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- using System;
- using System.Collections.Generic;
- using PlayerIOClient;
- using System.Threading;
- namespace AutoUpdate
- {
- class AutoUpdate
- {
- static void Main(string[] args)
- {
- new Engine();
- Console.ReadLine();
- }
- }
- class Engine
- {
- string EEversion;
- public Engine()
- {
- System.Net.WebClient WebsiteClient = new System.Net.WebClient();
- try
- {
- EEversion = WebsiteClient.DownloadString("http://pastebin.com/raw/WsWGAjrM");
- }
- catch
- {
- }
- Client cli;
- Connection con;
- Dictionary<int, string> players = new Dictionary<int, string>();
- cli = PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "email", "pass");
- con = cli.Multiplayer.CreateJoinRoom("world", EEversion, true, null, null);
- }
- }
- }
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