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Sep 29th, 2013
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C# 0.81 KB | None | 0 0
  1. public class SpellEventArgs : EQEventArgs
  2.     {
  3.         private Mob _mob;
  4.         private SpdatStruct _spell;
  5.         private float _x;
  6.         private float _y;
  7.         private float _z;
  8.        
  9.         public SpellEventArgs(EventTypes type, Mob mob, SpdatStruct spell)
  10.             : base(type)
  11.         {
  12.             _mob = mob;
  13.             _spell = spell;
  14.         }
  15.  
  16.         public SpellEventArgs(EventTypes type, Mob mob, SpdatStruct spell, float x, float y, float z)
  17.             : base(type)
  18.         {
  19.             _mob = mob;
  20.             _spell = spell;
  21.             _x = x;
  22.             _y = y;
  23.             _z = z;
  24.         }
  25.  
  26.         public Mob Mob
  27.         {
  28.             get { return _mob; }
  29.         }
  30.  
  31.         public SpdatStruct Spell
  32.         {
  33.             get { return _spell; }
  34.         }
  35.     }
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