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- LICENSE SYSTEM [2016412 13:44:49] Next license update check is after 2016-04-11T04:16:19
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- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.000873 seconds (Nothing changed)
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- Load scene 'Assets/NAT Traversal Example/Example.unity' time: 0.008718 ms
- Unloading 54 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 23.5 MB.
- System memory in use after: 23.6 MB.
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 539.
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- Task failed: Verifier Task
- <RI> Initializing input.
- <RI> Input initialized.
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- See "Script Serialization" page in the Unity Manual for further details.
- UnityEditor.BuildPipeline:GetEditorTargetName()
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- Ignoring 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
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- Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
- done. [Time: 8.493474 ms]
- Refreshing native plugins compatible for Editor in 0.12 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- ----- Total AssetImport time: 0.059140s, AssetImport time: 0.031446s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.000900 seconds (Nothing changed)
- [Asset Store Tools] Log:UploadPackage
- [Asset Store Tools] Log:https://kharma.unity3d.com/en/#!/content/115
- [Asset Store Tools] Log:preparing: https://kharma.unity3d.com/api/asset-store-tools/package/179721/unitypackage.json?root_guid=00000000000000001000000000000000&root_path=/&project_path=W:/_Noble Whale/NAT Traversal Stuff/NATTraversalPluginTest/Assets&unityversion=5.4.0b9&toolversion=V4.0.6&xunitysession=S4MjQ_QW1AL8q7wbq1eagNLwFGr0VGpXZxQUIu6tUyGNu9Kpq7UV4-47PbLyflz-uBLbawT71ic37kNdf_wh1A
- [Asset Store Tools] Log:Finished Uploading: Temp/uploadtool_.unitypackage
- [Asset Store Tools] Log:OnAssetsUploaded
- [Asset Store Tools] Log:processing: Assets/Plugins/x86_64/RakNet.so
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001979 seconds (Nothing changed)
- Determining assets that need to be reimported for target platform ... 0.030839 seconds.
- Refreshing native plugins compatible for Editor in 0.14 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- ----- Total AssetImport time: 0.032550s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 44.1 MB.
- System memory in use after: 44.3 MB.
- Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 3.406709 ms (FindLiveObjects: 0.156039 ms CreateObjectMapping: 0.022248 ms MarkObjects: 3.195951 ms DeleteObjects: 0.031568 ms)
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (284 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/x86_64/RakNet.so
- [Asset Store Tools] Log:processing: Assets/Plugins/x86_64/RakNet.dll
- Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
- done. [Time: 8.622755 ms]
- Refreshing native plugins compatible for Editor in 1.70 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- ----- Total AssetImport time: 0.045912s, AssetImport time: 0.022829s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.6 MB.
- System memory in use after: 43.8 MB.
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 11.237542 ms (FindLiveObjects: 0.334627 ms CreateObjectMapping: 0.063437 ms MarkObjects: 10.808509 ms DeleteObjects: 0.029464 ms)
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (114 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/x86_64/RakNet.dll
- [Asset Store Tools] Log:processing: Assets/Plugins/x86/RakNet.so
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.3 MB.
- System memory in use after: 43.5 MB.
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 6.869642 ms (FindLiveObjects: 0.205647 ms CreateObjectMapping: 0.034575 ms MarkObjects: 6.612282 ms DeleteObjects: 0.015934 ms)
- Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (54 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/x86/RakNet.so
- [Asset Store Tools] Log:processing: Assets/Plugins/x86/RakNet.dll
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.3 MB.
- System memory in use after: 43.5 MB.
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 4.275299 ms (FindLiveObjects: 0.167764 ms CreateObjectMapping: 0.025856 ms MarkObjects: 4.065442 ms DeleteObjects: 0.015634 ms)
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (53 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/x86/RakNet.dll
- [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/Facilitator
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.3 MB.
- System memory in use after: 43.5 MB.
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 4.696214 ms (FindLiveObjects: 0.175882 ms CreateObjectMapping: 0.026457 ms MarkObjects: 4.480345 ms DeleteObjects: 0.012627 ms)
- Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (45 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/Facilitator
- [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/Facilitator.exe
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.3 MB.
- System memory in use after: 43.5 MB.
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 5.651993 ms (FindLiveObjects: 0.173176 ms CreateObjectMapping: 0.026457 ms MarkObjects: 5.435823 ms DeleteObjects: 0.015934 ms)
- Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (37 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/Facilitator.exe
- [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/NATTraversalForUNET.dll
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.3 MB.
- System memory in use after: 43.5 MB.
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 5.541954 ms (FindLiveObjects: 0.175281 ms CreateObjectMapping: 0.027058 ms MarkObjects: 5.324581 ms DeleteObjects: 0.014130 ms)
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (40 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/NATTraversalForUNET.dll
- [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/Open.Nat.dll
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.3 MB.
- System memory in use after: 43.5 MB.
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 7.493799 ms (FindLiveObjects: 0.219778 ms CreateObjectMapping: 0.039385 ms MarkObjects: 7.216897 ms DeleteObjects: 0.017137 ms)
- Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (60 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/Open.Nat.dll
- [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/README.md
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.3 MB.
- System memory in use after: 43.5 MB.
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 7.519054 ms (FindLiveObjects: 0.221581 ms CreateObjectMapping: 0.039085 ms MarkObjects: 7.240949 ms DeleteObjects: 0.016235 ms)
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (50 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/README.md
- [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/System.Threading.dll
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.3 MB.
- System memory in use after: 43.5 MB.
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 7.467642 ms (FindLiveObjects: 0.219778 ms CreateObjectMapping: 0.039986 ms MarkObjects: 7.190740 ms DeleteObjects: 0.015934 ms)
- Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (43 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/System.Threading.dll
- [Asset Store Tools] Log:processing: Assets/NAT Traversal Example/ExampleNetworkManager.cs
- IsBuildTargetSupported(targetPlatform)
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 43.3 MB.
- System memory in use after: 43.5 MB.
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2623.
- Total: 5.187483 ms (FindLiveObjects: 0.167764 ms CreateObjectMapping: 0.025555 ms MarkObjects: 4.981835 ms DeleteObjects: 0.011424 ms)
- Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
- *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (40 ms)
- Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
- UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
- AssetBundler4:CreateBundle(Object, String)
- MainAssetsUtil:CreateBundle(String)
- MainAssetsUploadHelper:GenerateAssetBundles()
- AssetStorePackageController:UploadAssetBundles()
- AssetStorePackageController:OnAssetsUploaded(String)
- <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
- AssetStoreClient:UpdateLargeFilesUpload()
- AssetStoreClient:Update()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
- [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
- [Asset Store Tools] Log:bundleResut false
- [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/NAT Traversal Example/ExampleNetworkManager.cs
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001001 seconds (Nothing changed)
- [Asset Store Tools] Log:Ondestroy
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