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1 | --[[ | |
2 | - | Ryze Combo/Burst/W.R first combo made by TRUS v1.7c, ('AA and cast W/R first in combo' made by xkjtx) |
2 | + | Ryze Combo/Burst(cd) combo made by TRUS v1.7(c-xkjtx), ('AA and cast W/R combo' made by xkjtx) |
3 | Combo hot-key = letter 'V' | |
4 | Burst hot-key = Space bar | |
5 | 'W' combo with R(toggle) = letter 'S' | |
6 | With moving to target(AA the target) while holding Spacebar or X only!... | |
7 | Move To Mouse (will not AA while moving, but will cast all spells) Harass/W combo only!... | |
8 | - | Ult Hot-key to turn it off and on without going into the menu. Default key is letter X now... |
8 | + | Ult Hot-key to turn it off and on without going into the menu. Default key is letter X now... |
9 | 'W' Combo (R-W-Q-E) if any spell is on CD it will cast after that combo. | |
10 | ||
11 | ]]-- | |
12 | ||
13 | if myHero.charName ~= "Ryze" then return end | |
14 | local player = GetMyHero() | |
15 | local qRange = 650 | |
16 | local wRange = 625 | |
17 | local eRange = 649 -- Real range is 675 -- lowered so E will cast after Q | |
18 | local rRange = 675-- Higher if you want it on earlyer | |
19 | local lastcast = _E -- Less ugly now | |
20 | ||
21 | local startAttackSpeed = 0.625 | |
22 | local lastBasicAttack = 0 | |
23 | local swingDelay = 0.15 | |
24 | local swing = 0 | |
25 | ||
26 | local ts | |
27 | ||
28 | --[[ Hot - keys ]] | |
29 | local hotRotate = string.byte("V") -- 86 -- V | |
30 | local hotBurst = 32 -- Space Bar | |
31 | local hotWonly = string.byte("S") -- 83 -- S | |
32 | local hotUlt = string.byte("X") -- 88 -- X | |
33 | - | PrintFloatText(myHero,10,"Ryze Spammer v1.7c By TRUS - modded by xkjtx!") |
33 | + | |
34 | function OnLoad() | |
35 | PrintFloatText(myHero,12,"Ryze Spammer v1.7(c-xkjtx) By TRUS") | |
36 | PrintChat(">> Ryze Help Loaded! <<Oh Billy!>>") | |
37 | DCConfig = scriptConfig("Ryze Combo v1.7c", "ryze-xkjtx-aa-in-combos-w-with-r") | |
38 | DCConfig:addParam("scriptActive", "Rotation", SCRIPT_PARAM_ONKEYDOWN, false, hotRotate) -- V | |
39 | DCConfig:addParam("burstActive", "Burst", SCRIPT_PARAM_ONKEYDOWN, false, hotBurst) -- Space | |
40 | - | DCConfig:addParam("MoveToMouse", "Move to Mouse: W combo", SCRIPT_PARAM_ONOFF, true) -- On by default( So you can harass early game :) ) |
40 | + | |
41 | DCConfig:addParam("drawcircles", "Draw Circles", SCRIPT_PARAM_ONOFF, true) | |
42 | DCConfig:addParam("AllClass", "All class library", SCRIPT_PARAM_ONOFF, false) | |
43 | DCConfig:addParam("MoveToMouse", "Move to Mouse: 'W' combo only", SCRIPT_PARAM_ONOFF, true) -- On by default( So you can harass early game :) ) | |
44 | DCConfig:addParam("UltActive", "Ult In W combo", SCRIPT_PARAM_ONKEYTOGGLE, false, hotUlt) -- Off by default( So you can harass early game :) ) | |
45 | DCConfig:permaShow("scriptActive") | |
46 | DCConfig:permaShow("burstActive") | |
47 | - | ts = TargetSelector(TARGET_LOW_HP,qRange+150,DAMAGE_MAGIC,true) -- so you can select target and focus |
47 | + | |
48 | DCConfig:permaShow("MoveToMouse") | |
49 | DCConfig:permaShow("UltActive") | |
50 | ts = TargetSelector(TARGET_LOW_HP,qRange+150,DAMAGE_MAGIC,true) -- so you can select target and focus(good for targeting minions you want to cast on) | |
51 | ts.name = "Ryze" | |
52 | DCConfig:addTS(ts) | |
53 | lastBasicAttack = os.clock() | |
54 | end | |
55 | ||
56 | function doSpell(ts, spell, range) | |
57 | if ts.target ~= nil and GetMyHero():CanUseSpell(spell) == READY then | |
58 | CastSpell(spell, ts.target) | |
59 | end | |
60 | end | |
61 | ||
62 | function OnWndMsg(msg,key) | |
63 | if not DCConfig.scriptActive and not DCConfig.burstActive and not DCConfig.WonlyActive then lastcast = _E end | |
64 | - | --[[if unit.isMe and (spell.name:find("Attack") ~= nil) then |
64 | + | |
65 | ||
66 | function OnProcessSpell(unit, spell) | |
