Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- + Mountain Mana Node
- + Charged Crystals
- + Bolters (enough for a SMALL regiment)
- + 7 Battle Skyships
- + Air Crystals
- + Skyship Shipyard
- + Fortifications around the Mountain Mana Node
- + 7 Medium Flying Ship; next ship will be ready in 2 turns
- + Mana Tap
- + Portal Network
- + Seeds of urbanisation; may require further push
- + 4 flying Ships
- + "Water" Class Small Flyingships Shipyard
- + Population Boom! (5 Population EACH turn)
- + Frontier Settled; +15 Population EACH turn; may require further investment
- + Prototype Siege Bolter
- + Ability to store magic within crystals
- + 10 Weak Fertility Gems; each in size of a clenched fist
- + 10 Magic Detection Gems; each in size of a clenched fist
- + Organised Mystics
- + Gold-containing streams and creeks
- + Storehouses; spread around the Valley
- + Small Income of Gold level 2
- + Crystal Mine
- + Experimental magically-enhanced farm
- + Basic Road Network
- + Magically-enhanced food is now safe(ish) to eat
- + Gold-backed currency
- + Mapped nearby mountains and valleys
- + Small quantity of healing potions
- + Recipe for them
- + Numerous Lumberjacks' Camps
- + Small, But Numerous Lumber Mills
- + Quality Lumber
- + Smoked Fish
- + Skydock (nat100); very efficient facility able to fix damaged ships and manage with trade
- + Mystic's Refuge; secluded research settlement
- + Ranger Stations in Near and Nearby Valleys
- + Small quantity of Teaching Crystal Balls, giving THE Technomancers know-how of weird science and strange magic
- + Settled around the Great River
- + 30 Purification Crystals (nat100); fist-sized, grant very high immunity to common diseases, poison and even magical corruption to wielders
- + Existing Purification Crystals are now held in strategic places, ready to serve local population
- + Unstable Salt Crystals; fragile and of very limited capacity
- + Light Crystals
- + Ability to build small flying ships
- + Ability to build small sailships (untested on water)
- + Small Flying Ship of own design
- + Blinker Crystals; can be used for long-range communication
- + Homesteaded Near and Nearby Valley
- + Merchant Aetherine
- + Valley-Crater Greater Aetherine Trade Company (nat 100); powerful trade organisation based on public and state charter, able to freely trade with everyone
- + Sky Aetherines
- + Basic Aerial Navigation Tools
- + Medium-Size Flying Ships it is then... and still retain ability to get into water
- + Unstable Heat Crystals; explode upon violent shakes, hits or when set on fire, definitely NOT safe to use
- + Cottage Production of Charged Crystals
- + Prototype Bolter
- + Unspecified Mana Node; requires investigation
- + Improved healing potions
- + Tightly controlled borders
- + New "Water"-class flying ship each 4 turns
- Crysteel is Toxic apparently? Alas.
- + Crystalforging techniques
- + Basic assembly line for bolters
- Urbanization between Skydock and Shipyards
- Forge Crystals
- Cattle on the Frontier
- Sanitation +5 growth
- Bolters Production
- + Highsteel Mill
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement