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4N3M

Untitled

Nov 12th, 2016
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  1. using System;
  2. using System.Collections.Generic;
  3. using PlayerIOClient;
  4. using System.Threading;
  5.  
  6. namespace AutoUpdate
  7. {
  8. class AutoUpdate
  9. {
  10. static void Main(string[] args)
  11. {
  12. new Engine();
  13. Console.ReadLine();
  14. }
  15. }
  16.  
  17. class Engine
  18. {
  19. string EEversion;
  20.  
  21. public Engine()
  22. {
  23. System.Net.WebClient WebsiteClient = new System.Net.WebClient();
  24. try
  25. {
  26. EEversion = WebsiteClient.DownloadString("http://pastebin.com/raw/WsWGAjrM");
  27. }
  28. catch
  29. {
  30. }
  31.  
  32. Client cli;
  33. Connection con;
  34. Dictionary<int, string> players = new Dictionary<int, string>();
  35. cli = PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "email", "pass");
  36. con = cli.Multiplayer.CreateJoinRoom("world", EEversion, true, null, null);
  37. }
  38. }
  39. }
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