67 | - | end]] |
67 | + | if unit.isMe and spell and spell.name and spell.name:lower():find("attack") then |
68 | - | if unit.isMe and spell and spell.name:find("BasicAttack") or spell.name:find("CritAttack") and spell.name ~= nil and string.find(spell.name, "attack") and (spell.name:find("Attack") ~= nil) then |
68 | + | |
69 | lastBasicAttack = os.clock() | |
70 | end | |
71 | end | |
72 | ||
73 | function OnTick() | |
74 | if myHero.dead then | |
75 | return | |
76 | end | |
77 | ts:update() | |
78 | if ts.target ~= nil then | |
79 | AttackDelay = 1/(myHero.attackSpeed*startAttackSpeed) -- 1/(myHero.attackSpeed*startAttackSpeed) -- Trying something new -- (1000/(myHero.attackSpeed/(1/startAttackSpeed)))/1000 | |
80 | if swing == 1 and os.clock() > lastBasicAttack + AttackDelay then | |
81 | swing = 0 | |
82 | end | |
83 | if DCConfig.scriptActive or DCConfig.burstActive then | |
84 | if ts.target ~= nil and GetDistance(ts.target) < qRange+150 and swing == 0 then | |
85 | myHero:Attack(ts.target) | |
86 | end | |
87 | end | |
88 | end | |
89 | if not myHero.dead and DCConfig.WonlyActive and ts ~= nil then | |
90 | - | player:MoveTo(mousePos.x, mousePos.z) -- move to mouse(will not AA while moving, but will cast all spells) |
90 | + | |
91 | then | |
92 | player:MoveTo(mousePos.x, mousePos.z) -- move to mouse(will not AA while moving, but will cast all spells and continue to move.) | |
93 | end | |
94 | if ts.target ~= nil and DCConfig.UltActive and myHero:CanUseSpell(_R) == READY and GetDistance(ts.target) <= rRange | |
95 | then | |
96 | doSpell(ts, _R, rRange) | |
97 | lastcast = _E | |
98 | elseif myHero:CanUseSpell(_W) == READY | |
99 | then | |
100 | doSpell(ts, _W, wRange) | |
101 | lastcast = _W | |
102 | elseif myHero:CanUseSpell(_Q) == READY | |
103 | then | |
104 | doSpell(ts, _Q, qRange) | |
105 | lastcast = _Q | |
106 | elseif myHero:CanUseSpell(_E) == READY | |
107 | then | |
108 | doSpell(ts, _E, eRange) | |
109 | lastcast = _E | |
110 | end | |
111 | end | |
112 | if not myHero.dead and DCConfig.scriptActive and myHero.cdr < -0.35 and ts ~= nil then | |
113 | if myHero:CanUseSpell(_Q) == READY | |
114 | then | |
115 | doSpell(ts, _Q, qRange) | |
116 | lastcast = _Q | |
117 | elseif (lastcast == _Q or lastcast == _W) and myHero:CanUseSpell(_W) == READY | |
118 | then | |
119 | doSpell(ts, _W, wRange) | |
120 | lastcast = _W | |
121 | elseif (lastcast == _Q or lastcast == _E) and myHero:CanUseSpell(_E) == READY | |
122 | then | |
123 | doSpell(ts, _E, eRange) | |
124 | lastcast = _E | |
125 | end | |
126 | elseif (not myHero.dead and myHero.cdr >= -0.35 and DCConfig.scriptActive and ts ~= nil) or DCConfig.burstActive and ts ~= nil then | |
127 | if myHero:CanUseSpell(_Q) == READY | |
128 | then | |
129 | doSpell(ts, _Q, qRange) | |
130 | lastcast = _Q | |
131 | elseif (lastcast == _Q or lastcast == _W) and myHero:CanUseSpell(_W) == READY and ts ~= nil | |
132 | then | |
133 | doSpell(ts, _W, wRange) | |
134 | lastcast = _W | |
135 | elseif myHero:CanUseSpell(_E) == READY and myHero:CanUseSpell(_W) ~= READY and myHero:CanUseSpell(_Q) ~= READY and ts ~= nil | |
136 | then | |
137 | doSpell(ts, _E, eRange) | |
138 | lastcast = _E | |
139 | end | |
140 | end | |
141 | end | |
142 | ||
143 | function OnDraw() | |
144 | if myHero.dead then | |
145 | return | |
146 | end | |
147 | if DCConfig.drawcircles and not myHero.dead then | |
148 | DrawCircle(myHero.x, myHero.y, myHero.z, rRange, 0x000099) -- blueish(Ult Range) | |
149 | DrawCircle(myHero.x, myHero.y, myHero.z, wRange, 0x0000CC) -- Greenish(W Range) | |
150 | if ts.target ~= nil then | |
151 | DrawCircle(ts.target.x, ts.target.y, ts.target.z, 100, 0x660066) -- purpleish(target prediction) | |
152 | end | |
153 | end | |
154 | end | |
155 | ||
156 | function OnSendChat(msg) | |
157 | ts:OnSendChat(msg, "pri") | |
158 | end |