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Jun 7th, 2013
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  1. FBObject.init(): FBO[name r/w 1/1, init true, bound true, size 640x640, samples 0/16, depth null, stencil null, color attachments: 0/8: [null, null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state FBO missing attachment, obj 0x77602d]
  2. Attachment.init.X: TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 640x640, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15c3037]
  3. FBObject.attachColorbuffer.X: [attachmentPoint 0, colbuf TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 640x640, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15c3037]]: FBO[name r/w 1/1, init true, bound true, size 640x640, samples 0/16, depth null, stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 640x640, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15c3037], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x77602d]
  4. Attachment.init.X: RenderAttachment[type DEPTH, format 0x81a6, samples 0, 640x640, name 0x1, obj 0x8cd366]
  5. FBObject.attachRenderbuffer.X: [attachmentType DEPTH, iformat 0x81a6]: FBO[name r/w 1/1, init true, bound true, size 640x640, samples 0/16, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 640x640, name 0x1, obj 0x8cd366], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 640x640, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15c3037], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x77602d]
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