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ponysquad

sprite.java

Aug 14th, 2013
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  1. package aarons.project.game.graphics;
  2.  
  3. public class Sprite {
  4.  
  5. public final int SIZE;
  6. private int x, y;
  7. public int[] pixels;
  8. private SpriteSheet sheet;
  9.  
  10. public static Sprite grass = new Sprite(16, 0, 0, SpriteSheet.tiles);
  11.  
  12. public Sprite(int size, int x, int y, SpriteSheet sheet) {
  13. SIZE = size;
  14. pixels = new int[SIZE * SIZE];
  15. this.x = x * size;
  16. this.y = y * size;
  17. this.sheet = sheet;
  18. load();
  19. }
  20.  
  21. private void load() {
  22. for (int y = 0; y < SIZE; y++) {
  23. for (int x = 0; x < SIZE; x++) {
  24. pixels[x + y * SIZE] = sheet.pixels[(x = this.x) + (y + this.y) * sheet.SIZE];
  25. }
  26. }
  27. }
  28.  
  29. }
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