SHOW:
|
|
- or go back to the newest paste.
1 | - | command /pinata: |
1 | + | command /autodropparty: |
2 | permission: dp.epic | |
3 | trigger: | |
4 | - | set {pinata} to true |
4 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!" |
5 | - | spawn 1 sheep |
5 | + | wait 3 seconds |
6 | - | set {pinata} to false |
6 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!" |
7 | - | broadcast "<red><italic>ThePrisonServer <reset><gray>> <red>Pinata? Yeah! Pinatas! Goto /spawn for the pinata!" |
7 | + | wait 3 seconds |
8 | - | give 2 leads to player |
8 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!" |
9 | - | on spawn of a sheep: |
9 | + | wait 3 seconds |
10 | - | {pinata} is true: |
10 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!" |
11 | - | apply resistance 4 to entity for 999 days |
11 | + | loop 100 times: |
12 | - | apply regeneration 5 to entity for 999 days |
12 | + | wait 0.5 seconds |
13 | - | apply slowness 7 to entity for 999 days |
13 | + | set {_temp} to {_temp}+1 |
14 | - | set {pinata1} to true |
14 | + | chance of 50%: |
15 | - | on death of a sheep: |
15 | + | drop 1 diamond at {spawn} |
16 | - | {pinata1} is not true: |
16 | + | drop 1 diamond at {spawn1} |
17 | - | stop trigger |
17 | + | drop 1 diamond at {spawn2} |
18 | - | set {pinata1} to false |
18 | + | chance of 25%: |
19 | - | set {_temp} to location 3 blocks above victim |
19 | + | drop 1 emerald at {spawn} |
20 | - | loop 300 times: |
20 | + | drop 1 emerald at {spawn1} |
21 | - | wait 0.05 seconds |
21 | + | drop 1 emerald at {spawn2} |
22 | - | chance of 4%: |
22 | + | chance of 10%: |
23 | - | drop a diamond block at {_temp} |
23 | + | drop 1 diamond block at {spawn} |
24 | - | chance of 2%: |
24 | + | drop 1 diamond block at {spawn1} |
25 | - | drop an emerald block at {_temp} |
25 | + | drop 1 diamond block at {spawn2} |
26 | - | chance of 20%: |
26 | + | chance of 5%: |
27 | - | drop an iron ingot at {_temp} |
27 | + | drop 1 emerald block at {spawn} |
28 | - | chance of 10%: |
28 | + | drop 1 emerald block at {spawn1} |
29 | - | drop a diamond at {_temp} |
29 | + | drop 1 emerald block at {spawn2} |
30 | - | chance of 0.5%: |
30 | + | chance of 5%: |
31 | - | drop a diamond sword of sharpness 2 at {_temp} |
31 | + | drop 10 steak at {Spawn} |
32 | - | chance of 0.5%: |
32 | + | drop 10 steak at {Spawn1} |
33 | - | drop a diamond pick of efficiency 2 at {_temp} |
33 | + | drop 10 steak at {Spawn2} |
34 | - | chance of 10%: |
34 | + | chance of 25%: |
35 | - | drop steak at {_temp} |
35 | + | drop 1 iron ingot at {spawn} |
36 | drop 1 iron ingot at {spawn1} | |
37 | command /setspawnsk <number>: | |
38 | permission: op | |
39 | trigger: | |
40 | set {Spawn.%arg%} to player's location | |
41 | send "Spawn%arg% set." |