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- Faction overview: Archaic damage overlap on mages. Like default elves without slow on level 1, but with more mages, and quite resilient ones. Enough magical damage, and enough 50% defences on high Hp units to make a good attack (as well as defence)
- Unit overview:
- Dusk Faerie:
- Above average Hp for a mage, Melee drain, chaotic, 50% defence on flat - 58 effective Hp compared to the average mage's 42
- 18 damage, 22 at night 6 moves 9x2 melee damage -above average for a mage (10-2 at night). cost:22 Tanky but expensive and low damage for cost.
- - average unit for the cost.
- Elvish Acolyte:
- Above average HP for a mage, below average damage, below average or average cost, -average or slightly below average for cost.
- Elvish archer, warrior, scout - carbon copies of default factions. (we presume they are balanced for now) -average
- Sprite: 20 damage(24 at day), brings fire damage, average HP, average cost 18 (cant be dexterious which is good, balanced) 50% defence on flat (level 3 units become really really good, compared to other level 3 units) which is good as an interesting advantage. - slight to average advantage
- Warrior Spirit: 12-14 damage, is supposed to be a tank but has 16 HPs (and good resistances) high risk unit compared to the other
- warrior spirit. Another arcane damage, so i'd say he's very situational. expensive at 23 gold. Terror is good ability on level 1 unit. (just because of that his price is kind of justified) - average-to- slight disadvantage.
- Suggested changes:
- Night Nymph: (slight cost decrease) not sure if its needed but lets say it is and make them a factional advantage.
- Cost 21 from 22
- Elvish Acolyte:
- Cost 16 from 17
- Exp decreased to 36 from 44 (their level 2 is below average so it can at least be cheap)
- Elvish Ascetic:
- exp reduced to 75 from 100
- Damage ranged increased to 7-2 slows from 5-2 slows
- Elvish Mystic:
- exp reduced to 100 from 200
- Damage ranged increased to 7-3 slows from 6-3 slows
- Elvish Avatar:
- damage ranged increased to 9-3 slows from 8-3 slows
- Warrior spirit:
- exp decreased from 46 to 40
- cost decreased from 23 to 21 (lets try with a bigger buff, and if its too overpowered bring it back to 22 after that patch)
- Desert Shaman (desert elves)
- damage increased to 3-2 slows from 2-2 slows
- Desert Druid:
- exp reduced to 70 from 80
- Damage ranged increased to 6-2 slows from 5-2 slows
- damage increased to 6-3 magical from 5-3
- Deserd Shyde:
- exp reduced to 100 from 120
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