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Praef

Weapon changes 2

Apr 13th, 2015
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  1. ==Weapon Updates===
  2. Iron Club Bldg (E) 1 8 8 70 0 45
  3. Iron Staff Bldg (E) 1 7 7 80 0 45
  4. Hammer Bldg (D) 1 15 12 65 0 20
  5. Effective against characters with Armoured
  6. Steel Club Bldg (D) 1 10 10 65 0 30
  7. Iron Dane Bldg (C) 1 14 14 65 0 30
  8. Steel Mace Bldg (C) 1 13 13 65 0 30
  9. Bloody Flail Bldg (C) 1 13 11 60 25 20
  10. Ball and Chain Bldg (C) 1-2 14 12 60 0 35
  11. Steel Dane Bldg (B) 1 16 15 65 0 25
  12. Venenum Bldg (B) 1 16 15 65 5 25
  13. Poisons on hit.
  14. War Hammer Bldg (B) 1 18 14 55 0 20
  15. Effective against characters with Armoured
  16. Rune Mace Bldg (A) 1 16 11 65 0 20
  17. Treated as Dark Magic and Axe. Damage heals HP [DMG based off MAG IF used by a class with high MAG. If not, DMG based off STR.]
  18. Silver Flail Bldg (A) 1 17 15 75 0 20
  19. Hellfire Club Bldg (S) 1 18 17 60 0 15
  20. Treated as Fire Magic and Axe. Damage heals HP [DMG based off MAG IF used by a class with high MAG. If not, DMG based off STR.]
  21. Lunar Axe Bldg (S) 1 21 16 60 0 15
  22. Effective against characters with Armoured
  23. ==
  24. Type ( ) | Rng | Wt | Mt | Hit | Cr | Ql ) |
  25.  
  26. |Iron Blade | Crsh (E) | 1 | 8 | 9 | 70 | 0 | 45 | |
  27. |Wooden Sword | Crsh (E) | 1 | 6 | 6 | 100 | 0 | 50 | |
  28. |Steel Blade | Crsh (D) | 1 | 10 | 11 | 65 | 0 | 30 | |
  29. |ArmourSlayer | Crsh (D) | 1 | 9 | 8 | 80 | 0 | 20 | |
  30. Effective vs Armoured | |
  31. |Lancereaver | Crsh (C) | 1 | 9 | 9 | 75 | 5 | 20 | |
  32. Reverses weapon triangle | |
  33. |Light Brand | Crsh (C) | 1-2 | 12 | 9 | 75 | 0 | 20 | |
  34. Uses MAG stat. Acts as Light and Sword | |
  35. |Broadsword | Crsh (B) | 1 | 13 | 12 | 70 | 5 | 25 | |
  36. |Mage Masher | Crsh (B) | 1 | 12 | 9 | 75 | 0 | 20 | |
  37. Effective vs. Levitation | |
  38. |Silver Blade | Crsh (A) | 1 | 15 | 14 | 60 | 0 | 20 | |
  39. |Claymore | Crsh (A) | 1-2 | 17 | 13 | 55 | 0 | 20 | |
  40. |Flameberge | Crsh (S) | 1 | 19 | 16 | 75 | 5 | 15 | |
  41. |Zweihander | Crsh (S) | 1 | 22 | 18 | 70 | 0 | 15 | |
  42.  
