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  1.  
  2. LICENSE SYSTEM [2016412 13:44:49] Next license update check is after 2016-04-11T04:16:19
  3.  
  4. Built from '5.4/staging' branch; Version is '5.4.0b9 (04b47bfe5580) revision 308347'; Using compiler version '160040219'
  5. OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 8131 MB
  6. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
  7. Initialize mono
  8. Mono path[0] = 'C:/Program Files/Unity 5.4.0b9/Editor/Data/Managed'
  9. Mono path[1] = 'C:/Program Files/Unity 5.4.0b9/Editor/Data/Mono/lib/mono/2.0'
  10. Mono path[2] = 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityScript'
  11. Mono config path = 'C:/Program Files/Unity 5.4.0b9/Editor/Data/Mono/etc'
  12. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56224
  13. IsTimeToCheckForNewEditor: Update time 1460484080 current 1460483093
  14. W:/_Noble Whale/NAT Traversal Stuff/NATTraversalPluginTest
  15. Loading GUID <-> Path mappings...0.000143 seconds
  16. Loading Asset Database...0.003955 seconds
  17. Audio: FMOD Profiler initialized on port 54900
  18. AssetDatabase consistency checks...0.007859 seconds
  19. Initialize engine version: 5.4.0b9 (04b47bfe5580)
  20. GfxDevice: creating device client; threaded=1
  21. Direct3D:
  22. Version: Direct3D 11.0 [level 11.0]
  23. Renderer: AMD Radeon HD 6800 Series (ID=0x6738)
  24. Vendor: ATI
  25. VRAM: 1011 MB
  26. Begin MonoManager ReloadAssembly
  27. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
  28. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
  29. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
  30. Refreshing native plugins compatible for Editor in 2.73 ms, found 1 plugins.
  31. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
  32. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
  33. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
  34. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
  35. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
  36. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
  37. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
  38. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
  39. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\PackageManager\Unity\PackageManager\5.4.0\Unity.PackageManager.dll (this message is harmless)
  40. Initializing Unity.PackageManager (PackageManager) v5.4.0 for Unity v5.4.0b9
  41. Setting StandaloneLinux v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\LinuxStandaloneSupport
  42. Setting StandaloneOSXIntel v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\MacStandaloneSupport
  43. Setting StandaloneWindows v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\windowsstandalonesupport
  44. Setting Advertisements v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\Advertisements
  45. UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
  46. Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
  47. Setting EditorTestsRunner v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
  48. Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
  49. Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
  50. Setting GUISystem v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\GUISystem
  51. UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
  52. Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
  53. Setting UNetHLAPI v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\Networking
  54. UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
  55. Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
  56. Setting TreeEditor v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\TreeEditor
  57. Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
  58. Setting UnityAnalytics v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\UnityAnalytics
  59. UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
  60. Setting UnityPurchasing v5.4.0 for Unity v5.4.0b9 to C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\UnityPurchasing
  61. UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
  62. Registering custom dll's ...
  63. Register platform support module: C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
  64. Register platform support module: C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
  65. Register platform support module: C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
  66. Registered in 0.019068 seconds.
  67. Non platform assembly: W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
  68. Loading W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
  69. Non platform assembly: W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
  70. Loading W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
  71. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\PackageManager\Unity\PackageManager\5.4.0\Unity.PackageManager.dll (this message is harmless)
  72. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\PackageManager\Unity\PackageManager\5.4.0\Unity.PackageManager.dll into Unity Child Domain
  73. Non platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
  74. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
  75. Non platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
  76. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
  77. Non platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
  78. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
  79. Non platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
  80. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
  81. Non platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
  82. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
  83. Non platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
  84. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
  85. Non platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
  86. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
  87. Non platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
  88. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
  89. Non platform assembly: W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\AssetStoreTools\Editor\AssetStoreTools.dll (this message is harmless)
  90. Loading W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\AssetStoreTools\Editor\AssetStoreTools.dll into Unity Child Domain
  91. Non platform assembly: W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\AssetStoreTools\Editor\AssetStoreToolsExtra.dll (this message is harmless)
  92. Loading W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\AssetStoreTools\Editor\AssetStoreToolsExtra.dll into Unity Child Domain
  93. Non platform assembly: W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\Plugins\NAT Traversal for UNET\NATTraversalForUNET.dll (this message is harmless)
  94. Loading W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\Plugins\NAT Traversal for UNET\NATTraversalForUNET.dll into Unity Child Domain
  95. Non platform assembly: W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\Plugins\NAT Traversal for UNET\Open.Nat.dll (this message is harmless)
  96. Loading W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\Plugins\NAT Traversal for UNET\Open.Nat.dll into Unity Child Domain
  97. Non platform assembly: W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\Plugins\NAT Traversal for UNET\System.Threading.dll (this message is harmless)
  98. Loading W:\_Noble Whale\NAT Traversal Stuff\NATTraversalPluginTest\Assets\Plugins\NAT Traversal for UNET\System.Threading.dll into Unity Child Domain
  99. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
  100. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
  101. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll (this message is harmless)
  102. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll into Unity Child Domain
  103. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless)
  104. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain
  105. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\MacStandaloneSupport\UnityEditor.OSXStandalone.Extensions.dll (this message is harmless)
  106. Loading C:\Program Files\Unity 5.4.0b9\Editor\Data\PlaybackEngines\MacStandaloneSupport\UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
  107. Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll (this message is harmless)
