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let average (n : int, f : int -> V4d) =
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	vertex {
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    let mutable result = V4d.Zero
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		let arr = FixedSizeArray<_10, float>()
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    for i in 0..n-1 do
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        result <- result + f i
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		let factor = 2.0
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    result / (float n)
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		arr.[0] <- 0.5
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		let newArr = arr |> Fixed.map (fun a -> factor * a)
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		let test = newArr.[0]
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    vertex {
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        let pos = average(10, fun i -> v.pos)
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		let f = fun (m : M44d)  -> (m * pos) * test
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        let arr = FixedSizeArray<_10, float>()
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		let wp = f uniform.ModelTrafo
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        let factor = 2.0
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		return { v with pos = uniform.ViewProjTrafo * wp
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        arr.[0] <- 0.5
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                                world = wp
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        let newArr = arr |> Fixed.map (fun a -> factor * a)
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                                n = uniform.NormalMatrix * v.n }
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        let test = newArr.[0]
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	}
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        let f = fun (m : M44d)  -> (m * pos) * test
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        let wp = f uniform.ModelTrafo
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        return { v with pos = uniform.ViewProjTrafo * wp
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                        world = wp
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                        n = uniform.NormalMatrix * v.n }
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    }