-activate chance
- 17: 18% damage increase, lasts 3 turns, 27% auto-activate chance
- 18: 19% damage increase, lasts 3 turns, 27% auto-activate chance
- 19: 19% damage increase, lasts 3 turns, 30% auto-activate chance
- 20: 20% damage increase, lasts 3 turns, 33% auto-activate chance
- Clear Stance
- Requirements: Katana Mastery level 1
- Needed to use Clear Stance skills. While the Upper Stance state is active, it reduces physical damage taken by the user. From levels 10 on, Clear Stance has a chance to activate immediately at the start of a battle, adding one turn to its duration.
- 1: 4% damage reduction, lasts 2 turns, no auto-activate chance
- 2: 6% damage reduction, lasts 2 turns, no auto-activate chance
- 3: 8% damage reduction, lasts 2 turns, no auto-activate chance
- 4: 10% damage reduction, lasts 2 turns, no auto-activate chance
- 5: 10% damage reduction, lasts 3 turns, no auto-activate chance
- 6: 11% damage reduction, lasts 3 turns, no auto-activate chance
- 7: 12% damage reduction, lasts 3 turns, no auto-activate chance
- 8: 13% damage reduction, lasts 3 turns, no auto-activate chance
- 9: 14% damage reduction, lasts 3 turns, no auto-activate chance
- 10: 15% damage reduction, lasts 3 turns, 18% auto-activate chance
- 11: 15% damage reduction, lasts 3 turns, 20% auto-activate chance
- 12: 16% damage reduction, lasts 3 turns, 20% auto-activate chance
- 13: 16% damage reduction, lasts 3 turns, 22% auto-activate chance
- 14: 17% damage reduction, lasts 3 turns, 22% auto-activate chance
- 15: 17% damage reduction, lasts 3 turns, 24% auto-activate chance
- 16: 18% damage reduction, lasts 3 turns, 24% auto-activate chance
- 17: 18% damage reduction, lasts 3 turns, 27% auto-activate chance
- 18: 19% damage reduction, lasts 3 turns, 27% auto-activate chance
- 19: 19% damage reduction, lasts 3 turns, 30% auto-activate chance
- 20: 20% damage reduction, lasts 3 turns, 33% auto-activate chance
- Drawing Stance
- Requirements: Katana Mastery level 1
- Needed to use Drawing Stance skills. While the Drawing Stance state is active, it increases the user's speed, evasion, and accuracy. From levels 10 on, Drawing Stance has a chance to activate immediately at the start of a battle, adding one turn to its duration.
- 1: 120% speed multiplier, +100 accuracy/evasion
- 2: 125% speed multiplier, +110 accuracy/evasion
- 3: 130% speed multiplier, +120 accuracy/evasion
- 4: 135% speed multiplier, +130 accuracy/evasion
- 5: 135% speed multiplier, +130 accuracy/evasion
- 6: 140% speed multiplier, +140 accuracy/evasion
- 7: 145% speed multiplier, +150 accuracy/evasion
- 8: 150% speed multiplier, +160 accuracy/evasion
- 9: 155% speed multiplier, +170 accuracy/evasion
- 10: 160% speed multiplier, +180 accuracy/evasion
- 11: 160% speed multiplier, +180 accuracy/evasion
- 12: 165% speed multiplier, +190 accuracy/evasion
- 13: 165% speed multiplier, +190 accuracy/evasion
- 14: 170% speed multiplier, +200 accuracy/evasion
- 15: 170% speed multiplier, +200 accuracy/evasion
- 16: 175% speed multiplier, +210 accuracy/evasion
- 17: 175% speed multiplier, +210 accuracy/evasion
- 18: 180% speed multiplier, +220 accuracy/evasion
- 19: 180% speed multiplier, +220 accuracy/evasion
- 20: 185% speed multiplier, +230 accuracy/evasion
- Upward Slash/Charging Thrust/Sheath Strike
- Requirements: Upper Stance/Clear Stance/Drawing Stance level 1
- Required equipment: Katana
- Body parts used: Arms
- Deals melee STR-based Cut/Stab/Bash damage to one enemy. After attacking, places the user in the Upper Stance/Clear Stance/Drawing Stance state, if they know it.
- Has no speed modifier and no accuracy modifier at all levels.
