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- ==Weapon Updates===
- Iron Club Bldg (E) 1 8 8 70 0 45
- Iron Staff Bldg (E) 1 7 7 80 0 45
- Hammer Bldg (D) 1 15 12 65 0 20
- Effective against characters with Armoured
- Steel Club Bldg (D) 1 10 10 65 0 30
- Iron Dane Bldg (C) 1 14 14 65 0 30
- Steel Mace Bldg (C) 1 13 13 65 0 30
- Bloody Flail Bldg (C) 1 13 11 60 25 20
- Ball and Chain Bldg (C) 1-2 14 12 60 0 35
- Steel Dane Bldg (B) 1 16 15 65 0 25
- Venenum Bldg (B) 1 16 15 65 5 25
- Poisons on hit.
- War Hammer Bldg (B) 1 18 14 55 0 20
- Effective against characters with Armoured
- Rune Mace Bldg (A) 1 16 11 65 0 20
- Treated as Dark Magic and Axe. Damage heals HP [DMG based off MAG IF used by a class with high MAG. If not, DMG based off STR.]
- Silver Flail Bldg (A) 1 17 15 75 0 20
- Hellfire Club Bldg (S) 1 18 17 60 0 15
- Treated as Fire Magic and Axe. Damage heals HP [DMG based off MAG IF used by a class with high MAG. If not, DMG based off STR.]
- Lunar Axe Bldg (S) 1 21 16 60 0 15
- Effective against characters with Armoured
- ==
- Type ( ) | Rng | Wt | Mt | Hit | Cr | Ql ) |
- |Iron Blade | Crsh (E) | 1 | 8 | 9 | 70 | 0 | 45 | |
- |Wooden Sword | Crsh (E) | 1 | 6 | 6 | 100 | 0 | 50 | |
- |Steel Blade | Crsh (D) | 1 | 10 | 11 | 65 | 0 | 30 | |
- |ArmourSlayer | Crsh (D) | 1 | 9 | 8 | 80 | 0 | 20 | |
- Effective vs Armoured | |
- |Lancereaver | Crsh (C) | 1 | 9 | 9 | 75 | 5 | 20 | |
- Reverses weapon triangle | |
- |Light Brand | Crsh (C) | 1-2 | 12 | 9 | 75 | 0 | 20 | |
- Uses MAG stat. Acts as Light and Sword | |
- |Broadsword | Crsh (B) | 1 | 13 | 12 | 70 | 5 | 25 | |
- |Mage Masher | Crsh (B) | 1 | 12 | 9 | 75 | 0 | 20 | |
- Effective vs. Levitation | |
- |Silver Blade | Crsh (A) | 1 | 15 | 14 | 60 | 0 | 20 | |
- |Claymore | Crsh (A) | 1-2 | 17 | 13 | 55 | 0 | 20 | |
- |Flameberge | Crsh (S) | 1 | 19 | 16 | 75 | 5 | 15 | |
- |Zweihander | Crsh (S) | 1 | 22 | 18 | 70 | 0 | 15 | |
- -Light Magic
- White Lightning| Jdge (S) | 1-2 | 17 | 16 | 90 | 10 | 15 | |
- |Effective vs. Humanoids
- ----
- Blessed Iron | Ward (E) | 1-2 | 7 | 5 | 85 | 5 | 40 | |
- +1 DEF/RES vs Melee per hit. Resets next Player Phase | |
- |Light Screen | Ward (E) | 1-2 | 6 | 4 | 80 | 10 | 40 | |
- +1 DEF/RES vs Range per hit. Resets next Player Phase | |
- |Sacred Fire | Ward (D) | 1-2 | 9 | 6 | 85 | 6 | 35 | |
- +2 RES | |
- |Celestial Armor| Ward (D) | 1-2 | 7 | 5 | 75 | 8 | 35 | |
- +2 DEF | |
- |Sacred Steel | Ward (C) | 1-2 | 10 | 8 | 70 | 10 | 30 | |
- +1 DEF per hit. Resets next Player Phase | |