  108. Loading C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll into Unity Child Domain
  109. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
  110. Refreshing native plugins compatible for Editor in 0.12 ms, found 1 plugins.
  111. Preloading 0 native plugins for Editor in 0.00 ms.
  112. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
  113. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
  114. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
  115. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
  116. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
  117. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Managed\nunit.core.dll (this message is harmless)
  118. Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll (this message is harmless)
  119. Mono: successfully reloaded assembly
  120. Downloading http://update.unity3d.com/5.4/ivy.xml to C:\Users\God\AppData\Local\Temp\unity\67394c1b-1b47-47da-b492-778195f476ac\ivy.xml
  121. - Completed reload, in 0.536 seconds
  122. Registering platform support modules:
  123. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
  124. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
  125. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
  126. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
  127. Platform assembly: C:\Program Files\Unity 5.4.0b9\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
  128. Registered platform support modules in: 0.0708984s.
  129. Native extension for OSXStandalone target not found
  130. Native extension for WindowsStandalone target not found
  131. Native extension for LinuxStandalone target not found
  132. Validating Project structure ... 0.000298 seconds.
  133. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.000873 seconds (Nothing changed)
  134. Warming cache for 63 main assets: 0.000197 seconds elapsed
  135. Initializing Unity extensions:
  136. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll'
  137. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'
  138. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'
  139. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll'
  140. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll'
  141. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'
  142. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll'
  143. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'
  144. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll'
  145. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll'
  146. 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll'
  147. Load scene 'Assets/NAT Traversal Example/Example.unity' time: 0.008718 ms
  148. Unloading 54 Unused Serialized files (Serialized files now loaded: 0)
  149. System memory in use before: 23.5 MB.
  150. System memory in use after: 23.6 MB.
  151.  
  152. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 539.
  153. Total: 17.038660 ms (FindLiveObjects: 0.048104 ms CreateObjectMapping: 0.009620 ms MarkObjects: 16.934334 ms DeleteObjects: 0.046000 ms)
  154.  
  155. Task failed: Verifier Task
  156. <RI> Initializing input.
  157.  
  158. <RI> Input initialized.
  159.  
  160. Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/God/AppData/LocalLow/Unity/Caches/GiCache'
  161. Setting up 1 worker threads for Enlighten.
  162. Thread -> id: 1948 -> priority: 1
  163. TrimDiskCacheJob: Current cache size 0mb
  164. UPID Received '20a9d2c3-1786-42bf-b799-6b8515e72524'.
  165. [Asset Store Tools] Log:https://kharma.unity3d.com/en/#!/content/115
  166. Asset Store Upload Tool logged in. V4.0.6
  167. [Asset Store Tools] Log:https://kharma.unity3d.com/en/#!/content/115
  168. [Asset Store Tools] Log:preparing: https://kharma.unity3d.com/api/asset-store-tools/metadata/0.json?unityversion=5.4.0b9&toolversion=V4.0.6&xunitysession=S4MjQ_QW1AL8q7wbq1eagNLwFGr0VGpXZxQUIu6tUyGNu9Kpq7UV4-47PbLyflz-uBLbawT71ic37kNdf_wh1A
  169. metadata downloaded 812 of 812 bytes. 100 % complete...