- 1: 2 TP, 100% damage
- 2: 2 TP, 106% damage
- 3: 2 TP, 112% damage
- 4: 2 TP, 118% damage
- 5: 5 TP, 150% damage
- 6: 5 TP, 157% damage
- 7: 5 TP, 164% damage
- 8: 5 TP, 171% damage
- 9: 5 TP, 178% damage
- 10: 9 TP, 210% damage
- 11: 9 TP, 214% damage
- 12: 9 TP, 218% damage
- 13: 9 TP, 222% damage
- 14: 9 TP, 226% damage
- 15: 11 TP, 250% damage
- 16: 11 TP, 254% damage
- 17: 11 TP, 258% damage
- 18: 11 TP, 262% damage
- 19: 11 TP, 266% damage
- 20: 13 TP, 295% damage
- Horse Slash
- Requirements: Upper Stance level 3
- Required equipment: Katana
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy.
- Requires the Upper Stance state or Peerless Stance state to use.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- 1: 4 TP, 150% damage
- 2: 4 TP, 157% damage
- 3: 4 TP, 164% damage
- 4: 4 TP, 171% damage
- 5: 8 TP, 225% damage
- 6: 8 TP, 233% damage
- 7: 8 TP, 241% damage
- 8: 8 TP, 249% damage
- 9: 8 TP, 257% damage
- 10: 13 TP, 320% damage
- 11: 13 TP, 323% damage
- 12: 13 TP, 326% damage
- 13: 13 TP, 329% damage
- 14: 13 TP, 332% damage
- 15: 15 TP, 360% damage
- 16: 15 TP, 363% damage
- 17: 15 TP, 366% damage
- 18: 15 TP, 369% damage
- 19: 15 TP, 372% damage
- 20: 18 TP, 410% damage
- Flame Grater
- Requirements: Horse Slash level 3
- Required equipment: Katana
- Body parts used: Arms
- Deals melee STR-based Cut+Fire damage to one row of enemies.
- Requires the Upper Stance state or Peerless Stance state to use.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- 1: 8 TP, 160% damage
- 2: 8 TP, 164% damage
- 3: 8 TP, 168% damage
- 4: 8 TP, 172% damage
- 5: 12 TP, 195% damage
- 6: 12 TP, 199% damage
- 7: 12 TP, 203% damage
- 8: 12 TP, 207% damage
- 9: 12 TP, 211% damage
- 10: 17 TP, 240% damage
- 11: 17 TP, 242% damage
- 12: 17 TP, 244% damage
- 13: 17 TP, 246% damage
- 14: 17 TP, 248% damage
- 15: 19 TP, 265% damage
- 16: 19 TP, 267% damage
- 17: 19 TP, 270% damage
- 18: 19 TP, 272% damage
- 19: 19 TP, 275% damage
- 20: 23 TP, 300% damage
- Swallow Strike
- Requirements: Upper Stance level 5
- Required equipment: Katana
- Body parts used: Arms
- Deals multiple instances of Cut damage to one enemy.
- Requires the Upper Stance or Peerless Stance states to use.
- Has an 80% speed modifier at all levels.
- 1: 10 TP, 115% damage per hit, 2, -4 base accuracy
- 2: 10 TP, 117% damage per hit, 2, -4 base accuracy
- 3: 10 TP, 118% damage per hit, 2, -4 base accuracy
- 4: 10 TP, 120% damage per hit, 2, -4 base accuracy
- 5: 15 TP, 120% damage per hit, 2-3 hits, -3 base accuracy
- 6: 15 TP, 122% damage per hit, 2-3 hits, -3 base accuracy
- 7: 15 TP, 123% damage per hit, 2-3 hits, -3 base accuracy
- 8: 15 TP, 124% damage per hit, 2-3 hits, -3 base accuracy
- 9: 15 TP, 125% damage per hit, 2-3 hits, -3 base accuracy
- 10: 22 TP, 125% damage per hit, 3 hits, -1 base accuracy
- 11: 22 TP, 126% damage per hit, 3 hits, -1 base accuracy
- 12: 22 TP, 127% damage per hit, 3 hits, -1 base accuracy
- 13: 22 TP, 128% damage per hit, 3 hits, -1 base accuracy
- 14: 22 TP, 129% damage per hit, 3 hits, -1 base accuracy
- 15: 25 TP, 135% damage per hit, 3 hits, -1 base accuracy
- 16: 25 TP, 136% damage per hit, 3 hits, -1 base accuracy
- 17: 25 TP, 137% damage per hit, 3 hits, -1 base accuracy
- 18: 25 TP, 138% damage per hit, 3 hits, -1 base accuracy
- 19: 25 TP, 139% damage per hit, 3 hits, -1 base accuracy
- 20: 28 TP, 150% damage per hit, 3 hits, -1 base accuracy
- Arm Strike
- Requirements: Clear Stance level 3
- Required equipment: Katana
- Body parts used: Arms
- Deals melee STR-based Stab damage to one enemy. Attempts to bind the target's arms.