  43. -Light Magic
  44. White Lightning| Jdge (S) | 1-2 | 17 | 16 | 90 | 10 | 15 | |
  45. |Effective vs. Humanoids
  46. ----
  47. Blessed Iron | Ward (E) | 1-2 | 7 | 5 | 85 | 5 | 40 | |
  48. +1 DEF/RES vs Melee per hit. Resets next Player Phase | |
  49. |Light Screen | Ward (E) | 1-2 | 6 | 4 | 80 | 10 | 40 | |
  50. +1 DEF/RES vs Range per hit. Resets next Player Phase | |
  51. |Sacred Fire | Ward (D) | 1-2 | 9 | 6 | 85 | 6 | 35 | |
  52. +2 RES | |
  53. |Celestial Armor| Ward (D) | 1-2 | 7 | 5 | 75 | 8 | 35 | |
  54. +2 DEF | |
  55. |Sacred Steel | Ward (C) | 1-2 | 10 | 8 | 70 | 10 | 30 | |
  56. +1 DEF per hit. Resets next Player Phase | |
  57. |Magic Seal | Ward (C) | 1-2 | 11 | 9 | 70 | 7 | 30 | |
  58. +1 RES per hit. Resets next Player Phase | |
  59. |Divine Thunder | Ward (B) | 1-2 | 10 | 8 | 80 | 9 | 25 | |
  60. +3 DEF | |
  61. |Communion | Ward (B) | 1-2 | 10 | 10 | 75 | 9 | 25 | |
  62. +3 RES | |
  63. |Light Barrier | Ward (A) | 1-2 | 14 | 13 | 80 | 10 | 20 | |
  64. +1 DEF per hit. Doubles attacks made. Resets next Player Phase
  65. |Divine Silver | Ward (A) | 1-2 | 16 | 14 | 75 | 10 | 20 | |
  66. +1 RES per hit. Doubles attacks made. Resets next Player Phase
  67. |Great Barrier | Ward (S) | 1-2 | 17 | 16 | 85 | 10 | 15 | |
  68. +5 DEF and RES | |
  69. |Divine Magic | Ward (S) | 1-2 | 19 | 14 | 80 | 15 | 20 | |
  70. +2 DEF and RES per hit. Doubles attacks made. Resets next Player Phase.
  71. ---
  72. ==Critical Weapons===
  73. Name Type ( ) Rng Wt Mt Hit Cr Ql
  74. Bloody Flail Bldg (C) 1 13 11 60 25 20
  75. Killer Pilum Sper (C) 1-2 11 7 70 20 26
  76. Killer Pilum Sper (C) 2 11 7 70 20 26 (For those using the recent handbook)
  77. Killer Halberd Pole(C) 1 12 8 65 25 20
  78. Ballistic Dagger Side (C) 1-2 7 5 70 20 25
  79. Killer Spear Sper (C) 1-2 9 7 75 30 20
  80. Cleaver Crsh (C) 1 10 8 70 25 25
  81. Frost Nova Wind (C) 1-2 8 4 80 25 20
  82. Conflagration Fire (C) 1-2 11 6 75 25 20
  83. Sharpshooter Long (C) 2-3 10 6 65 20 20
  84. Nightmare Anci (C) 1-2 13 10 65 20 20
  85. Reduces the opponent's HIT by 15 for 1 round
  86. Merciless Thrw (C) 1-2 13 8 60 25 20
  87. Cursed Axe Drud (C) 1-2 14 11 60 20 20
  88. Beats Axes, but loses to others
  89. Cursed Sword Drud (C) 1-2 8 8 65 20 20
  90. Beats Sword, but loses to others
  91. Cursed Lance Drud (C) 1-2 11 9 60 20 20
  92. Beats Lance, but loses to others
  93. Cursed Fire Drud (C) 1-2 9 9 65 20 20
  94. Beats Fire, but loses to others
  95. Cursed Wind Drud (C) 1-2 6 7 70 20 20
  96. Beats Wind, but loses to others
  97. Cursed Thunder Drud (C) 1-2 13 10 60 20 20
  98. Beats Thunder, but loses to others
  99. Cursed Arrow Drud (C) 1-2 10 9 65 20 20
  100. Beats Arrow, but loses to others
  101.  
  102.  
  103. ==
  104. Other new weapons:
  105. Stinger Bow Recu (C) 2 9 7 75 10 25
  106. Inflicts Poison.
  107. Fire Bolt Fire (C) 1-3 11 7 70 5 20
  108. Oblivion Staff Ailm (D) 20 1/2MAG Staff% chance of sending to Oblivion Vortex (2)
  109. Oblivion Vortex: Enemy won't move, attack, but also won't be able to be hit.
  110. Double Axe Hack (C) 1 10 8 65 5 25
  111. This weapon always scores 2 hits, but no more.
  112. Ball and Chain Bldg (C) 1-2 14 12 60 0 35
  113. Venenum Bldg (B) 1 16 15 65 5 25
  114. Poisons on hit.
  115. Judge's Bless Heal (C) 1 20
  116. 10+MAG HP to everyone around the User.
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