  170. [Asset Store Tools] Log:{"packages":{"59596":{"project_path":null,"icon_url":null,"root_guid":null,"status":"draft","name":"Untitled","is_complete_project":false,"preview_url":"https://www.assetstore.unity3d.com/#!/preview/59596/176975","version_name":"1.0","root_path":null,"assetbundles":[],"id":"176975"},"58948":{"project_path":"W:/_Noble Whale/NAT Traversal Stuff/NATTraversalPluginTest/Assets","icon_url":"//d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png","root_guid":"00000000000000001000000000000000","status":"draft","name":"NAT Traversal for UNET","is_complete_project":false,"preview_url":"https://www.assetstore.unity3d.com/#!/preview/58948/179721","version_name":"1.2","root_path":"/","assetbundles":[],"id":"179721"}},"status":"ok","publisher":{"name":"Noble Whale Studios","id":"20301"}}
  171. [Asset Store Tools] Log:GetPackageList done;
  172. [Asset Store Tools] Log:AssentBundler runatime Detection
  173. [Asset Store Tools] Log:AssetBundler4
  174. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 2451 of 23980 bytes. 10 % complete...
  175. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 5840 of 23980 bytes. 24 % complete...
  176. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 2920 of 23980 bytes. 12 % complete...
  177. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 1715 of 23980 bytes. 7 % complete...
  178. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 1460 of 23980 bytes. 6 % complete...
  179. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 1460 of 23980 bytes. 6 % complete...
  180. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 2920 of 23980 bytes. 12 % complete...
  181. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 1460 of 23980 bytes. 6 % complete...
  182. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 2920 of 23980 bytes. 12 % complete...
  183. http://d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png downloaded 834 of 23980 bytes. 3 % complete...
  184. [Asset Store Tools] Log:Ondestroy
  185. Asset Store Upload Tool logged in. V4.0.6
  186. [Asset Store Tools] Log:https://kharma.unity3d.com/en/#!/content/115
  187. [Asset Store Tools] Log:preparing: https://kharma.unity3d.com/api/asset-store-tools/metadata/0.json?unityversion=5.4.0b9&toolversion=V4.0.6&xunitysession=S4MjQ_QW1AL8q7wbq1eagNLwFGr0VGpXZxQUIu6tUyGNu9Kpq7UV4-47PbLyflz-uBLbawT71ic37kNdf_wh1A
  188. metadata downloaded 812 of 812 bytes. 100 % complete...
  189. metadata downloaded 812 of 812 bytes. 100 % complete...
  190. [Asset Store Tools] Log:{"packages":{"59596":{"project_path":null,"icon_url":null,"root_guid":null,"status":"draft","name":"Untitled","is_complete_project":false,"preview_url":"https://www.assetstore.unity3d.com/#!/preview/59596/176975","version_name":"1.0","root_path":null,"assetbundles":[],"id":"176975"},"58948":{"project_path":"W:/_Noble Whale/NAT Traversal Stuff/NATTraversalPluginTest/Assets","icon_url":"//d2ujflorbtfzji.cloudfront.net/key-image/d1ccfb51-d9ea-48a5-bce0-9aa4b08eac9a.png","root_guid":"00000000000000001000000000000000","status":"draft","name":"NAT Traversal for UNET","is_complete_project":false,"preview_url":"https://www.assetstore.unity3d.com/#!/preview/58948/179721","version_name":"1.2","root_path":"/","assetbundles":[],"id":"179721"}},"status":"ok","publisher":{"name":"Noble Whale Studios","id":"20301"}}
  191. [Asset Store Tools] Log:GetPackageList done;
  192. GetEditorTargetName is not allowed to be called from a MonoBehaviour constructor, call it in Awake or Start instead. Called from script 'PluginImporterInspector' on game object ''.
  193. See "Script Serialization" page in the Unity Manual for further details.
  194. UnityEditor.BuildPipeline:GetEditorTargetName()
  195. UnityEditor.EditorPluginImporterExtension:GetProperties() (at C:\buildslave\unity\build\Editor\Mono\ImportSettings\EditorPluginImporterExtension.cs:39)
  196. UnityEditor.EditorPluginImporterExtension:.ctor()
  197. UnityEditor.PluginImporterInspector:.ctor()
  198.  
  199. [C:/buildslave/unity/build/Runtime/Scripting/ScriptingThreadAndSerializationSafeCheck.cpp line 75]
  200. (Filename: C:/buildslave/unity/build/Editor/Mono/ImportSettings/EditorPluginImporterExtension.cs Line: 39)
  201.  