- Requires the Clear Stance or Peerless Stance states to use.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- 1: 4 TP, 135% damage, 45% arm bind chance
- 2: 4 TP, 142% damage, 45% arm bind chance
- 3: 4 TP, 149% damage, 45% arm bind chance
- 4: 4 TP, 156% damage, 45% arm bind chance
- 5: 8 TP, 180% damage, 57% arm bind chance
- 6: 8 TP, 187% damage, 57% arm bind chance
- 7: 8 TP, 194% damage, 57% arm bind chance
- 8: 8 TP, 201% damage, 57% arm bind chance
- 9: 8 TP, 208% damage, 57% arm bind chance
- 10: 13 TP, 240% damage, 70% arm bind chance
- 11: 13 TP, 244% damage, 70% arm bind chance
- 12: 13 TP, 248% damage, 70% arm bind chance
- 13: 13 TP, 252% damage, 70% arm bind chance
- 14: 13 TP, 256% damage, 70% arm bind chance
- 15: 15 TP, 270% damage, 75% arm bind chance
- 16: 15 TP, 274% damage, 75% arm bind chance
- 17: 15 TP, 278% damage, 75% arm bind chance
- 18: 15 TP, 282% damage, 75% arm bind chance
- 19: 15 TP, 286% damage, 75% arm bind chance
- 20: 18 TP, 310% damage, 80% arm bind chance
- Lightning Stab
- Requirements: Arm Strike level 3
- Required equipment: Katana
- Body parts used: Arms
- Deals melee STR-based Stab+Volt damage to one enemy, with a line-piercing effect.
- Requires the Clear Stance or Peerless Stance states to use.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- 1: 7 TP, 190% damage
- 2: 7 TP, 195% damage
- 3: 7 TP, 200% damage
- 4: 7 TP, 205% damage
- 5: 10 TP, 230% damage
- 6: 10 TP, 235% damage
- 7: 10 TP, 240% damage
- 8: 10 TP, 245% damage
- 9: 10 TP, 250% damage
- 10: 14 TP, 280% damage
- 11: 14 TP, 282% damage
- 12: 14 TP, 285% damage
- 13: 14 TP, 287% damage
- 14: 14 TP, 290% damage
- 15: 16 TP, 310% damage
- 16: 16 TP, 313% damage
- 17: 16 TP, 316% damage
- 18: 16 TP, 319% damage
- 19: 16 TP, 322% damage
- 20: 20 TP, 350% damage
- Moon Shadow
- Requirements: Clear Stance level 5
- Required equipment: Katana
- Body parts used: Arms
- Deals melee STR-based Stab damage to one enemy.
- Requires the Clear Stance or Peerless Stance states to use.
- Has a 300% speed modifier and +30 accuracy at all levels.
- 1: 10 TP, 220% damage
- 2: 10 TP, 226% damage
- 3: 10 TP, 232% damage
- 4: 10 TP, 238% damage
- 5: 15 TP, 285% damage
- 6: 15 TP, 291% damage
- 7: 15 TP, 297% damage
- 8: 15 TP, 303% damage
- 9: 15 TP, 309% damage
- 10: 22 TP, 360% damage
- 11: 22 TP, 362% damage
- 12: 22 TP, 365% damage
- 13: 22 TP, 367% damage
- 14: 22 TP, 370% damage
- 15: 25 TP, 390% damage
- 16: 25 TP, 393% damage
- 17: 25 TP, 396% damage
- 18: 25 TP, 399% damage
- 19: 25 TP, 402% damage
- 20: 28 TP, 440% damage
- Beheading Cut
- Requirements: Drawing Stance level 3
- Required equipment: Katana
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Attempts to instantly kill the target.
- Requires the Drawing Stance Stance or Peerless Stance states to use.