- |Magic Seal | Ward (C) | 1-2 | 11 | 9 | 70 | 7 | 30 | |
- +1 RES per hit. Resets next Player Phase | |
- |Divine Thunder | Ward (B) | 1-2 | 10 | 8 | 80 | 9 | 25 | |
- +3 DEF | |
- |Communion | Ward (B) | 1-2 | 10 | 10 | 75 | 9 | 25 | |
- +3 RES | |
- |Light Barrier | Ward (A) | 1-2 | 14 | 13 | 80 | 10 | 20 | |
- +1 DEF per hit. Doubles attacks made. Resets next Player Phase
- |Divine Silver | Ward (A) | 1-2 | 16 | 14 | 75 | 10 | 20 | |
- +1 RES per hit. Doubles attacks made. Resets next Player Phase
- |Great Barrier | Ward (S) | 1-2 | 17 | 16 | 85 | 10 | 15 | |
- +5 DEF and RES | |
- |Divine Magic | Ward (S) | 1-2 | 19 | 14 | 80 | 15 | 20 | |
- +2 DEF and RES per hit. Doubles attacks made. Resets next Player Phase.
- ---
- ==Critical Weapons===
- Name Type ( ) Rng Wt Mt Hit Cr Ql
- Bloody Flail Bldg (C) 1 13 11 60 25 20
- Killer Pilum Sper (C) 1-2 11 7 70 20 26
- Killer Pilum Sper (C) 2 11 7 70 20 26 (For those using the recent handbook)
- Killer Halberd Pole(C) 1 12 8 65 25 20
- Ballistic Dagger Side (C) 1-2 7 5 70 20 25
- Killer Spear Sper (C) 1-2 9 7 75 30 20
- Cleaver Crsh (C) 1 10 8 70 25 25
- Frost Nova Wind (C) 1-2 8 4 80 25 20
- Conflagration Fire (C) 1-2 11 6 75 25 20
- Sharpshooter Long (C) 2-3 10 6 65 20 20
- Nightmare Anci (C) 1-2 13 10 65 20 20
- Reduces the opponent's HIT by 15 for 1 round
- Merciless Thrw (C) 1-2 13 8 60 25 20
- Cursed Axe Drud (C) 1-2 14 11 60 20 20
- Beats Axes, but loses to others
- Cursed Sword Drud (C) 1-2 8 8 65 20 20
- Beats Sword, but loses to others
- Cursed Lance Drud (C) 1-2 11 9 60 20 20
- Beats Lance, but loses to others
- Cursed Fire Drud (C) 1-2 9 9 65 20 20
- Beats Fire, but loses to others
- Cursed Wind Drud (C) 1-2 6 7 70 20 20
- Beats Wind, but loses to others
- Cursed Thunder Drud (C) 1-2 13 10 60 20 20
- Beats Thunder, but loses to others
- Cursed Arrow Drud (C) 1-2 10 9 65 20 20
- Beats Arrow, but loses to others
- ==
- Other new weapons:
- Stinger Bow Recu (C) 2 9 7 75 10 25
- Inflicts Poison.
- Fire Bolt Fire (C) 1-3 11 7 70 5 20
- Oblivion Staff Ailm (D) 20 1/2MAG Staff% chance of sending to Oblivion Vortex (2)
- Oblivion Vortex: Enemy won't move, attack, but also won't be able to be hit.
- Double Axe Hack (C) 1 10 8 65 5 25
- This weapon always scores 2 hits, but no more.
- Ball and Chain Bldg (C) 1-2 14 12 60 0 35
- Venenum Bldg (B) 1 16 15 65 5 25
- Poisons on hit.
- Judge's Bless Heal (C) 1 20
- 10+MAG HP to everyone around the User.
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