  202. Refreshing native plugins compatible for Editor in 1.57 ms, found 1 plugins.
  203. Preloading 0 native plugins for Editor in 0.00 ms.
  204.  
  205. ----- Total AssetImport time: 0.281032s, AssetImport time: 0.038536s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
  206.  
  207. Refreshing native plugins compatible for Editor in 0.15 ms, found 1 plugins.
  208. Preloading 0 native plugins for Editor in 0.00 ms.
  209.  
  210. ----- Total AssetImport time: 0.075824s, AssetImport time: 0.029258s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
  211.  
  212. Ignoring 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
  213. Ignoring 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
  214. Ignoring 'C:/Program Files/Unity 5.4.0b9/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
  215. Refreshing native plugins compatible for Editor in 0.15 ms, found 1 plugins.
  216. Preloading 0 native plugins for Editor in 0.00 ms.
  217.  
  218. ----- Total AssetImport time: 0.140749s, AssetImport time: 0.093437s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
  219.  
  220. [Asset Store Tools] Log:Upload
  221. [Asset Store Tools] Log:W:/_Noble Whale/NAT Traversal Stuff/NATTraversalPluginTest/Assets/
  222. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
  223. done. [Time: 8.681683 ms]
  224. Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
  225. done. [Time: 8.493474 ms]
  226. Refreshing native plugins compatible for Editor in 0.12 ms, found 1 plugins.
  227. Preloading 0 native plugins for Editor in 0.00 ms.
  228.  
  229. ----- Total AssetImport time: 0.059140s, AssetImport time: 0.031446s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
  230.  
  231. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.000900 seconds (Nothing changed)
  232. [Asset Store Tools] Log:UploadPackage
  233. [Asset Store Tools] Log:https://kharma.unity3d.com/en/#!/content/115
  234. [Asset Store Tools] Log:preparing: https://kharma.unity3d.com/api/asset-store-tools/package/179721/unitypackage.json?root_guid=00000000000000001000000000000000&root_path=/&project_path=W:/_Noble Whale/NAT Traversal Stuff/NATTraversalPluginTest/Assets&unityversion=5.4.0b9&toolversion=V4.0.6&xunitysession=S4MjQ_QW1AL8q7wbq1eagNLwFGr0VGpXZxQUIu6tUyGNu9Kpq7UV4-47PbLyflz-uBLbawT71ic37kNdf_wh1A
  235. [Asset Store Tools] Log:Finished Uploading: Temp/uploadtool_.unitypackage
  236. [Asset Store Tools] Log:OnAssetsUploaded
  237. [Asset Store Tools] Log:processing: Assets/Plugins/x86_64/RakNet.so
  238. IsBuildTargetSupported(targetPlatform)
  239. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  240. AssetBundler4:CreateBundle(Object, String)
  241. MainAssetsUtil:CreateBundle(String)
  242. MainAssetsUploadHelper:GenerateAssetBundles()
  243. AssetStorePackageController:UploadAssetBundles()
  244. AssetStorePackageController:OnAssetsUploaded(String)
  245. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  246. AssetStoreClient:UpdateLargeFilesUpload()
  247. AssetStoreClient:Update()
  248. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  249.  
  250. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  251. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  252.  
  253. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001979 seconds (Nothing changed)
  254. Determining assets that need to be reimported for target platform ... 0.030839 seconds.
  255. Refreshing native plugins compatible for Editor in 0.14 ms, found 1 plugins.
  256. Preloading 0 native plugins for Editor in 0.00 ms.
  257.  
  258. ----- Total AssetImport time: 0.032550s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
  259.  
  260. Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
  261. System memory in use before: 44.1 MB.
  262. System memory in use after: 44.3 MB.
  263.  
  264. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  265. Total: 3.406709 ms (FindLiveObjects: 0.156039 ms CreateObjectMapping: 0.022248 ms MarkObjects: 3.195951 ms DeleteObjects: 0.031568 ms)
  266.  
  267.  
  268. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (284 ms)
  269.  
  270. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  271. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  272. AssetBundler4:CreateBundle(Object, String)
  273. MainAssetsUtil:CreateBundle(String)
  274. MainAssetsUploadHelper:GenerateAssetBundles()
  275. AssetStorePackageController:UploadAssetBundles()
  276. AssetStorePackageController:OnAssetsUploaded(String)
  277. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  278. AssetStoreClient:UpdateLargeFilesUpload()
  279. AssetStoreClient:Update()
  280. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  281.  
  282. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  283. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  284.  