- Has no speed or accuracy modifier at all levels.
- 1: 4 TP, 135% damage, 35% instant death chance
- 2: 4 TP, 142% damage, 35% instant death chance
- 3: 4 TP, 149% damage, 35% instant death chance
- 4: 4 TP, 156% damage, 35% instant death chance
- 5: 8 TP, 180% damage, 45% instant death chance
- 6: 8 TP, 187% damage, 45% instant death chance
- 7: 8 TP, 194% damage, 45% instant death chance
- 8: 8 TP, 201% damage, 45% instant death chance
- 9: 8 TP, 208% damage, 45% instant death chance
- 10: 13 TP, 240% damage, 55% instant death chance
- 11: 13 TP, 244% damage, 55% instant death chance
- 12: 13 TP, 248% damage, 55% instant death chance
- 13: 13 TP, 252% damage, 55% instant death chance
- 14: 13 TP, 256% damage, 55% instant death chance
- 15: 15 TP, 270% damage, 60% instant death chance
- 16: 15 TP, 274% damage, 60% instant death chance
- 17: 15 TP, 278% damage, 60% instant death chance
- 18: 15 TP, 282% damage, 60% instant death chance
- 19: 15 TP, 286% damage, 60% instant death chance
- 20: 18 TP, 310% damage, 65% instant death chance
- Frigid Slash
- Requirements: Beheading Cut level 3
- Required equipment: Katana
- Body parts used: Arms
- Deals ranged STR-based Cut+Ice damage to all enemies.
- Requires the Drawing Stance Stance or Peerless Stance states to use.
- Has no speed or accuracy modifier at all levels.
- 1: 10 TP, 155% damage
- 2: 10 TP, 158% damage
- 3: 10 TP, 161% damage
- 4: 10 TP, 164% damage
- 5: 15 TP, 185% damage
- 6: 15 TP, 188% damage
- 7: 15 TP, 191% damage
- 8: 15 TP, 194% damage
- 9: 15 TP, 197% damage
- 10: 21 TP, 225% damage
- 11: 21 TP, 227% damage
- 12: 21 TP, 229% damage
- 13: 21 TP, 231% damage
- 14: 21 TP, 233% damage
- 15: 23 TP, 250% damage
- 16: 23 TP, 252% damage
- 17: 23 TP, 254% damage
- 18: 23 TP, 256% damage
- 19: 23 TP, 258% damage
- 20: 28 TP, 280% damage
- Ground Strike
- Requirements: Drawing Stance level 5
- Required equipment: Katana
- Body parts used: Arms
- Deals ranged STR-based Bash damage to one enemy.
- Requires the Drawing Stance Stance or Peerless Stance states to use.
- Has a 30% speed modifier and no accuracy modifier at all levels.
- 1: 10 TP, 230% damage
- 2: 10 TP, 236% damage
- 3: 10 TP, 242% damage
- 4: 10 TP, 248% damage
- 5: 15 TP, 295% damage
- 6: 15 TP, 301% damage
- 7: 15 TP, 307% damage
- 8: 15 TP, 313% damage
- 9: 15 TP, 319% damage
- 10: 22 TP, 375% damage
- 11: 22 TP, 378% damage
- 12: 22 TP, 381% damage
- 13: 22 TP, 384% damage
- 14: 22 TP, 387% damage
- 15: 25 TP, 410% damage
- 16: 25 TP, 413% damage
- 17: 25 TP, 416% damage
- 18: 25 TP, 419% damage
- 19: 25 TP, 422% damage
- 20: 28 TP, 460% damage
- Peerless Stance
- Requirements: Swallow Strike, Moon Shadow, and Ground Strike level 1
- Can only be used while in the Upper Stance, Clear Stance, or Drawing Stance state. Activates the Peerless Stance state, which lasts for 4 turns. Provides a bonus to physical damage, physical defense, speed, accuracy, and evasion.
- The game says that Peerless Stance is "powered up" according to the levels of the other Stances, but nothing in the skill data provides info on how this works. It's possible the game might apply each Stance's bonuses alongside Peerless Stance's, but this is merely a guess.
- Has a 200% speed modifier at all levels.
