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SiegeTank

Sylvans Balance

Jul 6th, 2015
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  1. Faction overview: Archaic damage overlap on mages. Like default elves without slow on level 1, but with more mages, and quite resilient ones. Enough magical damage, and enough 50% defences on high Hp units to make a good attack (as well as defence)
  2.  
  3. Unit overview:
  4.  
  5. Dusk Faerie:
  6. Above average Hp for a mage, Melee drain, chaotic, 50% defence on flat - 58 effective Hp compared to the average mage's 42
  7. 18 damage, 22 at night 6 moves 9x2 melee damage -above average for a mage (10-2 at night). cost:22 Tanky but expensive and low damage for cost.
  8. - average unit for the cost.
  9.  
  10. Elvish Acolyte:
  11. Above average HP for a mage, below average damage, below average or average cost, -average or slightly below average for cost.
  12.  
  13. Elvish archer, warrior, scout - carbon copies of default factions. (we presume they are balanced for now) -average
  14.  
  15. Sprite: 20 damage(24 at day), brings fire damage, average HP, average cost 18 (cant be dexterious which is good, balanced) 50% defence on flat (level 3 units become really really good, compared to other level 3 units) which is good as an interesting advantage. - slight to average advantage
  16.  
  17. Warrior Spirit: 12-14 damage, is supposed to be a tank but has 16 HPs (and good resistances) high risk unit compared to the other
  18. warrior spirit. Another arcane damage, so i'd say he's very situational. expensive at 23 gold. Terror is good ability on level 1 unit. (just because of that his price is kind of justified) - average-to- slight disadvantage.
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  20. Suggested changes:
  21. Night Nymph: (slight cost decrease) not sure if its needed but lets say it is and make them a factional advantage.
  22. Cost 21 from 22
  23.  
  24. Elvish Acolyte:
  25. Cost 16 from 17
  26. Exp decreased to 36 from 44 (their level 2 is below average so it can at least be cheap)
  27.  
  28. Elvish Ascetic:
  29. exp reduced to 75 from 100
  30. Damage ranged increased to 7-2 slows from 5-2 slows
  31.  
  32. Elvish Mystic:
  33. exp reduced to 100 from 200
  34. Damage ranged increased to 7-3 slows from 6-3 slows
  35.  
  36. Elvish Avatar:
  37. damage ranged increased to 9-3 slows from 8-3 slows
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  39.  
  40. Warrior spirit:
  41. exp decreased from 46 to 40
  42. cost decreased from 23 to 21 (lets try with a bigger buff, and if its too overpowered bring it back to 22 after that patch)
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  44.  
  45.  
  46. Desert Shaman (desert elves)
  47. damage increased to 3-2 slows from 2-2 slows
  48.  
  49. Desert Druid:
  50. exp reduced to 70 from 80
  51. Damage ranged increased to 6-2 slows from 5-2 slows
  52. damage increased to 6-3 magical from 5-3
  53.  
  54. Deserd Shyde:
  55. exp reduced to 100 from 120
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