  285. [Asset Store Tools] Log:bundleResut false
  286. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/x86_64/RakNet.so
  287. [Asset Store Tools] Log:processing: Assets/Plugins/x86_64/RakNet.dll
  288. Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
  289. done. [Time: 8.622755 ms]
  290. Refreshing native plugins compatible for Editor in 1.70 ms, found 1 plugins.
  291. Preloading 0 native plugins for Editor in 0.00 ms.
  292.  
  293. ----- Total AssetImport time: 0.045912s, AssetImport time: 0.022829s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
  294.  
  295. IsBuildTargetSupported(targetPlatform)
  296. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  297. AssetBundler4:CreateBundle(Object, String)
  298. MainAssetsUtil:CreateBundle(String)
  299. MainAssetsUploadHelper:GenerateAssetBundles()
  300. AssetStorePackageController:UploadAssetBundles()
  301. AssetStorePackageController:OnAssetsUploaded(String)
  302. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  303. AssetStoreClient:UpdateLargeFilesUpload()
  304. AssetStoreClient:Update()
  305. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  306.  
  307. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  308. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  309.  
  310. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  311. System memory in use before: 43.6 MB.
  312. System memory in use after: 43.8 MB.
  313.  
  314. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  315. Total: 11.237542 ms (FindLiveObjects: 0.334627 ms CreateObjectMapping: 0.063437 ms MarkObjects: 10.808509 ms DeleteObjects: 0.029464 ms)
  316.  
  317.  
  318. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (114 ms)
  319.  
  320. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  321. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  322. AssetBundler4:CreateBundle(Object, String)
  323. MainAssetsUtil:CreateBundle(String)
  324. MainAssetsUploadHelper:GenerateAssetBundles()
  325. AssetStorePackageController:UploadAssetBundles()
  326. AssetStorePackageController:OnAssetsUploaded(String)
  327. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  328. AssetStoreClient:UpdateLargeFilesUpload()
  329. AssetStoreClient:Update()
  330. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  331.  
  332. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  333. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  334.  
  335. [Asset Store Tools] Log:bundleResut false
  336. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/x86_64/RakNet.dll
  337. [Asset Store Tools] Log:processing: Assets/Plugins/x86/RakNet.so
  338. IsBuildTargetSupported(targetPlatform)
  339. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  340. AssetBundler4:CreateBundle(Object, String)
  341. MainAssetsUtil:CreateBundle(String)
  342. MainAssetsUploadHelper:GenerateAssetBundles()
  343. AssetStorePackageController:UploadAssetBundles()
  344. AssetStorePackageController:OnAssetsUploaded(String)
  345. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  346. AssetStoreClient:UpdateLargeFilesUpload()
  347. AssetStoreClient:Update()
  348. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  349.  
  350. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  351. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  352.  
  353. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  354. System memory in use before: 43.3 MB.
  355. System memory in use after: 43.5 MB.
  356.  
  357. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  358. Total: 6.869642 ms (FindLiveObjects: 0.205647 ms CreateObjectMapping: 0.034575 ms MarkObjects: 6.612282 ms DeleteObjects: 0.015934 ms)
  359.  
  360. Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
  361.  
  362. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (54 ms)
  363.  
  364. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  365. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  366. AssetBundler4:CreateBundle(Object, String)
  367. MainAssetsUtil:CreateBundle(String)
  368. MainAssetsUploadHelper:GenerateAssetBundles()
  369. AssetStorePackageController:UploadAssetBundles()
  370. AssetStorePackageController:OnAssetsUploaded(String)
  371. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  372. AssetStoreClient:UpdateLargeFilesUpload()
  373. AssetStoreClient:Update()
  374. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  375.  
  376. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  377. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  378.  
  379. [Asset Store Tools] Log:bundleResut false
  380. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/x86/RakNet.so
  381. [Asset Store Tools] Log:processing: Assets/Plugins/x86/RakNet.dll
  382. IsBuildTargetSupported(targetPlatform)
  383. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  384. AssetBundler4:CreateBundle(Object, String)
  385. MainAssetsUtil:CreateBundle(String)
  386. MainAssetsUploadHelper:GenerateAssetBundles()
  387. AssetStorePackageController:UploadAssetBundles()
  388. AssetStorePackageController:OnAssetsUploaded(String)
  389. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  390. AssetStoreClient:UpdateLargeFilesUpload()
  391. AssetStoreClient:Update()
  392. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  393.  