- 1: 10% damage increase, 5% damage reduction, +100 evasion/accuracy, 120% speed multiplier
- 2: 11% damage increase, 6% damage reduction, +105 evasion/accuracy, 123% speed multiplier
- 3: 12% damage increase, 7% damage reduction, +110 evasion/accuracy, 126% speed multiplier
- 4: 13% damage increase, 8% damage reduction, +115 evasion/accuracy, 129% speed multiplier
- 5: 17% damage increase, 12% damage reduction, +130 evasion/accuracy, 141% speed multiplier
- 6: 18% damage increase, 13% damage reduction, +140 evasion/accuracy, 144% speed multiplier
- 7: 19% damage increase, 14% damage reduction, +145 evasion/accuracy, 147% speed multiplier
- 8: 20% damage increase, 15% damage reduction, +150 evasion/accuracy, 150% speed multiplier
- 9: 21% damage increase, 16% damage reduction, +155 evasion/accuracy, 153% speed multiplier
- 10: 25% damage increase, 20% damage reduction, +175 evasion/accuracy, 165% speed multiplier
- 11: 26% damage increase, 21% damage reduction, +175 evasion/accuracy, 165% speed multiplier
- 12: 27% damage increase, 21% damage reduction, +180 evasion/accuracy, 168% speed multiplier
- 13: 28% damage increase, 22% damage reduction, +180 evasion/accuracy, 168% speed multiplier
- 14: 29% damage increase, 22% damage reduction, +185 evasion/accuracy, 171% speed multiplier
- 15: 30% damage increase, 23% damage reduction, +185 evasion/accuracy, 171% speed multiplier
- 16: 31% damage increase, 23% damage reduction, +190 evasion/accuracy, 174% speed multiplier
- 17: 32% damage increase, 24% damage reduction, +190 evasion/accuracy, 174% speed multiplier
- 18: 33% damage increase, 24% damage reduction, +195 evasion/accuracy, 177% speed multiplier
- 19: 34% damage increase, 25% damage reduction, +195 evasion/accuracy, 177% speed multiplier
- 20: 40% damage increase, 30% damage reduction, +210 evasion/accuracy, 185% speed multiplier
- Peerless Combo
- Requirements: Peerless Stance level 3
- Required equipment: Katana
- Body parts used: Arms
- Activates Swallow Strike, Moon Shadow, and Ground Strike all at once. Applies a multiplier-based reduction to each skill's damage.
- Requires Peerless Stance to use. Ends Peerless Stance after use if Immovable is not active.
- Has a 20% speed modifier at all levels.
- 1: 10 TP, 38% damage multiplier
- 2: 10 TP, 39% damage multiplier
- 3: 10 TP, 40% damage multiplier
- 4: 10 TP, 41% damage multiplier
- 5: 13 TP, 44% damage multiplier
- 6: 13 TP, 45% damage multiplier
- 7: 13 TP, 46% damage multiplier
- 8: 13 TP, 47% damage multiplier
- 9: 13 TP, 48% damage multiplier
- 10: 17 TP, 50% damage multiplier
- 11: 17 TP, 51% damage multiplier
- 12: 17 TP, 52% damage multiplier
- 13: 17 TP, 53% damage multiplier
- 14: 17 TP, 54% damage multiplier
- 15: 17 TP, 55% damage multiplier
- 16: 17 TP, 56% damage multiplier
- 17: 17 TP, 57% damage multiplier
- 18: 17 TP, 58% damage multiplier
- 19: 17 TP, 59% damage multiplier
- 20: 22 TP, 61% damage multiplier
- Post-Initiative
- Requirements: Katana Mastery level 5
- Body parts used: Legs
- Raises damage dealt and evasion on the next turn.
- Has a 200% speed modifier at all levels.
