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1 | function retrodemo() | |
2 | symtable = system_load("scripts/symtable.lua")(); | |
3 | games = list_games({target = "snes"}); | |
4 | ||
5 | if (#games == 0) then | |
6 | shutdown("empty database, can't proceed."); | |
7 | return; | |
8 | end | |
9 | ||
10 | game_1 = launch_target( | |
11 | games[math.random(#games)].gameid, | |
12 | LAUNCH_INTERNAL, | |
13 | game_callback | |
14 | ); | |
15 | ||
16 | game_2 = launch_target( | |
17 | games[math.random(#games)].gameid, | |
18 | LAUNCH_INTERNAL, | |
19 | game_callback | |
20 | ); | |
21 | ||
22 | move_image(game_2, VRESW * 0.5, 0); | |
23 | show_image({game_1, game_2}); | |
24 | end | |
25 | ||
26 | function game_callback(source, status) | |
27 | if (status.kind == "resized") then | |
28 | - | resize_image(source, VRESW * 0.5, VRESH * 0.5); |
28 | + | resize_image(source, VRESW * 0.5, VRESH); |
29 | end | |
30 | ||
31 | keymap = {}; | |
32 | keymap["w"] = "PLAYER1_UP"; | |
33 | keymap["s"] = "PLAYER1_DOWN"; | |
34 | keymap["d"] = "PLAYER1_LEFT"; | |
35 | keymap["a"] = "PLAYER1_LEFT"; | |
36 | keymap["d"] = "PLAYER1_RIGHT"; | |
37 | keymap["1"] = "PLAYER1_START"; | |
38 | keymap["LCTRL"] = "PLAYER1_BUTTON1"; | |
39 | keymap["LALT"] = "PLAYER1_BUTTON2"; | |
40 | ||
41 | function retrodemo_input(input) | |
42 | if (not input.translated) then | |
43 | return; | |
44 | end | |
45 | ||
46 | local key = keymap[ symtable[input.keysym] ]; | |
47 | ||
48 | if (key ~= nil) then | |
49 | input.label = key; | |
50 | target_input(game_1, input); | |
51 | target_input(game_2, input); | |
52 | end | |
53 | end |