  394. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  395. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  396.  
  397. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  398. System memory in use before: 43.3 MB.
  399. System memory in use after: 43.5 MB.
  400.  
  401. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  402. Total: 4.275299 ms (FindLiveObjects: 0.167764 ms CreateObjectMapping: 0.025856 ms MarkObjects: 4.065442 ms DeleteObjects: 0.015634 ms)
  403.  
  404.  
  405. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (53 ms)
  406.  
  407. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  408. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  409. AssetBundler4:CreateBundle(Object, String)
  410. MainAssetsUtil:CreateBundle(String)
  411. MainAssetsUploadHelper:GenerateAssetBundles()
  412. AssetStorePackageController:UploadAssetBundles()
  413. AssetStorePackageController:OnAssetsUploaded(String)
  414. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  415. AssetStoreClient:UpdateLargeFilesUpload()
  416. AssetStoreClient:Update()
  417. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  418.  
  419. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  420. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  421.  
  422. [Asset Store Tools] Log:bundleResut false
  423. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/x86/RakNet.dll
  424. [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/Facilitator
  425. IsBuildTargetSupported(targetPlatform)
  426. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  427. AssetBundler4:CreateBundle(Object, String)
  428. MainAssetsUtil:CreateBundle(String)
  429. MainAssetsUploadHelper:GenerateAssetBundles()
  430. AssetStorePackageController:UploadAssetBundles()
  431. AssetStorePackageController:OnAssetsUploaded(String)
  432. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  433. AssetStoreClient:UpdateLargeFilesUpload()
  434. AssetStoreClient:Update()
  435. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  436.  
  437. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  438. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  439.  
  440. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  441. System memory in use before: 43.3 MB.
  442. System memory in use after: 43.5 MB.
  443.  
  444. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  445. Total: 4.696214 ms (FindLiveObjects: 0.175882 ms CreateObjectMapping: 0.026457 ms MarkObjects: 4.480345 ms DeleteObjects: 0.012627 ms)
  446.  
  447. Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
  448.  
  449. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (45 ms)
  450.  
  451. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  452. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  453. AssetBundler4:CreateBundle(Object, String)
  454. MainAssetsUtil:CreateBundle(String)
  455. MainAssetsUploadHelper:GenerateAssetBundles()
  456. AssetStorePackageController:UploadAssetBundles()
  457. AssetStorePackageController:OnAssetsUploaded(String)
  458. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  459. AssetStoreClient:UpdateLargeFilesUpload()
  460. AssetStoreClient:Update()
  461. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  462.  
  463. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  464. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  465.  
  466. [Asset Store Tools] Log:bundleResut false
  467. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/Facilitator
  468. [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/Facilitator.exe
  469. IsBuildTargetSupported(targetPlatform)
  470. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  471. AssetBundler4:CreateBundle(Object, String)
  472. MainAssetsUtil:CreateBundle(String)
  473. MainAssetsUploadHelper:GenerateAssetBundles()
  474. AssetStorePackageController:UploadAssetBundles()
  475. AssetStorePackageController:OnAssetsUploaded(String)
  476. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  477. AssetStoreClient:UpdateLargeFilesUpload()
  478. AssetStoreClient:Update()
  479. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  480.  
  481. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  482. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  483.  
  484. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  485. System memory in use before: 43.3 MB.
  486. System memory in use after: 43.5 MB.
  487.  
  488. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  489. Total: 5.651993 ms (FindLiveObjects: 0.173176 ms CreateObjectMapping: 0.026457 ms MarkObjects: 5.435823 ms DeleteObjects: 0.015934 ms)
  490.  
  491. Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
  492.  
  493. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (37 ms)
  494.  
  495. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  496. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  497. AssetBundler4:CreateBundle(Object, String)
  498. MainAssetsUtil:CreateBundle(String)
  499. MainAssetsUploadHelper:GenerateAssetBundles()
  500. AssetStorePackageController:UploadAssetBundles()
  501. AssetStorePackageController:OnAssetsUploaded(String)
  502. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  503. AssetStoreClient:UpdateLargeFilesUpload()
  504. AssetStoreClient:Update()
  505. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  506.  
  507. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  508. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  509.  