- 1: 3 TP, 140% damage multiplier, +250 non-base evasion
- 2: 3 TP, 143% damage multiplier, +250 non-base evasion
- 3: 3 TP, 146% damage multiplier, +250 non-base evasion
- 4: 3 TP, 150% damage multiplier, +250 non-base evasion
- 5: 6 TP, 153% damage multiplier, +300 non-base evasion
- 6: 6 TP, 156% damage multiplier, +300 non-base evasion
- 7: 6 TP, 160% damage multiplier, +300 non-base evasion
- 8: 6 TP, 163% damage multiplier, +300 non-base evasion
- 9: 6 TP, 166% damage multiplier, +300 non-base evasion
- 10: 10 TP, 170% damage multiplier, +350 non-base evasion
- 11: 10 TP, 171% damage multiplier, +350 non-base evasion
- 12: 10 TP, 172% damage multiplier, +350 non-base evasion
- 13: 10 TP, 173% damage multiplier, +350 non-base evasion
- 14: 10 TP, 174% damage multiplier, +350 non-base evasion
- 15: 12 TP, 175% damage multiplier, +400 non-base evasion
- 16: 12 TP, 176% damage multiplier, +400 non-base evasion
- 17: 12 TP, 177% damage multiplier, +400 non-base evasion
- 18: 12 TP, 178% damage multiplier, +400 non-base evasion
- 19: 12 TP, 179% damage multiplier, +400 non-base evasion
- 20: 14 TP, 180% damage multiplier, +450 non-base evasion
- Perfect Chaser
- Requirements: Katana Mastery level 10
- Required equipment: Katana
- Body parts used: Legs
- Preps Perfect Chaser at the start of the turn. When an enemy is hit with a normal attack, the user will follow up with another attack. The chance of each chase happening goes down with each successive chase.
- Does not check for accuracy--will always hit.
- 1: 6 TP, 120% damage, max 3 chases, -35% chance per chase
- 2: 6 TP, 122% damage, max 3 chases, -35% chance per chase
- 3: 6 TP, 123% damage, max 3 chases, -35% chance per chase
- 4: 6 TP, 125% damage, max 3 chases, -35% chance per chase
- 5: 9 TP, 125% damage, max 4 chases, -25% chance per chase
- 6: 9 TP, 127% damage, max 4 chases, -25% chance per chase
- 7: 9 TP, 128% damage, max 4 chases, -25% chance per chase
- 8: 9 TP, 129% damage, max 4 chases, -25% chance per chase
- 9: 9 TP, 130% damage, max 4 chases, -25% chance per chase
- 10: 13 TP, 130% damage, max 5 chases, -15% chance per chase
- 11: 13 TP, 131% damage, max 5 chases, -15% chance per chase
- 12: 13 TP, 132% damage, max 5 chases, -15% chance per chase
- 13: 13 TP, 133% damage, max 5 chases, -15% chance per chase
- 14: 13 TP, 134% damage, max 5 chases, -15% chance per chase
- 15: 15 TP, 140% damage, max 5 chases, -15% chance per chase
- 16: 15 TP, 141% damage, max 5 chases, -15% chance per chase
- 17: 15 TP, 142% damage, max 5 chases, -15% chance per chase
- 18: 15 TP, 143% damage, max 5 chases, -15% chance per chase
- 19: 15 TP, 144% damage, max 5 chases, -15% chance per chase
- 20: 18 TP, 155% damage, will always chase until limit is reached
- Pre-Initiative
- Requirements: Phys ATK Up level 8
- Passively provides a generic damage bonus (applies to all damage types) and an accuracy bonus when attacking before the targeted enemy.
- 1: 2% damage bonus, +100 accuracy
- 2: 3% damage bonus, +120 accuracy
- 3: 5% damage bonus, +140 accuracy
- 4: 6% damage bonus, +160 accuracy
- 5: 8% damage bonus, +180 accuracy
- 6: 9% damage bonus, +200 accuracy
- 7: 11% damage bonus, +220 accuracy
- 8: 12% damage bonus, +240 accuracy
- 9: 13% damage bonus, +260 accuracy
- 10: 15% damage bonus, +280 accuracy
- 11: 15% damage bonus, +290 accuracy
- 12: 16% damage bonus, +300 accuracy
- 13: 16% damage bonus, +310 accuracy
- 14: 17% damage bonus, +320 accuracy
- 15: 17% damage bonus, +330 accuracy
- 16: 18% damage bonus, +340 accuracy
- 17: 18% damage bonus, +350 accuracy
- 18: 19% damage bonus, +360 accuracy
- 19: 19% damage bonus, +370 accuracy
- 20: 20% damage bonus, +400 accuracy
- Immovable
- Force Boost
- Pauses current Stance duration. Reduces TP cost of katana skills by 50%. Stops Peerless Combo from ending Peerless Stance.
- Issen
- Force Break
- Body parts used: Arms
- Deals melee STR-based Cut damage to all enemies. Damage scales linearly from 400% to 1200% based on user level. Attempts to instantly kill all enemies, with a 100% base success rate. The success rate is increased to 999% against enemies under 20% HP.
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