  510. [Asset Store Tools] Log:bundleResut false
  511. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/Facilitator.exe
  512. [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/NATTraversalForUNET.dll
  513. IsBuildTargetSupported(targetPlatform)
  514. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  515. AssetBundler4:CreateBundle(Object, String)
  516. MainAssetsUtil:CreateBundle(String)
  517. MainAssetsUploadHelper:GenerateAssetBundles()
  518. AssetStorePackageController:UploadAssetBundles()
  519. AssetStorePackageController:OnAssetsUploaded(String)
  520. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  521. AssetStoreClient:UpdateLargeFilesUpload()
  522. AssetStoreClient:Update()
  523. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  524.  
  525. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  526. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  527.  
  528. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  529. System memory in use before: 43.3 MB.
  530. System memory in use after: 43.5 MB.
  531.  
  532. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  533. Total: 5.541954 ms (FindLiveObjects: 0.175281 ms CreateObjectMapping: 0.027058 ms MarkObjects: 5.324581 ms DeleteObjects: 0.014130 ms)
  534.  
  535.  
  536. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (40 ms)
  537.  
  538. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  539. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  540. AssetBundler4:CreateBundle(Object, String)
  541. MainAssetsUtil:CreateBundle(String)
  542. MainAssetsUploadHelper:GenerateAssetBundles()
  543. AssetStorePackageController:UploadAssetBundles()
  544. AssetStorePackageController:OnAssetsUploaded(String)
  545. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  546. AssetStoreClient:UpdateLargeFilesUpload()
  547. AssetStoreClient:Update()
  548. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  549.  
  550. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  551. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  552.  
  553. [Asset Store Tools] Log:bundleResut false
  554. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/NATTraversalForUNET.dll
  555. [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/Open.Nat.dll
  556. IsBuildTargetSupported(targetPlatform)
  557. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  558. AssetBundler4:CreateBundle(Object, String)
  559. MainAssetsUtil:CreateBundle(String)
  560. MainAssetsUploadHelper:GenerateAssetBundles()
  561. AssetStorePackageController:UploadAssetBundles()
  562. AssetStorePackageController:OnAssetsUploaded(String)
  563. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  564. AssetStoreClient:UpdateLargeFilesUpload()
  565. AssetStoreClient:Update()
  566. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  567.  
  568. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  569. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  570.  
  571. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  572. System memory in use before: 43.3 MB.
  573. System memory in use after: 43.5 MB.
  574.  
  575. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  576. Total: 7.493799 ms (FindLiveObjects: 0.219778 ms CreateObjectMapping: 0.039385 ms MarkObjects: 7.216897 ms DeleteObjects: 0.017137 ms)
  577.  
  578. Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
  579.  
  580. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (60 ms)
  581.  
  582. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  583. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  584. AssetBundler4:CreateBundle(Object, String)
  585. MainAssetsUtil:CreateBundle(String)
  586. MainAssetsUploadHelper:GenerateAssetBundles()
  587. AssetStorePackageController:UploadAssetBundles()
  588. AssetStorePackageController:OnAssetsUploaded(String)
  589. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  590. AssetStoreClient:UpdateLargeFilesUpload()
  591. AssetStoreClient:Update()
  592. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  593.  
  594. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  595. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  596.  
  597. [Asset Store Tools] Log:bundleResut false
  598. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/Open.Nat.dll
  599. [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/README.md
  600. IsBuildTargetSupported(targetPlatform)
  601. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  602. AssetBundler4:CreateBundle(Object, String)
  603. MainAssetsUtil:CreateBundle(String)
  604. MainAssetsUploadHelper:GenerateAssetBundles()
  605. AssetStorePackageController:UploadAssetBundles()
  606. AssetStorePackageController:OnAssetsUploaded(String)
  607. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  608. AssetStoreClient:UpdateLargeFilesUpload()
  609. AssetStoreClient:Update()
  610. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  611.  
  612. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  613. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  614.  
  615. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  616. System memory in use before: 43.3 MB.
  617. System memory in use after: 43.5 MB.
  618.  
  619. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  620. Total: 7.519054 ms (FindLiveObjects: 0.221581 ms CreateObjectMapping: 0.039085 ms MarkObjects: 7.240949 ms DeleteObjects: 0.016235 ms)
  621.  
  622.  
  623. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (50 ms)
  624.  
  625. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  626. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  627. AssetBundler4:CreateBundle(Object, String)
  628. MainAssetsUtil:CreateBundle(String)
  629. MainAssetsUploadHelper:GenerateAssetBundles()
  630. AssetStorePackageController:UploadAssetBundles()
  631. AssetStorePackageController:OnAssetsUploaded(String)
  632. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  633. AssetStoreClient:UpdateLargeFilesUpload()
  634. AssetStoreClient:Update()
  635. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  636.  
  637. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  638. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  639.  
  640. [Asset Store Tools] Log:bundleResut false
  641. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/README.md
  642. [Asset Store Tools] Log:processing: Assets/Plugins/NAT Traversal for UNET/System.Threading.dll
  643. IsBuildTargetSupported(targetPlatform)
  644. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  645. AssetBundler4:CreateBundle(Object, String)
  646. MainAssetsUtil:CreateBundle(String)
  647. MainAssetsUploadHelper:GenerateAssetBundles()
  648. AssetStorePackageController:UploadAssetBundles()
  649. AssetStorePackageController:OnAssetsUploaded(String)
  650. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  651. AssetStoreClient:UpdateLargeFilesUpload()
  652. AssetStoreClient:Update()
  653. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  654.  
  655. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  656. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  657.  
  658. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  659. System memory in use before: 43.3 MB.
  660. System memory in use after: 43.5 MB.
  661.  
  662. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  663. Total: 7.467642 ms (FindLiveObjects: 0.219778 ms CreateObjectMapping: 0.039986 ms MarkObjects: 7.190740 ms DeleteObjects: 0.015934 ms)
  664.  
  665. Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
  666.  
  667. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (43 ms)
  668.  
  669. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  670. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  671. AssetBundler4:CreateBundle(Object, String)
  672. MainAssetsUtil:CreateBundle(String)
  673. MainAssetsUploadHelper:GenerateAssetBundles()
  674. AssetStorePackageController:UploadAssetBundles()
  675. AssetStorePackageController:OnAssetsUploaded(String)
  676. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  677. AssetStoreClient:UpdateLargeFilesUpload()
  678. AssetStoreClient:Update()
  679. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  680.  
  681. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  682. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  683.  
  684. [Asset Store Tools] Log:bundleResut false
  685. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/Plugins/NAT Traversal for UNET/System.Threading.dll
  686. [Asset Store Tools] Log:processing: Assets/NAT Traversal Example/ExampleNetworkManager.cs
  687. IsBuildTargetSupported(targetPlatform)
  688. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  689. AssetBundler4:CreateBundle(Object, String)
  690. MainAssetsUtil:CreateBundle(String)
  691. MainAssetsUploadHelper:GenerateAssetBundles()
  692. AssetStorePackageController:UploadAssetBundles()
  693. AssetStorePackageController:OnAssetsUploaded(String)
  694. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  695. AssetStoreClient:UpdateLargeFilesUpload()
  696. AssetStoreClient:Update()
  697. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  698.  
  699. [C:/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 367]
  700. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  701.  
  702. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  703. System memory in use before: 43.3 MB.
  704. System memory in use after: 43.5 MB.
  705.  
  706. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2623.
  707. Total: 5.187483 ms (FindLiveObjects: 0.167764 ms CreateObjectMapping: 0.025555 ms MarkObjects: 4.981835 ms DeleteObjects: 0.011424 ms)
  708.  
  709. Error: Analytics: BuildWebAssetBundle-failed skipped because it was sent more than once in 0.10 seconds
  710.  
  711. *** Cancelled 'Build.WebAssetBundle.WebPlayer' in 0 seconds (40 ms)
  712.  
  713. Building asset bundles targeting WebPlayer platform is no longer supported since 5.4+
  714. UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
  715. AssetBundler4:CreateBundle(Object, String)
  716. MainAssetsUtil:CreateBundle(String)
  717. MainAssetsUploadHelper:GenerateAssetBundles()
  718. AssetStorePackageController:UploadAssetBundles()
  719. AssetStorePackageController:OnAssetsUploaded(String)
  720. <UploadAssets>c__AnonStorey4:<>m__4(AssetStoreResponse)
  721. AssetStoreClient:UpdateLargeFilesUpload()
  722. AssetStoreClient:Update()
  723. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorApplicationBindings.gen.cs:217)
  724.  
  725. [C:/buildslave/unity/build/Editor/Src/BuildReporting/BuildReport.cpp line 387]
  726. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs Line: 217)
  727.  
  728. [Asset Store Tools] Log:bundleResut false
  729. [Asset Store Tools] LogWarning:Unable to Create Preview for: Assets/NAT Traversal Example/ExampleNetworkManager.cs
  730. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001001 seconds (Nothing changed)
  731. [Asset Store Tools] Log:Ondestroy
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